World of Warcraft

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  • 0. Why does blocking suck in WoW?   03/13/2007 10:00:08 PM PDT
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This game has the weakest blocking mechanics I've ever seen in an RPG. Even a geared out tank will block 200-300 damage of an attack at the most, which is a joke compared to the amount of physical damage dished out by both mobs and players. And a Shaman's blocking is not even worth mentioning. Prot Paladins make heavy use of blocking but even then what makes it useful is the damage they return when they block, not the actual amount of damage blocked, which is still pitiful against any serious mob or player.

Shields in this game seem to exist pretty much just to provide the passive armor increase, and don't do much else. Stupid.
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  • Staghelm
  • 1. Re: Why does blocking suck in WoW?   03/13/2007 10:12:55 PM PDT
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Agree.

Blocking should be a substantial decrease in incoming damage, including spell damage.

Its common knowledge that if your getting blasted, from a dragons fire breath for example, raising your shield up in front of you will negate most of, if not all of the damage. I've seen/read it a thousand times in other games, cartoons, movies, books, comics etc etc

How is that much damage going right through shields?

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."

-Albert Einstein.
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  • 2. Re: Why does blocking suck in WoW?   03/13/2007 10:15:42 PM PDT
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Well yes, it does kind of suck as far as pure mitigation goes. One thing it is good for though is crushing blows. A blocked attack can not be a crushing blow.
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  • 3. Re: Why does blocking suck in WoW?   03/13/2007 10:17:36 PM PDT
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I've noticed everyone has been talking about block and crushing blows. From what I remember when I used to tank, block stopped crits too. Has that been nerfed?
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Drysc
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  • 4. Re: Why does blocking suck in WoW?   03/13/2007 10:21:05 PM PDT
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So it sucks because it serves a slightly lesser purpose than it might in another game? Hrm. That doesn't actually make any sense.

It's a different game, and different mechanics function differently depending on how the abilities are intended to be balanced around each other. Blocking may not mitigate a huge chunk of damage, but aside from the block canceling the chance for a critical or crushing blow (both huge advantages in their own right) shields obviously offer a clear advantage for damage mitigation. Now if you were to say change the block mechanic just so you saw a higher number blocked, then the balance would be to probably reduce stats on the shield or overall increase damage.

I don't see how re-balancing so we end up at the same conclusion but just with a bigger (xxx blocked) number counts for. Tom-ay-to to-mah-to really, you know? As far as in relation to other games, the mechanic is just different. Just making huge block numbers pop up for the sake of seeing huge numbers isn't really necessary, especially in an MMO when you have to design with future scaling in mind.

[ Post edited by Drysc ]

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  • 5. Re: Why does blocking suck in WoW?   03/13/2007 10:21:24 PM PDT
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Looks like someone just saw 300!
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  • Gorefiend
  • 6. Re: Why does blocking suck in WoW?   03/13/2007 10:22:27 PM PDT
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Fireballs in this game suck compared to Hadouken.

-Honzo
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  • 7. Re: Why does blocking suck in WoW?   03/13/2007 10:22:28 PM PDT
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Q u o t e:
So it sucks because it serves a slightly lesser purpose than it might in another game? Hrm. That doesn't actually make any sense.


Very little in this game does.

An eternity of stupidity for a moment of omnipotence.
Such is the life of the forum troll.
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  • Zangarmarsh
  • 8. Re: Why does blocking suck in WoW?   03/13/2007 10:23:08 PM PDT
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If you ask any warrior, they might tell you that block has certain other perks.
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  • Bleeding Hollow
  • 9. Re: Why does blocking suck in WoW?   03/13/2007 10:24:02 PM PDT
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Q u o t e:
Fireballs in this game suck compared to Hadouken.

Not really, unless you're talking anime hadouken. Game hadouken took like, a dozen or more to kill someone.
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  • 10. Re: Why does blocking suck in WoW?   03/13/2007 10:25:03 PM PDT
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Q u o t e:
Fireballs in this game suck compared to Hadouken.


I want a Dragon Uppercut.

Drysc.. pzl? Put in a good word for the Dragon Uppercut. Hell, I'd even settle for flying spin kick.

I have no funny saying. I have no quote. I have no links to my gear or spec. I have no video. I have no meme. I have no bolded or italicized font.

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  • 11. Re: Why does blocking suck in WoW?   03/13/2007 10:25:24 PM PDT
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lol@u son, blocking is a good dmg reduction. And if you think not then u have never been a tank....ever. You should probably stop talking.

"It is better to be thought a fool, than to speak and remove all doubt."

http://armory.worldofwarcraft.com/#character-sheet.xml?r=Bloodscalp&n=Concarne
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  • Alleria
  • 12. Re: Why does blocking suck in WoW?   03/13/2007 10:25:39 PM PDT
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The query is why does the blocking mechanic block for so little.

When boglords are hittng for 10k, blocking for 350 or so doesnt help that much.

Listen to Edenite.
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  • 13. Re: Why does blocking suck in WoW?   03/13/2007 10:25:54 PM PDT
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Q u o t e:
So it sucks because it serves a slightly lesser purpose than it might in another game? Hrm. That doesn't actually make any sense.


Counterpoint - Parry is probably worse due to the insane amount parry skill to get 1 point of parry and the fact that I don't really think there is any blues or Karazhan epics that have parry skill on them.
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  • 14. Re: Why does blocking suck in WoW?   03/13/2007 10:25:56 PM PDT
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Q u o t e:
So it sucks because it serves a slightly lesser purpose than it might in another game? Hrm. That doesn't actually make any sense.


According to the OP its a completely lesser purpose than every other RPG, not a slightly lesser purpose than some.

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  • 15. Re: Why does blocking suck in WoW?   03/13/2007 10:26:23 PM PDT
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Dark age of camelot parry and block negated 100% of damage when they occured.
You could have over 60% block rate with a shield and as high as 40% parry rate too.
Tanks ALSO had a 5% chance to evade, which was raised by dex.
Tanks also had conan esq 360 dodge and could duck and evade attacks from the side and behind them.

Shields need to do a little more than just sit there I agree. and in pvp they are even worse because people can just straife and bypass the shield which ONLY blocks in a frontal cone.
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  • 17. Re: Why does blocking suck in WoW?   03/13/2007 10:26:56 PM PDT
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Q u o t e:
So it sucks because it serves a slightly lesser purpose than it might in another game? Hrm. That doesn't actually make any sense.



MMM you might disagree that it should be of a similar bent as the purpose in alternate games, however stating that it makes no sense to compare is a bit faulty as well. Essentially folks want to see a slightly heightened block mechanic, used alternate sources for examples of what they wish it would be. You could say the mechanic would be overpowered within the context of this game, but cannot say it makes no sense within the context.

I reject your reality and substitute my own.
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  • Magtheridon
  • 18. Re: Why does blocking suck in WoW?   03/13/2007 10:27:29 PM PDT
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No, it makes a whole lot of sense. Blocking is miles and miles behind every other defensive stat in terms of damage mitigation. The only thing that makes it even somewhat useful is the shield block skill, and its threat generation on pallies.

Shields have been lackluster since day one of this game. While I don't pretend to be able to see the developers thoughts, it seems to me that they purposefully made shields weak so that warriors would feel free to abandon them in most situations and not feel or be gimped for doing so.

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  • Gorefiend
  • 19. Re: Why does blocking suck in WoW?   03/13/2007 10:27:57 PM PDT
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Q u o t e:

Not really, unless you're talking anime hadouken. Game hadouken took like, a dozen or more to kill someone.

I'm talking about SSF2T!
No mana cost, cast time based on finger speed, bigger, bluer, looks cooler.

-Honzo
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