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  • 41. Re: Sorry, you can not kill more ogres today   04/19/2007 04:22:09 PM PDT
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Q u o t e:


What? Just do the quest and sign off for the day. GO OUTSIDE.


Why do you care what others do with their time. I'll do with my life as I see fit. People like you need to really stop trying to act if you can decide what the best way for others to enjoy their on life.
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  • Garithos
  • 42. Re: Sorry, you can not kill more ogres today   04/19/2007 04:23:22 PM PDT
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This doesn't seem like a very casual-friendly thing to me.

I dont care when other people get stuff. I just want to be able to do what i wanna do when i log on. I mean healers suck at grinding anyway so whatever but having artificial restrictions on your gameplay isn't fun.

BTW, are any of these new mounts Hippogriffs?
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  • 43. Re: Sorry, you can not kill more ogres today   04/19/2007 04:23:24 PM PDT
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Q u o t e:
Seems like a good idea. It's going to be camped to hell anyway, this just gives more people a chance to play.

A lot of people on WoW are complete sociopaths who are only held in check in real life by laws and social taboo. This makes it so they don't just set up camp there.




That was what I was thinking...and hoping actually. I remember the horrid fiasco that was trying to quest in Hellfire on day one release and for weeks after. This will liekly be the same. I DO hope the Daily quests clear up the camping a bit.

Though drawing out something like a rep grind was definitely something I could have done without. ~_^
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Drysc
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  • 44. Re: Sorry, you can not kill more ogres today   04/19/2007 04:23:53 PM PDT
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Q u o t e:
...if you want reputation after 2.1


Sorry, you have already killed 25 orcs in nagrand today.
Your reputation with Kurenay has increased by 0
if you want to gain more reputation with Kurenai, please kill some ogres tomorrow instead

Rofl


If we were to limit the amount of ogres you could kill, or really more appropriately the number of beads you could turn in each day, we could then lessen the amount of beads required to complete the reputation and the rewards would be better as we could guarantee that the investment length (not actual hours mind you) is standard and then be able to justify better rewards because of it.

In any case quite a few of these quests allow you to collect the items in advance, and then maybe log in quickly every day or so to turn in if you have more timer here and there to farm for the items beforehand. These quests also don't comprise of the entirety of all quests being added.

It's a new mechanic that we think provides a huge amount of benefit for the casual player in regards to questing. With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time. Less time played, standardized length of content, and the rewards we can justify the length of that content providing.

I guess it wouldn't be a change if at least one person wasn't latching on to it and trying to persuade others to think it's a bad idea as well.
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  • Kel'Thuzad
  • 45. Re: Sorry, you can not kill more ogres today   04/19/2007 04:23:55 PM PDT
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Q u o t e:


Are you kidding? They took a horrible time sink like reputation grinding and made it even worse?

I think a little piece of me just died.


This just in: They made it so that you CAN'T waste all of your time grinding rep. Now you have to actually go take a nap, empty your bedpan, find something else to do and then come back another day to continue your quest. This makes it easier for them to reduce the actual amount of grinding required and not have everyone get it in one day. Believe it or not, having to wait a month for a reward does not constitute a time sink unless you actually decide to keep wasting your time by watching the quest cooldown tick.
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  • 46. Re: Sorry, you can not kill more ogres today   04/19/2007 04:28:01 PM PDT
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Q u o t e:


This just in: They made it so that you CAN'T waste all of your time grinding rep. Now you have to actually go take a nap, empty your bedpan, find something else to do and then come back another day to continue your quest. This makes it easier for them to reduce the actual amount of grinding required and not have everyone get it in one day. Believe it or not, having to wait a month for a reward does not constitute a time sink unless you actually decide to keep wasting your time by watching the quest cooldown tick.


It's still a time sink, just a less painful one considering the rewards.

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  • 47. Re: Sorry, you can not kill more ogres today   04/19/2007 04:28:53 PM PDT
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Q u o t e:


Who the hell cares if someone has it 15 hours after the patch comes out? Drysc said they're making it to the playstyle of the casuals....shouldn't the casuals determine their own playstyle? isn't that what being a casual all about.

Monday
Casual: I think i'll play for two hours today.

Thursday
Casual: I think I'll play for 8 hours today.


I think most people realize just because you're casual doesn't mean you don't play some days for more than 2 hours. Being casual just means you choose hours that best suits you and lengths as well. Hardcore players, it seems to me, are more likely to play 8 + everyday. Of course this depends on the person.

I really think the idea of once a day quests being created for the casuals is silly. It is more likely that a hardcore player will get the mount before a casual because it is more likely the hardcore player will do that quest everyday while the casual will take a day off here and there. So, saying this stops a hardcore player from getting it first is silly. This just makes it more difficult for casual players in my opinion, and I agree that it actually makes grinding even worse. Disagree or agree with me, it doesn't matter, just stating what I think.


QFT

I don't care who has it first. I just know that if one day I have time to kill ogres for hours then I should be able too. If one day I don't, then I want to be able to make up that time lost and not be penalized because I didn't fulfill my quota from the previous day. Are we going to be rationed sugar next? Dumb.
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  • 48. Re: Sorry, you can not kill more ogres today   04/19/2007 04:29:48 PM PDT
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This realy is a stupid idea. Its not a big deal if someone gets the mount 15hrs after the patch goes live, who gives a damn.

On the other hand, maybe blizzard should make more aspects of the game like this. Give us more restrictions, say 2 instances a day max, Only allowed to enter 3 zones per day. Only buy 2 items of ah per day.

That deffinetly would draw the game out, but it may lead to less subscritions which is the opposit of what they strive to acheive from this.


eidtonnacskcolrawtimbussdrolrevoehteraew
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  • 50. Re: Sorry, you can not kill more ogres today   04/19/2007 04:30:13 PM PDT
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Not like there aren't many other things you can get fast by hardcore WoW sessions. I don't see how things like this should be such a big deal.

Honestly tho, A) I'm going for a netherdrake and B) I'm not looking forward to the constant hackneyed Steve Irwin jokes that surface when people get these.

[ Post edited by Nihthraefn ]


The time has come to shatter this clockwork universe forever. Let us no longer be slaves of the hourglass! I warn you: those who do not embrace the greater path shall become victims of its passing.
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  • 51. Re: Sorry, you can not kill more ogres today   04/19/2007 04:30:44 PM PDT
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Q u o t e:


If we were to limit the amount of ogres you could kill, or really more appropriately the number of beads you could turn in each day, we could then lessen the amount of beads required to complete the reputation and the rewards would be better as we could guarantee that the investment length (not actual hours mind you) is standard and then be able to justify better rewards because of it.

In any case quite a few of these quests allow you to collect the items in advance, and then maybe log in quickly every day or so to turn in if you have more timer here and there to farm for the items beforehand. These quests also don't comprise of the entirety of all quests being added.

It's a new mechanic that we think provides a huge amount of benefit for the casual player in regards to questing. With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time. Less time played, standardized length of content, and the rewards we can justify the length of that content providing.

I guess it wouldn't be a change if at least one person wasn't latching on to it and trying to persuade others to think it's a bad idea as well.


Bold emphasis mine. Well at least I can stock up on the turn in Daily quest requirements if the place isn't camped. Though that just might make the place camped too. =/

So how much rep do these daily quests give on average? And I know that Netherwing has numerous different Daily Quests available and more that open up as your rep level rises. The other new factions have the same, right?

[ Post edited by Seyjan ]

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  • Anub'arak
  • 52. Re: Sorry, you can not kill more ogres today   04/19/2007 04:32:01 PM PDT
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Q u o t e:

It's a new mechanic that we think provides a huge amount of benefit for the casual player in regards to questing. With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time. Less time played, standardized length of content, and the rewards we can justify the length of that content providing.

I guess it wouldn't be a change if at least one person wasn't latching on to it and trying to persuade others to think it's a bad idea as well.


With that logic, you could limit everyone's play time to 15 mins per day. Each week every player that has amassed 105 minutes of playtime, would be mailed an epic of choice.

Level playing field. Empty game.
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  • 53. Re: Sorry, you can not kill more ogres today   04/19/2007 04:32:55 PM PDT
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Q u o t e:
This is really dumb. Being one of the first on my server with a talbuk (on my main), it seems dumb that someone who barely plays can get it just as fast as someone who grinded for 8 hours straight.


and this is why you fail.

If you are going to force people to group just because of the "MM" part, then people should be forced to role play because of the "RPG" part.
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  • 54. Re: Sorry, you can not kill more ogres today   04/19/2007 04:32:59 PM PDT
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Q u o t e:
It's still a time sink, just a less painful one considering the rewards.


News flash: All entertainment is a time sink, since it's only purpose is to keep you occupied in a pleasant manner while time passes (hence the term pastime).

By the way, wher is mankrik's wief, lol? - Tseric
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  • 55. Re: Sorry, you can not kill more ogres today   04/19/2007 04:34:06 PM PDT
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What was once the ugly truth behind the game is brought to light and they think its a great idea...

Tell your friends and co workers you have to go home and turn in beads on a video game before midnight!!

why do i play this game again?


Q u o t e:
News flash: All entertainment is a time sink, since it's only purpose is to keep you occupied in a pleasant manner while time passes (hence the term pastime).

Some pastimes lead to real life achievments, this game will lead you to a vritual goat that you can ride.

[ Post edited by Podcast ]


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  • Barthilas
  • 56. Re: Sorry, you can not kill more ogres today   04/19/2007 04:34:10 PM PDT
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I don't know about you guys but I like the idea.
This system actually aids casual play as it removes the chance of having anouther lovable grind like the Cenarion Circle faction grinds. I'm sorry people miss solo grinding that faction (Along with wintersaber).
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  • 57. Re: Sorry, you can not kill more ogres today   04/19/2007 04:34:12 PM PDT
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Q u o t e:


If we were to limit the amount of ogres you could kill, or really more appropriately the number of beads you could turn in each day, we could then lessen the amount of beads required to complete the reputation and the rewards would be better as we could guarantee that the investment length (not actual hours mind you) is standard and then be able to justify better rewards because of it.

In any case quite a few of these quests allow you to collect the items in advance, and then maybe log in quickly every day or so to turn in if you have more timer here and there to farm for the items beforehand. These quests also don't comprise of the entirety of all quests being added.

It's a new mechanic that we think provides a huge amount of benefit for the casual player in regards to questing. With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time. Less time played, standardized length of content, and the rewards we can justify the length of that content providing.

I guess it wouldn't be a change if at least one person wasn't latching on to it and trying to persuade others to think it's a bad idea as well.




Q u o t e:
I guess it wouldn't be a change if at least one person wasn't latching on to it and trying to persuade others to think it's a bad idea as well.


So let me get this straight, you herald this change as a huge boon for casuals, and then suggest to casual players that the hardcore players are just trying to push them down. I swear i would just email cmwowfeedback about you trying to incite a casual/hardcore fight if i knew theyd even care. Seriously, grow up.


This is a calendar timesink, be specific in your comments when you say "less time played." It guarantees the "casual" player has to log on every day to keep pace with the "hardcore" player. If a "hardcore" player can get a reward with 20 played hours of effort, whereas a casual player can only do 5 hours a week, and gets it in 4 weeks, what is the difference. The difference is that the "hardcore" person got it in maybe 2 days because they were willing to put the effort in, and i realize thats a dangerous thing to blizzard because it means content was completed quickly, and subscriptions could be cancelled if people get bored, but, dont try to shade this in a "Look casual players, we are catering to you, defend our benevolence!" tone, because anyone above the age of 14 sees through this smokescreen.

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  • 58. Re: Sorry, you can not kill more ogres today   04/19/2007 04:34:42 PM PDT
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Q u o t e:


It's a new mechanic that we think provides a huge amount of benefit for the casual player in regards to questing. With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time. Less time played, standardized length of content, and the rewards we can justify the length of that content providing.


This is the most important part of what he said. Because of the 1 turn in a day limit, the rewards can be better.

Anyone remember the AQ related rep. 40000 bugs killed was it now?

"Woot! It's the most plausible "Whoa look what was in my ass!" post evar!!" – Salamanca on the General Forums
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  • Runetotem
  • 59. Re: Sorry, you can not kill more ogres today   04/19/2007 04:35:34 PM PDT
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I don't see how this is a bad thing really. If this means that the rewards can be better than I'm all for it ^.^

"The definition of insanity is doing the same thing over and over and expecting different results."
-- Benjamin Franklin
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