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  • 0. What exactly is our role?   03/01/2007 01:22:11 PM PST
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According to Blizzard, paladins are MALEE COMBAT or SECONDARY HEALERS.

According to Blizzard, shamans are Caster Combat or secdonary Healers.

According to Blizzard, Paladins damage output to high.

Paladins currently have the lowest dps in game.

Shamans Enhancement tree. AKA malee tree out dps's Retrib Paladins aka malee paladins.

Warriors are better tanks than paladins
Shamans are better malee than paladins
Priests are soppose to be better healers than paladins

According to Blizzard just because we wear plate we are not soppose to do any damage or be good at anything it seems.

To me it seems we can heal quite well, theres a start, will that get nerfed next?
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  • 1. Re: What exactly is our role?   03/01/2007 01:23:39 PM PST
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Certainly it isnt spelling. xD (*melee)

"That is what i say : Paladins are Big Turtle who is waiting to die." -Matos the Wise
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  • Lightbringer
  • 2. Re: What exactly is our role?   03/01/2007 01:25:05 PM PST
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Q u o t e:
What exactly is our role?

Blizzard's Whippin' Boy.

I want to be top of the doing-what-the-situation-requires-at-any-time meter.
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  • 3. Re: What exactly is our role?   03/01/2007 01:26:27 PM PST
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all things equal warriors have better mitigation than us and better single target aggro than us
however we reign supreme with aoe tankage

shamans do dump out more dps than us but at a cost...they are the least mana efficient class in the game as far as i know

priests are better healers yes...due to their larger mana pools and with appropriate spec efficient heals
however a holy pally = the most mana efficient healer in game as far as im concerned
we ARE support healers. it is hard to main heal as a pally, doable, but hard
but have us as a backup healer with another pally/druid/shammy/priest and we shine not to mention our group utility

and thats the main thing...our group utility is HUGE. just ask the horde who HATED pallys in bgs and group pvp
how much did horde rejoice to have pallys? and how much did alliance rejoice to have shamans?
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  • Silvermoon
  • 4. Re: What exactly is our role?   03/01/2007 01:32:57 PM PST
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Based on our base skills...

DEFENSIVE HYBRID

After spec'ing you can add more group utility to one of 3 areas: Healing, Tanking, or Melee. However, we don't assume one of those roles... we assume all 3.

Jack of all trades... master of none.

I'm just a big hairy American winning machine, you know?
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  • 5. Re: What exactly is our role?   03/01/2007 01:36:57 PM PST
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So your saying we dont have a choice ? what are druids then... Avenging wrath doenst look like a defenseive skill... causing 30% more dmg doesnt sound nothing like defending.

[ Post edited by Jurisdiction ]

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  • Silvermoon
  • 6. Re: What exactly is our role?   03/01/2007 01:38:19 PM PST
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Q u o t e:
So your saying we dont have a choice ? what are druids then...


Treehuggers... hippies... vegans... you pick?

I'm just a big hairy American winning machine, you know?
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  • Silvermoon
  • 7. Re: What exactly is our role?   03/01/2007 01:43:50 PM PST
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I'm saying we are defensive in the greater scheme of things... it's not to say we can't have some offensive abilities, or even that we should be happy with it... it's just the way our class is.

I'm just a big hairy American winning machine, you know?
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Tseric
Blizzard Poster
  • 8. Re: What exactly is our role?   03/01/2007 01:45:19 PM PST
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A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.

We're all naked on the internet.
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Tseric
Blizzard Poster
  • 11. Re: What exactly is our role?   03/01/2007 01:47:50 PM PST
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Q u o t e:


Now you've done it. Inc 300 new posts titled @Tseric

Incoming infernal rain! Clear the courtyard!

We're all naked on the internet.
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  • Burning Blade
  • 12. Re: What exactly is our role?   03/01/2007 01:48:26 PM PST
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Q u o t e:
A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.


TSERIC! YOU FOOL!

IT'S A TRAP

Paladins have a 10-Yard Octopain Radius
Greengoo, 70 Paladin, Burning Blade
http://armory.worldofwarcraft.com/#character-sheet.xml?r=Burning+Blade&n=Greengoo
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  • 14. Re: What exactly is our role?   03/01/2007 01:49:07 PM PST
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Q u o t e:
...the Paladin has been given plenty of tools for healing...


Can we have one more please? :D
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  • Stormscale
  • 16. Re: What exactly is our role?   03/01/2007 01:49:28 PM PST
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Q u o t e:
A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.


I think what many people are asking for is to give up some of our healing/tanking abilities and survivability for damage specifically. Being a hybrid should mean that we need to respec to get a different playstyle, not that none of our lines should do no damage.

Are we being balanced around pvp only? or Both pve and pvp? I'd like to see builds for every class that have viability in both pve and pvp.
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  • Darrowmere
  • 17. Re: What exactly is our role?   03/01/2007 01:49:32 PM PST
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first page!

I'll be the first to agree we have nice tools for healing; unfortunately many of them are on unreasonable cooldowns. But, some aren't.

I still like my paladin.

[ Post edited by Haploid ]


Light
Wreath my blade in fire
Temper the Dark with vengeance
Judge if am pure
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  • Thorium Brotherhood
  • 18. Re: What exactly is our role?   03/01/2007 01:49:36 PM PST
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Q u o t e:

Incoming infernal rain! Clear the courtyard!


Reported for trolling! =P
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  • 19. Re: What exactly is our role?   03/01/2007 01:50:08 PM PST
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Q u o t e:
A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.


I dont know whether to laugh or cry.


Q u o t e:
In WoW, the most important thing to remember is that anyone who has accomplished more than you has no life, and anyone who has accomplished less than you is a noob.
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