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  • 0. Why is it Enchant - Shield, and not offhand?   04/04/2007 12:23:47 PM PDT
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Why are normal offhands ineligible for enchants?

" Stop troling and go school stupid cow ."
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  • Bloodscalp
  • 1. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:26:48 PM PDT
quote locked

Q u o t e:
Why are normal offhands ineligible for enchants?


Eyonix answered this a long time ago, stating it didn't make sense for offhands to be enchanted since they were "weird" items like spoons and flowers.

The facts that it's MAGIC, it's a GAME, and said spoon/flower/bag/snowcone already making you smarter/stronger in the first place are apparently moot points.

--Zedword, i eat souls. no really...i have the orb to prove it

This is where we nerf. This is where they whine.
Give them nothing, take from them everything. Madness? This is blizzard.
http://talents.unleashedgaming.net/?p=vt&i=13156
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  • Anvilmar
  • 2. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:27:19 PM PDT
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/agree

The caster enchants available for shields should be available for offhands too.

Mage: The class that wants to nerf itself
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  • 3. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:27:51 PM PDT
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well those items are technically already "enchanted."


Q u o t e:
Jesus got tired of being a nerfed under healer
He rolled a Warlock
Now he is known as Jesus the Destructor of worlds

- Vredesbyrd of Uldum
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  • Crushridge
  • 4. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:29:39 PM PDT
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What, a torch somehow giving you +Int, +Spell Damage and + Spell Crit isn't magic enough for you?

/doom
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  • Bloodscalp
  • 5. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:30:47 PM PDT
quote locked

Q u o t e:
What, a torch somehow giving you +Int, +Spell Damage and + Spell Crit isn't magic enough for you?


if shields swords and pretty jewelry isn't enough, why stop with my left hand?

--Zedword, big bag o whammies

This is where we nerf. This is where they whine.
Give them nothing, take from them everything. Madness? This is blizzard.
http://talents.unleashedgaming.net/?p=vt&i=13156
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  • Anvilmar
  • 6. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:38:30 PM PDT
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Q u o t e:
well those items are technically already "enchanted."
So is a shield that gives anything other than armor and block.

Q u o t e:
What, a torch somehow giving you +Int, +Spell Damage and + Spell Crit isn't magic enough for you?
There are shields that give the same stats.

[ Post edited by Myste ]


Mage: The class that wants to nerf itself
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  • 7. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:39:32 PM PDT
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i made a couple posts about this too i keep getting ignored

We Down Bosses... It's just the trash that gets in the way.
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Tseric
Blizzard Poster
  • 8. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:39:53 PM PDT
quote locked
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.

"I am always doing that which I can not do, in order that I may learn how to do it." - Pablo Picasso
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  • Argent Dawn
  • 10. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:42:43 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.


Logic has no place here.


Q u o t e:
All of you gummi bears needs to start bouncing. Here. There. Everywhere.

-Drysc
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  • 11. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:43:06 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.


So why not just make them separate categories?

I.E. Shield for shields, Weapon for weapons, Orb for caster off-hands...

VECTIVUS - VIRTUOUS

http://www.virtuousguild.com
'Vigilant are the Virtuous'
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  • Sargeras
  • 12. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:43:07 PM PDT
quote locked
So... why is it fair for shields to be enchanted, but offhands not again, Tseric?
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  • 14. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:44:22 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.


There is absolutely nothing to consider there, lol.

Enchant Offhand - Spellpower.

OMFG, I M SMRT!@21

75 percent of World of Warcraft players have yet to reach puberty. Therefore, your incessant whinings on being surrounded by immaturity fall of deaf ears.
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  • Steamwheedle Cartel
  • 15. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:44:55 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.


Personally, my priest would love an 18sta enchant to his offhand items, just as the shields have.

A fix anytime soon perhaps? Will it help if I say please?
http://forums.worldofwarcraft.com/thread.html?topicId=74887904&sid=1&pageNo=1
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  • Khaz Modan
  • 16. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:45:11 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.


What I got from this was "that would require too much effort so we decided not to"
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  • 17. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:45:38 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.


Stop being so....


reasonable and informative.


Where's a good trolling CM when you need one.

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  • 18. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:45:57 PM PDT
quote locked

Q u o t e:
Why are normal offhands ineligible for enchants?


No Pup. No.

Tell Saerol I say hi.

What do you know about my vision? My vision would turn your world upside-down, tear asunder your illusions, and bring the sanctuary of your own ignorance crashing down around you.
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  • Anvilmar
  • 19. Re: Why is it Enchant - Shield, and not offha   04/04/2007 12:46:13 PM PDT
quote locked

Q u o t e:
Off-hand is a pretty broad category. Adding enchantments to such items doesn't seem to lend the same focus as other categories might. Enchantments tend to have certain restrictions by slot. Boot enchants might be speed-oriented, which doesn't make sense for a chest slot. Chest slots might have additional armor which doesn't make sense for gloves. Gloves might have an agility bonus which doesn't make sense for a helmet. And so on.

Off-hand is composed of shields, weapons, and items both frivolous and advantageous. To start tossing out additional stats into such a category could get sloppy easily. A shield enchant isn't going to be worth anything on a caster off-hand, so you have the potential of needing to generate a multitude of enchants for all these little distinctions, while adding little to the bottom-line. In the space it takes five enchants to be useful for different slots, you could very well need just as many enchants for a single slot. This could become bloated and full of clutter.

Just something to consider.

There are +int, +spi and +sta enchants available for shields. All three have value to casters. Int and Spi are specifically aimed at casters who can wield shields. All we want is those enchants to be available to caster offhands as well.

Mage: The class that wants to nerf itself
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