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  • Laughing Skull
  • 1. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 06:47:26 AM PDT
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FOR THE HORDE
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  • 2. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 06:48:59 AM PDT
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Stop using our BloodLust!

:o
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  • 4. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 06:50:19 AM PDT
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So why do you mutliply by weapon speed again?
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  • 5. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 06:58:13 AM PDT
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Q u o t e:
So why do you mutliply by weapon speed again?


on non-normalized attacks (white damage, and some yellow damage like windfury and hemmorage, the rogue ability), the way your attack power is added to the damage is by multiplying the dps of the AP bonus (where that's *always* AP/14) by the weapons speed. it makes things "smooth", usually. Check out this sample:

1.0 speed weapon with 140 ap.
vs
2.0 speed weapon with 140 ap.

in 2 seconds:

1.0 speed weapon gets:
140/14 * 1 = 10dmg for 2 attacks, = 20 extra damage in 2 seconds = 10dps.

2.0 speed weapon gets:
140/14 * 2 = 20dmg for 1 attack, = 20 extra damage in 2 seconds = 10 dps.

Multiplying the AP bonus by the weapon speed is what ensures that AP is equaly important for all weapon speeds. When you un-normalize it, however, with instant attacks such as Windfury or Hemmorage, slower weapons are favored disproportionately, because the swing timer no longer matters, and instead every weapon regardless of speed swings at the same rate, limited only by its cooldown (windfury) or energy (hemmorage)

Jumping from a sinking ship to a sunken ship is not a viable means of prolonging your life. - Meotropicus
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  • Scarlet Crusade
  • 6. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 06:58:53 AM PDT
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Some people fail at math
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  • 7. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 07:02:44 AM PDT
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Q u o t e:
Some people fail at math


and some people fail at providing evidence to the contrary. put up or shut up, imo. If i'm wrong, i'll say i'm sorry and gladly take the beating.

Jumping from a sinking ship to a sunken ship is not a viable means of prolonging your life. - Meotropicus
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  • 8. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 07:03:09 AM PDT
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Yes, yes. But look at your math


Q u o t e:


at 1600 AP, it's dps =
88.1 + (1600/14)*2.7 = 396 dps

Now, at the same AP, look at the LEVEL 4 ITEM:
2 + (1600/14)*3.5 = 402 dps



DPS + (DPS*Time) = DPS + Damage, which is not addable.

If you did 88.1 + (1600/14), you'd get the correct dps. If you did (88.1+1600/14)*2.7, you'd get the correct damage. Normalization has no effect on white dps, just windfury. If you wish to compare the windfury output, use the second formula for the total damage done by the windfuries and divide it by the average amount of time it procs.

Edit: Forgot a 1 in there.

[ Post edited by Seki ]

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  • Scarlet Crusade
  • 9. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 07:13:59 AM PDT
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Your math is so wrong I dont know where to start so ill start over

1600 AP = 114 DPS

With an 88.1 DPS weapon

88.1 + 114 = 202 DPS

202*2.7 = 545.4 Damage Per Hit

With windfury thats 14 attacks in 27 seconds

14*545.4/27 = 1.4 * 202 DPS = 282.8 DPS

With a 2 DPS weapon

2 + 114 = 116 DPS

116*3.5 = 406 Damage Per Hit.

14*406/35 = 1.4 * 116 DPS = 162.4 DPS

In conclusion: Windfury adds a FLAT 40% DPS go back to 3rd grade.

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  • 10. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 07:16:16 AM PDT
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Q u o t e:

In conclusion: Windfury adds a FLAT 40% DPS go back to 3rd grade.




This is pretty wrong too. Windfury has a 3 second cooldown.
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  • Scarlet Crusade
  • 11. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 07:45:57 AM PDT
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Q u o t e:


This is pretty wrong too. Windfury has a 3 second cooldown.


Statistically, that has very little effect given the weapons speeds and the probability for a windfury proc.
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  • 12. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 07:54:47 AM PDT
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Q u o t e:
Your math is so wrong I dont know where to start so ill start over

1600 AP = 114 DPS

With an 88.1 DPS weapon

88.1 + 114 = 202 DPS

202*2.7 = 545.4 Damage Per Hit

With windfury thats 14 attacks in 27 seconds

14*545.4/27 = 1.4 * 202 DPS = 282.8 DPS

With a 2 DPS weapon

2 + 114 = 116 DPS

116*3.5 = 406 Damage Per Hit.

14*406/35 = 1.4 * 116 DPS = 162.4 DPS

In conclusion: Windfury adds a FLAT 40% DPS go back to 3rd grade.




first off, as i drove into work, i recognized that indeed I added the dps of the weapon, as opposed to weapon damage.

what i *should* have written was:

Windfury attack with dragonmaw =
238 + ((1600+445)/14)*2.7 = 633 dmg per hit
and Windfury attack with the lvl 4 axe =
2 + ((1600 + 445)/14)*3.5 = 513 dmg per hit.

so in this respect, you are correct, and I'll take my lumps as advertised.

Scalingwise, however, you can find the equilibrium:

238 + ((AP + 445)/14)*2.7 = 2 + ((AP + 445)/14)*3.5
324 + 2.7AP/14 = 113 + 3.5AP/14
211 = 0.8*AP/14
2954 = 0.8*AP
AP = 3692


So yeah, i was way off on that. I'm not going to delete my post, because I dont mind showing that I was wrong. The fact of the matter is, however, that the scaling makes it possible for it to be overtaken, and the threshold is much lower if you use a more common mainhand axe such as Grand Marshal's cleaver (equivalent @ 2426 AP, manageable in raids), or the lavaforged warhammer (1638 AP).

But in short, my math was way off, you're right.

[ Post edited by Disquette ]


Jumping from a sinking ship to a sunken ship is not a viable means of prolonging your life. - Meotropicus
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  • Eitrigg
  • 13. Re: Horde Enhance Shammy - raiding EZ mode   04/10/2007 10:25:11 AM PDT
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this thread is more about your inability to add then shaman dps ... I'd say ownt
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