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  • 0. Rogues are fixed.. why cant warriors be?   01/27/2007 12:47:04 PM PST
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Cloak of shadows , shadowstep(against kiters/ runners) and deadly throw (against kiters/runners), lowered cooldowns, more damage, improved poisons.

Have pretty much fixed rogues form being broken in pvp and they are now perfectly fine.

Before these, rogues had a lot of the same problems warriors had.. so why can't blizz fix warriors, since they obviously know how.

The biggest gain we've gotten from tbc is second wind, and that's going in the right direction but it's still not enough. Sure a good warrior will own most classes, but we are still simply just the most broken class, not even in just pvp now, but in pve too.

[ Post edited by Method ]

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Tseric
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  • 1. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:08:27 PM PST
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The devs would agree that the Warrior has some performance issues in PvP. They are keeping this in mind for future adjustments. However, they also want to see more of the warrior population level and gear up to hit end-game, where various weapons and items are going to change the average performance of warriors.

Things like having the PvP trinkets on a 2 minute cooldown rather than previously as a 5 minute cooldown is something they'd like to see more players get their hands on. While a lot of warriors are concerned with early/mid-game leveling and see imbalances there, the warrior's gear dependancy factors into this a fair amount.

All of the sudden, I found myself in love with the world. So, there was only one thing I could do...
is ding-a-ding-dang my dang-along-ling-long.
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  • Silvermoon
  • 2. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:09:34 PM PST
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Q u o t e:
The devs would agree that the Warrior has some performance issues in PvP. They are keeping this in mind for future adjustments. However, they also want to see more of the warrior population level and gear up to hit end-game, where various weapons and items are going to change the average performance of warriors.

Things like having the PvP trinkets on a 2 minute cooldown rather than previously as a 5 minute cooldown is something they'd like to see more players get their hands on. While a lot of warriors are concerned with early/mid-game leveling and see imbalances there, the warrior's gear dependancy factors into this a fair amount.


You want a balance a class around endgame level 70 raid gear only a minority of players will get?

Ioulaum, 60 Warlock. Andzrel, 60 Warrior.
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  • 3. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:09:58 PM PST
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Q u o t e:
The devs would agree that the Warrior has some performance issues in PvP. They are keeping this in mind for future adjustments. However, they also want to see more of the warrior population level and gear up to hit end-game, where various weapons and items are going to change the average performance of warriors.

Things like having the PvP trinkets on a 2 minute cooldown rather than previously as a 5 minute cooldown is something they'd like to see more players get their hands on. While a lot of warriors are concerned with early/mid-game leveling and see imbalances there, the warrior's gear dependancy factors into this a fair amount.



IE quit QQing and go level

http://wow.allakhazam.com/profile.html?26839
http://www.roguespot.com
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  • 4. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:09:59 PM PST
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Cool beans, thanks for the information.

<3 Shadowstep.

Friendly, random neighborhood Macintosh Specialist.
I shoot down trolls too.

Take off every sig!
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  • Arthas
  • 5. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:10:17 PM PST
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Remember the 1600 dps warrior when fully buffed? That's an example of end-game gear possibility. Warriors who are ingenious will invariably figure out how to show the rest of us how to properly utilise end-game gear to maximize our potential.

http://tinyurl.com/l9sch Waka Laka
http://ctprofiles.net/743984 CT Profiles
http://youtube.com/watch?v=67CimHPMdQY multimob tanking
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Tseric
Blizzard Poster
  • 6. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:10:22 PM PST
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Q u o t e:


You want a balance a class around endgame level 70 raid gear only a minority of players will get?

I don't believe I mentioned raid gear, specifically.

[ Post edited by Tseric ]


All of the sudden, I found myself in love with the world. So, there was only one thing I could do...
is ding-a-ding-dang my dang-along-ling-long.
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  • Steamwheedle Cartel
  • 7. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:10:51 PM PST
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I just want to see warriors' utility increased, to offset the fact that our bearform is as good as a warrior but with a lot of utility. With cat form, we get the utility of healing and offtanking at the loss of poisons and stuns. With balance form we get the armor of Moonkin at the loss of AoE, portals, water, etc. In Resto, we get the best HoTs in the game at the cost of a reliable resurrection spell. But in bearform, we get pretty much all the tanking power of a warrior, but they don't have anything over us to offset it.
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  • Executus
  • 10. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:12:05 PM PST
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Q u o t e:
The devs would agree that the Warrior has some performance issues in PvP. They are keeping this in mind for future adjustments. However, they also want to see more of the warrior population level and gear up to hit end-game, where various weapons and items are going to change the average performance of warriors.

Things like having the PvP trinkets on a 2 minute cooldown rather than previously as a 5 minute cooldown is something they'd like to see more players get their hands on. While a lot of warriors are concerned with early/mid-game leveling and see imbalances there, the warrior's gear dependancy factors into this a fair amount.



And what about us mid-level warriors that can't afford to be twinked out, we gotta hit 70 before we start seeing some balance?

Thats BS and you know it....
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  • Stormreaver
  • 11. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:12:11 PM PST
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A problem with this, Tseric, is that while warriors do indeed depend on gear (a LOT), we are still having problems beating people with equal gear (or lesser), because of these problems.

I don't want to have to wait until 70 just to be able to kill people.

[ Post edited by Poncho ]

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  • Silvermoon
  • 12. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:12:20 PM PST
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Q u o t e:

I don't believe I mentioned raid gear, specifically.


I'm sorry, that may be a misinterpretation of mine. But "endgame gear" is considered raid gear by some people.

[ Post edited by Velict ]


Ioulaum, 60 Warlock. Andzrel, 60 Warrior.
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Tseric
Blizzard Poster
  • 14. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:13:05 PM PST
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Q u o t e:
I just want to see warriors' utility increased, to offset the fact that our bearform is as good as a warrior but with a lot of utility.

At end-game, warrior tanks are going to be blocking and parrying and have gear to support that. Bear tanks aren't going to see the same damage mitigation and this gap will serve to define the tanks differently.

All of the sudden, I found myself in love with the world. So, there was only one thing I could do...
is ding-a-ding-dang my dang-along-ling-long.
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  • Maelstrom
  • 15. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:13:17 PM PST
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Q u o t e:
You want a balance a class around endgame level 70 raid gear only a minority of players will get?


I don't believe he mentioned raid gear.

(Expect to hear that a lot buddy).
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  • 16. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:13:22 PM PST
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If something is wrong with Trill in pvp I have yet to notice. Get the jump on any class and its a good fight, with the warrior walking away the victor. :)
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  • Aerie Peak
  • 17. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:13:58 PM PST
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Q u o t e:


I'm sorry, that may be a misinterpretation of mine. But "endgame gear" is considered raid gear by some people.


Stop living pre-BC.

Do not judge a society by its mental institution; judge it by the lack of such. We keep our crazies in one place while you make them guild leaders.
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  • Stormscale
  • 18. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:14:14 PM PST
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Q u o t e:

Things like having the PvP trinkets on a 2 minute cooldown rather than previously as a 5 minute cooldown is something they'd like to see more players get their hands on. While a lot of warriors are concerned with early/mid-game leveling and see imbalances there, the warrior's gear dependancy factors into this a fair amount.


The shorter cooldown on the PvP trinket will make almost no difference at all in the arena. In 9/10 matches, you'll be able to use it once, no more, just as you would if you had the 5 minute trinket.

I'm thankful that at least there's been an acknowledgement that there's an issue.
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  • Executus
  • 19. Re: Rogues are fixed.. why cant warriors be?   01/27/2007 01:14:58 PM PST
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Q u o t e:

At end-game, warrior tanks are going to be blocking and parrying and have gear to support that. Bear tanks aren't going to see the same damage mitigation and this gap will serve to define the tanks differently.


So to be a good tank we gotta hit end game, and be twinked out in end game equipment? I guess the same goes for us arm warriors, we gotta hit end-game and get end-game equipment to actually get some DPS out?

[ Post edited by Supertom ]

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