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Nethaera
Blizzard Poster
  • 0. Profession Preview 4/09/07   04/09/2007 10:09:03 AM PDT
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We have taken the time to put together a brief preview of the Profession changes for the upcoming content patch. This list does not contain all of the upcoming changes, but instead gives a brief look at what is to come.


Alchemy

  • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
  • Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
  • "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends.
  • The cost to purchase Imbued Vials has been reduced.


Enchanting

  • Enchant Bracer-Spellpower had its primal costs reduced slightly.
  • Enchanting recipes that increase spell damage now also increase healing as well.
  • The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.


Engineering

  • A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
  • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
  • Many engineering recipes will now give skillups for longer than the previously did.
  • "Seaforium" now opens locked chests as well as locked doors
  • The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often.
  • The Goblin Rocket Launcher cooldown has been reduced significantly.
  • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.


Fishing

  • The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
  • The fishing timer can no longer run through its duration without a fish biting.
  • Fishing has been removed from Arathi Basin and Alterac Valley.
  • You can now fish in Underbog.


Jewelcrafting

  • The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
  • A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
  • Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor.
  • Thorium requirements for most recipes has been reduced.
  • Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased.
  • New recipes have been added that use the Jaggal and Shadow Pearls.

Leatherworking

  • Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
  • "Knothide Armor" kits now require less leather to make and give skill increases for longer.
  • Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.

"You can't trample infidels when you're a tortoise. I mean, all you could do is give them a meaningful look."
-- (Terry Pratchett, Small Gods)
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  • 1. Re: Profession Preview 4/09/07   04/09/2007 10:13:01 AM PDT
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ohh
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  • Mal'Ganis
  • 2. Re: Profession Preview 4/09/07   04/09/2007 10:15:41 AM PDT
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Well, the existence of "Icy Blasting Primers" means there are a few other things made by engineering having to do with frost.

[ Post edited by Leyva ]

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  • 3. Re: Profession Preview 4/09/07   04/09/2007 10:15:49 AM PDT
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Elixir categories, I knew it :)
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  • Silver Hand
  • 4. Re: Profession Preview 4/09/07   04/09/2007 10:16:38 AM PDT
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Q u o t e:
Fishing has been removed from Arathi Basin and Alterac Valley.


NOOOOOOOOOOOOOOOOOOOOOO
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  • Frostwolf
  • 5. Re: Profession Preview 4/09/07   04/09/2007 10:17:00 AM PDT
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Looks like engineering still won't be receiving the love it deserves.
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  • 6. Re: Profession Preview 4/09/07   04/09/2007 10:17:24 AM PDT
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Q u o t e:
Looks like engineering still won't be receiving the love it deserves.


What part about "not all of the changes" did you not understand?
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  • 7. Re: Profession Preview 4/09/07   04/09/2007 10:17:36 AM PDT
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I like the look of the alchemy stuff at first glance (especially cheaper vials), but I wish I saw some blacksmithing notes up there.
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  • Proudmoore
  • 8. Re: Profession Preview 4/09/07   04/09/2007 10:17:41 AM PDT
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So JC = trinkets and eng = helms? Seems kind of lame, considering helms will almost certainly be replaced by tier drops, and helms have just stats, whilst trinkets offered actual abilities, or at least, they once did. Bland.
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  • Thorium Brotherhood
  • 9. Re: Profession Preview 4/09/07   04/09/2007 10:18:21 AM PDT
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Woo Hoo!
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  • 10. Re: Profession Preview 4/09/07   04/09/2007 10:18:31 AM PDT
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cool
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  • Bloodhoof
  • 13. Re: Profession Preview 4/09/07   04/09/2007 10:19:10 AM PDT
quote locked

Q u o t e:

Engineering

  • A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
  • Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
  • Many engineering recipes will now give skillups for longer than the previously did.
  • "Seaforium" now opens locked chests as well as locked doors
  • The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often.
  • The Goblin Rocket Launcher cooldown has been reduced significantly.
  • 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.








So that's it, huh? You make it easier to level, but still nothing really worth making? Fantastic. Great you add in new seaforium functionality without a new charge schematic. Thank you for adding grenades that probably take primals and thus costs 3g per grenade throw. Thank you for not letting us use engineering in arenas yet tailors can still carry in their awesome armor and blacksmiths can still smack us around with their big weapons. Thank you for the BUG FIX in not allowing schems to go in the engineering bags.


No big changes with the profession. No real need to even keep it, neh? Really, thanks a lot.

http://ctprofiles.net/3164561
http://ctprofiles.net/2862243
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  • 14. Re: Profession Preview 4/09/07   04/09/2007 10:19:25 AM PDT
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I am exalted with <Faction>.

I can make Riding Crops, Stylin' Purple hats, Clefthoof armor, most resist kits and armor patches, and resist gear. Send me a tell in game.
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  • 16. Re: Profession Preview 4/09/07   04/09/2007 10:19:51 AM PDT
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Nice!!

Your bravery fills us with dashdwhsd.

I'm pleasuring myself to this topic with your tears as lubrication.
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  • 17. Re: Profession Preview 4/09/07   04/09/2007 10:20:13 AM PDT
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... and this took you guys and gals how long to come up with?

How many procs could a windfury proc proc if a windfury proc could proc windfury?
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  • Uther
  • 18. Re: Profession Preview 4/09/07   04/09/2007 10:20:40 AM PDT
quote locked

Q u o t e:





So that's it, huh? You make it easier to level, but still nothing really worth making? Fantastic. Great you add in new seaforium functionality without a new charge schematic. Thank you for adding grenades that probably take primals and thus costs 3g per grenade throw. Thank you for not letting us use engineering in arenas yet tailors can still carry in their awesome armor and blacksmiths can still smack us around with their big weapons. Thank you for the BUG FIX in not allowing schems to go in the engineering bags.


No big changes with the profession. No real need to even keep it, neh? Really, thanks a lot.



Q u o t e:
We have taken the time to put together a brief preview of the Profession changes for the upcoming content patch. This list does not contain all of the upcoming changes, but instead gives a brief look at what is to come.
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  • Kil'jaeden
  • 19. Re: Profession Preview 4/09/07   04/09/2007 10:20:44 AM PDT
quote locked

Q u o t e:

Alchemy
[ul]
  • Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."


  • Great, way to make the game even worse. Please make sure to send my sarcastic "thanks" along to the dev team.

    I am the King of Chaos.

    http://armory.worldofwarcraft.com/character-sheet.xml?r=Kil%27jaeden&n=Snippa
    http://armory.worldofwarcraft.com/character-sheet.xml?r=Kil%27jaeden&n=Narcin
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