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  • 0. Guide to Prot Spec Leveling and AoE Hotspots!   02/24/2007 07:00:23 PM PST
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Bored of activating seal of command then surfing the web for 25 seconds? Want something a little more exciting and interactive? Want to solo quests like http://www.thottbot.com/?qu=348 easily at level 40? Try Pally AoE!

Strengths:
-Able to easily solo 4 mobs 2 levels above you, 5-6 equal level or lower, and end fights with nearly full mana and health.
-Very tough in PvP, especially against rogues, fury warriors, feral druids, and enhancement shaman.
-Tanking ability for instance runs.

Weaknesses:
-Fairly slow DPS against a single mob.
-Casters avoid your mitigation and therefore will toast you.
-Ranged are difficult to manage because you can only use SoL to heal if they are close enough to hit.


Let me first say that this guide is a work in progress. As you can see, I am fairly low level still on this toon. Nonetheless, with TBC looming on the horizon and a million pallies about to be created, I thought I'd share my leveling technique with everyone.

Pally AoE? People will surely think the concept is a joke at first. I assure you it is not. I myself have a 60 mage and leveled during the glory days of DM East lasher AoEing, and also the money grinding of the first pull in Strath. I did AoE grind leveling leveling as a mage but this is a whole new ballgame.

The basic idea is to have as much reflection damage and damage mitigation as possible and to fight (preferably) melee oriented mobs. The best possible are dual wielders, but anything that doesn't stun and cast a lot of diseases (cleanse drains mana fairly fast) will work just fine. After some practice you will be able to handle a couple ranged mobs or a caster or two mixed in but they complicate things enormously.

The current implementation of reckoning is what truly makes this tactic come alive. At 5 points, this talent gives you a 10% chance everytime you take damage to proc a buff that gives you 8 seconds where every time you swing you get an extra attack. Fairly yawn in a fight against one mob...but what if there are 5 mobs?

The build: http://www.worldofwarcraft.com/info/classes/paladin/talents.html?000000000000000000000530513300000150000000000000000000000000000
This is what I consider to be the absolute bare minimum. You can cheese it a level or two ahead of time but this is where it becomes most efficient.

The gear:
You don't need super duper awesome gear for this. Mostly whatever you'd normally have would be fine. However, there are two essential things: As good a 1 handed weapon as you can find and a shield with a shield spike. The shield spike is very important. After that, if you can find damage reflection things that's great, otherwise don't stress. See bottom for more.

The buffs:
Retribution Aura(RA): Reflects damage every time you are hit.
Blessing of Sanctuary(BoS): This not only reduces damage taken by 14/19/24/80, but also deals 21/28/35/46 damage every time you block. Coupled with our shield spike (20-30 if you buy thorium), you're returning 40-76 damage every time you block.
Righteous Fury(RF): With our improved talent, this reduces incoming damage by 6%.
Seal of Light(SoL): Chance to heal yourself every time you swing. The bread and butter of Pally AoE.

The strategy:
I am going to assume you are level 35 at this point, so you are in my favorite murloc camp (more on this later). Body pull about 3 or 4 of them and activate SoL. Notice that with several mobs hitting you, reckoning stays up a lot of the time. Thus, you're getting two chances per swing to heal. If you're taking extra damage this fight don't be afraid to judge SoL and then reactivate. With reckoning up thats a potential 4 heals in one swing! Use consecrate once or maybe twice, but I tend to not use it a lot because if you do this correctly you should end the fight with nearly full health and mana, ready to do the next. That is what makes this tactic so efficient, if played carefully there is zero downtime between fights.

As you get higher, you will get Holy Shield. I use this quite a bit, but I normally wait for redoubt to proc first. Nothing irks me more than wasted holy shield charges. However, don't make the mistake of thinking this spell is entirely for damage. Don't forget that for those 4 charges you have an extra 30% chance to block, and every block means less damage you take. It is as much mitigation as it is damage. A nice suggestion from Cathela was to use rank 1 Holy Shield even after you gain higher ranks later because it still provides the migitation and also the proc damage from BoS and shield spike, while being a little more mana friendly.

Oh no! Something went wrong! I have adds, SoL didn't proc, reckoning didn't proc, there are casters/ranged, etc etc etc. Things do go wrong. However, DO NOT PANIC. Most likely you will be fine, you forgot you are a paladin! Wait till you get down to about 10% health and then bubble and heal! If they bring you down again, LoH and keep going! I have pulled off some crazy fights that I thought were completely lost just by sticking it out.

Q u o t e:
If you find yourself higher level and have a lot of +spell damage, consider using Seal of Wisdom/Judgement of Wisdom or some combination of SoL and SoW (i.e. judge SoL then use SoW), that way you can use consecrate more without sacrificing all your mana. If you have enough spell damage doing more DPS might be worth the occasional drinking.


Q u o t e:

Since consecrate receives such a huge coefficent from +spell damage gear, using a low rank consecrate (which will receive the full bonus just like the high would) with high +damage is an extremely mana efficient method of damage.


Misc. Tips:
-Make sure SoL is up at ALL times.
-Make sure you are swinging. If the one you are targeting is running away, swing at another one till it comes back or you are in range.
-Don't forget to judge SoL often, especially when it has <5 sec left.
-Don't spam consecrate. You want to have high mana at the end of the fight. However, don't forget that it is there...it can be great damage when you're fighting 6 things at once.
-Don't give up. Carry potions just in case, I find mana potions to be more effective.
-Be aware of the situation. Is this mob going to flee at 15%? Can it draw enough adds to kill me?
-Remember, every mob fighting you multiplies your DPS. If you have to fight one thing, look around and see if there are any other mobs you can drag your target over to just so they are hitting you. You'll find this greatly increases your efficiency.
-Up against a caster? Don't forget Hammer of Justice to stop the cast! If you are against a healer be sure to save your HoJ for when they heal.

Here is a video I threw together in about 20 minutes in badlands, its about 10 minutes of fights. It's not anything awesome, all I'm trying to show you is the build's effectiveness.
http://video.google.com/videoplay?docid=-141001081674108358&hl=en

A little commentary on the video:
I am level 42 in this video.
-First, 4 dual wielding ogres, all level 41. Notice I burn a lot of mana in the first fight. I just wanted to display the DPS power of the build in that first fight.
-The second fight is against 4 level 43-44 elementals, much more normal and is a very typical example of what you'll be doing. Notice my HP and Mana at the end.
-The third fight more of the same elementals. I included this to show how even a bad pull and very few seal of light procs don't really hurt you that badly. Even though I lose a lot more life in this fight than the others, I encounter little to no downtime because of it. Notice how I can drag them over and pick up another in the middle of the fight and that doesn't hurt either, something you'll never see a mage do.
-The fourth fight was just to show how tough this build really is. It's basically me taking on 6 mobs (Boss Thog'run and crew) including 2 ranged, 2 melee, and 2 casters all level 41ish and I don't even need to blow a cooldown.
-Notice in the last fight I encounter the bane of Pally AoE: The hero factor. Everytime someone sees a paladin fighting a bunch of mobs they immediately run over to try to save me for some reason. You have to ask them not to or they'll try to pull mobs off you.
KEY POINT:
- In every fight notice how I make sure ALL the mobs are in front of me whenever possible. This is because you cannot block (or parry?) when the attacker is behind you.
- Notice in fight 3 when I go to get the last elemental, I hit each of them first to make sure they don't leash like the first one did. Consecration does NOT stop them from reaching the leash point.

Another video submitted by Novara, this video shows my absolute favorite place, the Duskwallow Murlocs:
http://video.google.com/videoplay?docid=5182362007611609317

This new video is myself as a level 35 pally taking on 16 murlocs 4-6 at a time in one continuous fight.
NOTE: This video is not an example of the real grinding technique, this just shows how tough you can be. It's just for entertainment purposes. For normal grinding you only want to kill 3-4 at a time (or whatever you find your personal threshold to be that allows you to finish with full mana/health).
High Quality: http://files.filefront.com/protvsmurlocswmv/;6568780;;/fileinfo.html
Google: http://video.google.com/videoplay?docid=6753230440309157025&hl=en
About my gear in this vid:
I'm using mostly crappy greens I've picked up along the way. The only two items that matter are:
My shield is Vile Protector, from http://www.thottbot.com/?qu=1049 which is the easiest decent shield before the SM shield at 39. It has a Iron shield spike.
My weapon is Sword of Omen, from http://www.thottbot.com/?qu=1048 which is accessible at 33 for horde.

[ Post edited by Iloveari ]


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  • 1. Re: My prot AoE guide..   02/24/2007 07:08:12 PM PST
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Grinding Spots:
I NEED YOUR HELP!
This will be the major “in construction” section. For now I only have up to level 42 experience, except for what I know from my other level 60s. I encourage you to share your spots and experiences with me so that I may add them to this list! I will continue to update this with new places!

Level 31-33: In Northfold Manor (Arathi Highlands), Dabyrie Farmstead, west of Hammerfall (horde only)
Level 35-38: Duskwallow Marsh: Murlocs.
Level 38-42: Badlands: Earth Elementals, Ogres, Troggs, Coyotes, Mountain Lions, Vultures.
Level 41-43: Swamp of Sorrows: Murloc Cave (watch out for swamp talker, he's 50 and a Caster)
Level 45-48: Tanaris: Pirates.
Level 46-48: Tanaris: Ogres.
Level 48-51: Tanaris: Thistleshrubs
Level 43-46: Ferelas: Woodpaws
Level 46-48: Ferelas: Hippogryphs, Yetis
Level 48-50: Ferelas: Harpies
Level 48-50: Blasted Lands, Nethergarde Miners. This is a horde only group.
Level 50-51: Western Plaguelands: (Sorrow Hill) Undead mobs
Level 53-54: Western Plaguelands: (Felstone Field) Undead mobs
From 54-60: Western Plaguelands: Scarlet Lumberjacks
From 52-60: East Dire Maul: Lashers
Level 54-56: "The cave in the northern part of Iron Tree Woods in Felwood. Level 54ish mobs that don't hit very hard, are bunched fairly near together, and have a chance to drop living essences which sell nice."
Level 58-62: Hellfire Peninsula: Unyielding footman on the ridge near the thrallmar camp at the armory.

62-66 Zangamarsh and yes mostly quest XP probably half each level that is how many quests and things you will be doing if you do most of them. Cenarion rep Sporeggar rep Kurenai rep (starts off in zanga for telaar in nagrand for alliance). The best spots in this zone are toss ups really there isn't much of a camp anywhere in this zone without caster mobs of some sort that can mess up a nice pull. The best 62-64 camp I felt was the naga camps there are plenty of islands with almost all melee naga which you can pull probably 3-6 at a time without a caster.

63-66 I would do ogres the shamans can heal sometimes however the ogres all along the road are easy pulls in 2-6 depending they are level 64 mobs. You can also do the ogres in and around daggerfen village and across the shroom bridge as well. The greater sporebats also congregate near here there is a large spawn of them usually around the bridge area which can help if you need to kill for the buff or for items to ah like fertile spores (rep turnin) or strange spores a component for the popular cooking sporeling snack for hunter pets.

60-62 in zangamarsh for rep per kill and rep turnins you can farm the bog lords and giants and the hydras in the dead mire just run around and pull them but it's doable for a ae pull. The bog lords drop tendrils for a rep turnin till friendly.
Level 66-70: Blade Mountains (Deaths Door): Death's Might, Death's Watch, Void Hound, Death Forge Oversmith, Deathforge Technicians.


All that aside, DON'T NEGLECT QUESTING. Prot is still very good at questing, especially kill quests or quests like Stranglethorn Fever where you are forced to fight multiple things at the same time. A combination of questing and grinding is the best way to level quickly.

[ Post edited by Iloveari ]


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  • 2. Re: My prot AoE guide..   02/24/2007 07:19:20 PM PST
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Notable Gear:
I am only listing a few of the multitude of excellent items out there. I don't plan on spending much time on this part, but this is just to give you an idea of what to look for. Remember, proc chances multiply when you have multiple mobs hitting you. 5 mobs hitting you makes a 3% chance to proc into 15% chance.
http://www.thottbot.com/?i=4601 : Mmmmm, proc heals! Wonderful!
http://www.thottbot.com/?i=23125 : Damage AND heals! Even better!
http://www.thottbot.com/?i=16361 : Extra swings = more heals!
http://www.thottbot.com/?i=5297 : Damage reflection!
http://www.thottbot.com/?i=38134 : Everyone's favorite trinket finally has a use!
http://www.thottbot.com/?i=4936 : Great proc for AoEing!
http://www.thottbot.com/?i=16361 : Great melee trinket, exceptional for our tactics.
Weapons:
I greatly prefer fast weapons to slow ones. Fast weapons = more heals. However, beggars can't be choosers, and slow weapons work as well so...
http://www.thottbot.com/?i=16653 : Extra swings = more heals!
http://www.thottbot.com/?i=38570 : Extra swings = more heals!

Enchants:
Crusader and Lifestealing would really be great, fiery not bad either. I have read that since procs per minute are based on weapon speed, and reckoning are extra swings, the proc rates double when reckoning is up...however I haven't seen this "proven". Regardless, extra heals and damage is always good no matter what.
Also if you are cheap, you might consider http://www.thottbot.com/?i=4478 as it is an easy quest to do and a neat little extra bit of damage.
Another useful thing is a weapon chain, as SoL doesn't work when you are disarmed! Normally you'd have to avoid mobs such as the bloodsail swashbucklers in STV, but with a weapon chain they are fair game!

A word on Shield Spikes:
No respectable PAoEladin does not have a shield spike. It really is a huge benefit to your damage, as you will be blocking a whole lot, especially when you get holy shield and double it with redoubt. Here are your choices:
Iron Shield Spike: 11-16(?) dmg returned, cost is typically 1g or less http://www.thottbot.com/?i=4575
Mithril Shield Spike: 16-20 dmg returned, cost is typically 1-3g http://www.thottbot.com/?i=16755
Thorium Shield Spike: 20-30 dmg returned, cost is typically between 8-20g http://www.thottbot.com/?i=7535]
Note that it says "Requires Blacksmithing", that means it takes a blacksmith of the required skill to apply it to your shield, much like an enchanter applies an enchant. You do not have to be a blacksmith to have a shield spike.

For a more indepth discussion of Prot AoE gear, check out this wonderful thread: http://forums.worldofwarcraft.com/thread.html?topicId=65367598&sid=1

Later I will update this with consumable information, such as using http://www.thottbot.com/?i=9054 or even http://www.thottbot.com/?i=33842 to up your damage! Skulton also recommended http://www.thottbot.com/?i=28925 which could be a noticable damage increase and is cheap to make and use.


Here are a few builds to keep in mind. If you have a special build in mind, feel free to suggest it and I'll add it to the list! Please explain your choices!

0/26/0 (Level 35)
http://www.wowhead.com/?talent=aZVhtI00zx
The base. Has the most important things. You can swap 3 Toughness into Imp HoJ if you like, you can drop BoK if you like. The important parts are Redoubt/Shield Spec, Reckoning, and Blessing of Sanctuary.

0/31/0 (Level 40)
http://www.wowhead.com/?talent=aZVhtI00zxp
I recommend shooting for this right away. At this point you can then branch off and pick up something else (Spiritual Focus for example) if you're not interested in Avenger's Shield.

10/31/0 (Level 50)
http://www.wowhead.com/?talent=sxxZVhtI00zxp
Spiritual Focus directly after getting Holy Shield. Very nice for level 50.

[ Post edited by Iloveari ]


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  • 3. Re: My prot AoE guide..   02/24/2007 07:19:56 PM PST
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Time to discuss the higher levels.

My own experience in TBC made "AoE grinding" feel somewhat less effecient, however that isn't to say that I found prot to be underpowered or not viable. I found it to be very viable just in a different form. Instead of always taking on 3-5 at a time I chose a lot of the spell dmg gear that the expansion is flooded with and instead fought 1-2 things with judgement of light or crusader and relied more on seal of righteousness to do the extra damage which seems to be important against the tougher expansion mobs.

I still enjoyed prot a great deal and played it straight up to around level 68 when I respecced to a 40+ holy build to begin main healing instances.

The point I want to stress though is that you do not need to AoE grind for prot spec to be fun and rewarding. It is still very powerful and the survivability comes in handy more times than you can shake a stick at, especially in the expansion.

Notable items I chose for the low 60s for protting were:

http://www.thottbot.com/?i=54832 This shield is absolutely amazing. Sporeggar rep is pretty boring but trust me when I say it was worth every minute.

http://www.thottbot.com/?i=55254 This axe lasted me a long time. The Alliance equivelant ( http://www.thottbot.com/?i=54621 ) would work just as well.

[ Post edited by Iloveari ]


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  • 4. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 07:29:04 PM PST
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What was wrong with the old thread?

Proud Gaymer.
If you're in a serious raiding guild, spec however you benefit raids the most.
If you're in a casual raiding guild, then spec however the hell you want.
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  • 5. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 07:31:41 PM PST
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Q u o t e:
What was wrong with the old thread?


Mine is locked, and the others are made by other people (and thus I cannot update it).

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  • Twisting Nether
  • 6. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 07:41:20 PM PST
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I've been using Prot grinding since level 30 and I've been loving it. But now I'm 40, and I'm thinking about respeccing to Ret simply to see how it feels (I've never put a single point into retribution as of yet).

...Sigh. Decisions. 5 gold to waste, or not?
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  • 7. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 07:43:47 PM PST
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Q u o t e:
I've been using Prot grinding since level 30 and I've been loving it. But now I'm 40, and I'm thinking about respeccing to Ret simply to see how it feels (I've never put a single point into retribution as of yet).

...Sigh. Decisions. 5 gold to waste, or not?


As someone who consistantly has 50g respecs on all characters, I say go for it. So you waste some money, big deal. Money isn't that hard to make. You're gaining experience, learning to play your character in new ways, and really honing your playstyle.

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  • 8. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 07:44:53 PM PST
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In case you all were wondering, this character is what I experienced TBC with.

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  • 9. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 08:43:21 PM PST
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This thread helped me :D

Do a barrel roll!
Press Z or R twice
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  • 10. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 10:16:04 PM PST
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I am very impressed by this guide, keep up the good work and good luck with being a paladin :)

Can you post a build for level 50-70 please? Would be helpful ;) Im thinking of respecing to prot at 60 anyways.

[ Post edited by Haemon ]

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  • Blackhand
  • 11. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 10:19:18 PM PST
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I respecc'd to Prot at 51 and man am I loving it. I run with a priest all the time so it makes the leveling that much easier. We can just about clear Felstone field in 2 pulls ( minus the Scarlet Crusade guys ). Currently I am just 53 and I dont have any spell damage, I am just working with BoSanc / Mith Shield Spike / Holy Shield / Consecrate and the results are amazing, no down time, nearly unkillable in PVE, this build it just amazing.

I would really suggest any Paladin that is bored with Ret or Holy ( I tried both and I did love Ret for those nice crits ) to give this spec a shot, you will probably not be disappointed.

Thanks to all the folks that answered my questions on other posts and thanks to all the folks that keep posting new Prot strats and tweaks.

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  • Malfurion
  • 12. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 11:10:40 PM PST
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I always loved the whole "people with shields" idea; it's why i love shammys. This gives me a good alternate playstyle to lvl with. And i just got my sm shield even tho im only lvl 35 lol.

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  • 13. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/24/2007 11:27:33 PM PST
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Just adding my 2 copper--

I've been prot spec since level 40, and I love it. PvE wise, it makes things a lot more engaging. It's a more entertaining way of grinding rather than the SoC-and-wait-for-your-slow-2Her-to-proc retribution playstyle. And it's nice seeing all those yellow numbers fly up when you get a good mob train going. In groups, having access to damage mitigating and threat dealing talents makes prot very useful for tanking.

PvP wise, people may say it's the worst tree but I find it pretty potent. With redoubt, holy shield, and blessing of sanctuary, we tear up all melee classes without much effort. Against ranged/caster classes, we have avenger's shield to alleviate some of the kiting woes our class is prone to.

All in all, prot may not exhibit the burst damage potential of retribution nor the healing and unmitigated holy strengths of holy, but it's still a flexible build.
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  • 15. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/25/2007 12:38:09 AM PST
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I am having some problems getting a Flurry Axe (http://thottbot.com/?n=846740) this item seems to be rather rare nowadays, is thrash blade good enough?

PS thanks so much for posting this, I have never had so much fun playing wow.
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  • Arena Tournament 16
  • 16. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/25/2007 01:00:48 AM PST
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Extra swing weapon procs and reckoning do not stack, I remember seeing a screenshot and link to a blue post involving this.

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  • 17. Re: My prot AoE guide..   02/25/2007 03:21:56 AM PST
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I'd recommend the all-melee Scourge Seige Engineer camp in EP at (60,20) for AE leveling from 56-58. They have an 8 min respawn timer. Tightly packed so you can pull as many as you like. All lvl 60s with the chance to drop Invader Scourgestones, blue items and Essence of Undeaths.

Watch out for 2 silencing wanderers from the east and west. Kill them first, and they won't be back for a long while. Careful if you don't have a healbot. They aggro easily. But 2-4 per pull should be cake if you are careful! I averaged about 50K xp per hour off that camp. Even better than the Sorrow Hill camp in terms of xp per hr which is already amazing at 30-40K xp per hr (for pre-Outland xp rate).
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  • 18. Re: My prot AoE guide..   02/25/2007 04:00:17 AM PST
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Nice guide Iloveari, finding it very helpful with my new main. Reported for sticky, as I did the last one :-p

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Time shall not weary them, nor the years condemn
At the going down of the sun and in the morning
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  • 19. Re: Guide to Prot Spec Leveling and AoE Hotsp   02/25/2007 05:23:03 AM PST
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May I ask for permission to repost this on wowPaladin.org?

Thanks!
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