World of Warcraft

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  • 0. Why chances for a new class are slim   02/01/2007 10:18:32 AM PST
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Because for one, they've pretty much covered all the meelee, caster, and hybrid ideas. Most all of the special moves and hero abilities from WC3 have already been applied to the 9 classes, and to take the leftovers and make a new class out of them would be too unfocused. More than like ly they will find more ways to expand on the current classes, maybe create some more talent branches or something.
For two, if only one new class came out with the expansion, then EVERYBODY would roll one at the same time, and there would only be a bunch of new whatevers running around in the newbie zones with none of the other classes to balance out parties. Imagine only being able to get a party with four other people of your same class because nobody wanted to roll any of the old classes?
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  • 1. Re: Why chances for a new class are slim   02/01/2007 10:20:45 AM PST
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New races before new classes, I think.

Makes it easier to maintain the balance.

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  • 2. Re: Why chances for a new class are slim   02/01/2007 10:26:19 AM PST
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I think that blizz knew it would never be able to add a new class after release, so it just brainstormed the crap out of the 9 we have, and figured that if any new ideas did come up that they could be applied to one of those.
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  • 3. Re: Why chances for a new class are slim   02/01/2007 10:28:22 AM PST
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Q u o t e:
EVERYBODY would roll one at the same time, and there would only be a bunch of new whatevers running around in the newbie zones with none of the other classes to balance out parties. Imagine only being able to get a party with four other people of your same class because nobody wanted to roll any of the old classes?


This happened already...Everybody rolled NE pallies and Draeni (sp) Shamans. I can think of one new class I'd like to see...a counterspell class, and I'm sure there are others that other people would like to see. Besides, they can't possibly continue to just add new content without adding new classes. Many people have already rerolled classes that they are interested in playing...adding new classes will only add to the replay value of WoW.

Besides, I'd love a group of all Pallies :)
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  • 4. Re: Why chances for a new class are slim   02/01/2007 10:30:20 AM PST
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A whole new class forum to fill with whines?

Twice the amount of nerf threads?

A huge headache trying to balance their ridiculous rock/paper/scissors PvP model?

I don't think so.

And the Lord said unto John; "Come forth and receive eternal life." But John came fifth and won a toaster.
NOW WITH NEW AND IMPROVED SPELLING
I am a Deathkin.
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  • Mal'Ganis
  • 5. Re: Why chances for a new class are slim   02/01/2007 10:33:53 AM PST
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You know there gonna make gnome healers sooner or later.
And probably will give every race the ability to be every class as well.
$_$ is all they see.
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Tseric
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  • 6. Re: Why chances for a new class are slim   02/01/2007 10:40:26 AM PST
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I don't know if any of you saw or read the transcript of Rob Pardo's keynote speech at the GDC not too long ago.

One of his topics was the idea of 'concentrated coolness'. Part of what has gone into class foundation was taking some of the classes from previous Warcraft games, like Blademaster and Grunt, and merging abilities into a single class. Each class in the World of Warcraft draws some characteristics from Warcraft design history to make them a distinct class in this game.

Part of that relies on purpose of the class and its place in the 'pantheon' of all classes. While many folks obviously want a new class, the distinction of this class should be defined by new abilities and purpose, not just a fresh coat of paint to make it seem new at the start, but really not bring anything original in terms of game play or long-term usefulness. We don't really want to copy/paste a bunch of old abilities and rearrange them into a new class, rather this new class should have distinct abilities and purpose for the game.

For discussion, what other 'jobs' (referring to things like DPS, CC, Tanking, Healing, etc.) would a new class bring to the table that would find them a desirable addition to a group scenario?

Keep in mind, if you say something along the lines of 'pure support' or 'a bard-like character', they still need the necessary tools to solo through the game, which means some sort of DPS or attack power.

Check timestamps so that you don't end up talking to someone eight hours in the past who simply isn't listening...
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  • 7. Re: Why chances for a new class are slim   02/01/2007 10:42:38 AM PST
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seems like most class roles are already filled, what would a new class do besides "steal" from other classes?

[ Post edited by Kamesh ]

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  • Magtheridon
  • 9. Re: Why chances for a new class are slim   02/01/2007 10:46:31 AM PST
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So sad
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  • Andorhal
  • 10. Re: Why chances for a new class are slim   02/01/2007 10:47:40 AM PST
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Q u o t e:

You could make the Tseric class. It's main ability would be confusing the monsters to death.

lol
Bump. Also you need a bit more reading ability.

好一朵茉莉花
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  • 11. Re: Why chances for a new class are slim   02/01/2007 10:47:43 AM PST
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I think we should have an all cake class

everyone likes cake

i'd think of a sig but i'm too laz...
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  • 12. Re: Why chances for a new class are slim   02/01/2007 10:47:51 AM PST
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Q u o t e:
I don't know if any of you saw or read the transcript of Rob Pardo's keynote speech at the GDC not too long ago.

One of his topics was the idea of 'concentrated coolness'. Part of what has gone into class foundation was taking some of the classes from previous Warcraft games, like Blademaster and Grunt, and merging abilities into a single class. Each class in the World of Warcraft draws some characteristics from Warcraft design history to make them a distinct class in this game.

Part of that relies on purpose of the class and its place in the 'pantheon' of all classes. While many folks obviously want a new class, the distinction of this class should be defined by new abilities and purpose, not just a fresh coat of paint to make it seem new at the start, but really not bring anything original in terms of game play or long-term usefulness. We don't really want to copy/paste a bunch of old abilities and rearrange them into a new class, rather this new class should have distinct abilities and purpose for the game.

For discussion, what other 'jobs' (referring to things like DPS, CC, Tanking, Healing, etc.) would a new class bring to the table that would find them a desirable addition to a group scenario?

Keep in mind, if you say something along the lines of 'pure support' or 'a bard-like character', they still need the necessary tools to solo through the game, which means some sort of DPS or attack power.


Hey if I can be a bard and run around spanking my drum, I'm in!
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  • 13. Re: Why chances for a new class are slim   02/01/2007 10:47:57 AM PST
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i always thought a great idea would be the addition of a monk class.

hear me out.

the class would be like a rogue, and work off of combo points. however, unlike a rogue, it would lack stealth and poison abilities, instead focusing on close range area attacks (think cleave).

he would be a cloth to leather class, and have an inherent armor buff and regen buff, and self heals (but heals are not castable on others. this guy isn't getting pegged a healbot)

so basically, we would have a new close range melee class that doesn't fit the stealthy role of the rogue nor the tanking role of the warrior, but more of a self-healing dps hybrid


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

the other class, of course, is the necromancer.

i know, i know. LORE?!?!?!

i know, i know. WARLOCK?!?!? CASTERS?!?!?

again, here me out.

unlike the mage which is fire and ice, or the warlock which is fire and shadow, this guy would be ice and shadow, to keep in theme with the undead skill sets.

he, again, would be cloth to leather, and would be a pet class. HOWEVER. his pets would be along the lines of the new mage / shaman elementals or priest shades. they're temporary, and more for "ah crap" support.

the coolest thing about this guy would be that he can do all sorts of rezzes, but no heals. so he has a combat rez thats on, say, a half hour timer, but he also has a normal out of combat rez.

so this guy would work well with a druid, since the druid can do the heals and he can do the rezzing.

also, since he has both an in combat rez and a regular rez, he wont be afraid to toss around the incombat rez. b/c i know there are tons of druids out there that never rez in combat b/c they want to save it for when they need it, since it's on a half hour timer.

also, this guy can cast a bunch of diseases, which the other classes just dont have access to.

as for lore, if you can work in warlocks, you can work in necromancers.

and, for the record, warlocks are different from necromancers. warlock work with demons, necromancers work with undead. they can work out very differently.

~~~~~~~

there are my two new classes

please implement asap =)

[ Post edited by Horik ]


The battletonk battle arena is that cage in the middle of Gadgetzan.
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Tseric
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  • 14. Re: Why chances for a new class are slim   02/01/2007 10:48:08 AM PST
limit-reached limit-reached

Q u o t e:
seems like most class roles are already filled, what would a new class do besides "steal" from other classes?

Indeed. While we continue to develop technology and new code to allow for continued addition to the vast database of player/creature abilities, we still work within certain conditions of what 'can be done' within the architecture of the game. Iterations or varieties of tanking abilities or healing abilities have been and will likely continue to be assigned to the appropriate existing classes. Considering, also, that talents of the existing classes will continue to be developed.

Check timestamps so that you don't end up talking to someone eight hours in the past who simply isn't listening...
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  • 15. Re: Why chances for a new class are slim   02/01/2007 10:48:09 AM PST
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For anyone wondering why new classes would be a bad idea for WoW, I would like to offer, as a case study, DAoC

It was a great game until the developers, perhaps listening to the forums, started adding new characters without appreciating how it would imbalance the realms.

I think one of the strengths of WoW is that both sides have, now, the same classes. I think this was a wise strategic decision on Blizzard.

Friends don't let friends read WoW forums
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  • 16. Re: Why chances for a new class are slim   02/01/2007 10:48:18 AM PST
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Q u o t e:
For discussion, what other 'jobs' (referring to things like DPS, CC, Tanking, Healing, etc.) would a new class bring to the table that would find them a desirable addition to a group scenario?


good point....so...why is there a hunter class anyways?
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  • Deathwing
  • 17. Re: Why chances for a new class are slim   02/01/2007 10:48:26 AM PST
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not to mention that they can't really even balance the classes they have now properly.

although i'm sure if they added a new class with lots of interesting abilities it will be stripped down and neutered within a week due to the specifications of some random whining54 rogue on the general forums, as the standing classes already are.

Vote Guliani in '09.
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  • 18. Re: Why chances for a new class are slim   02/01/2007 10:48:45 AM PST
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The only class that comes to mind, from past warcraft games, is some sort of death knight type class who'd have raise undead. However, neither the horde or alliance would actually want death knights in their ranks, so some lore would have to be made up to justify it.
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