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  • Argent Dawn
  • 0. New Druid Macros - 2.1 [continued 2]   02/05/2007 11:18:46 AM PST
limit-reached limit-reached
WoW's macro scripting language in version 2.0+ has been completely overhauled, so most old macros no longer work. Specifically, you cannot cast spells using "if" logic or dumb logic. Only the bracketed conditions work.

Note that macros CANNOT cast spells based on BUFFS, DEBUFFS, COOLDOWNS, TARGET DISTANCE/POSITION, HEALTH, MANA, RAGE, ENERGY, or COMBO POINTS

For great macro tutorials, please read Cogwheel's Macro Intro & FAQ - READ 1ST!: http://forums.worldofwarcraft.com/thread.html?topicId=71623687&sid=1
and Neuro's Guide to Macro Options (v4): http://forums.worldofwarcraft.com/thread.html?topicId=77588042&sid=1
For information about the changes, please read 2.0.x Changes - Concise List: http://forums.worldofwarcraft.com/thread.html?topicId=64187212&sid=1
and Upcoming 2.1.0 changes - Concise list: http://forums.worldofwarcraft.com/thread.html?topicId=63167579&sid=1
This thread was restarted again to provide more space for community input. The old thread is here:
http://forums.worldofwarcraft.com/thread.html?topicId=54889606&sid=1

Please add any macros you can think of, or ask for macros that are not already on the list.

Copying Macros
When copying macros from this thread, you might get code with the # sign in front of each line. You must remove the # sign in order for the macro to work, because WoW treats lines with the # sign as comments.

To copy macros from one computer to another, copy the macros-cache.txt on your computer to the exact same location in the new computer. Account-wide macros are usually found at ..\World of Warcraft\WTF\Account\<YourAccount>\macros-cache.txt, and character-specific macros are at ..\World of Warcraft\WTF\Account\<YourAccount>\<YourRealm>\<YourCharacter>\macros-cache.txt.

Shifting Cooldown
The "shifting cooldown" only applies when you are trying to deshift within the first 1.5 seconds of shifting into that form, using the special action buttons. It does not stop you from instantly shifting from one form into another (using those buttons), and it does not apply to macros.
NOTE: This can be turned off by unchecking the Secure Ability Toggle at the top of the Basic Interface Options menu.

While there is no Global Cooldown when shifting out of a form (GCD is only when shifting into forms), there is nonetheless a brief delay as the server/client recognizes the change in form. This latency delay is what prevents you from using abilities in your new form (such as casting) in the same instant you deshift.
NOTE: If you are experiencing a GCD when deshifting, it is almost certainly because you have a mod or macro automatically swapping weapons/idols while you are in combat.


************************************************************************************************************
HIGHLIGHTS FOR PATCH 2.1
* New conditional [flyable] which is true if you're in a location where you could use a flying mount
* You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
* Added macro option support for /dismount
* Macros containing conditionals will automatically update their visual feedback as appropriate during play.
* #show and #showtooltip can be given conditionals and will update dynamically
* #show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
* Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot
* New slash command /cancelform
* The /equip command can take item identifiers specified as item:<id>: e.g. /equip [modifier:alt] item:25640
* You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light
* Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.


______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 1. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:19:18 AM PST
limit-reached limit-reached
Macro Legend of Symbols
  • Spell1 / Spell2 = Either Spell1 or Spell2
  • Spell1 > Spell2 = Spell1 then Spell2 on next click
  • Spell1 + Spell2 = Spell1 and Spell2 in a single click
  • Spell1 & Spell2 = Any other kind of combination of Spell1 and Spell2
  • "Name" = Nickname in place of description of macro behavior
  • <Moonkin Form/Tree of Life> = Replace with either Moonkin Form or Tree of Life depending upon your spec
  • [stance:5?6] = Replace "5?6" with 6 if specced for Moonkin Form or Tree of Life, and with 5 otherwise
  • (spamable) = Can be cast over and over, or it swaps between two states
  • (sticky) = Macro cannot immediately be reactivated regardless of clicking, or end state is static
  • (unconfirmed) = Macro might not work the way it's intended to
  • {also: . . . } = Alternate suggestion for minor changes
  • {note: . . . } = Explanation or tip
  • NOTE: All shifting macros work from any form


Table of Contents (updated 4/13/07)
  • Macro Guide - post #2
      /cast Spell
      /cast [condition] Spell
      /cast [target=unit] Spell
      /cast [condition1a, condition1b] Spell1; [condition2a] [condition2b] Spell2; Spell3
      /castsequence reset=event Spell1, Spell2, Spell3, etc.
      /cancelaura [condition] Buff
      /cancelform [condition]
      #show and #showtooltip
      /focus unit
      Other "slash commands"
      Tips to shrink macro length

  • Shifting Macros - post #3
      Caster Form (sticky)
      Dire Bear Form (sticky)
      Dire Bear Form > Feral Charge (sticky)
      Dire Bear Form > Feral Charge / Bash (sticky)
      Dire Bear Form + Equip Idol + Weapon
      Cat Form (sticky)
      Cat Form > Prowl (sticky)
      Cat Form > Prowl > Pounce > Mangle
      Cat Form + Equip Idol + Weapon
      Travel Form (sticky)
      Travel Form / Aquatic Form (sticky)
      Travel Form / Aquatic Form / Mount (sticky)
      Flight Form (sticky)
      Flight Form / Travel Form / Aquatic Form (sticky)
      Flight Form / Travel Form / Aquatic Form / Mount (sticky)
      Travel Form & Rejuvenation (spamable)
      Travel Form & Nature's Grasp (spamable)
      Moonkin / Tree of Life + Change ActionbarCaster Form + Restore Main Actionbar
      Dire Bear Form / Cat Form / Moonkin Form / Tree of Life / Flight Form / Travel Form / Aquatic Form

  • Balance Macros - post #4
      Barkskin > Hurricane
      Entangling Roots / Nature's Grasp
      Faerie Fire
      Innervate
      Innervate & Announce (Channel)
      Innervate & Smart Whisper
      Innervate & Smart Whisper & Raid
      Moonfire (spamable)
      Moonfire (various ranks)
      Moonfire & Equip Idol
      "Totem Killer"
      Starfire / Moonfire > Insect Swarm > Wrath
      Cyclone > Regrowth > Rejuvenation / Bandage
      Cyclone > Caster Form > Regrowth > Rejuvenation > Moonkin Form > Starfire

  • Feral Macros - post #5
      Faerie Fire / Prowl
      Mangle > Cower / Faerie Fire
      Mangle / Ferocious Bite {also: Rip / Faerie Fire}
      Mangle / Shred
      Pounce / Mangle
      Pounce / Mangle / Ferocious Bite {also: Rip / Faerie Fire}
      Pounce / Mangle > Rake
      Pounce / Rake
      Pounce / Rake / Rip
      Pounce / Mangle > Rake / Ferocious Bite
      Prowl / Pounce
      Prowl / Pounce / Faerie Fire > Mangle > Shred
      Ravage / Shred
      Ravage / Shred / Ferocious Bite
      Tiger's Fury > Ravage / Shred
      Trinket > Ravage / Shred
      Trinket1 / Trinket2 > Ravage
      Find Minerals > Find Herbs > Track Humanoids
      Prowl + Change Actionbar
      Unstealth + Change Actionbar
      "Update Stealth/Unstealth Actionbar"
      Maim > Regrowth > Rejuvenation > Cat Form
      Caster Form > Potion > Cat Form

      Demo Roar / Bash
      Enrage + Feral Charge
      Feral Charge / Bash {also: Mangle / Lacerate / Growl}
      Lacerate
      Maul + auto-attack
      Maul + Faerie Fire
      Maul + Faerie Fire + auto-attack & Hide Errors
      Maul + Feral Charge
      Maul + Mangle
      Maul > Mangle
      Maul / Mangle / Faerie Fire
      Maul + Faerie Fire > Mangle
      "Bear Opener"
      "Buffed Pull"
      Moonfire > Bear Form / Faerie Fire
      Bash > Regrowth > Rejuvenation > Bear Form
      Bash > Nature's Swiftness > Healing Touch > Bear Form
      Caster Form > Potion > Bear Form

  • Resto Macros - post #6
      Remove Curse
      Cure Poison
      Abolish Poison / Remove Curse
      Cure Poison / Remove Curse (spamable)
      Cure Poison + Remove Curse (spamable) (unconfirmed)
      Cure Poison + Remove Curse (unconfirmed)
      "Pseudo-Decursive" (unconfirmed)
      Nature's Swiftness + Healing Touch
      Caster Form > Nature's Swiftness + Healing Touch
      Caster Form > Rejuvenation > Swiftmend
      Nature's Swiftness + Healing Touch / Regrowth (in Tree of Life)
      Trinket + Nature's Swiftness + Healing Touch / Regrowth
      Healing Touch
      Healing Touch (every situation)
      Healing Touch + Equip Idol
      Healing Touch & Announce (Say)
      Rejuv + Equip Idol
      Regrowth > Rejuvation > Lifebloom
      Rebirth
      Rebirth & Announce (Channel)
      Rebirth / Innervate & Smart Announce

  • General Utility Macros - post #7
      Faerie Fire / Faerie Fire (Feral)
      Mark of the Wild / Gift of the Wild
      Thorns > Mark of the Wild > Omen of Clarity
      Prowl / Shadowmeld (Night Elf) (sticky)
      War Stomp > Regrowth > Rejuvenation (Tauren)
      Bear Form > Bash > Regrowth > Rejuvenation > Bear Form
      Caster Form > Health Pot > Rejuvenation > Regrowth > Healing Touch
      Caster Form > Barkskin > Tranquility
      Bash / Cower > Caster Form > Barkskin > Tranquility / Rebirth

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 2. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:19:49 AM PST
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Macro Guide
  • NO macro can cast spells based on: BUFFS, DEBUFFS, COOLDOWNS, or TARGET DISTANCE
  • NO macro can cast spells based on: HEALTH, MANA, RAGE, ENERGY, or COMBO POINTS

  • Any failed cast attempt stops the macro from casting any further spells
      * Except for spells that do not invoke the Global Cooldown (GCD)

  • /cast Spell - casts Spell on your target
      * Spells will automatically reduce rank if the target is too low a level
      * Spells written without "(Rank N)" will automatically cast the highest rank you know
      * NOTE: Spells with parentheses as part of their name require extra "()" after, e.g.:
        /cast Faerie Fire (Feral)() or /cast Mangle (Bear)()

  • /cast [condition] Spell - casts Spell when condition is true. condition can be:
      * help/harm - Choose depending on whether target is assistable or attackable
      * combat - Choose depending on whether you're in combat
      * stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
        stance:1 is (Dire) Bear Form
        stance:2 is Aquatic Form
        stance:3 is Cat Form
        stance:4 is Travel Form
        stance:5 is Moonkin Form or Tree of Life (if talent points spent), or Flight Form
        stance:6 is Flight Form if you already have Moonkin Form or Tree of Life
        NOTE: Numbers may be different if you are missing earlier forms
      * stealth - Choose depending on whether you are stealthed
      * mounted - Choose depending on whether you are mounted
      * swimming - Choose depending on whether you are swimming
      * flying - Choose depending on whether you are flying
      * flyable - Choose depending on whether you are able to use Flight Form / flying mount
      * indoors - Choose depending on whether you are indoors
      * outdoors - Choose depending on whether you are outdoors
      * modifier or modifier:shift/ctrl/alt - Choose depending on any modifier keys you're holding at the time the macro runs
      * equipped:InvSlot#|ItemClass|ItemSubclass - Choose if you have the specific item type equipped
      * actionbar:Bar# - Choose if a specific actionbar is shown
      * button:Z - Choose if the specified button is held down
      * pet:Name|Family - Choose if your current active pet has the specified name or family (e.g. pet:bear/wolf)
      * channeling or channeling:Spell - Choose if you are channeling (possibly a specific spell)
      * exists - Choose if the target exists
      * dead - Choose if the target is dead
      * party - Choose if target is in your party
      * raid - Choose if target is in your raid
      * group:party/raid - Choose if you are in a party or raid
      * Any condition can be prefixed with "no" to select if it does NOT match

  • /cast [target=unit] Spell - casts Spell on unit without changing your target. unit can be:
      * player (yourself), target, focus, mouseover, pet, PlayerName, or none
      * target=unit is not actually a condition
      * target=unit forces other conditions to evaluate using unit instead of the real target
      * NOTE: target=none will function as if you had no unit selected, giving you the "glowing hand" selector (unless you have enabled auto self-cast?)
      * Any unit can be followed by "target" to designate that unit's target, e.g.:
        targettarget, pettarget, or PlayerName-target (note extra "-")

  • /cast [condition1a, condition1b] Spell1; [condition2a] [condition2b] Spell2; Spell3 - casts Spell1 when both condition1a and condition1b are true, or Spell2 when either condition2a or condition2b is true, and Spell3 anytime else, e.g.:
      * /cast [stealth] Pounce; [nocombat, nostealth] Prowl; [modifier:ctrl] Rip; Mangle (Cat)()
      * Separate multiple conditions with " , " (comma)
      * Separate multiple casting choices with " ; " (semicolon)

  • /castsequence reset=event Spell1, Spell2, Spell3, etc. - casts Spell1 then Spell2 on next click, then Spell3, and so forth
      * castsequence will not advance to the next spell until the current spell is successfully cast
      * The sequence maintains state (the current spell awaiting cast) until it is reset, even if a requisite condition becomes false
      * The sequence always resets after casting the final spell, and also when event occurs ("reset=event" is optional)
        But you can prevent the sequence from automatically resetting at the end by ending with a spell that will always fail, or by repeating the last spell several times
      * event can be: N (seconds), target (when target changes), combat, shift, alt, and/or ctr
      * Separate multiple reset events with " / "
      * Supports spells and items and slot numbers and bag slot numbers
      * NOTE: Spells with parentheses as part of their name ALWAYS require "(Rank N)", e.g.:
        /castsequence Faerie Fire (Feral)(Rank 4), Maul, Mangle (Bear)(Rank 3), Swipe
        NOT: /castsequence Faerie Fire (Feral)()

  • /cancelaura [condition] Buff - cancels a Buff as if it were right-clicked, e.g.:
      * /cancelaura [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form
      * The above macro cancels Aquatic, Cat, and Travel Form, returning you to caster form
      * It does nothing while in Bear Form because "[stance:1] Dire Bear Form;" is missing
      * With /cast [nostance] Dire Bear Form, the macro shifts you into Bear Form, but never out
      * This shifting behavior is known as "sticky"

  • /cancelform [condition] - cancels any form you are in, subject to the condition, e.g.:
      * /cancelform [nostance:1] - cancels every form except for Bear Form (same as the above /cancelaura line)

  • #show and #showtooltip - display cooldown (and tooltip) of next Spell or Item or Inventory Slot# or Backpack Slot# over the macro's icon
      * The question mark icon [?] will copy the spell's original graphic
      * The question mark icon [?] will dynamically update with each spell in a castsequence or change in condition (NEW)
      * Conditions can also be used directly in the #show and #showtooltip lines, e.g.:
        #show [nostance] 13; [stance:3, nocombat] Prowl

  • /focus unit - allows you to "store" a target until you clear the focus (with /clearfocus), which can be targetted at any time (with /target focus, or [target=focus])

  • Other "slash commands" include:
      * Targeting: /targetlasttarget, /cleartarget, /focus, /clearfocus
      * Target Cycling: /targetenemy, /targetfriend, /targetparty, /targetraid - All work using the TargetNearest* API's and enemy/friend may only be called once per macro. An optional argument of '1' can be used to reverse direction.
      * Items and equipment: /use ItemName, /use Slot#, /use BagID# BagSlot#, /equip ItemName or ItemID#, /equipslot Slot# ItemName, /userandom Item1, Item2, Item3 will attempt to use a randomly selected one of the specified items
      * Pet control: /petattack, /petfollow, /petstay, /petpassive, /petdefensive, /petaggressive, /petautocaston Spell, /petautocastoff Spell
      * Casting: /stopcasting will cancel the spell that is currently being cast, /castrandom Spell1, Spell2, Spell3 will attempt to cast a randomly selected one of the specified spells
      * Action bar: /changeactionbar Bar# and /swapactionbar Bar1# Bar2#
      * Attacking: /startattack unit ("unit" is optional), /stopattack
      * Buffs/Auras: /cancelaura name - cancels an aura as if it were right clicked
      * Buttons: /click ButtonName MouseButton# ("MouseButton#" is optional)
      * Macros: /stopmacro
      * Dismounting: /dismount - note that the default UI now automatically dismounts you upon casting

  • Tips to shrink macro length to fit within 255 character limit
      * Remove spaces around any punctuation (" [ ] = , ; ")
      * ItemName only needs enough text to make the item unique

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 3. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:20:20 AM PST
limit-reached limit-reached
Shifting Macros
    Caster Form (sticky)
  • /cancelform
    {note: /dismount is no longer necessary as the default UI now automatically dismounts you upon casting}

    Dire Bear Form (sticky)
  • /cancelform [nostance:1]
  • /cast [nostance] Dire Bear Form
    {also: to make this spamable, remove "[nostance:1]" from the /cancelform line}

    Dire Bear Form > Feral Charge (sticky)
  • /cancelform [nostance:1]
  • /cast [nostance] Dire Bear Form; [stance:1] Feral Charge
    {also: to make this spamable, change /cast line to "/castsequence [nostance] Dire Bear Form; [stance:1] reset=15 Feral Charge, Dire Bear Form"}

    Dire Bear Form > Feral Charge / Bash (sticky)
  • /cancelform [nostance:1]
  • /cast [nostance] Dire Bear Form; [stance:1] Feral Charge
  • /stopcasting
  • /cast [stance:1] Bash

    Dire Bear Form + Equip Idol + Weapon
  • /cancelform [nostance:1]
  • /cast [nostance] Dire Bear Form
  • /equip [nostance] Earthwarden
  • /equip [nostance] Idol of Brutality
    {note: the equip condition is still [nostance] because it hasn't yet registered that the stance has changed. equipping gear in combat can be done during a global cooldown, but it also causes a GCD, so you cannot shift after equipping}

    Cat Form (sticky)
  • /cancelform [nostance:3]
  • /cast [nostance] Cat Form
    {also: to make this spamable, remove "[nostance:3]" from the /cancelform line}

    Cat Form > Prowl (sticky)
  • #show Prowl
  • /cancelform [nostance:3]
  • /cast [nostance] Cat Form; [stance:3, nocombat, nostealth] Prowl

    Cat Form > Prowl > Pounce > Mangle
  • #showtooltip
  • /cancelform [nostance:3]
  • /cast [nostance] Cat Form; [stance:3, nostealth, nocombat] Prowl; [nostealth, combat] Mangle (Cat)(); [stealth] Pounce

    Cat Form + Equip Idol + Weapon
  • /cancelform [nostance:3]
  • /cast [nostance] Cat Form; [stance:3, nostealth] Prowl
  • /equip [nostance] Idol of Ferocity
  • /equip [nostance] Staff of the Wild
    {note: the equip condition is still [nostance] because it hasn't yet registered that the stance has changed. equipping gear in combat can be done during a global cooldown, but it also causes a GCD, so you cannot shift after equipping}

    Travel Form (sticky)
  • /cancelform [nostance:4]
  • /cast [nostance] Travel Form
    {also: to make this spamable, remove "[nostance:4]" from the /cancelform line}

    Travel Form / Aquatic Form (sticky)
  • /canceform [nostance:2, nostance:4]
  • /cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form
    {also: to make this spamable, remove "[nostance:2, nostance:4]" from the /cancelform line}

    Travel Form / Aquatic Form / Mount (sticky)
  • /cancelform [nostance:2, nostance:4] [stance:4, nocombat]
  • /use [nostance, nomounted, outdoors, nocombat] <Your Mount Name>
  • /cast [nostance, swimming] Aquatic Form; [nostance, outdoors] Travel Form
    {also: to make this spamable, remove "[nostance:2, nostance:4]" from the /cancelfrom line}
    {also: to have more control over when you mount, add "modifier" inside the /use line condition list, and add "/dismount" to the top}

    Flight Form (sticky)
  • /cancelform [nostance:5?6]
  • /cast [nostance] Flight Form
    {also: to make this spamable, remove "[stance:5?6]" from the /cancelfrom line, where 5?6 is 5 or 6 depending on talent spec}

    Flight Form / Travel Form / Aquatic Form (sticky)
  • /cancelform [stance:1/3] [stance:4, flyable, nocombat]
  • /cast [nostance, swimming] Aquatic Form; [nostance, flyable, nocombat] Flight Form; [nostance, outdoors] Travel Form
    {also: if you have Moonkin Form or Tree of Life, replace "[stance:1/3]" with "[stance:1/3/5]"}
    {also: for spamming, remove "[stance:1/3]" from the /cancelform line}
    {also: for spamming only while flying (for quick descent), add "[stance:5?6, nocombat]" to the /cancelform line}
    {note: this will take you out of Travel Form if you are in Outland and not in combat so that you can shift into Flight Form}

    Flight Form / Travel Form / Aquatic Form / Mount (sticky)
  • /canceform [stance:1/3] [stance:4, nocombat] [stance:5?6, noflying, nocombat]
  • /use [nostance, outdoors, noflyable, nocombat] <Your Ground Mount Name>; [nostance, flyable, nocombat] <Your Flying Mount Name>
  • /cast [nostance, swimming] Aquatic Form; [nostance, flyable, nocombat] Flight Form; [nostance, outdoors] Travel Form
    {also: if you have Moonkin Form or Tree of Life, replace "[stance:1/3]" with "[stance:1/3/5]"}
    {also: for spamming, remove "[stance:1/3]" from the /cancelform line}
    {also: for spamming only while flying (for quick descent), remove "noflying" from the end of the /cancelform line}
    {also: for more control when mounting, add "modifier" inside the /use line condition list, and add "/dismount" to the top}
    {note: this will take you out of Travel Form if you are in Outland and not in combat so that you can shift into Flight Form}

    Travel Form & Rejuvenation (spamable)
  • /cancelform
  • /castsequence [nostance, target=player] reset=10 Rejuvenation, Travel Form, Travel Form, Travel Form

    Travel Form & Nature's Grasp (spamable)
  • /cancelform
  • /castsequence [nostance, outdoors] reset=50 Nature's Grasp, Travel Form, Travel Form, Travel Form

    Moonkin / Tree of Life + Change Actionbar
  • /cancelform [nostance:5]
  • /cast [nostance] <Moonkin Form/Tree of Life>
  • /changeactionbar [stance:5] 2
    {note: since most spells don't work in these forms, this macro sets up a dedicated actionbar with form-specific spells}

    Caster Form + Restore Main Actionbar
  • /cancelform
  • /changeactionbar [nostance] 1

    Dire Bear Form / Cat Form / Moonkin Form / Tree of Life / Flight Form / Travel Form / Aquatic Form
  • /cancelform
  • /cast [modifier:ctrl] Cat form; [modifier:alt] Dire Bear Form; [modifier:shift] <Moonkin Form/Tree of Life>; [swimming] Aquatic Form; [flyable, nocombat] Flight Form; [outdoors] Travel Form

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 4. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:20:54 AM PST
limit-reached limit-reached
Balance Macros
    Barkskin > Hurricane
  • /stopmacro [channeling:Hurricane]
  • /castsequence reset=55/combat Barkskin, Hurricane

    Entangling Roots / Nature's Grasp
  • /cast [modifier] Nature's Grasp; [nostance, harm] [stance:5, harm] Entangling Roots; Nature's Grasp

    Faerie Fire
  • /cast [harm] [target=targettarget, harm] Faerie Fire

    Innervate
  • /cast [modifier, target=player] [help] [target=mouseover, exists, help] [target=none] Innervate
    {note: Innervate cannot be used on units that do not have a mana bar}

    Innervate & Announce (Channel)
  • /cast [help] Innervate
  • /stopmacro [nohelp]
  • /5 <<Innervating %T>>
  • /script SendChatMessage("You have been INNERVATED, use it well!","WHISPER",nil, UnitName("target"))

    Innervate & Smart Whisper
  • /run local s,u="Innervate","target";local t,d=GetSpellCooldown(s);if IsSpellInRange(s,u)==1 and UnitManaMax(u)>120 and d<=GetTime()-t then SendChatMessage("You have been INNERVATED!","WHISPER",nil,UnitName(u))end
  • /cast [help,nodead]Innervate
    {also: change "target" to "mouselook"}
    {also: you can remove each "local" for more space}

    Innervate & Smart Whisper & Raid
  • /run s,u="Innervate","target"t,d=GetSpellCooldown(s)if IsSpellInRange(s,u)==1 and UnitManaMax(u)>120 and d<=GetTime()-t then SendChatMessage("You're INNERV8D","WHISPER",nil,UnitName(u))SendChatMessage(UnitName(u).."'s INNERV8D","RAID")end
  • /cast Innervate

    Moonfire (spamable)
  • /castsequence reset=9/target/combat/ctrl Moonfire(Rank 12), Moonfire(Rank 11), Moonfire(Rank 11), Moonfire(Rank 11), Moonfire(Rank 11), Moonfire(Rank 11)

    Moonfire (various ranks)
  • /cast [modifier:ctrl] Moonfire(Rank 1); [button:2] Moonfire(Rank 11); Moonfire(Rank 12)

    Moonfire & Equip Idol
  • /equip Idol of the Moon
  • /cast Moonfire
    {note: this takes two clicks due to the GCD on swapping idols in combat}

    "Totem Killer"
  • /focus target
  • /targetenemy
  • /cast [harm] Moonfire(Rank 1)
  • /target focus

    Starfire / Moonfire > Insect Swarm > Wrath
  • /cast [nocombat] Starfire
  • /castsequence reset=12/target Moonfire, Insect Swarm, Wrath, Wrath, Wrath, Wrath
    {also: add "Entangling Roots, " after Insect Swarm}

    Cyclone > Regrowth > Rejuvenation / Bandage
  • /castsequence [nostance] reset=12 Cyclone, Regrowth, Rejuvenation; [stance:5] reset=30 Cyclone, Heavy Netherweave Bandage

    Cyclone > Caster Form > Regrowth > Rejuvenation > Moonkin Form > Starfire
  • /castsequence [stance:5] reset=12 Cyclone, Moonkin Form, Starfire; [nostance, target=player] reset=12 Regrowth, Rejuvenation, Moonkin Form
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Rejuvenation, Swiftmend" if you have it}
    {also: the sequence involving Starfire can be extended with the Moonfire > Insect Swarm > Wrath sequence}

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 5. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:21:26 AM PST
limit-reached limit-reached
Feral Macros
    Cat Macros
    {also: to combine with non-cat macros, add "[stance:3]" in every /cast line}

    Faerie Fire / Prowl
  • /cast [combat, nostealth] Faerie Fire (Feral)(); [nocombat, nostealth] Prowl
    {note: the extra () is necessary}

    Mangle > Cower / Faerie Fire
  • /castsequence [nomodifier] reset=target Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Cower
  • /cast [modifier] Faerie Fire (Feral)()
    {note: the (Rank N) is necessary, change to your own rank}

    Mangle / Ferocious Bite {also: Rip / Faerie Fire}
  • #showtooltip
  • /cast [modifier] Ferocious Bite; Mangle (Cat)()
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Mangle / Shred
  • /castrandom [stance:3] Mangle (Cat)(), Shred, Shred

    Pounce / Mangle
  • /cast [nostealth] Mangle (Cat)(); [stealth] Pounce

    Pounce / Mangle / Ferocious Bite {also: Rip / Faerie Fire}
  • #show Mangle (Cat)()
  • /cast [modifier] Ferocious Bite; [stealth] Pounce; Mangle (Cat)()
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Pounce / Mangle > Rake
  • /castsequence [nostealth] reset=4/target/combat Mangle (Cat)(Rank 3), Rake, Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3)
  • /cast [stealth] Pounce

    Pounce / Rake
  • /cast [nostealth] Rake; [stealth] Pounce

    Pounce / Rake / Rip
  • #show Rake
  • /cast [modifier] Rip; [stealth] Pounce; Rake

    Pounce / Mangle > Rake / Ferocious Bite
  • /castsequence [nostealth, nomodifier] reset=4/target/combat Mangle (Cat)(Rank 3), Rake, Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3), Mangle (Cat)(Rank 3)
  • /cast [modifier] Ferocious Bite; [stealth] Pounce
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Prowl / Pounce
  • /cast [nostealth, nocombat] Prowl; [stealth] Pounce

    Prowl / Pounce / Faerie Fire > Mangle > Shred
  • /castsequence [nostealth, combat] reset=6/target/combat Faerie Fire (Feral)(Rank 5), Mangle (Cat)(Rank 3), Shred
  • /cast [nostealth, nocombat] Prowl; Pounce
    {also: replace Shred with "Rake"}

    Ravage / Shred
  • /cast [nostealth] Shred; [stealth] Ravage

    Ravage / Shred / Ferocious Bite
  • #show Shred
  • /cast [modifier] Ferocious Bite; [stealth] Ravage; Shred
    {also: replace Ferocious Bite with "Rip" or ""Faerie Fire (Feral)()"}

    Tiger's Fury > Ravage / Shred
  • #show Shred
  • /cast [stealth] Tiger's Fury
  • /stopcasting
  • /cast [stealth] Ravage; Shred
    {also: alternate method- "/castsequence [stealth] reset=6 Tiger's Fury, Ravage"}

    Trinket > Ravage / Shred
  • /use Bladefist's Breadth
  • /stopcasting
  • /cast [stealth] Ravage; Shred

    Trinket1 / Trinket2 > Ravage
  • /use Bladefist's Breadth
  • /stopcasting
  • /use Terokkar Tablet of Precision
  • /stopcasting
  • /cast [stealth] Ravage; Shred
    {note: the second trinket will only activate if the first trinket fails, but the spell will always cast}

    Find Minerals > Find Herbs > Track Humanoids
  • /castsequence Find Minerals, Find Herbs, Track Humanoids

    Prowl + Change Actionbar
  • /cast [nocombat, nostealth] Prowl
  • /changeactionbar [stance:3, nocombat] 2
    {also: try replacing the nocombat condition in /changeactionbar with "stealth" if you occasionally end up in combat and in stealth without the new actionbar - this may require 2 clicks}

    Unstealth + Change Actionbar
  • /cast [stealth] Pounce
  • /changeactionbar 1
    {also: make a similar macro using "/cast [stealth] Ravage"}
    {also: try adding "[nostealth]" condition in /changeactionbar if you occasionally end up out of stealth without the main actionbar - this may require 2 clicks}
    (note: you need a mod to switch actionbars based on an event change like unstealthing. macros must be tied to button clicks}

    "Update Stealth/Unstealth Actionbar"
  • /changeactionbar [nostealth] 1; [stealth] 2
    {also: to tie this with an actual ability, consider adding "/cast Tiger's Fury" somewhere}
    (note: you need a mod to switch actionbars based on an event change like unstealthing. macros must be tied to button clicks}

    Maim > Regrowth > Rejuvenation > Cat Form
  • /castsequence [stance:3] reset=10 Maim,Cat Form; [nostance,target=player] reset=10 Regrowth,Rejuvenation,Cat Form
    {also: to use this macro to heal others, include "[nostance,target=targettarget,help] reset=10 Regrowth,Rejuvenation,Cat Form; " and/or "[nostance,target=mouseover,help] reset=10 Regrowth,Rejuvenation,Cat Form; " before the last sequence}
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Rejuvenation, Swiftmend" if you have it}

    Caster Form > Potion > Cat Form *new*
  • /castsequence reset=3 Cat Form, Enrage
  • /stopcasting
  • /use <Potion Name>
    {note: Enrage is used to prevent accidental double-shifting by stopping the castsequence from reaching the end and resetting - any spell/item that will always fail can be used}

    Bear Macros
    {also: to combine with non-bear macros, add "[stance:1]" in every /cast line}

    Demo Roar / Bash
  • /cast [modifier] Bash; Demoralizing Roar

    Enrage + Feral Charge
  • /cast Enrage
  • /stopcasting
  • /cast Feral Charge

    Feral Charge / Bash {aslo: Mangle / Lacerate / Growl}
  • /cast Feral Charge
  • /stopcasting
  • /cast Bash
    {also: replace Bash with "Mangle (Bear)()" or "Lacerate" or "Growl"}

    Lacerate
  • #showtooltip
  • /cast [target=mousever, harm] [harm] Lacerate

    Maul + auto-attack
  • #showtooltip Maul
  • /startattack [nomodifier]
  • /cast [nomodifier] Maul
  • /stopattack [modifier]
    {note: holding a modifier key will allow you to stop attacking}

    Maul + Faerie Fire
  • /cast Maul
  • /cast Faerie Fire (Feral)()

    Maul + Faerie Fire + auto-attack & Hide Errors
  • #showtooltip
  • /stopattack [modifier]
  • /stopmacro [modifier]
  • /startattack
  • /cast Maul
  • /script UIErrorsFrame:Hide()
  • /cast Faerie Fire (Feral)()
  • /script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

    Maul + Feral Charge
  • /cast Maul
  • /cast Feral Charge
    {note: this cannot be done with the rage from Furor alone}

    Maul + Mangle
  • #showtooltip Mangle (Bear)()
  • /cast Maul
  • /cast Mangle (Bear)()
    {also: to hide the errors when spamming the macro while Mangle is on cooldown, add "/script UIErrorsFrame:Hide()" before the Mangle line, and "/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()" after}

    Maul > Mangle
  • /castsequence reset=5/combat Maul, Mangle (Bear)(Rank 3), Maul, Maul

    Maul / Mangle / Faerie Fire
  • /castrandom Faerie Fire (Feral)(), Mangle (Bear)(), Mangle (Bear)(), Maul, Maul, Maul

    Maul + Faerie Fire > Mangle
  • /cast Maul
  • /castsequence reset=6/target/combat Faerie Fire (Feral)(Rank 5), Mangle (Bear)(Rank 3)

    "Bear Opener"
  • #showtooltip
  • /startattack
  • /castsequence [nocombat] Enrage, Feral Charge;[combat] reset=30 Faerie Fire (Feral)(Rank 5), Demoralizing Roar, Maul, Mangle (Bear)(Rank 3), Maul, Swipe, Maul

    "Buffed Pull"
  • /castsequence [nostance, target=player] reset=target/combat Regrowth, Rejuvenation, Barkskin, Bear Form
  • /cast [stance:1] Feral Charge

    Moonfire > Bear Form / Faerie Fire
  • /startattack
  • /castsequence [nostance] reset=combat Moonfire, Dire Bear Form; [stance:1] Faerie Fire (Feral)()
    {also: insert "Starfire, " before Moonfire}

    Bash > Regrowth > Rejuvenation > Bear Form
  • /castsequence [stance:1] reset=60 Bash, Dire Bear Form; [nostance, target=player] reset=60 Regrowth, Rejuvenation, Dire Bear Form
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Rejuvenation, Swiftmend" if you have it}

    Bash > Nature's Swiftness > Healing Touch > Bear Form
  • /castsequence [stance:1] reset=60 Bash, Dire Bear Form
  • /cast [nostance] Nature's Swiftness
  • /stopcasting
  • /castsequence reset=10 [nostance, target=player] Healing Touch, Dire Bear Form
    {also: to use this macro to heal others, include "[nostance,target=targettarget,help] reset=10 Healing Touch,Dire Bear Form; " and/or "[nostance,target=mouseover,help] reset=10 Healing Touch,Dire Bear Form; " before the last sequence}

    Caster Form > Potion > Bear Form
  • /castsequence reset=3 Dire Bear Form, Cower
  • /stopcasting
  • /use <Potion Name>
    {note: Cower is used to prevent accidental double-shifting by stopping the castsequence from reaching the end and resetting - any spell/item that will always fail can be used}

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 6. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:22:03 AM PST
limit-reached limit-reached
Restoration Macros
    Remove Curse
  • /cast [target=mouseover, help] [target=targettarget, help] [target=player] Remove Curse

    Cure Poison
  • /cast [target=mouseover, help] [target=targettarget, help] [target=player] Cure Poison

    Abolish Poison / Remove Curse
  • /cast [modifier, target=mouseover, help] [button:2, target=mouseover, help] Remove Curse; [button:1, target=mouseover, help] Abolish Poison

    Cure Poison / Remove Curse (spamable)
  • /targetfriend
  • /cast [modifier] [button:2] Remove Curse; [button:1] Cure Poison
  • /stopcasting

    Cure Poison + Remove Curse (spamable) (unconfirmed)
  • /targetfriend
  • /cast Cure Poison
  • /stopcasting
  • /cast Remove Curse
  • /stopcasting

    Cure Poison + Remove Curse (unconfirmed)
  • /cast [target=mouseover, help] Cure Poison
  • /stopcasting
  • /cast [target=mouseover, help] Remove Curse

    "Pseudo-Decursive" (unconfirmed)
  • /cast [help] Cure Poison
  • /stopcasting
  • /cast [target=player] Cure Poison
  • /cast [target=party1] Cure Poison
  • /cast [target=party2] Cure Poison
  • /cast [target=party3] Cure Poison
  • /cast [target=party4] Cure Poison
  • /stopcasting

    Nature's Swiftness + Healing Touch
  • /cast Nature's Swiftness
  • /stopcasting
  • /cast [help] [target=player] Healing Touch

    Caster Form > Nature's Swiftness + Healing Touch
  • /cancelform
  • /cast [nostance] Nature's Swiftness
  • /stopcasting
  • /cast [nostance, help] [nostance, target=player] Healing Touch

    Caster Form > Rejuvenation > Swiftmend
  • /cancel [nostance:5]
  • /castsequence [nostance] Rejuvenation, Swiftmend
    {also: add "Barkskin" and/or "Regrowth" before the Rejuvenation}

    Nature's Swiftness + Healing Touch / Regrowth (in Tree of Life)
  • /cast Nature's Swiftness
  • /stopcasting
  • /cast [nostance, help] [nostance, target=player] Healing Touch; [stance:5, help] [stance:5, target=player] Regrowth

    Trinket + Nature's Swiftness + Healing Touch / Regrowth
  • /use Zandalarian Hero Charm
  • /stopcasting
  • /cast Nature's Swiftness
  • /stopcasting
  • /cast [nostance, help] [nostance, target=player] Healing Touch; [stance:5, help] [stance:5, target=player] Regrowth

    Healing Touch (target or target's target)
  • /cast [help] [target=targettarget] Healing Touch

    Healing Touch (every situation)
  • /cast [modifier,target=player] [help] [target=targettarget, help] [target=mouseover,help] [target=focus,help] [target=focustarget,help] [target=none] Healing Touch

    Healing Touch + Equip Idol
  • /cast Healing Touch
  • /equip Idol of the Avian Heart

    Healing Touch & Announce (Say)
  • /cast [help] Healing Touch; [target=player] Healing Touch
  • /stopmacro [nohelp]
  • /say "Healing %t in 3 seconds."

    Rejuv + Equip Idol
  • /equip Idol of Rejuvenation
  • /cast Rejuvenation
    {note: this takes two clicks due to the GCD on swapping idols in combat}

    Regrowth > Rejuvation > Lifebloom
  • /castsequence [help] [target=player] reset=8/target Regrowth, Rejuvenation, Lifebloom

    Rebirth
  • #showtooltip
  • /cast [help, dead] [target=targettarget, help, dead] [target=mouseover, help, dead] [target=focus, help, dead] Rebirth; [target=focustarget, help, dead] [target=none] Rebirth

    Rebirth & Announce (Channel)
  • /stopmacro [nohelp]
  • /stopmacro [help, nodead]
  • /5 <<Battle Rezzing %T>>
  • /cast Rebirth

    Rebirth / Innervate & Smart Announce
  • /run u="mouseover"s=UnitIsDead(u)and"Rebirth"or"Innervate"t,d=GetSpellCooldown(s)IsSpellInRange(s,u)==1 and d<=GetTime()-t and SendChatMessage("Casting "..s.." on "..UnitName(u),"PARTY")
  • /cast [target=mouseover,nodead]Innervate;[target=mouseover]Rebirth

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 7. Re: New Druid Macros - 2.1 [continued 2]   02/05/2007 11:22:34 AM PST
limit-reached limit-reached
General Utility Macros
    Faerie Fire / Faerie Fire (Feral)
  • #showtooltip
  • /cast [nostance] Faerie Fire; Faerie Fire (Feral)()

    Mark of the Wild / Gift of the Wild
  • #showtooltip Gift of the Wild
  • /cast [button:2] [modifier] Gift of the Wild; Mark of the Wild

    Thorns > Mark of the Wild > Omen of Clarity
  • #showtooltip
  • /castsequence [modifier, target=player] [help] [target=player] reset=10/target Thorns, Mark of the Wild, Omen of Clarity
    {note: Thorns is first because you have to refresh it more often}

    Prowl / Shadowmeld (Night Elf) (sticky)
  • /cast [nocombat, stance:3, nostealth] Prowl; [nocombat, nostealth] Shadowmeld

    War Stomp > Regrowth > Rejuvenation (Tauren)
  • #showtooltip War Stomp
  • /cancelform
  • dismount
  • /castsequence [target=player] reset=120/combat War Stomp, Regrowth, Rejuvenation
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Nature's Swiftness; /stopcasting; /cast [target=player] Healing Touch"}

    Bear Form > Bash > Regrowth > Rejuvenation > Bear Form
  • #showtooltip
  • /cancelform [nostance:1]
  • /castsequence [stance:1] reset=9 Bash,Dire Bear Form;[nostance,target=player] reset=9 Dire Bear Form,Regrowth,Rejuvenation
    {also: replace Regrowth/Rejuvenation with "Healing Touch" or "Nature's Swiftness, Healing Touch" (takes 2 clicks)}

    Caster Form > Health Pot > Rejuvenation > Regrowth > Healing Touch
  • /cancelform
  • /castsequence [nostance, target=player] Major Healing Potion, Rejuvenation, Regrowth, Healing Touch
    {note: this sequence will not run at all while healing potions are on cooldown}
    {also: try "/castsequence [nostance, target=player, modifier] Major Healing Potion, Rejuvenation, . . .; [nostance, target=player] Rejuvenation, . . ."}

    Caster Form > Barkskin > Tranquility
  • /stopmacro [channeling:Tranquility]
  • /cancelform
  • /castsequence [nostance] reset=60 Barkskin, Tranquility
    {also: to shift to Bear Form after, add ", Dire Bear Form" at the end}
    {also: to prevent deshifting from Tree of Life, add "[nostance:5]" after the /cancelform}

    Bash / Cower > Caster Form > Barkskin > Tranquility / Rebirth
  • /cast [stance:1] Bash; [stance:3] Cower
  • /cancelform
  • /castsequence [target=mouseover,dead] [dead] reset=55 Barkskin, Rebirth; reset=55 Barkskin, Tranquility

______________________________.

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 8. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 11:23:06 AM PST
limit-reached limit-reached
The macros posted here came from community input and suggestions. The concepts listed below need to be fleshed out and debugged with more community help before they can be added to the list. Please report if they work, or if you have a solution.


Assign key-bindings for abilities/macros through a script: /script SetBindingMacro("KEY", "macroname"|macroid)

A macro to whisper your target, unless you cast it on yoursef
/cast [help] Mark of the Wild; [target=player] Mark of the Wild
/script if not (UnitIsUnit("target","player")) then SendChatMessage("BUFF: Recieved Mark of the Wild (Duration - 30 minutes)","WHISPER",nil,UnitName("target")) end

Macros incorporating Lacerate or Cyclone

Is FFF not on the GCD?

Is NG not on the GCD?

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Argent Dawn
  • 9. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 11:31:58 AM PST
limit-reached limit-reached
I apologize for the length of the posts. The formatting may have been more of a hinderance than a help. Let's get some feedback / questions!

[ Post edited by Beirras ]


Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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  • Alexstrasza
  • 10. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 12:13:23 PM PST
limit-reached limit-reached
Holy crap wow! Thanks a lot for setting this all up. The old thread was tremendously usefull for me, and I'm glad to see it here.

*Cheers* =)

My first actual first. Crazy.

[ Post edited by Kwahapay ]

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  • 11. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 12:31:39 PM PST
limit-reached limit-reached
Thank you for reconsolidating and reposting this. This thread has been endlessly valuable to me and should be stickied.

I'm in your raid,
Whacking da moles.
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  • Windrunner
  • 12. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 12:51:38 PM PST
limit-reached limit-reached
Yes somebody PLEASE sticky this thread! I don't have time to look over the whole thing now but so far I like what I see. One of the macros on my wishlist is one that casts bear mangle if it's not on cooldown, and maul otherwise.
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  • 13. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 12:56:11 PM PST
limit-reached limit-reached
This is great. Avoiding the global cooldown is an immense help.
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  • Illidan
  • 14. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 01:03:16 PM PST
limit-reached limit-reached
I bookmarked the old one and now I'm bookmarking this.
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  • 15. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 01:22:21 PM PST
limit-reached limit-reached
I'm seeing bugs with how macros work for feral druids. In particular, any of the () macro's get "stuck".

Here's an example

/castsequence reset=6 Maul, Faerie Fire (Feral)(), Maul, Maul, Maul

will get stuck on Faerie Fire.

Same thing for stuff like

/cast Faerie Fire (Feral)()
/cast Mangle (Cat)()

won't get to the mangle.

Anyone know of any workarounds?

Filtering out the bads with PlayerRating: http://playerrating.net
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  • 16. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 01:44:38 PM PST
limit-reached limit-reached
These are mainly Tauren specific, though they could be used w/out warstomp.

antiDruid/beast macro:
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form
/castsequence Barkskin, War Stomp, Hibernate

---

stomp-n-heal
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form
/castsequence [target=player] reset=120/combat War Stomp, Regrowth, Barkskin, Rejuvenation, Healing Touch

----

Single macro feral re-buff:
/cancelaura [stance:1] Dire Bear Form; [stance:2] Aquatic Form; [stance:3] Cat Form; [stance:4] Travel Form
/castsequence [target=player] reset=120/combat Thorns, Omen of Clarity, Mark of the Wild


The joy of the re-buff macro is simply hitting one hot key the appropriate number of times needed to rebuff. I put OOC before MotW due to the chance you might have GotW or iMotW on.

Remember to add stance 5 (moony/ToL/Flight) if needed.

Druids are no longer free HKs post 2.0. We're not OP, you just sucked all along.
Buff me or nerf me, I'll still beat your ass... which would make you feel worse?
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Eno
  • Silvermoon
  • 17. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 01:53:00 PM PST
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Do I understand correctly that these shifting macro's will give us the old behavior in being able to shift, say, from cat to bear by simply hitting Bear twice (one to deshift from cat to caster, and one for caster to bear), rather then having to de-shift from cat by hitting cat, then selecting bear?

Or if thats too confusing: being able to shift OUT of any form by selecting any other form.
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  • 18. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 01:55:49 PM PST
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Q u o t e:
Do I understand correctly that these shifting macro's will give us the old behavior in being able to shift, say, from cat to bear by simply hitting Bear twice (one to deshift from cat to caster, and one for caster to bear), rather then having to de-shift from cat by hitting cat, then selecting bear?

Or if thats too confusing: being able to shift OUT of any form by selecting any other form.


Yes to both.

Druids are no longer free HKs post 2.0. We're not OP, you just sucked all along.
Buff me or nerf me, I'll still beat your ass... which would make you feel worse?
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  • Argent Dawn
  • 19. Re: New Druid Macros - 2.0 [continued 2]   02/05/2007 02:01:31 PM PST
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@Poekoelan

There is an issue with using spells with parenthesis in their name and the /castsequence command. Basically, you need to list the specific rank for those types of spells. Check out the Macro Guide in the second post for more info.
You can't cast 2 spells simply by listing one after another, unfortunately. That's considered "dumb logic" and it's not allowed anymore. If the first spell casts successfully, that's the end of the macro; if the first spell fails, the macro considers it as if it activated the GCD, and no further spells can be cast (note: there are exceptions to this rule).

@Eno

Yes, exactly, all of the shifting macros will first take you into caster form if you were not already, and then take you into the designated form with the same button.
Since they are "sticky" shifting, the macros will not shift you out of the designated form no matter how many times you mash the button. With a minor change, the macros can be made "spamable" instead of sticky.

Funny, she doesn't look Druish.

("Fluff" talents: http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=8&build=1.3)
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