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  • 222. Re: Fortifications -- A Warrior Reference Gui   03/19/2007 01:49:45 PM PDT
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  • 223. Re: Fortifications -- A Warrior Reference Gui   03/19/2007 11:20:05 PM PDT
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  • Arthas
  • 224. Re: Fortifications -- A Warrior Reference Gui   03/21/2007 07:26:47 AM PDT
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Q u o t e:
How do you hotkey your abilities by which stance you're in. For instance, while in Defensive Stance, hotkey tanking abilities, and then, while in Battle Stance, have 1-6 hotkeyed to offensive abilities? Same with Berserker Stance.


I'm not sure how much you want to customize your layout but I use bongos and they allow anything to be hotkeyed.

Failing that you can probably just put all the stances on your toolbar.

Tanking is not what class you are, but what you do with your skills coupled with planning, reflexes, teamwork, and trust. Any class can tank, be you are a Druid, Paladin, Warrior, or even a Rogue ^_^.
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  • 225. Re: Fortifications -- A Warrior Reference Gui   03/21/2007 09:35:49 AM PDT
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This is the most amazing sticky I have seen in any forum. Great work!

Pity that it doesn't answer my question, for which I'll create a thread :P
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  • Chromaggus
  • 226. Re: Fortifications -- A Warrior Reference Gui   03/21/2007 01:21:26 PM PDT
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I used to play on Cenarius and got Ciderhelm in a wedding dress.

There's a SS around here somewhere.

What do we want? BRAINS! When do we want it? BRAINS!
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Wug
  • Magtheridon
  • 227. Re: Fortifications -- A Warrior Reference Gui   03/24/2007 09:01:13 PM PDT
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I apologize if I overlooked an earlier answer to these questions:


1. In the tooltip, it says that Devastate causes additional threat per application of Sunder already on the target. What, then, is the bonus threat of Devastate at 0,1, 2, 3, 4, and 5 sunders? I'd like to know when, if ever, Devastate begins to generate more threat than an additional Sunder.

2. Does anyone know if there is an add-on that shows the target of each mob in the room, possibly under their nameplate? Also, it would be cool if such an add-on labeled each mob (i.e. 1, 2, 3) so that you could press a single key to target any particular mob. The tab key is unwieldy.

Thank you,

Wug
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  • 228. Re: Fortifications -- A Warrior Reference Gui   03/25/2007 07:41:40 PM PDT
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Ok prolly the best guide i have read...and I"ve pretty much read em all..I play all classes. The only thing missing for me is a leveling guide in protection spec...I have 2 warrrios..a 39 arms warrios who mostly solo's and pvp's with an occasin instance....the other is a 28 warrior who is grouped with a bunch of real life buddies about 80% of the time i play him. I want to respec him prot.

I am looking for a level by level (point by point) map thru Cider's 2.1.2 prot build, kinda like the feral druid leveling guide.

Thanks!

[ Post edited by Grizzlyadams ]

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  • Spirestone
  • 229. Re: Fortifications -- A Warrior Reference Gui   03/25/2007 08:47:08 PM PDT
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Q u o t e:
I apologize if I overlooked an earlier answer to these questions:


1. In the tooltip, it says that Devastate causes additional threat per application of Sunder already on the target. What, then, is the bonus threat of Devastate at 0,1, 2, 3, 4, and 5 sunders? I'd like to know when, if ever, Devastate begins to generate more threat than an additional Sunder.

2. Does anyone know if there is an add-on that shows the target of each mob in the room, possibly under their nameplate? Also, it would be cool if such an add-on labeled each mob (i.e. 1, 2, 3) so that you could press a single key to target any particular mob. The tab key is unwieldy.

Thank you,

Wug


The innate threat of Devastate is 101 for all ranks. The increase in threat from Devastate comes from the extra 35 damage per Sunder Armor applied. The following is taken from the guide;


Q u o t e:
Devastate is more threat than Sunder Armor when dealing 201 damage. It is more Rage efficient than Sunder Armor when dealing 274 damage. The innate threat of Devastate does not increase. Devastate is Normalized, meaning it faster weapons are not heavily penalized; however, Daggers provide the poorest performance.
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  • 230. Re: Fortifications -- A Warrior Reference Gui   03/26/2007 12:42:23 AM PDT
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This is a great guide for any warrior with questions, so gtfo with Q threads.

btw kudos, such a well laid out formatted guide of formulas

I LOVE HELBA
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Wug
  • Magtheridon
  • 232. Re: Fortifications -- A Warrior Reference Gui   03/26/2007 04:09:31 AM PDT
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Here is Devastate's tooltip verbatim:

"An instant weapon attack that causes 50% of weapon damage plus 35 and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect."

Although the first sentence is a bit ambiguous, I do not believe it means that you get +35 damage for each application of sunder. The way I read it, the +35 is constant, and it is the threat component that increases with each application of sunder already on the target. If this reading is correct, then the question still remains as to how much more threat Devastate causes at 1, 2, 3, 4, and 5 sunders. The tooltip seems to claim that its innate threat increases--I'd like to know by how much? (It is true that because the monster has less armor with 5 sunders, you will tend to hit for more, causing a bit more threat, but I really don't think that's what the tooltip meant.)
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  • 233. Re: Fortifications -- A Warrior Reference Gui   03/26/2007 01:30:06 PM PDT
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Q u o t e:
Here is Devastate's tooltip verbatim:

"An instant weapon attack that causes 50% of weapon damage plus 35 and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of the Sunder Armor effect."

Although the first sentence is a bit ambiguous, I do not believe it means that you get +35 damage for each application of sunder. The way I read it, the +35 is constant, and it is the threat component that increases with each application of sunder already on the target. If this reading is correct, then the question still remains as to how much more threat Devastate causes at 1, 2, 3, 4, and 5 sunders. The tooltip seems to claim that its innate threat increases--I'd like to know by how much? (It is true that because the monster has less armor with 5 sunders, you will tend to hit for more, causing a bit more threat, but I really don't think that's what the tooltip meant.)


I agree the tooltip is misleading, because what I said above is correct. I have tested it, the extra threat is indeed the 35 extra damage per Sunder applied to the target. The ability generates 101 innate threat, regardless of the number of Sunders applied, the rest is from its damage. Aside from myself, others have tested this. Try using Devastate with a weapon you have little to no skill in, you will see what I mean.

-Aelvain
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  • 234. Re: Fortifications -- A Warrior Reference Gui   03/29/2007 12:51:02 AM PDT
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Fantastic! Very good guide. -bookmarks it-
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Wug
  • Magtheridon
  • 235. Re: Fortifications -- A Warrior Reference Gui   03/29/2007 01:53:42 PM PDT
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Ok, I believe you now, Aelvain. Also, I tested Devastate and found that it does indeed increase in damage by 15/25/35 (depending on rank) for each Sunder already on the target.

So let's assume that you average 200 damage on each melee swing. Here's the threat devaste would do at Rank 3, with 0, 1, 2, 3, 4, and 5 Sunders on the target:

Sunders Damage + Innate Threat = Total Threat
0 100 + 101 = 201
1 135 + 101 = 236
2 170 + 101 = 271
3 205 + 101 = 306
4 240 + 101 = 341
5 275 + 101 = 376

Meanwhile, Sunder Armor causes 301 innate threat.

This means that if you do 200 damage on average, Devastate will start causing more threat than Sunder once three Sunders are applied. Once 5 Sunders are applied, you should never Sunder after that to maintain aggro (unless you have Imp. Sunder, which decreases its rage cost). Instead, use Devastate.

-Wug
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