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  • Gurubashi
  • 0. Polymorph and other CC not reduced in arena??   02/16/2007 08:31:20 AM PST
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Wasn't there supposed to be a huge reduction to CC times in the arena? Because me and my priest friend just got in a 2v2 with a mage and a priest. They just polymorphed my friend and killed me.
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  • 1. Re: Polymorph and other CC not reduced in are   02/16/2007 08:35:21 AM PST
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Of course they polymorphed him. You damn druids can shapeshift out of it!
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  • 2. Re: Polymorph and other CC not reduced in are   02/16/2007 08:39:35 AM PST
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I believe, my friend, that you just experienced first-hand the inherent problems with balancing classes on a raid-level setting, and then having them fight in duos.


It becomes luck of the draw, really. You'll find pairs that you can rip through, and pairs that will rip through you.

But I believe you are right; I could have sworn that they said CC times would be reduced in Arena matches.

The grass is always greener on the other side...

Until you realize that everyone has Astro-turf.
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  • 3. Re: Polymorph and other CC not reduced in are   02/16/2007 08:42:24 AM PST
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hmmm

Let's see Paul Allen's card.............
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Nethaera
Blizzard Poster
  • 4. Re: Polymorph and other CC not reduced in are   02/16/2007 08:47:06 AM PST
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Q u o t e:
Wasn't there supposed to be a huge reduction to CC times in the arena? Because me and my priest friend just got in a 2v2 with a mage and a priest. They just polymorphed my friend and killed me.


It's the same as in any PvP situation. CC doesn't work in PvP quite the same as it does in PvE already. It hasn't changed anymore than that though.

There is a fury in sound that rings in the ears and settles deep into the recesses of thought.
A clashing of blades. A dance macabre.
All to tell the tale of battles fought for the love of glory.
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  • 5. Re: Polymorph and other CC not reduced in are   02/16/2007 08:48:06 AM PST
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12 sec.
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  • 6. Re: Polymorph and other CC not reduced in are   02/16/2007 08:51:55 AM PST
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Just have your pvp trinket on.

It basically necessary.

But I have noticed that having someone who can dispell is almost a necessity. Otherwise it ends up being a CC battle.

2v2 are the most class reliant arenas, your team makeup has the biggest effect on the outcome.

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  • Gurubashi
  • 7. Re: Polymorph and other CC not reduced in are   02/16/2007 08:53:31 AM PST
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Q u o t e:
It's the same as in any PvP situation. CC doesn't work in PvP quite the same as it does in PvE already. It hasn't changed anymore than that though.

I do remember a note in one of the changelogs saying that all forms of CC in the arena were reduced by 1/3 of their time. It created a huge uproar on the forums. I guess the whiners won?
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  • Burning Legion
  • 8. Re: Polymorph and other CC not reduced in are   02/16/2007 08:53:53 AM PST
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Q u o t e:


It's the same as in any PvP situation. CC doesn't work in PvP quite the same as it does in PvE already. It hasn't changed anymore than that though.


You can keep somone Polymorphed or Feared the entire battle.
Its supposed to be 2v2, not 1v2.
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  • Eitrigg
  • 9. Re: Polymorph and other CC not reduced in are   02/16/2007 08:55:19 AM PST
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Q u o t e:


It's the same as in any PvP situation. CC doesn't work in PvP quite the same as it does in PvE already. It hasn't changed anymore than that though.


Sorry to butt in Neth but I remember seeing some blue text that CC in arenas would be reduced even more than what they currently are in a regular pvp situation. What happened to this? It was working how I just described and you guys decide to keep it the same as the regular pvp mechanic? It did change there for a while, it is a little bit frustrating that you reply here as if you never knew about the issue when I am sure 100% that someone from your CM staff posted this. I don't remember if it was Eyo, Drysc or Tseric, but I know i saw it somewhere.

[ Post edited by Muulaflaga ]

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  • Darrowmere
  • 10. Re: Polymorph and other CC not reduced in are   02/16/2007 08:55:33 AM PST
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Q u o t e:


You can keep somone Polymorphed or Feared the entire battle.
Its supposed to be 2v2, not 1v2.


how? pvp trinket, next poly is 6 sec.

can't trinket poly? only grp with a class that can dispell it.

CC to powerful?? only grp with a class that has it, and use it on the other team. now its 1v1.
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  • 12. Re: Polymorph and other CC not reduced in are   02/16/2007 09:00:32 AM PST
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Uh, dispel?

There's ways around CC. Just gotta use them.

Bear go /rawr
http://ctprofiles.net/2537312
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  • Eitrigg
  • 13. Re: Polymorph and other CC not reduced in are   02/16/2007 09:04:12 AM PST
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Q u o t e:
Uh, dispel?

There's ways around CC. Just gotta use them.


As I priest I cannot spare the time it takes to dispel someone with the global cooldown inside an arena. Any decent group will gank me and I will be dead within 2 seconds. Also, I am not complaning that there isn't a reduced duration in CC effects. I am complaining that they said something which lots of people saw and now Neth replied to this thread like it had never existed.

[ Post edited by Muulaflaga ]

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  • Firetree
  • 14. Re: Polymorph and other CC not reduced in are   02/16/2007 09:08:25 AM PST
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Look, they did nerf CC, but it's silly to make CC so it doesn't work AT ALL. If you can't stay polymorphed, wht's the point of the spell? Last time I checked you have several ways to break it, and the second polymorph only lasts a couple of seconds. Whoopee. You need to use the strategies you have to win.

I can see how annoying it is, but I don't think it's fair to mages, warlocks, and priests (especially priests) that our CCs should be nerfed beyond usefulness. They're useful spells. You need to learn to counteract them and work around them instead of coming on the forums complaining when you fail.

Elobelia - 69 mage, Emberu - 55 hunter, Pookiethecow - 48 druid.

What? I need to have a 60 of each class to know anything about the game? Rats.
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  • Gurubashi
  • 15. Re: Polymorph and other CC not reduced in are   02/16/2007 09:08:36 AM PST
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Everyone knows the CC'd priest can dispel himself. A dur.
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  • 16. Re: Polymorph and other CC not reduced in are   02/16/2007 09:09:29 AM PST
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Yeah, I can't say I dig it too much. It really defeats the purpose of a 2 vs. 2 when every time you fight a mage, it becomes two 1 vs. 2 matches.


I suppose once they see how many times a combo with a mage in it because champions, they might reconsider CC strength.

The grass is always greener on the other side...

Until you realize that everyone has Astro-turf.
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  • Gurubashi
  • 17. Re: Polymorph and other CC not reduced in are   02/16/2007 09:09:45 AM PST
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Q u o t e:
Look, they did nerf CC, but it's silly to make CC so it doesn't work AT ALL. If you can't stay polymorphed, wht's the point of the spell? Last time I checked you have several ways to break it, and the second polymorph only lasts a couple of seconds. Whoopee. You need to use the strategies you have to win.

I can see how annoying it is, but I don't think it's fair to mages, warlocks, and priests (especially priests) that our CCs should be nerfed beyond usefulness. They're useful spells. You need to learn to counteract them and work around them instead of coming on the forums complaining when you fail.

Second polymorph will last 10 seconds. Are you aware of how much damage a mage can do in 10 seconds?

Let's just say that with his teammate helping him, the non CC'd player won't live.
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  • Bleeding Hollow
  • 18. Re: Polymorph and other CC not reduced in are   02/16/2007 09:12:19 AM PST
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CC should scale to fit the size of the team, if it's 2v2 it shouldn't keep someone out of combat the whole match.

[ Post edited by Rhafe ]

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  • 19. Re: Polymorph and other CC not reduced in are   02/16/2007 09:13:59 AM PST
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Honestly, I think they ought to allow the mage to polymorph a target once in the Arena, and then the target beomes immune to further polymorph. They still get their edge in fights, and the rest of us get a fighting chance.

Keep in mind this would work per target, so if one failed, he could try polymorphing the other teammate.

The grass is always greener on the other side...

Until you realize that everyone has Astro-turf.
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