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  • 0. Blizzards reasoning behind DK's preclass reqs   08/07/2007 08:41:43 AM PDT
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Anyone found out why blizzard made it so that every class CAN DO THE QUEST TO OBTAIN a DK or is that likely to change in the future? I can understand every race but every class being able to spawn one just seems silly - I can understand paladins of course because they supposedly came from being paladins and forsaking their souls to become DK's. I can also understand warriors as they'd have the martial training to do it just slap on some magic abilities and there ya go. Couldn't get any other classes because it'd take training to use plate/swing a weapon effectively/ etc. etc. etc. so say clothies getting to be them just doesn't seem very likely to me.

Anyways - has anyone figured it out yet? And yes i'm quasi elitest towards wanting it to be restricted some what. I just don't wanna see the DK turn into what the jedi was for SWG though there will be more, i dunno i can just see a lot of people trying to make a switch all at once.

[ Post edited by Darkenlight ]


It's not so much that shaman need more help (although I think they do) its that they've never actually recieved any.
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  • Shattered Hand
  • 1. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:42:54 AM PDT
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This is my pally.

It's not so much that shaman need more help (although I think they do) its that they've never actually recieved any.
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  • 3. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:45:15 AM PDT
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You do realize they are completely separate characters that you have to roll and in essence are alts that start at an advanced level?

To staff of warlock none compare
Leaves its enemies seeing double
To defy its power none would dare
Don't report anything, I might get
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  • 4. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:45:34 AM PDT
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Q u o t e:
Anyone found out why blizzard made it so that every class could become a DK or is that likely to change in the future? I can understand every race but every class being able to spawn one just seems silly - I can understand paladins of course because they supposedly came from being paladins and forsaking their souls to become DK's. I can also understand warriors as they'd have the martial training to do it just slap on some magic abilities and there ya go. Couldn't get any other classes because it'd take training to use plate/swing a weapon effectively/ etc. etc. etc. so say clothies getting to be them just doesn't seem very likely to me.

Anyways - has anyone figured it out yet? And yes i'm quasi elitest towards wanting it to be restricted some what. I just don't wanna see the DK turn into what the jedi was for SWG though there will be more, i dunno i can just see a lot of people trying to make a switch all at once.


What are you talking about? You do a quest chain to unlock the DK and then you can roll one as a different character while you keep your current. The quest chain is to prevent noobs from being a hero class.
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  • Shattered Hand
  • 5. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:45:42 AM PDT
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Q u o t e:


I stopped reading there, because you have no idea what you are talking about.

Your character doesn't turn into a death knight. You complete a quest, and your account becomes capable of rolling a death knight on the same server as that character.


Yes, i'm well aware of how you get the DK char.

That's what i mean, why wouldn't it be a warrior/pally quest only thing is what I was asking.

It's not so much that shaman need more help (although I think they do) its that they've never actually recieved any.
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  • 6. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:46:05 AM PDT
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Once you complete the quest, none of your existing characters has anything at all to do with your Death Knight. The quest is simply to turn on a flag in your account that will allow for the creation of a Death Knight. Nothing more, nothing less. The quest wouldn't even have to have anything to do with Death Knights, though it likely will just for flavor sake.

Also, WoW hero classes are little like the Jedi from SWG. They will not be any more powerful than existing classes and serve only to add diversity to the game.
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  • 7. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:46:55 AM PDT
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Q u o t e:
Anyone found out why blizzard made it so that every class could become a DK or is that likely to change in the future?


The premise is flawed. So far as I can tell, no classes become the DK.


Q u o t e:
Yes, i'm well aware of how you get the DK char.

That's what i mean, why wouldn't it be a warrior/pally quest only thing is what I was asking.


Because your warrior/pally doesn't become the DK.

[ Post edited by Velaa ]


And even though I'm feeling good,
Something tells me I'd better activate my prayer capsule.
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  • Maelstrom
  • 8. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:47:13 AM PDT
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Because the game is still in production. As for the reasoning.

As i understood it, any race can endure the hardship and traning to become a death knight (maybe not warriors >.>). A mind can be twsited and powers learned.

In the end i dont see them opening it to all classes Prob hold out those more pureist racese like Taurens and Elves who are intune with nature.

Glory is fleeting, but obscurity is forever.
Napoleon Bonaparte


Q u o t e:
I play WoW through a DOS interface, GUIs are for noobs.
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  • Shattered Hand
  • 9. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:48:23 AM PDT
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Q u o t e:
Once you complete the quest, none of your existing characters has anything at all to do with your Death Knight. The quest is simply to turn on a flag in your account that will allow for the creation of a Death Knight. Nothing more, nothing less. The quest wouldn't even have to have anything to do with Death Knights, though it likely will just for flavor sake.

Also, WoW hero classes are little like the Jedi from SWG. They will not be any more powerful than existing classes and serve only to add diversity to the game.


But that's not what it ended up turning out to be, granted these games are COMPLETELY different.

My fear is that there will just be an over abundance of them to the point you can't find anything BUT dk's or something. Imagine the paladin/warlock thing except a hell of a lot more.

I guess its more of a we'll have to wait and see how its implimented I guess. Hopefully the story line for the quest is good to explain how it all goes down.

It's not so much that shaman need more help (although I think they do) its that they've never actually recieved any.
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  • Spirestone
  • 10. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:49:44 AM PDT
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I would have liked to see hero classes being restricted to their respective non-hero class.

It furthers character progression, gives one a sense of accomplishment, and is better for lore, story, etc.

A character who has been a Night Elf Rogue essentially getting to be a Heroic Paladin (DK) just seems to me as caving in, copping out, and again catering to the children who would whine on the forums that they couldn't get a class for free and WTFpwn ppl right off the bat.

The kind of people, in my opinion, that want DK's for all races/classes are the ones who play games to win 100% of the time. They used cheat codes on previous games, game-genies when they were little, etc.

The other type of person, one who plays a game to enjoy it as a game, experience its story, character progression, etc would like to see hero classes as a transition of normal classes to...well...a hero.

That would also eliminate the guaranteed initial over-population of every lvl 80 making a DK, and make the new classes more unique...more special, and indeed...more heroic.

Hero classes are no more powerful than regular classes, so there is already very little that is heroic about them. At least tie them to specific classes so one can feel the 1-80 EARNED that specific hero.
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  • 11. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:51:37 AM PDT
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Q u o t e:
My fear is that there will just be an over abundance of them to the point you can't find anything BUT dk's or something. Imagine the paladin/warlock thing except a hell of a lot more.

It will be little different than the addition of the Blood Elf and Draenei races, the addition of future races and pretty much the addition of anything brand new. There will be a flood of Death Knights once people reach level 80 and begin working on the quest. Over time, the newness will wear off and the active Death Knight population will decline until it stabilizes at roughly the same level as the other classes.
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  • Shattered Hand
  • 12. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:53:04 AM PDT
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Q u o t e:
I would have liked to see hero classes being restricted to their respective non-hero class.

It furthers character progression, gives one a sense of accomplishment, and is better for lore, story, etc.

A character who has been a Night Elf Rogue essentially getting to be a Heroic Paladin (DK) just seems to me as caving in, copping out, and again catering to the children who would whine on the forums that they couldn't get a class for free and WTFpwn ppl right off the bat.

The kind of people, in my opinion, that want DK's for all races/classes are the ones who play games to win 100% of the time. They used cheat codes on previous games, game-genies when they were little, etc.

The other type of person, one who plays a game to enjoy it as a game, experience its story, character progression, etc would like to see hero classes as a transition of normal classes to...well...a hero.

That would also eliminate the guaranteed initial over-population of every lvl 80 making a DK, and make the new classes more unique...more special, and indeed...more heroic.

Hero classes are no more powerful than regular classes, so there is already very little that is heroic about them. At least tie them to specific classes so one can feel the 1-80 EARNED that specific hero.


He basically said what I was trying to say except i'm very tired and my backs kicking up again.

And I edited my original message to try to explain what I ment better.

It's not so much that shaman need more help (although I think they do) its that they've never actually recieved any.
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  • Twisting Nether
  • 13. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:53:49 AM PDT
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Q u o t e:
Anyone found out why blizzard made it so that every class CAN DO THE QUEST TO OBTAIN a DK or is that likely to change in the future? I can understand every race but every class being able to spawn one just seems silly - I can understand paladins of course because they supposedly came from being paladins and forsaking their souls to become DK's. I can also understand warriors as they'd have the martial training to do it just slap on some magic abilities and there ya go. Couldn't get any other classes because it'd take training to use plate/swing a weapon effectively/ etc. etc. etc. so say clothies getting to be them just doesn't seem very likely to me.

Anyways - has anyone figured it out yet? And yes i'm quasi elitest towards wanting it to be restricted some what. I just don't wanna see the DK turn into what the jedi was for SWG though there will be more, i dunno i can just see a lot of people trying to make a switch all at once.


You have it completely backwards.

Being forced to play a class you don't like to unlock DK is EXACTLY what SWG did, and it is one of the big reasons SWG went from a great MMO to one that was barely playable.
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  • 14. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:53:51 AM PDT
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Yes, everybody will make a DK. It'll be like BC was with Draenei shamans, everybody rolls one, but most people would rather play their main than play something new. There will be a few dedicated enough to level their new character up to 80, but the majority will just hang out with their freshly acquired 80 main. As long as DK starts 55-65, it'll still take long enough to get to 80 that most people won't bother with it.
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Nethaera
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  • 15. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:58:03 AM PDT
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Q u o t e:
Anyone found out why blizzard made it so that every class CAN DO THE QUEST TO OBTAIN a DK or is that likely to change in the future? I can understand every race but every class being able to spawn one just seems silly - I can understand paladins of course because they supposedly came from being paladins and forsaking their souls to become DK's. I can also understand warriors as they'd have the martial training to do it just slap on some magic abilities and there ya go. Couldn't get any other classes because it'd take training to use plate/swing a weapon effectively/ etc. etc. etc. so say clothies getting to be them just doesn't seem very likely to me.

Anyways - has anyone figured it out yet? And yes i'm quasi elitest towards wanting it to be restricted some what. I just don't wanna see the DK turn into what the jedi was for SWG though there will be more, i dunno i can just see a lot of people trying to make a switch all at once.


Every class as an availability is the current thinking, but is not necessarily the final thinking on this. We shall see what happens.

Also, you will not be transforming one class into it, you will be able to unlock the class for play. We felt that it was important for players to not feel as if they had to give up a long term character for the chance to play the new heroic class. There is a perception that what you will be doing is choosing a specialty class that would be an extension of your current class, but that's not how we're doing it. We felt that if we did that for all of the classes, we'd be adding far too many classes at once and making continuing efforts toward class balance very difficult.

He felt that his whole life was some kind of dream and he sometimes wondered whose it was and whether they were enjoying it.
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  • 16. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:59:13 AM PDT
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Q u o t e:
The kind of people, in my opinion, that want DK's for all races/classes are the ones who play games to win 100% of the time. They used cheat codes on previous games, game-genies when they were little, etc.

The other type of person, one who plays a game to enjoy it as a game, experience its story, character progression, etc would like to see hero classes as a transition of normal classes to...well...a hero.

That would also eliminate the guaranteed initial over-population of every lvl 80 making a DK, and make the new classes more unique...more special, and indeed...more heroic.

Personally, I disagree with your conclusions.

I dislike cheating in games. I do enjoy the Warcraft story. I do enjoy playing and leveling my many, many characters.

The only qualm I have about hero classes is the usage of the word "hero", and that's only because of the reactions it has led to after being officially used. Too many people approach the concept with their own preconceived notions of what it is or what it should be and refuse to accept that in this case, that's not what it is. What it is is a new way to play. Something different than what's there. More lore to explore and learn. New tactics and strategies to devise.
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  • 17. Re: Blizzards reasoning behind DK's preclass    08/07/2007 08:59:16 AM PDT
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Q u o t e:
But that's not what it ended up turning out to be, granted these games are COMPLETELY different.

My fear is that there will just be an over abundance of them to the point you can't find anything BUT dk's or something. Imagine the paladin/warlock thing except a hell of a lot more.

I guess its more of a we'll have to wait and see how its implimented I guess. Hopefully the story line for the quest is good to explain how it all goes down.


It's possibly true that while something is novel, you'll see a whole lot of it, but it's also true that once the novelty wears off, unless they're godly OPed, you'll see the population balance out.

One thing to make note of though is (a) every DK you see will be an alt; and (b) players who have spent more time on their main will identify with their main more than their DK alt. I don't see the addition of this class as imbalancing. I think the DK population will be largely an indication of how quickly people are getting to 80 and through the attunement process and the population that's gonna stick the most is probably gonna be largely healing or protection classes that don't want to respec for farming.

[ Post edited by Velaa ]


And even though I'm feeling good,
Something tells me I'd better activate my prayer capsule.
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  • Shattered Hand
  • 18. Re: Blizzards reasoning behind DK's preclass    08/07/2007 09:05:25 AM PDT
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Thank you for replying to my post. I've never had a blue reply to anything of mine before....ever.

That outta the way, I understood how the DK slot or whatever you wanna call it comes about.

The reason why I was asking was, for example, look at a few posts up someone said they didn't want to have to play a class THEY DIDNT LIKE, see, i LOVE my paladin I hate the fact all he's really good at excelling at without having a crap ton of great gear is healing and tanking.. sorta. You get different views from that from different people and honestly i've not really delved into the gear for getitng good at doing it.

I digress tho.

Like I said I just wanted to understand the reasoning for EVERY class to do that quest to get your DK slot. It just doesn't seem very logical though to make it for every class to do it to me.

Also not making the DK an extension/counter-extension of a paladin is cool but by their very nature a DK is the anti-everything to a paladin so it still just seems fitting to limit it down to say what the basics of the DK class could be.

Grrr as much as i'd hate to say it say warlock since they're already down that mystical path to begin with, a warrior since they've got the martial prowess for it and then a paladin for obvious reasons.

Ah well time will tell then I guess?

It's not so much that shaman need more help (although I think they do) its that they've never actually recieved any.
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  • Dragonmaw
  • 19. Re: Blizzards reasoning behind DK's preclass    08/07/2007 09:07:15 AM PDT
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Q u o t e:


Every class as an availability is the current thinking, but is not necessarily the final thinking on this. We shall see what happens.

Also, you will not be transforming one class into it, you will be able to unlock the class for play. We felt that it was important for players to not feel as if they had to give up a long term character for the chance to play the new heroic class. There is a perception that what you will be doing is choosing a specialty class that would be an extension of your current class, but that's not how we're doing it. We felt that if we did that for all of the classes, we'd be adding far too many classes at once and making continuing efforts toward class balance very difficult.


Chances are i will have to give up a long term character for the chance to play the new heroic class due to not getting more charactor slots.
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