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  • Eitrigg
  • 0. What needs to be in Pet Patch (list)   03/14/2007 08:28:13 PM PDT
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As a long time hunter player, who plays for the pets, there are many updates that would be great for pets.

* Mechanical pets, its a bit out there, but blizzard offered this as an option a few months back, and got mixed results from the community. It was still in the works, but just a few mecha hunter pets would be pretty fun, if nothing more than for kicks. Go mecha gorilla!

* Pet armor, this should be simple stuff, gives pets a chance on proc for X, increases damage by 3%, etc. Preferably, if possible, also makes the armor appear on the pet. Some options are collars, war harnesses, and etc. These could also give cross bonuses, example both hunter and pet recieve 3% increase damage to humanoids.

* Possibility of saddles, making some pets mountable. Defintley Some because bats can't be mounted.. for obvious reasons. Quest or difficulty of getting one roughly equal to the cost of a normal mount, with slight reduction. Saddle could appear on pet when equipped.

* Pet foods that are fed directly to the pet, and give bonuses, with even possibilities of pet breathes fire for X minutes. Obvious ones are stam buffs like sporeling snacks. Some less obvious ones are 15 min of low dps ice dmg for a higher level snack.

* Non normalization of pets, it's ok if pets have similiar stats for each family... not if they are exactly the same, especially if thats true of all pets (not just by family). Turtles should not attack, and run, as fast as cats! Or raptors! Some pets SHOULD have fast attack speeds, and fast run speeds! Especially if your giving up some other pets nifty skill/stats to have them. Original argument against it was wolves with very fast run speeds, and bats with very fast attack, yet neither of those have been particularly game changing if even important to anyone except us hunters. Most players can't, or don't, outrun a pet anyways.

* Taming sizes, this is an ok fix for some pets, however some pets hunters want big. You want your giant raging pet storming right towards the enemy and for them to go oh #&#^! (censored :P). This was originally done to fix bat wing size, something that hasn't had a big effect, still causes the same issue, and didn't really apply to other pets. If kodos were tameable a tamed size could be added for those as well to make them useable, as well as other pets. Keep the 1-3% size increase by level (maybe even make it different among other pets so they can grow to different sizes).

* Pets keep wild skills and still have family skills available, this is not an over powered request. Consider that this means wild skills would not scale. Whatever the pet has on it when you tame it is what it gets in wild skills, and you would have to watch for other pets for better ones. Family skills would still be trainable, and you could choose to unlearn those wild skills in favor of other ones, while still learning those to your beast skill book. This adds a lot of flavor to all pets, its not over powered since pets usually don't have that many wild skills, and the ones they do have are mob level skills (which are actually lower, a few levels lower than the actual creature, or it would be over powered). Examples, barbed crabs in azuremyst have 1st level thorns in the wild (noticeable in taming quest, where you use taming totem instead of skill to get one), lash tail raptors in barrens have lash, Gorillas have a pummel like ability. This would also fix some problems with pet skills right now, aka lack of attack abilities.

* Include more pet family skills, more general skills, almost all pets should learn dash (with exceptions of things like crocolisks, turtles, who can't really run that fast). This includes raptors, who should have dash. Many pet families don't have a skill at all, many also agree that there should be 2 pet skills per family. Pets in need of love especially are spiders, crocolisks, and spore bats.

* Include some rare pets, hunters need a reason to go searching through the wilderness to go find an elusive and cool pet that no one else has. The original argument against this was not balancing, but that everyone would get the same pets, everytime there were special elite types everyone wanted those (several instances of this during different patches, where one or two pets became better for X reason). Real reason behind this is lack of good pets to start with, everytime one gets an advantage everyone swarms it. King B is a perfect example, when blizz did the test run on cobra reflexes (btw not a bug, it was included after the patch, king B never had it before, its start of more test skills and a way of testing it without compromising all pets to do it, and on a popular pet many people would have) now everyone wants him for his fast attack speed. There are easy fixes to this, first one is make rare pets actually hard to find/tame, make them wander, have them in difficult places, make hunters actually say "I got this pet and it was hard, but its awesome!" Second, and with earlier points, add more variety. Hunters wouldn't all want the same pet if there were more to choose from, especially ones with better attack, or good pet skills (like wind serpents, that should not have been nerfed). Third, is to change the increase each rare pet gets, for example one rare boar might have increased damage/stam, another might have increased armor/speed.

* Change pet damage types, most pets should do physical damage, however it would be unique to have hard to find rare pets with unique damage types. Like Lupos, the wolf, when it had shadow damage. Now the argument was that it was to overpowered because it ignored armor as shadow damage, however what a lot of people didn't mention is that this also meant it reduced power in attacking any target with shadow resist, could resist the attack completely. It just adds variety, and comes with a pro/con, either it does more damage to those without resists, or does weaker damage than normal on those who do. This should also be true of pet family skills, some pets should have attacks that do other damage than nature/physical.

* All beast and beast like pets should be tameable (such as some types of demon hounds, and dragon whelps/faierie dragons). Pets like moths, giraffes, and etc should be tameable from the start. Dragon whelps, demonic hounds, or etc could be an added bonus by quest and with the talent "animal handler" so it does more than increase run speed for a talent far into the tree. Under water creatures could require a collar of "air breathing" to go over their gills to work on land. Made by engineers.

Long list of untameable beasts that should be tameable:

Moths - http://www.wowwiki.com/Image:Moth.png
Kodo - http://www.wowwiki.com/Image:Arrachea.jpg
Thunder lizard - http://www.wowwiki.com/Image:Thunderlizard.png
Zhevra - http://www.wowwiki.com/Image:Zhevra.png
Unicorn (in game not currently accessible) - http://www.wowwiki.com/Image:BE_Unicorn_mount.jpg
Worm - http://www.wowwiki.com/Image:Worm.png
Wyvern - http://www.wowwiki.com/Image:WindRider.png
Gryphon - http://www.wowwiki.com/Image:Gryphon.png
Hippogryph - http://www.wowwiki.com/Image:Hippo.jpg
Beetles - http://www.wowwiki.com/Image:FireBeetle.png
Hydra - http://www.wowwiki.com/Image:Hydra.png
Basilisk - http://www.wowwiki.com/Image:BasiliskOutland.png
Chimera - http://www.wowwiki.com/Image:Chimera.png
Corehound - http://www.wowwiki.com/Image:Corehound2.png
Devilsaur - http://www.wowwiki.com/Image:Devilsaur.png
Diemetradon - http://www.wowwiki.com/Image:Diemetradon.png
Frenzy fish - http://www.wowwiki.com/Frenzy_%28fish%29
Giraffe - http://www.wowwiki.com/Image:Giraffe.png
Horse - http://www.wowwiki.com/Image:Horse.png
Mana wyrm - http://www.wowwiki.com/Image:ManaWyrmBlue.png
Pterrodax - http://www.wowwiki.com/Image:Pterrordax.png
Shark - http://www.wowwiki.com/Image:Shark.png
Threshadon - http://www.wowwiki.com/Image:Threshadon.png

Plus others I'm forgetting.

Some demons that should be tameable (also others not noted here)
http://www.wowwiki.com/Image:Helboar.JPG
http://www.wowwiki.com/Image:Darkhound.png

Dragons that could be tameable
Faeirie dragon - http://www.wowwiki.com/Image:Faedragon.png
Nether dragon - http://www.wowwiki.com/Image:Nether_dragon.JPG
Drakeadon - http://www.wowwiki.com/Image:Drakeadon.png
Whelps - http://www.wowwiki.com/Image:Whelps.png
http://www.wowwiki.com/Image:Whelps.jpg
http://www.wowwiki.com/Image:Whelps2.jpg

Big animals can have a tamed size, or alternatively allow them, except players wont want a hunter to use a big pet in raids and such, so they will be more for cool factor and BG's, arenas. Animals with big wing size only have to have a glide motion and stay closer to the ground during movement. Ocean and aquatic creatures can be useable on land with engineer item "land breathing aqua collar."

Potentially many of these updates may be only available to BM hunters, and require X points in BM tree to use. This could also be applied to other trees, and other classes. Also, pets should give bonuses to hunter abilities via skills, or other items, further emphasizing hunter's connection to their pets. Such as scorpid poison may boost the DPS damage of serpent sting, or scorpid sting. Other pets could increase aspects, like snakes to Aov, and gorillas to Aom.

All these changes can be implemented, as long as the increase given by skills is limited (and in % so they scale) is reasonable, as well is true with rare pet stats. Many of the updates can require X pts in BM tree to use. This can also be applied to other trees, and classes. Class and Talent Tree specific items, MM can get higher dmg ranged weapons, BM can be allowed to train better pets. Other classes can also benefit from the concept, having better items only available to the ones using that tree, cut down on item distribution (because BM hunter, and MM hunter wont need th

[ Post edited by Zolberserker ]

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  • Eitrigg
  • 1. Re: What needs to be in Pet Patch (list)   03/14/2007 08:41:12 PM PDT
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the same items), and balances by that you need to give up one set of skills/items for another. BM wont be as powerful in ranged, but it will get better pets, and vice versa.

Pets could also have more attack combo commands (that cause both hunter and pet to attack at the same time or more like Kill Command).

This gives blizzard a chance to create some new armor sets specifically for the talent trees that need them. It can also help the balancing department in all other classes. All the while making stats on armor sets less confusing, and more refined.

In conclusion, Blizzard should implement these changes to help create variety of unique, and fun gameplay, for everyone!
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  • 2. Re: What needs to be in Pet Patch (list)   03/14/2007 09:06:00 PM PDT
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Q u o t e:
* Mechanical pets


I see no need for it, definitely a very low priority.


Q u o t e:
* Pet armor


Doesn't seem that necessary or "realistic" either.


Q u o t e:
* Possibility of saddles, making some pets mountable.


Agreed.


Q u o t e:
* Pet foods


Agreed.


Q u o t e:
* Non normalization of pets


Don't hold your breath, I don't see why Blizzard would reverse pet normalization.


Q u o t e:
* Taming sizes


You may want your pet to be gigantic, I don't want my and other pets blocking the mailbox.


Q u o t e:
* Pets skills


Pets retaining their wild skills could potentially be very overpowered, but each pet family DEFINITELY needs a special ability and more pets need dash.


Q u o t e:
* Rare pets


Again, don't expect a reversal of pet normalization.


Q u o t e:
* Change pet damage types


Agreed.


Q u o t e:
* All beast and beast like pets should be tameable


Agreed most definitely with Moths, Giraffes, Zhevras, etc. - but not Dragons, Hippogryphs, Demons, or others like that. Definitely not Sharks or Threshadons, that's dumb.

I agree with the pet skills also affecting hunter skills.
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  • 3. Re: What needs to be in Pet Patch (list)   03/14/2007 09:08:39 PM PDT
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Cobra Reflexes should become a learnable skill that is trainable to any pet giving ALL hunters, not just BM ones, the ability to reduce their pet's attack speed.

Gentlemen, you can't fight in here, this is the war room!

up the airy mountain and down the rushy glen
we dare not go a-hunting, for fear of little men
. . Drysc
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Ct
  • Shattered Hand
  • 4. Re: What needs to be in Pet Patch (list)   03/14/2007 09:21:46 PM PDT
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I don't Understand the Fuss about CR I personally Have King B and No He Dosent Hav eit Becaus eI didnt know you can't untame him and keep it, but Although It Ups Atk Speed It Decreases Dmg Dealt Sort of Like Seal of The Crusader or w/e

[ Post edited by Ct ]


$15.00 A Month? Blizzard Has ME Stuck In My Deadzone With That One.
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  • Eitrigg
  • 5. Re: What needs to be in Pet Patch (list)   03/14/2007 09:30:22 PM PDT
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If you think holding my breath will help blizzard undo normalization.. like an undo button in a writing program (error! Error! undo undo!) then... *holds breath* ><
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  • Zangarmarsh
  • 6. Re: What needs to be in Pet Patch (list)   03/14/2007 10:02:13 PM PDT
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how about when you tame a low level pet it automatically assumes your level like warlock demons do...
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  • 7. Re: What needs to be in Pet Patch (list)   03/14/2007 10:15:38 PM PDT
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WOW Really good idea I recently when all the way through EPL to ghostlands and got an awesome fiery kinda pet...i never use it its level 6 :S
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  • 8. Re: What needs to be in Pet Patch (list)   03/15/2007 01:39:52 PM PDT
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i would be happy if my pet diddnt follow me on my flying mount.. poor thing running around below me.. right into a pack of elementals or other such ....

after 10 or 12 hours of strait gameplay.. once the hallucination kicks in i can actually hear it calling after me.... wait mommy.... ill be good
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  • Eitrigg
  • 9. Re: What needs to be in Pet Patch (list)   03/15/2007 04:46:24 PM PDT
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Yikes, that kind of creepy thought... go pick them up! Don't let them get killed by elementals :( they need lots of love and care

Edit: Can't add this to top post. Adding here are Slithids, that could also be tameable :

Slithids, & others:
http://www.wowwiki.com/Giant_wasp
http://www.wowwiki.com/Image:Silithids.jpg
http://www.wowwiki.com/Image:Sandreaver.jpg

[ Post edited by Zolberserker ]

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  • 10. Re: What needs to be in Pet Patch (list)   03/15/2007 04:53:04 PM PDT
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MAKE THE DAMN BOARS AT TORN HEART FARM IN SHADOWMOON BEASTS!


WHAT THE HELL WOULD SOMEONE BE DOING FARMING DEMON BOARS FOR CHRISTS SAKE.

Its not a nerf, its more like the rich kids are going to disneyland and Blizz handed warriors and shaman a walkie talkie so we could listen to them have fun.
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  • 11. Re: What needs to be in Pet Patch (list)   03/15/2007 05:00:37 PM PDT
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I think pet armor would be amazing. :)
() ()
---------- (Drool)
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  • Aggramar
  • 12. Re: What needs to be in Pet Patch (list)   03/15/2007 05:06:21 PM PDT
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Q u o t e:

* Pet armor, this should be simple stuff, gives pets a chance on proc for X, increases damage by 3%, etc. Preferably, if possible, also makes the armor appear on the pet. Some options are collars, war harnesses, and etc. These could also give cross bonuses, example both hunter and pet recieve 3% increase damage to humanoids.



I had an idea along that line, originally in regards to Engineering suggestions:

1) Give all pets one "enchant slot" - much like any piece of gear has one such. Only one effect could be on, adding a new one would overwrite the old, and it would be permanent unless overwritten.

I was thinking solely of Hunter pets at the time, but no reason it couldn't work for Warlock pets as well. This should be no problem, as pet names are saved per Hunter/Warlock, so it would be just another variable. Likewise, pets can get training or spells, so there is some feature in place for "buffing" them.

2) Add a variety of Dropped, Crafted or Vendor items that will apply a permanent enchantment to the pet. These would work much like Scopes do for ranged weapons - you get it, click the item to use it, then click the item you wish to apply it to. The effect is then permanent until you replace it.

These items could add a huge variety of buffs - a Spiked War Dog Collar (canine pet only) that adds a small thorn shield to the pet. Thorium Claw Tips (avians only) that adds a bonus to Claw damage. I hadn't thought of anything in terms of Warlock pets before, but any buff could be applied - bonus damage to certain skill/spells (bite, claw, imp fireball, succubus lash), defenses, resists... Your imagination would be the limit.

By spreading the items around to a variety of crafts, vendors & drops, there would be a large selection of options.

http://ctprofiles.net/3802323
Engineering Think Tank:
http://forums.worldofwarcraft.com/thread.html?topicId=71823842&postId=718276448&sid=1#0
Round 2:
http://forums.worldofwarcraft.com/thread.html
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  • 13. Re: What needs to be in Pet Patch (list)   03/15/2007 06:22:52 PM PDT
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Q u o t e:
I don't Understand the Fuss about CR I personally Have King B and No He Dosent Hav eit Becaus eI didnt know you can't untame him and keep it, but Although It Ups Atk Speed It Decreases Dmg Dealt Sort of Like Seal of The Crusader or w/e

However, the damage decrease does not scale exactly with the attack speed increase and the result is his overall dps is higher. It is more like having him in a sort of permanent frenzy.

Gentlemen, you can't fight in here, this is the war room!

up the airy mountain and down the rushy glen
we dare not go a-hunting, for fear of little men
. . Drysc
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  • Hellscream
  • 14. Re: What needs to be in Pet Patch (list)   03/15/2007 06:53:20 PM PDT
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Ok i basically agree with you pets needs a major buff. Right now pets are pretty much useless in PVP and raiding ect and PLUS at the moment warlock pets are better O.o. What i think is blizzard should add more abilities to pets like a 2 second stun move to certain classes or maybe a ranged move that maybe slows the target for a few seconds. Also for a Overall stat buff i think they should add special gear for pets. Like a collar that gives some Stats or some battle armor changes the look of your pet and also gives stat buffs. Lets get some more feedback, if we want blizzard to add this we need more hunters to agree
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  • 15. Re: What needs to be in Pet Patch (list)   03/15/2007 07:03:00 PM PDT
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Q u o t e:
() ()
---------- (Drool)


what the hell
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  • 16. Re: What needs to be in Pet Patch (list)   03/15/2007 07:20:06 PM PDT
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I agree with alot of the stuff you said. more diverse pet abilities would be cool. and i love the idea of having more rare/unique pets for hunters to go out and find. like atleast being able to tame a boss type creature that may or may not look cooler than the normal ones. also being able to tame some more of the current normal creatures in the game would be great. like today I was fighting a small hydra, all i could think of is that would be an awesome pet!! :D also pet armor would be great but only if its for aesthetic value, maybe you could start off with just cool collars and things and then as you get up there in raids and end game instances you could get a better type of "collar" that was really full body armor.
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  • Jubei'Thos
  • 17. Re: What needs to be in Pet Patch (list)   03/15/2007 07:38:03 PM PDT
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personally i think that a pet should have 1 slot you can equip like armour or somehting that will make its attack power better or attack speed (break it down into 3 different categories) that way you have either a true tank pet or DPS pet. Get a rare pet that pet has 2 slots. make a pet shop or drops that get from killing creeps. that would be cool.
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  • 18. Re: What needs to be in Pet Patch (list)   03/15/2007 07:39:18 PM PDT
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A lot of your ideas i think are really cool and might make me have some intrest in playing the hunter class. The problem with your ideas is that it would actually give WoW some depth and meaningful content that takes though... and why would blizzard add anything like that to their game?
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  • Eitrigg
  • 19. Re: What needs to be in Pet Patch (list)   03/16/2007 07:06:33 AM PDT
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Then everyone will have to speak their voice and be heard so blizzard will take notice and change things. C'mon hunters, take action!
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