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  • Dragonblight
  • 0. UPDATED: Nature's Grace VS The GCD/GSC   04/08/2007 08:49:58 PM PDT
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Incontrovertible video evidence. http://files.filefront.com/NGvsGSCmpg/;7186344;;/fileinfo.html (3.5 mb)

Go ahead, start contriverting anyways.

ULTRA-SKEPTICS VERSION: http://files.filefront.com/NGvsGSC3mpg/;7213185;;/fileinfo.html (49.5 mb)
Wrath starts at 5.8, ends at 7.3. Causes Nature's Grace
NG Wrath starts at 7.3, ends at 8.3.
8.3-8.8 "Spell not ready yet"
8.9-10.4 Wrath
10.5-12.0 Another Wrath

EDIT: GSC = Global Spell Cooldown

Let me further elaborate the point of this video. Many, many Druids have been led to believe, or have come to believe on their own, that "chain-casting" Wrath allows one to receive the benefit of Nature's Grace. Here I have set out to create & record a typical "chain-casting" of Wrath. The results, when played back in slow motion, effectively demonstrate that the NG proc does not reduce the average cast time between Wraths by more than 0.1 seconds, thus negating the bulk of the potential DPS gain. If you watch these videos and still refuse to believe that the effect of Nature's Grace on chain-casting of Wrath is significant, you should really check out http://www.m-w.com/dictionary/obstinate

[ Post edited by Efejel ]


Uncoolkin®
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  • 1. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 10:27:35 PM PDT
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What is the purpuse of this evidence

edit: what's GSC

[ Post edited by Whilia ]

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  • 2. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 10:28:52 PM PDT
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Thanks.

('''\(^.^)/''')
every1 is like a fun time durid!!
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  • Dragonblight
  • 3. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 10:34:39 PM PDT
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Q u o t e:
The global cooldown triggered by spells that are not instant is 1 second.


Q u o t e:
the OP is noob
noob enough not to know that when natures swiftness is up our casting GCD is 1 sec for wrath


Q u o t e:
Amazing people still think nature's grace on wrath gives it a 1.5s GCD. It DOES NOT.
Next time go and pay attention when it happens. That 1s wrath on NG after you cast it, you can cast another wrath immediately, there's no waiting for 0.5s extra. If you get a few crits in a row, the dps is insane.


Q u o t e:
It kills me how people think there is a 1.5s GCD written in stone for every ability. There is no proof of this, it's just like gospel.


Q u o t e:
This works on NG wrath as well.
GCD 1.5s is generally for instants. Spells with cast times have their own CD set by their cast times.

There's some misconception about how this talent works.
http://forums.worldofwarcraft.com/thread.html?topicId=93439478&sid=1

Uncoolkin®
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  • Dragonmaw
  • 4. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 10:53:03 PM PDT
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It surprises how many Druids, and all classes players in general, have no understanding the GCD.

ALL ABILITIES have a 1.5 second cooldown. If the spell takes longer than 1.5 seconds to cast, then the cooldown is up before you're done casting your current spell. If you interrupt your spell cast before it finishes then the GCD is removed but lag between your computer and the server may prevent you from instantly starting a second spell after interrupting your own spell. Instant cast spells, because they have a cast time of 0, experience 1.5 second delay before you can cast another spell because of the GCD.

Here are the EXCEPTIONS:

Rogues and Druids in Cat Form have a 1.0 GCD on all abilities.

Abilities like Nature's Swiftness, Presence of Mind, and most ACTIVE abilities that are used to modify the next spellcast, do not trigger a GCD.

A Mage's Counter Spell is the only spell that does not fit that description but is unaffected by GCD.

There are no abilities that only partially reduce the GCD. Nature's Grace WILL NOT reduce you GCD to 1 second, it will always remain 1.5 seconds. Meaning, if you're chain casting Wrath, you won't benefit from Nature's Grace.

It's a piece of cake to bake a pretty cake.
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  • 5. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 10:58:33 PM PDT
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Video could use a timer, but yes the cast definitely finished before the GCD
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  • 6. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 11:22:05 PM PDT
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Q u o t e:
Meaning, if you're chain casting Wrath, you won't benefit from Nature's Grace.


Not exactly true. Sure you won't get any more spells off because they are all 1.5 seconds or less; however, having a 1 sec cast time means half a second less for it to be interrupted by earth shock, counterspell, melee dmg, etc.
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  • 7. Re: DEATHMATCH: Nature's Grace VS The GSC   04/08/2007 11:30:17 PM PDT
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Thanks. I've given up on educating noobs about how this works.

Using a driver instead of a putter, that's adapting.
Using a #!*!ing miniature golf club instead, is a #!*!ing nerf.
-Khaotic of Anetheron
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  • Feathermoon
  • 8. Re: DEATHMATCH: Nature's Grace VS The GCD/GSC   04/08/2007 11:36:25 PM PDT
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Efejel! Thank you. This clears up a lot for me. Now if only I could be quick enough to cast a Starfire instead.

To staff of warlock none compare
Leaves its enemies seeing double
To defy its power none would dare
Don't report anything, I might get in trouble
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  • Destromath
  • 9. Re: DEATHMATCH: Nature's Grace VS The GCD/GSC   04/09/2007 12:11:20 AM PDT
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niceee
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  • 10. Re: DEATHMATCH: Nature's Grace VS The GCD/GSC   04/09/2007 12:14:40 AM PDT
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over9000/10

Μολών Λαβέ
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  • Argent Dawn
  • 11. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 12:18:55 AM PDT
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Q u o t e:
It surprises how many Druids, and all classes players in general, have no understanding the GCD.

ALL ABILITIES have a 1.5 second cooldown. If the spell takes longer than 1.5 seconds to cast, then the cooldown is up before you're done casting your current spell. If you interrupt your spell cast before it finishes then the GCD is removed but lag between your computer and the server may prevent you from instantly starting a second spell after interrupting your own spell. Instant cast spells, because they have a cast time of 0, experience 1.5 second delay before you can cast another spell because of the GCD.

Here are the EXCEPTIONS:

Rogues and Druids in Cat Form have a 1.0 GCD on all abilities.

Abilities like Nature's Swiftness, Presence of Mind, and most ACTIVE abilities that are used to modify the next spellcast, do not trigger a GCD.

A Mage's Counter Spell is the only spell that does not fit that description but is unaffected by GCD.

There are no abilities that only partially reduce the GCD. Nature's Grace WILL NOT reduce you GCD to 1 second, it will always remain 1.5 seconds. Meaning, if you're chain casting Wrath, you won't benefit from Nature's Grace.


Some good points, but not complete.

Feral Charge has no GCD. Furthermore, it might also not be affected by the GCD like Counter Spell, but my memory is hazy on that.

There are some rare abilities that are uniquely designed to have a GCD < 1.5 seconds, such as War Stomp.

Funny, she doesn't look Druish.

(Old School: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • 12. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 12:34:35 AM PDT
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enrage and feral charge are either off the gcd or don't trigger the gcd.

I have so much armor, when mobs hit me, I heal.
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  • 13. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 12:39:55 AM PDT
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The GCD isn't 1.5 sec. It's 1.25.

Don't believe me? go spec 2 points in improved healing touch and start chaining the rank at 1.3 cast time (Rank 1 I believe). The GCD will always finish before the spell. Now, put 3 points in it and the spell and a bit before the GCD is up.

http://ctprofiles.net/3796973
http://ctprofiles.net/2962943
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  • Dragonblight
  • 14. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 12:44:16 AM PDT
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Q u o t e:
The GCD isn't 1.5 sec. It's 1.25.

Don't believe me? go spec 2 points in improved healing touch and start chaining the rank at 1.3 cast time (Rank 1 I believe). The GCD will always finish before the spell. Now, put 3 points in it and the spell and a bit before the GCD is up.

I don't believe you. Make a video showing this.

Uncoolkin®
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  • 15. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 12:45:12 AM PDT
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Q u o t e:
The GCD isn't 1.5 sec. It's 1.25.

Don't believe me? go spec 2 points in improved healing touch and start chaining the rank at 1.3 cast time (Rank 1 I believe). The GCD will always finish before the spell. Now, put 3 points in it and the spell and a bit before the GCD is up.


It's ~1.5seconds. They shave off a few tenths of a second to account for latency.

Using a driver instead of a putter, that's adapting.
Using a #!*!ing miniature golf club instead, is a #!*!ing nerf.
-Khaotic of Anetheron
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  • Agamaggan
  • 16. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 12:57:56 AM PDT
quote reply

Q u o t e:
It surprises how many Druids, and all classes players in general, have no understanding the GCD.

ALL ABILITIES have a 1.5 second cooldown. If the spell takes longer than 1.5 seconds to cast, then the cooldown is up before you're done casting your current spell. If you interrupt your spell cast before it finishes then the GCD is removed but lag between your computer and the server may prevent you from instantly starting a second spell after interrupting your own spell. Instant cast spells, because they have a cast time of 0, experience 1.5 second delay before you can cast another spell because of the GCD.

Here are the EXCEPTIONS:

Rogues and Druids in Cat Form have a 1.0 GCD on all abilities.

Abilities like Nature's Swiftness, Presence of Mind, and most ACTIVE abilities that are used to modify the next spellcast, do not trigger a GCD.

A Mage's Counter Spell is the only spell that does not fit that description but is unaffected by GCD.

There are no abilities that only partially reduce the GCD. Nature's Grace WILL NOT reduce you GCD to 1 second, it will always remain 1.5 seconds. Meaning, if you're chain casting Wrath, you won't benefit from Nature's Grace.



I won't benefit from it? 1.5 seconds cast that triggers natures grace right when im done casting and the GCD finishes. Hey now i get to cast a new spell half a second less. That results in less casting time for your wrath and more burst.
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  • 17. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 01:16:19 AM PDT
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Q u o t e:



I won't benefit from it? 1.5 seconds cast that triggers natures grace right when im done casting and the GCD finishes. Hey now i get to cast a new spell half a second less. That results in less casting time for your wrath and more burst.


Zoom...that was the sound of the entire concept flying over your head. Yes your next wrath is .5seconds faster casting, but you can't chain wraths any faster, since the GCD for the faster spell is not decreased.

Using a driver instead of a putter, that's adapting.
Using a #!*!ing miniature golf club instead, is a #!*!ing nerf.
-Khaotic of Anetheron
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  • Dragonblight
  • 18. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 01:23:35 AM PDT
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Q u o t e:
Zoom...that was the sound of the entire concept flying over your head. Yes your next wrath is .5seconds faster casting, but you can't chain wraths any faster, since the GCD for the faster spell is not decreased.

Thanks.

(see sig)

Uncoolkin®
"Zoom...that was the sound of the entire concept flying over your head."
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  • Anetheron
  • 19. Re: DEATHMATCH: Nature's Grace VS The GSC   04/09/2007 02:24:56 AM PDT
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Q u o t e:


Zoom...that was the sound of the entire concept flying over your head. Yes your next wrath is .5seconds faster casting, but you can't chain wraths any faster, since the GCD for the faster spell is not decreased.


zomg I love your sig!

forgot to check that post and see if the dude responded =P late night drunken forum trolling ftw

Devs: Our nerfs will block out the sun!
Druids: Then we will tank in the shade.
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