World of Warcraft

  • General Thread
  •  Topic Fear.
  •   |  02/10/2010 12:05:21 AM PST 
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Yz
  • Baelgun
  • 0. Fear.    04/16/2007 07:51:25 PM PDT
quote reply
I think we should really take a page out of the WoW-Europe forums' book.

There are things that will break Fear.

Equipment

* Faction Insignia — With the exception of hunter, warrior, and shaman, all other classes can break Fear once using [Insignia of the Alliance] or [Insignia of the Horde].
* [Glimmering Mithril Insignia] — Blacksmith Trinket grants 30 seconds of fear immunity.
(greater list below)

Racial Traits or Class Abilities

* Forsaken — Forsaken has a racial trait Will of the Forsaken which breaks fear and grants 5 seconds of fear immunity.
* Hunter — Beast Mastery spec'd hunters may become immune to fear with The Beast Within.
* Mage — Frost mages may use Ice Block to break fear once.
* Paladin — Paladins may use Divine Shield to break fear once.
* Priest — Draenei and dwarf priests can use Fear Ward, which absorbs one 'charge' of Fear.
* Shaman — Shamans may use Tremor Totem which can dispel fear or use Grounding Totem which can absorb fear.
* Warlock — Warlocks with Felhunter may use Devour Magic to dispel fear on themselves.
* Warrior — Warriors can break fear when in Berserker Stance with Berserker Rage and Recklessness. Fury Warrior can break fear with Death Wish in any stance.

Other Notes

* Paladins and Priests may dispelled fear on their team-mates.
* A high shadow resistance can also stop fear, or cause it to break early.
* Taking damage increases the chance fear would break early.
* As of 2.0, all crowd control effects (with the exception of Sap) have a chance each second to break earlier, and their duration is capped at 12 seconds. The chance increases with resistances and the level difference between the target and the caster.

Diminishing returns:

- Fear and seduce both count toward diminishing returns. We get a maximum of three total. In PvP, the maximum time fear/seduce can last is as follows:

First fear/seduce can last up to 12 seconds.
Second fear/seduce can last up to 6 seconds.
Third fear/seduce can last up to 3 seconds.

- After one seduce, this leaves a possible combination of two fears, one fear and a seduce or two more seduces; each can last for half of the time of the previous fear/seduce -- most of the time they don't.

- Fear is a 1.5 second cast without interrupts. With melee interrupts, it can take upwards of 5 seconds to get off, if we get it off at all. Seduce is a 1.5 second cast and is channelled. If the succubus gets hit, seduce stops.

- fear and seduce can both be resisted and this counts towards diminishing returns. Deathcoil can be resisted as well.

Fear is also the Most Nerfed single ability or spell:

Patch 1.2 12/18/04

Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. (nerf)

Patch 1.31 3/22/05

Fear - Mana cost changed to a percentage of base, which results in an increase in cost. (nerf)

Patch 1.41 5/5/05

Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. (nerf)

Patch 1.50 6/7/05

Warriors: Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect. (nerf)

Patch 1.70 9/22/05

Fear will now cause creatures to flee immediately, even if they are already moving. (PvE fix)

Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells. (PvE bug fix)

Druids: Druids should now be able to shapeshift back into caster form while Feared. (nerf)

Patch 1.80 10/10/05

Pets no longer break off attacks when their target is affected by Warlock Fear. (not much of a change really, but it can aid fear in breaking sooner).

Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. (DC buff - 3 second horror effect, 2 minute cooldown)

Patch 1.10 3/28/06

Death Coil - The horrify component no longer affects undead creatures (they've seen it all before. (PvE nerf)

Patch 1.11 6/19/06

Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. (nerf)

Patch 1.12 8/22/06

Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. (nerf)

Patch 2.1
Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. (Affliction (and Demo) nerf)

- In addition, fear and seduce both have "heartbeat" resists and can break at any time, whether damage has been applied or not. In PvP, all CC's have a maximum time of 12 seconds. (nerf)



Anti-Fear/Charm Trinket (Alliance)
Druid: http://www.thottbot.com/i18863
Rogue: http://www.thottbot.com/i18857
Warlock: http://www.thottbot.com/i18858
Mage: http://www.thottbot.com/i18859
Priest: http://www.thottbot.com/i18862
Paladin: http://www.thottbot.com/i18864

Anti-Fear/Charm Trinket, with resilence! (Alliance)
Druid: http://www.thottbot.com/i28235
Rogue: http://www.thottbot.com/i28234
Warlock: http://www.thottbot.com/i30348
Mage: http://www.thottbot.com/i28238
Priest: http://www.thottbot.com/i30349
Paladin: http://www.thottbot.com/i28236

Anti-Fear/Charm Trinket (Horde)
Druid: http://www.thottbot.com/i18853
Rogue: http://www.thottbot.com/i18849
Warlock: http://www.thottbot.com/i18852
Mage: http://www.thottbot.com/i18850
Priest: http://www.thottbot.com/i18851
Paladin: http://www.thottbot.com/i29592

Anti-Fear/Charm Trinket, with resilence! (Horde)
Druid: http://www.thottbot.com/i28241
Rogue: http://www.thottbot.com/i28240
Warlock: http://www.thottbot.com/i30343
Mage: http://www.thottbot.com/i28239
Priest: http://www.thottbot.com/i30346
Paladin: http://www.thottbot.com/i28242

Anti-Fear Class Spells!
Hunters:
The Beast Within: http://www.thottbot.com/s34471 (Requires 40 points in Beast Mastery. Must have a point in Bestial Wrath)
Bestial Wrath: http://www.thottbot.com/s19574 (Requires 30 points in Beast Mastery)

Warrior:
Death Wish: http://www.thottbot.com/s12328 (Requires 20 points in Fury)
Berserker Rage: http://www.thottbot.com/s18499
Recklessness: http://www.thottbot.com/s1719 (CANNOT BE USED IN ARENA)

Mage:
Ice Block: http://www.thottbot.com/s11958 (Requires 20 points in Frost)

Rogue:
Cloak of Shadows http://www.thottbot.com/s31224 (You cannot cancel fear but you can be Immune)

Racials!
Dwarf: (Priest)
Fear Ward: http://www.thottbot.com/s6346

Draenei: (Priest)
Fear Ward: http://www.thottbot.com/s6346

Undead:
Will of the Forsaken: http://www.thottbot.com/?sp=7744

Diminishing Returns!
Off of http://www.worldofwarcraft.com/info/basics/pvpcombat.html

Slowing Spells & Diminishing Returns
A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.



Credit: Malaena from Farstriders & Quench from Shadowmoon

/who Orc Warlock - You get 10 or 15 people.
/who Undead Warlock - You get 49 people.
/who Blood Elf Warlock - You get herpes.

True story.
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  • 1. Re: Fear.    04/16/2007 07:54:44 PM PDT
quote reply
I feel like I have seen this b4

but I can't. remember. where!

Nowhere else can one find a more brutal example of man's inhumanity to man
And yet, nowhere else can one forge a purer brotherhood
War
A beautiful paradox
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Yz
  • Baelgun
  • 2. Re: Fear.    04/16/2007 07:56:19 PM PDT
quote reply
Others have posted it in this nerf thread and that nerf threads.

/who Orc Warlock - You get 10 or 15 people.
/who Undead Warlock - You get 49 people.
/who Blood Elf Warlock - You get herpes.

True story.
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  • Barthilas
  • 3. Re: Fear.    04/16/2007 08:03:51 PM PDT
quote reply
/sign for sticky.

Best, most intelligent post. Ever.

WTS [English Lesson's] 2g
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  • Tichondrius
  • 4. Re: Fear.    04/16/2007 08:12:00 PM PDT
quote reply
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direct quote from a feral druid on the warrior forums "youre quite retarded , MS isn't affected by attack power." and was instantly met with "hey bud, i checkd ur profile out and over 1/2 ur gear give
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Yz
  • Baelgun
  • 5. Re: Fear.    04/16/2007 08:34:42 PM PDT
quote reply
bump

/who Orc Warlock - You get 10 or 15 people.
/who Undead Warlock - You get 49 people.
/who Blood Elf Warlock - You get herpes.

True story.
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  • Burning Legion
  • 6. Re: Fear.    04/16/2007 09:23:30 PM PDT
quote reply
I'm not sure if you put it in there, because I'm lazy and didn't read it all :P, but even snowballs can break fear. So ppl need ot stop crying about how fear needs a nerf and BUY SOME SNOWBALLS!
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  • 7. Re: Fear.    04/17/2007 01:10:07 PM PDT
quote reply

Q u o t e:
I'm not sure if you put it in there, because I'm lazy and didn't read it all :P, but even snowballs can break fear. So ppl need ot stop crying about how fear needs a nerf and BUY SOME SNOWBALLS!


Nerf Snowballs!!!!
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  • 8. Re: Fear.    04/17/2007 01:45:27 PM PDT
quote reply
How bout we just turn fear into death coil without the damage and heal and make it 5 sec
and turn howl of terror into an aoe death coil.
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  • Gurubashi
  • 9. Re: Fear.    04/17/2007 01:51:30 PM PDT
quote reply

Q u o t e:
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.:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\
.::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\


ZOMG ASCII ART!! Somebody link the one with Admiral Ackbar!!

Don't hate me because I'm delicious....
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  • 11. Re: Fear.    04/17/2007 02:06:00 PM PDT
quote reply

Q u o t e:
How bout we just turn fear into death coil without the damage and heal and make it 5 sec
and turn howl of terror into an aoe death coil.
*drool* but that would be op no?


Killing Today for a Better Tomorrow
~Madjack~ The Iron Brigade

http://theironbrigade.guildportal.com
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  • Skullcrusher
  • 12. Re: Fear.    04/17/2007 02:07:16 PM PDT
quote reply
Every QQ about fear should now be refered to this thread..followed by a stfu.

I shoulda rolled a hunter...
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  • 13. Re: Fear.    04/17/2007 02:08:27 PM PDT
quote reply
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Our cruisers cannot repel pew pew of this magnitude!!!
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: : : : : : : :¯’’~~~~~~’’’ : : : : : : : : : : : : : : : : : : | : : : : : : : :

Sometimes a cigar is just a cigar

and other times it's a dinosaur with a top hat and a monocle.
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  • 15. Re: Fear.    04/17/2007 02:10:02 PM PDT
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That made my brain burn.

IMO, one should put it simply: STOP WHINING ABOUT FEAR UNLESS YOU ARE NOT UNDEAD OR CANNOT BREAK FEAR. THAT IS ALL. PIE > CAKE.

[ Post edited by Firemoth ]


ɹỊɐ-ləq pəllɐɔ uʍoʇ ɐ ɟo əɔuỊɹd əɥʇ əɯɐɔəq I ʍoɥ noʎ lləʇ ll‚I
əɹəɥʇ ʇɥნỊɹ ʇỊs ʇsn əʇnuỊɯ ɐ əʞɐʇ oʇ əʞỊl p‚I puɐ
uʍop əpỊsdn pəuɹnʇ ´pəddỊlɟ ʇoნ əɟỊl
ʎɯ ʍoɥ ʇnoqɐ llɐ ʎɹoʇs ɐ sỊ sỊɥʇ ʍoN
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  • 16. Re: Fear.    04/17/2007 02:13:18 PM PDT
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Q u o t e:
That made my brain burn.

IMO, one should put it simply: STOP WHINING ABOUT FEAR UNLESS YOU ARE NOT UNDEAD OR CANNOT BREAK FEAR. THAT IS ALL. PIE > CAKE.
Especially Scarlett Johansson Pie!


Killing Today for a Better Tomorrow
~Madjack~ The Iron Brigade

http://theironbrigade.guildportal.com
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  • Sargeras
  • 17. Re: Fear.    04/18/2007 01:10:16 AM PDT
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Despite all that, fear is still overpowered in PvP. Every other CC has some sort of limitation, like breaking on any damage, healing the target, or having a longish cooldown. Fear doesn't have any of those issues. Don't give me that diminishing returns/resistable/trinket BS either, because every other CC has to deal with that too.
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  • 18. Re: Fear.    04/18/2007 01:23:19 AM PDT
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nerf the bubble nub.
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  • 19. Re: Fear.    04/18/2007 02:39:10 AM PDT
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Q u o t e:
Despite all that, fear is still overpowered in PvP. Every other CC has some sort of limitation, like breaking on any damage, healing the target, or having a longish cooldown. Fear doesn't have any of those issues. Don't give me that diminishing returns/resistable/trinket BS either, because every other CC has to deal with that too.


Says the bubble boy.
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