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  • 0. Ways to counter Fear (From WoW-Europe)   04/09/2007 05:08:46 PM PDT
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Original Post: http://forums.wow-europe.com/thread.html?topicId=271557184&sid=1&pageNo=1

There are things that will break Fear.

Equipment

* Faction Insignia — With the exception of hunter, warrior, and shaman, all other classes can break Fear once using [Insignia of the Alliance] or [Insignia of the Horde].
* [Glimmering Mithril Insignia] — Blacksmith Trinket grants 30 seconds of fear immunity.
(greater list below)

Racial Traits or Class Abilities

* Forsaken — Forsaken has a racial trait Will of the Forsaken which breaks fear and grants 5 seconds of fear immunity.
* Hunter — Beast Mastery spec'd hunters may break fear with The Beast Within.
* Mage — Frost mages may use Ice Block to break fear once.
* Paladin — Paladins may use Divine Shield to break fear once.
* Priest — Draenei and dwarf priests can use Fear Ward, which absorbs one 'charge' of Fear.
* Shaman — Shamans may use Tremor Totem which can dispel fear or use Grounding Totem which can absorb fear.
* Warlock — Warlocks with Felhunter may use Devour Magic to dispel fear on themselves.
* Warrior — Warriors can break fear when in Berserker Stance with Berserker Rage and Recklessness. Fury Warrior can break fear with Death Wish in any stance.

Other Notes

* Paladins and Priests may dispelled fear on their team-mates.
* A high shadow resistance can also stop fear, or cause it to break early.
* Taking damage increases the chance fear would break early.
* As of 2.0, all crowd control effects (with the exception of Sap) have a chance each second to break earlier, and their duration is capped at 12 seconds. The chance increases with resistances and the level difference between the target and the caster.

Diminishing returns:

- Fear and seduce both count toward diminishing returns. We get a maximum of three total. In PvP, the maximum time fear/seduce can last is as follows:

First fear/seduce can last up to 12 seconds.
Second fear/seduce can last up to 6 seconds.
Third fear/seduce can last up to 3 seconds.

- After one seduce, this leaves a possible combination of two fears, one fear and a seduce or two more seduces; each can last for half of the time of the previous fear/seduce -- most of the time they don't.

- Fear is a 1.5 second cast without interrupts. With melee interrupts, it can take upwards of 5 seconds to get off, if we get it off at all. Seduce is a 1.5 second cast and is channelled. If the succubus gets hit, seduce stops.

- fear and seduce can both be resisted and this counts towards diminishing returns. Deathcoil can be resisted as well.

Fear is also the Most Nerfed single ability or spell:

Patch 1.2 12/18/04

Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. (nerf)

Patch 1.31 3/22/05

Fear - Mana cost changed to a percentage of base, which results in an increase in cost. (nerf)

Patch 1.41 5/5/05

Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. (nerf)

Patch 1.50 6/7/05

Warriors: Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect. (nerf)

Patch 1.70 9/22/05

Fear will now cause creatures to flee immediately, even if they are already moving. (PvE fix)

Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells. (PvE bug fix)

Druids: Druids should now be able to shapeshift back into caster form while Feared. (nerf)

Patch 1.80 10/10/05

Pets no longer break off attacks when their target is affected by Warlock Fear. (not much of a change really, but it can aid fear in breaking sooner).

Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. (DC buff - 3 second horror effect, 2 minute cooldown)

Patch 1.10 3/28/06

Death Coil - The horrify component no longer affects undead creatures (they've seen it all before. (PvE nerf)

Patch 1.11 6/19/06

Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. (nerf)

Patch 1.12 8/22/06

Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. (nerf)

- In addition, fear and seduce both have "heartbeat" resists and can break at any time, whether damage has been applied or not. In PvP, all CC's have a maximum time of 12 seconds. (nerf)



Anti-Fear/Charm Trinket (Alliance)
Druid: http://www.thottbot.com/i18863
Rogue: http://www.thottbot.com/i18857
Warlock: http://www.thottbot.com/i18858
Mage: http://www.thottbot.com/i18859
Priest: http://www.thottbot.com/i18862
Paladin: http://www.thottbot.com/i18864

Anti-Fear/Charm Trinket, with resilence! (Alliance)
Druid: http://www.thottbot.com/i28235
Rogue: http://www.thottbot.com/i28234
Warlock: http://www.thottbot.com/i30348
Mage: http://www.thottbot.com/i28238
Priest: http://www.thottbot.com/i30349
Paladin: http://www.thottbot.com/i28236

Anti-Fear/Charm Trinket (Horde)
Druid: http://www.thottbot.com/i18853
Rogue: http://www.thottbot.com/i18849
Warlock: http://www.thottbot.com/i18852
Mage: http://www.thottbot.com/i18850
Priest: http://www.thottbot.com/i18851
Paladin: http://www.thottbot.com/i29592

Anti-Fear/Charm Trinket, with resilence! (Horde)
Druid: http://www.thottbot.com/i28241
Rogue: http://www.thottbot.com/i28240
Warlock: http://www.thottbot.com/i30343
Mage: http://www.thottbot.com/i28239
Priest: http://www.thottbot.com/i30346
Paladin: http://www.thottbot.com/i28242

Anti-Fear Class Spells!
Hunters:
The Beast Within: http://www.thottbot.com/s34471 (Requires 40 points in Beast Mastery. Must have a point in Bestial Wrath)
Bestial Wrath: http://www.thottbot.com/s19574 (Requires 30 points in Beast Mastery)

Warrior:
Death Wish: http://www.thottbot.com/s12328 (Requires 20 points in Fury)
Berserker Rage: http://www.thottbot.com/s18499
Recklessness: http://www.thottbot.com/s1719 (CANNOT BE USED IN ARENA)

Mage:
Ice Block: http://www.thottbot.com/s11958 (Requires 20 points in Frost)

Rogue:
Cloak of Shadows http://www.thottbot.com/s31224 (You cannot cancel fear but you can be Immune)

Racials!
Dwarf: (Priest)
Fear Ward: http://www.thottbot.com/s6346

Draenei: (Priest)
Fear Ward: http://www.thottbot.com/s6346

Undead:
Will of the Forsaken: http://www.thottbot.com/?sp=7744

Diminishing Returns!
Off of http://www.worldofwarcraft.com/info/basics/pvpcombat.html

Slowing Spells & Diminishing Returns
A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.



Credit: Malaena from Farstriders & Quench from Shadowmoon

Edit: Edited title for clarity

[ Post edited by Aftermath ]

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  • 1. Re: Fear (From WoW-Europe)   04/09/2007 05:33:21 PM PDT
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So many counters and nerfed so heavily and still they can't balance your class well, go figure!

Also I read this hoping Euro was hinting us onto a fear nerf coming soon, and was disappointed.

[ Post edited by Sephie ]


There is no mailbox in Moonglade.
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  • 2. Re: Fear (From WoW-Europe)   04/09/2007 06:01:01 PM PDT
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So many ways to dispel fear, yet us warlocks hear is "QQ NERF FEAR."


Well, take fear away form a warlock and what is out defense? Cloth armor? Charm breaks with dmg so it does nothing PVP wise, except for charm nuking.
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  • Frostwolf
  • 3. Re: Fear (From WoW-Europe)   04/09/2007 06:06:24 PM PDT
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Q u o t e:
So many ways to dispel fear, yet us warlocks hear is "QQ NERF FEAR."


Well, take fear away form a warlock and what is out defense? Cloth armor? Charm breaks with dmg so it does nothing PVP wise, except for charm nuking.


Totally agreed.

I still agree with the idea of give fear a 1 to 3 second cooldown, and make no diminishing returns :)

It's not like the other classes would ever be happy anyways. They need a punching bag for when they have a bad day at work, or when they get totally !%**d in PvP cause they fail at their job (which TOTALLY means everyone else is OP, amirite?).


Q u o t e:
LOL perception for a mage?
dude ur stupid stfu
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  • 4. Re: Fear (From WoW-Europe)   04/09/2007 06:12:09 PM PDT
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these boards would do well to sticky this.


Hybrid, the other white meat
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  • Skullcrusher
  • 5. Re: Fear (From WoW-Europe)   04/09/2007 07:31:16 PM PDT
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bump for the idiots who think fear is op
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  • Spinebreaker
  • 6. Re: Fear (From WoW-Europe)   04/09/2007 07:35:08 PM PDT
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Q u o t e:
So many counters and nerfed so heavily and still they can't balance your class well, go figure!

Also I read this hoping Euro was hinting us onto a fear nerf coming soon, and was disappointed.

I'm sorry, maybe you should learn to play your class?

Destruction warlocks laugh even when they're on fire.
Demonology warlocks laugh even when they're stunned.
Affliction warlocks laugh even when they're dead.
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  • 7. Re: Ways to counter Fear (From WoW-Europe)   04/09/2007 11:15:20 PM PDT
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/bump
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  • Crushridge
  • 9. Re: Fear (From WoW-Europe)   04/10/2007 12:53:12 AM PDT
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If a fear is resisted or warded (via fear ward), it does NOT count towards diminishing returns (unless it was stealth nerfed recently). This also makes WOTF superior to Fear Ward in pvp.

Try it.


-- Z.

I have way too many alts.
http://www.jademoon.org
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  • 10. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 03:33:19 AM PDT
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BUMPED FOR GREAT JUSITICE


This should be posted on every classes forums.
And then posted every where else.
Until other classes shut up about fear.

Siphon Life : 410 mana
Curse of Agony : 265 mana
Corruption : 370 mana
Soulstoning yourself a nanosecond before you get ganked : Priceless
For everything else, there's Fear.
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  • Darkspear
  • 11. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:07:45 AM PDT
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This is all new information.

"Maybe your 10% better feint will make the warlocks stop setting your skin on fire."
-Jinjiro <Metal Robot> of Spinebreaker on rogue talents
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  • 12. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:10:20 AM PDT
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So many clueless warlocks.

Blood Knight. . .the Scarlet Crusade carried to its logical conclusion.
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  • Spirestone
  • 13. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:14:48 AM PDT
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all that, and yet none of it actually works the way that says..

fear doesn't break, the trinket never works half the time, and fear has no diminishing returns when your getting hit by 10 different priests/warlocks.

bottom line.. fear needs a cooldown.. and once you have been feared.. noone else can fear you in 2 minutes. that'll stop all this fear overuse and abuse.

I am now called "IJUSTPWNEDYOUWITHATREEKIN"
19 twinks are the same thing as Chuck Norris in "Missing in Action".

Don't blame me because you suck..
http://ctprofiles.net/3665524 - Astlin 19 rogue.
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  • 14. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:17:43 AM PDT
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Q u o t e:
all that, and yet none of it actually works the way that says..

fear doesn't break, the trinket never works half the time, and fear has no diminishing returns when your getting hit by 10 different priests/warlocks.

bottom line.. fear needs a cooldown.. and once you have been feared.. noone else can fear you in 2 minutes. that'll stop all this fear overuse and abuse.


fine same with stun.
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  • Spirestone
  • 15. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:19:33 AM PDT
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Q u o t e:
fine same with stun.


stunlocking is for noobs.

just as fear is..

come back with a better argument.

I am now called "IJUSTPWNEDYOUWITHATREEKIN"
19 twinks are the same thing as Chuck Norris in "Missing in Action".

Don't blame me because you suck..
http://ctprofiles.net/3665524 - Astlin 19 rogue.
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  • 16. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:20:02 AM PDT
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Q u o t e:
noone else can fear you in 2 minutes. that'll stop all this fear overuse and abuse.


...and the same for stuns would be sweet too, I guess that would keep the Rogues from overusing and abusing there CC ability's too
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  • Spirestone
  • 17. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:21:57 AM PDT
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Q u o t e:
...and the same for stuns would be sweet too, I guess that would keep the Rogues from overusing and abusing there CC ability's too


I can assure you, I would be completely fine with this.

and I can also assure you that all rogues aren't specced to do this.

It doesn't matter what spec you people are.. you can spam and overuse fear and deathcoil to your hearts content.

I don't think I ever, ever, ever faced a warlock who didn't use fear either 1st or 2nd spell..

I am now called "IJUSTPWNEDYOUWITHATREEKIN"
19 twinks are the same thing as Chuck Norris in "Missing in Action".

Don't blame me because you suck..
http://ctprofiles.net/3665524 - Astlin 19 rogue.
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  • Archimonde
  • 18. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:23:14 AM PDT
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Q u o t e:


fine same with stun.


Pwnd. (And agree)
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  • Destromath
  • 19. Re: Ways to counter Fear (From WoW-Europe)   04/10/2007 05:23:53 AM PDT
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Q u o t e:
all that, and yet none of it actually works the way that says..

fear doesn't break, the trinket never works half the time, and fear has no diminishing returns when your getting hit by 10 different priests/warlocks.

bottom line.. fear needs a cooldown.. and once you have been feared.. noone else can fear you in 2 minutes. that'll stop all this fear overuse and abuse.



Fear can have a 2 min cooldown when your stuns are all on the same diminishing returns, have a chance to break on damage, your poisons are fixed, and cloak of shadows has a 5 min cooldown with a 25% chance to resist spells. Until that day L2P your class and STFU.

And honestly how often do you get chain feared...I have a rogue and i find it to be easier than a hunter when it comes to pvp. bring your emo tears somewhere else.

I love mages and I once dueled one.
I have to admit that it was fun.
Fireball hits you for 200(300 resisted).
I think at that point he IRL /wristed.
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