World of Warcraft

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  • Drenden
  • 40. Re: Marshfang mount, why time-restricted??   18/04/2007 12:20:43 PDT
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I can't wait until they only let you kill one boss every two days, then the fun will really begin.
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  • Earthen Ring
  • 41. Re: Marshfang mount, why time-restricted??   18/04/2007 12:22:51 PDT
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Q u o t e:
Cheebis' drooled...

This will be WoW's downfall....

*Snerk*

Ok, Mr. High and Mighty game design. Since the basic premise of the game has remained the same pretty much since it's inception, please explain how it's still going strong? If repetative quests and grinds were going to kill it, it should have died 18 months ago.

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  • Earthen Ring
  • 44. Re: Marshfang mount, don't tell me when to pl   18/04/2007 12:39:16 PDT
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Q u o t e:
People will put up with timesinks as long as it isn't something like doing a rep turn in once, and only once a day.
I think you are very very wrong on this.

There are many people who only play the game for an hour or two a day at most. This kind of quest is tailor-made for those people.

Think of it as content that is meant to exclude you if you are not casual.

There's a ton of content that excludes you if you are casual. Adding content that excludes you if you aren't casual seems like a brilliant move to me.


Q u o t e:
Unless explicitly stated you can safely assume that no future PTR will include premade characters.
--Drysc, 2007/01/21
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  • 46. Re: Marshfang mount, why time-restricted??   18/04/2007 13:09:05 PDT
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Q u o t e:

add $$ to your coffers


You say that like it's a bad thing.


Do you work? Then you add $$ to your coffers nimrod. Heck, even if you are on welfare you do.


You greedy slob.

[ Post edited by Gelbray ]

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  • 47. Re: Marshfang mount, don't tell me when to pl   18/04/2007 13:11:17 PDT
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Q u o t e:
Timesinks in a subscription based game intended to be played over a period of months or years are kind of inevitable. Do you object to their presence, or just their blatancy?


Palehoof sorry but forcing players this way to spend a finite amount of time to obtain something is total BS and you know it
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  • Thorium Brotherhood
  • 49. Re: Marshfang mount, why time-restricted??   18/04/2007 13:23:30 PDT
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I played UO for 7 years, dont seem to rember any time sinks in it except vet rewards, then again there was also no avatar level ceiling.

So once you hit 70 in WoW, the game slows down tremendously...blizzard needs to figure out ways to keep people entertained at 70 so they dont quit altogether. Obviously limited daily allowance quests are the answer.

Its a double edged sword, I dont mind it to much. It's kinda like the crafting cooldowns.
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  • Doomhammer
  • 50. Re: Marshfang mount, why time-restricted??   18/04/2007 13:26:44 PDT
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Q u o t e:
*fixed*

EDIT: Once-a-day quests (time restricted) are simply wrong and only add to the growing WoW population sentiment that Blizzard is transforming the game into a larger timesink with each patch. We should be able to quest on OUR terms, not Blizzard's. Don't tell us when or how often we can complete quests --- if you're gonna start telling us when to quest, what's next .... restricting how fast we can level??

Whether the purpose of these (admittedly-yet-to-be-released-2.1 quests) is to string us along, add $$ to your coffers or to make the Marshfang/Netherdrake mount unique by limiting their influx into the game, I disagree with any and all reasons.

Don't implement time-restricted quests!!


EDIT #2: link to required faction -- http://www.wowwiki.com/Skyguard


You do realise that by limiting a quest to once a day they can increase the rate of rep gain for those of us who don't want to repeatedly do the same quest over and over in one sitting?

Daily quests encourage healthier play habits. This sounds positive to me.

Queda of Doomhammer.
(Also Kairar, Ari, and Deeb)
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  • Arygos
  • 51. Re: Marshfang mount, why time-restricted??   18/04/2007 13:28:34 PDT
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Q u o t e:
I had a friend that was a long time EQ player, DAoC, UO, Linage 2, Diablo player you name it he played it. He was late into wow. He was dissapointed in how repetitive the low level game was. Kill x number of mobs, farm x number of y item, go discover x. I have to agree. The game is highly monotonous. I got sucked in just because I wanted to be high level for the purpose of killing alliance.

A lot of people are turned off alot easier than me. When you just make the same crap over and over and over and over it leaves alot to be desired.

This will be WoW's downfall. As soon as another game comes on the market that is decent people will be drawn away. This is what people say about every game but in the grand scheme of gaming, there hasnt been a game released for any genre that makes you say "Damn that looks amazing." WoW has a lot of entertainment value, but it will begin to decline if Blizzard doesn't freshen things up a bit.

Nerfs to core abilities, talents, and professions just tries everybodies patience. People get mad and want to quit but they wont quit, at least not yet. See for many of us, WoW is an investment. Ive played since release, Id rather not think about how much money ive spent on monthly fees. Its going to take something pretty damn amazing to pull me away from this game, but when it happens Ill not look back if WoW stays in its current form.

I thought the peak of wow was about 6 months before TBC. Many new guilds were working on end game content. There was a ton of players in EACH raiding instance. Guilds were working on Naxx and there was a bit of excitement on the r&d forums with each new boss killed. Loot was good and it was exciting to see new drops.

Now everyone is sort of down, the entire community is in a depression. People are upset about the 25 man raid size, people are upset about 10 man raids being a pain in the ass to try and set up, people are mad about nerfs, people are basically upset about everything. Epic mount costs too much, pvp and arena gear costs too much, consumables cost too much, talent respecs cost too much, repairs cost too much, most professions suck, Priests suck, Shaman suck, Karazhan is too hard, Serpentshrine is broken, the elevator is broken, heroics are too CC oriented, instance timers are too long, wheres my player housing...

Sooner or later something will pop up with 70% of those problems eliminated and large numbers of people will start to migrate over just like they did with their previous MMO's when WoW came out. The MMO community will put up with a lot, but by damn we hold a grudge for a long time so be careful of crossing us...


I think this pretty much sums up the last 9 months. WoW's not going to disappear off the face of the map overnight, but besides the 60-69 leveling (which was a lot of fun), the 70 gameplay causes a lot more social issues than have been solved through the changes.

[ Post edited by Nexussix ]

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  • Aggramar
  • 54. Re: Marshfang mount, don't tell me when to pl   18/04/2007 13:36:06 PDT
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I think having blatant timesink quests are, well, jackassery. If I want to live and breath netherdrake grinding, I think I should have the option.

Proud Carebear.
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  • Aerie Peak
  • 55. Re: Marshfang mount, don't tell me when to pl   18/04/2007 13:37:50 PDT
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Q u o t e:


LOTRO kinda sucks hard. I wanted to like it, I really did. Just couldn't do it. I'm still hoping WAR turns out pretty decent though. Not really expecting it to, but I'm hoping for it none the less.



Actually LotRO has turned out very nicely, I've only put in few days in the on-going open beta, but found it to be a good game so far.

The community is truly outstanding compared to WoW, it's nice to see a bunch of gamers that can make a sentence without the use of the f-word for one thing and almost no mean-spiritness or childish behavior.

No PvP in the strict sense, they have monster PvP so there is PvP but class balance is not a big issue.

The graphics are about the same level as WoW, just not as cartooney, quests of about the same difficulty or just as easy and about as plentiful..

Oh they have intergreted teamspeak which is nice, since any pick-up group will be able to use it. No add-ons or thotbot as far as I can see....good or bad according to your preferences.

Combat is no harder or easier than WoW just different, ....I still haven't gotten a "wow look at that" like i got with WoW, but may be some ahead as i got 4 charactors through the newbie towns only, haven't gotten far yet.

They do have a cool method to actually play musical instruments in game.

A very solid PvE game complete with instances and such, raids seem to be limited to 4 groups which is about the same amount WoW has gone to.

Overall, the game is worth a try if the frustrations in WoW are getting to you.

[ Post edited by Geezer ]

Blizzard Entertainment
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Drysc
Blizzard Poster
  • 57. Re: Marshfang mount, why time-restricted??   18/04/2007 13:44:48 PDT
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The 'one-a-day' quests and turn-ins obviously restrict the amount of times those quests can be completed, and this affords us a few things as far as the rewards we can then provide. These quests are specifically designed for those players that maybe have a few hours a day, or less, to log in and play. With that short amount of time we can guarantee them a solid reward, or solid increment toward a reward, without needing to compensate for the type of player that has a lot of time to devote to simply grinding on them. This is due to limiting the amount of times it can be completed, and thus gearing it towards a more casual playstyle.

First and foremost it allows us to provide greater reward for smaller investments of time. That means less of a "grindy" feeling for a quicker and bigger payoff.

These quests are also placed in the new solo and small-group content areas which of course are geared more towards the casual player, and with this new type of quest we can provide the casual player that is generally going to be taking advantage of them, a better reward with a time investment that is more appropriate for their playstyle.

If you're the type of player that has a lot of time, then yes this is just going to be a restriction to how quickly you can complete it. We're gearing this content towards the casual player so that they can gain items and rewards on their own terms, instead of on the terms of the player who has the most time to invest.

[ Post edited by Drysc ]

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  • 58. Re: Marshfang mount, why time-restricted??   18/04/2007 13:46:52 PDT
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neat

Your bravery fills us with dashdwhsd.

I'm pleasuring myself to this topic with your tears as lubrication.
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  • Ysera
  • 59. Re: Marshfang mount, why time-restricted??   18/04/2007 13:48:21 PDT
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It sounds like a pretty good idea to me as I generally have some time on my lunch break or in the morning that I could get out and get that one quest done.

http://forums.worldofwarcraft.com/thread.html?topicId=59382934&pageNo=1&sid=1#2
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