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  • 40. Re: Goodbye Downrankers!   08/13/2008 07:48:29 PM PDT
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My decision to abandon this toon at release to the lol heap is looking better and better all the time.

I suspect that with the gear and mechanic changes that are in the pipe, downranking probably wouldn't be as necessary as it currently is. However it is still making healing, especially raid healing, even more boring than it currently is.

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  • 42. Re: Goodbye Downrankers!   08/13/2008 07:53:04 PM PDT
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Q u o t e:
The only thing I could think that this would affect the MOST if mages

Rank 1 frostbolt

Rank 1 nova

Rank 1 Amplify / Dampen Magic

Rank 1 Overpowered Class in WoTLK
And in Wrath, Polymorph is 8 or 15% (can't remember which) of our mana! No point to spamming rank 1 of that either.

There's no crying in baseball.
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  • Stonemaul
  • 43. Re: Goodbye Downrankers!   08/13/2008 07:54:02 PM PDT
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Q u o t e:
And in Wrath, Polymorph is 8 or 15% (can't remember which) of our mana! No point to spamming rank 1 of that either.
Congratulations, you're the 28th Forum Goer that so far has proven that he's an idiot that knows nothing of what Base Mana is!!

Negative first?

[ Post edited by Flatulent ]



Q u o t e:
[Guild] [Nirkale]: /Gquit and /Gkick are on a boat. /Gkick fell out, who's left?
Nirkale has been kicked from the guild by Koolaidman.
[Guild] [Koolaidman]: Whoops, wrong one.
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Zarhym
Blizzard Poster
  • 44. Re: Goodbye Downrankers!   08/13/2008 07:56:30 PM PDT
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Q u o t e:
I'm going to guess this is a bug unless we get some sort of blue response otherwise. Either that or a shop, although I cannot tell by the pixels and I have not seen many shops in my time.

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it's a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.

The status is not quo...
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  • Sargeras
  • 45. Re: Goodbye Downrankers!   08/13/2008 07:56:59 PM PDT
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Q u o t e:
Congratulations, you're the 28th Forum Goer that so far has proven that he's an idiot that knows nothing of what Base Mana is!!

quoting for ignorance

............(___).......
.............|O○∫........Warriors are fine L2P
...... /¯¯` OO)......
...../ |___,/¯ .......(incoming nerf)
...ۜ....ﻂ.....ﻂ...........
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  • Stonemaul
  • 46. Re: Goodbye Downrankers!   08/13/2008 07:58:22 PM PDT
limit-reached limit-reached

Q u o t e:

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it's a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.
Could you fix spells where the Damage is a negative effect, such as entangling roots, so that Downranking is no longer necessary?


Q u o t e:
[Guild] [Nirkale]: /Gquit and /Gkick are on a boat. /Gkick fell out, who's left?
Nirkale has been kicked from the guild by Koolaidman.
[Guild] [Koolaidman]: Whoops, wrong one.
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  • 47. Re: Goodbye Downrankers!   08/13/2008 07:58:44 PM PDT
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Q u o t e:

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.


Quoted for possible understatement of the year award consideration.
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  • 49. Re: Goodbye Downrankers!   08/13/2008 08:01:31 PM PDT
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At this point, why not make the spell book like the Melee abilities? When you train rank 4, it replaces rank 3 and you can't use rank 3 at all anymore?

[ Post edited by Sheyenne ]

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  • Stonemaul
  • 50. Re: Goodbye Downrankers!   08/13/2008 08:02:27 PM PDT
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Q u o t e:
At this point, why not make the spell book like the Melee abilities? When you train rank 4, it replaces rank 3 and you can't use rank 3 at all anymore?
Because that would be a retarded change to abilities where you aim to minimize damage/healing dealt?


Q u o t e:
[Guild] [Nirkale]: /Gquit and /Gkick are on a boat. /Gkick fell out, who's left?
Nirkale has been kicked from the guild by Koolaidman.
[Guild] [Koolaidman]: Whoops, wrong one.
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  • 51. Re: Goodbye Downrankers!   08/13/2008 08:03:20 PM PDT
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Wow, major Mage nerf there.
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  • Gorefiend
  • 52. Re: Goodbye Downrankers!   08/13/2008 08:03:21 PM PDT
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This change seems shortsighted to me. I don't recall downranking being a major concern since the original nerf from before the 1st xpac.

If we aren't expected to downrank ever (that's what obsolete means right?), why not just remove lower ranks of spells from the spell book completely?

If you don't want people casting certain spells, then just remove them .... making it "not worth it" is the wrong approach and is only going to make people mad.
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  • 53. Re: Goodbye Downrankers!   08/13/2008 08:03:21 PM PDT
limit-reached limit-reached

Q u o t e:

This is not a bug.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

This change was made primarily to prevent downranking, as it's a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.


you missed the part where the screenshot shows the lower rank spells costing MORE than the max rank spell.

that at least does not look intended.
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  • Dark Iron
  • 54. Re: Goodbye Downrankers!   08/13/2008 08:04:26 PM PDT
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/sniff goodbye rank 1 nova, was good knowing you buddy.
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  • 55. Re: Goodbye Downrankers!   08/13/2008 08:04:54 PM PDT
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Well, looks like there's no point in ever putting a point in holy nova again.
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  • Tichondrius
  • 57. Re: Goodbye Downrankers!   08/13/2008 08:05:11 PM PDT
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Gonna be fun playing as a shaman with only max rank totems, heals, and shocks x.x
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  • Dragonblight
  • 58. Re: Goodbye Downrankers!   08/13/2008 08:06:16 PM PDT
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Q u o t e:
At this point, why not make the spell book like the Melee abilities? When you train rank 4, it replaces rank 3 and you can't use rank 3 at all anymore?

The spellbook in beta has a check box for "show lower rank spells".

Community MVP
Open the chest once more
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  • Stonemaul
  • 59. Re: Goodbye Downrankers!   08/13/2008 08:07:05 PM PDT
limit-reached limit-reached

Q u o t e:

The spellbook in beta has a check box for "show lower rank spells".
Does this apply to melee?


Q u o t e:
[Guild] [Nirkale]: /Gquit and /Gkick are on a boat. /Gkick fell out, who's left?
Nirkale has been kicked from the guild by Koolaidman.
[Guild] [Koolaidman]: Whoops, wrong one.
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