Proposals changes for TBC:
http://talents.utimer.ppvh.eu/?p=vt&i=43723&link=yes
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GENERALS<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-Now while the player is dual wielding, it increases the chance to Parry melee attacks by 30% of its normal Parry chance.
/*This mean that if a have 10% of Parry chance, I'll have 13% while Dual Wield. Of course this also affect Rogues, Hunters, Shamans and Death Knights, this is to give a bit more survivability to DW classes, and by common sense.*/
-The Death Wish/Sweeping Strikes and Imp. Intercept/Weapon Mastery swaps has been reverted.
/*Why this in first place? Why do you try to test (no offense)? If with DW and Imp. Intercept, Arms Warrs will spec to Endless Rage?*/
-Retaliation, Recklessness and Shield Wall abilities cooldowns reduced to 20 mins each.
-Tactical Mastery threat bonus effect to Mortal Strike and Bloodthirst has been removed. Now the bonus threat is applied directly to Mortal Strikes and Bloodthirst abilities while Defensive Stance.
/*Why? There are no enough talents points for Arms/Fury warrs to get TM*/
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ARMS ABILITIES<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-Mocking Blow now increases melee dmg by 15(Rank 1), 30(Rank 2), ..., 90(Rank 6) .
/*Why? Because I consider that 114 dmg at lvl70 every 2min is nothing, the threat and taunt is great but come on*/
-Hamstring (and Wing Clip) is now just one rank and it will cause dmg equal to a 7% of your attack power.
-Rend now cause 10% of your attack power plus the dmg bonus per rank and last for 20 seconds and can be used in all stances.
/*This mean that Rend rank 8 will cause: 182(<-dmg bonus) + 10% AP. About the stances, I dont get why it cant be used in zerker? Is a aggressive ability.*/
-Rend and Deep Wounds no longer remove Intimidating Shout effect.
/*This is stupid, if locks/priest cant break their fears with theirs dots, why we do?*/
-Thunder Clap now cause 10% of your attack power plus the dmg bonus per rank.
/*Same as Rend*/
-Thunder Clap critical strike chance is now aplied to melee chance instead of spell chance.
/*Why this has been no fix it yet?*/
-Retaliation charges removed, its effect will last until fades. And the animation will last for only 2 seconds.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ARMS TALENTS<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-Imp. Rend (2 points) now increases the bleeding damage caused by 50/100% and duration by 25/50%.
/*This plus the change on the ability will worth put the talents points, mostly for Prots.*/
-Two Handed Weapon Specialization renemaed to “Arms Specialization”, and now increases the damage dealt with all melee weapons by 1/2/3/4/5%.
/*Why? The Arms by definition (and like its own name said) teach the warrior how to use a weapon, not only for 2H weapons*/
-Sweeping Strikes can be used in all stances. Charges reduced to 5 and duration increased to 20 secs.
/*If Death Wish and Concussion Blow can be used in all stances, why SS dont?*/
-Weapon Mastery now increases 2/5% your attack speed, reduces the chance for yours attacks to be dodged and parried by 2/4% and the disarm reduction effect remains equal.
/*Like its own name said, Weapon Mastery gives the absolute knowledge to the warrior about wield a weapon, thats why I suggest to add the haste effect and the reduction parry chance*/
-Imp. Disciplines (2 points) now reduces the cooldown of Retaliation, Recklessness and Shield Wall by 2/4 mins and increases its durations by 2/5 seconds.
/*To be honest, I still think that with those changes nobody will put 2 points here, but we got to make Arms tree more atractive :P*/
-Imp. Mortal Strike now gives an additional effect to the ability according to your specialization (Poleaxe, Mace or Sword), the cooldown reduction effect remains equal.
/*Why? Because I'll like to see more variety on specializations to Arms Warrs more than only an Axe/Mace/Sword*/
-*NEW TALENT* Mighty Warrior (Requires 40 point on Arms Tree, in replacement of Endless Rage): When you enter in combat, cause damage or if you are being attacked you have 5% to enter in a Mighty state according to your specialization :
<I wont paste the tooltip because is a bit long, check the link at the begining>
This effect last for 30 seconds and cannot occur more than once every 1 minute. While you are in this state, yours attacks cause 20% less threat while you are out of Defensive Stance.
/*This is my proposal to the 41 Arms Talent; a PvP/PvE talent, like Mortal Strike*/
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>FURY ABILITIES<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-Commanding Shout has been renamed to “War Shout”.
/*Why? “Commanding” sound more like an Arms name*/
-The change on War Shout has been reverted, now it works like previous to the patch 2.1.0 but now have 45 secs of cooldown.
/*This nerf is unnecesary and extremely unfair. Yes, I know that Warrs are a bit OP, but if we get reals deep talents so all the hybrids spec go away, this shout should work like before*/
-Battle Shout and War Shout durations increased to 5 minutes each.
/*2 mins is too short*/
-Intimidating Shout now have 2 min of cooldown.
/*3 mins is too long*/
-Intercept now is one rank and cause dmg equal to a 10% of your attack power.
-Pummel (and Kick and Earth Shock and Counterspell) now have 1 second of global cooldown and now is just one rank and cause dmg equal to a 10% of your attack power.
/*If we take them off of the global cooldown, it will be OP. Reducing them to 1 sec is more rasonable*/
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>FURY TALENTS<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-Booming Voice now increases the area of effect and duration of your Battle Shout and War Shout by 100% and increases the area of effect and duration of your Demoralizing Shout, Intimidating Shout and Challenging Shout by 50%.
/*Like the name said, this talent should affect all the shouts*/
-Cruelty additionaly have the effect of Presicion but increased (5% of hit and crit).
/*I know this sound OP, but: 1.- This will not only help Fury, but Arms and mostly Prots. 2.- Warrs are the class with less hit% via talent and the gear for it lacks for crits.*/
-Commanding Presence has been renamed to “Warcry”.
/*Same as Commanding Shout*/
-*NEW TALENT* Aggressive Dexterity (5 points. Requires 15 points in Fury Tree, in replacement of Dual Wield Specialization): Increases the damage done and rage generated by your offhand weapon by 25% and decreases the casting time of your Slam ability by 1 sec.
/*Why? Fury Tree IS NOT ONLY for dual wield warrriors. Period. Since The Untamed Blade was implemented, 2H Fury Warrs cause a decent amount of dmg/DPS. Thats why I mix Dual Wield Spec. with Imp. Slam. Besides, with "imp. Slam" reachable for a PvE 41/20 Arms spec, that will make them more versatile in pve dps than just bring Blood Frenzy.*/
-Blood Craze now is 2 points but require 20 points in Fury Tree plus 5/5 on Enrage, and give 1/2% of your total health per second over 5 seconds after being the victim of a critical strike.
/*This is not OP because Arms Warrs cant get this (assuming that there is a better 41 talent O_o)*/
-Flurry now give 30% increased attack speed and require 5/5 on Aggressive Dexterity.
/*This nerf is unnecesary and extremely unfair. Like casters, there is no a baseline melee dps class on this game, Rogues can be outdpsing by Warrs, Hunters, Enh. Shammys and Retris Palas, and viceversa. Nerfing a class with the excuse that “Is causing more dps that X class” is unfair, illogical and stupid.*/
-*NEW TALENT* Improved Pummel (2 points. Require 30 points in Fury Tree, in replacement of Presicion): Allows your Pummel ability to increase the casting time of your enemy by 10/20% and if you hit a critical strike with your Pummel ability, it will silence the enemy by 0,7/1,5 sec.
/*This is to increase the viability in PvP for Fury*/
-Bloodthirst healing effect has been increased greatly.
Rank 1<lvl 40>: 40 of health. (200 five ticks)
Rank 2<lvl 48>: 70 of health. (350 five ticks)
Rank 3<lvl 54>: 100 of health. (500 five ticks)
Rank 4<lvl 60>: 130 of health. (650 five ticks)
Rank 5<lvl 66>: 160 of health. (800 five ticks)
Rank 6<lvl 70>: 190 of health. (950 five ticks)
Rank 7<lvl 77>: 220 of health. (1100 five ticks)
Rank 8<lvl 80>: 250 of health. (1250 five ticks)
/*The healing effect on Bloodthirst plus the change on Rampage and Blood Craze and the new Imp. Pummel, is the answer to a PvP viability for Fury Warrs*/
-Rampage has been changed. It can be trigger by any Bloodthirst critical strike and each stack give attack power based on your Strength.
/*This mean: 1.- Is passive, every BT crit will activate it or renew it. 2.- Each charge will give 20% of your STR in AP while outdoors and 15% while indoors, meaning 100% in outdoors and 75% in indoors. This is the change that this talent need, making it passive and scalabe. And this also will make Fury more viable in PvP*/
NOTE: Protection suggestions here:
http://forums.worldofwarcraft.com/thread.html?topicId=71649679&postId=34658558851&sid=1#75
NOTE: Here is my suggestion for the WotLK talents:
http://talents.utimer.ppvh.eu/?p=vt&i=39185