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  • 60. Re: Raid and Dungeon Encounter Update   08/02/2007 09:45:16 AM PDT
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These are some of the best and most responsive changes to end-game bosses that blizzard has ever made. Anyone who says otherwise probably never spent hours upon hours wiping to them because of "lolyoulose" abilities like beam + fa or knockback + saberlash. And to those complaining about Kael, what's wrong with you? All the notes said was that phase 1 will be shorter. It just saves time for new people trying to learn the encounter. It's not like the fight is going to be a pushover.

/cheer Daelo
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Daelo
Blizzard Poster
  • 61. Re: Raid and Dungeon Encounter Update   08/02/2007 10:43:20 AM PDT
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Some clarifications:

- Phase 3 of Kael'thas will be unchanged.
- I didn't mention that we also fixed the bug with Mother Shahraz where sometimes less than 3 players get teleported and linked by Fatal Attraction.
- Casters should indeed rejoice at the Fatal Attraction change, but when Shahraz gains a vulnerability to a school of magic it's nowhere near 90%. The intention is not to completely reverse the current situation and promote stacking the raid with casters instead of melee.
- There are no plans currently to globally shut off the "parried attack = the next swing comes sooner" mechanic, we'll be able to do it on a creature by creature basis where we feel it's warranted. It's just another tuning tool in our arsenal that allows us to better control the possible burst damage of an encounter, just like how we can turn off the ability for specific creatures to land crushing blows.

[ Post edited by Daelo ]


Daelo
Lead Encounter Designer
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  • Kargath
  • 62. Re: Raid and Dungeon Encounter Update   08/02/2007 10:48:15 AM PDT
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Question about Archimonde:
Will there still be fixes for undead females falling under the world?

http://armory.worldofwarcraft.com/#character-sheet.xml?r=Mannoroth&n=Loomies
Main/Server/Guild: 70 Lock/ Mannoroth/ Illuminati
My Milkshake brings all the boys to the yard, and their like "It's bet
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  • 63. Re: Raid and Dungeon Encounter Update   08/02/2007 10:56:15 AM PDT
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Q u o t e:

- There are no plans currently to globally shut off the "parried attack = the next swing comes sooner" mechanic, we'll be able to do it on a creature by creature basis where we feel it's warranted. It's just another tuning tool in our arsenal that allows us to better control the possible burst damage of an encounter, just like how we can turn off the ability for specific creatures to land crushing blows.


This is definitely good news despite it not being turned off globally. It's a useful mechanic in some fights to create challenging and bursty healing on the tank, but it definitely needs an off switch on fights like Archimonde and Mother Shahraz. Bravo Blizzard for listening to us on this small but very important change.

http://www.fusion-guild.org
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  • 64. Re: Raid and Dungeon Encounter Update   08/02/2007 10:57:43 AM PDT
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These changes are pretty nice and it seems like Blizzard is finally becoming a bit more responsive to the raiding community with this update.

It is on a much lower priority than the changes mentioned here, but how about fixing the camera problems on the Gurtogg Bloodboil encounter? In addition, but very much related, how about fixing the multiple locations in Black Temple where you can jump through the world and need a summon back "up" to the raid?
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Mi
  • Gurubashi
  • 65. Re: Raid and Dungeon Encounter Update   08/02/2007 11:15:59 AM PDT
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My guild is slowly approaching Solarian and we're gearing up with Arcane Resist, I recall that the fight was being changed, is there any chance that we can have some details so we can make appropriate changes?
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  • Kil'jaeden
  • 66. Re: Raid and Dungeon Encounter Update   08/02/2007 11:31:42 AM PDT
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Tuning down Archimonde is dumb, look how huge he is in the lore and he's the last boss of Hyjal, If anything he should be Really hard and Really annoying to fight, tuning down a boss like archimonde is dumb

Tuning down fatal attraction on Mother Shahraz is also dumb, that's what makes the fight hard, everything else about that fight is easy. Prismatic shield change and making sure three people get ported each time are both very good changes.

Seeing how Archimonde has no trash to clear to him, make him harder, He is way too easy as is for being such a large character
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  • 67. Re: Raid and Dungeon Encounter Update   08/02/2007 11:37:30 AM PDT
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I would like to point that they are fixing the issues which were completely out of player control. Such as burst then cursed player when he's 100 yards away from anybody else. Why in the hell do you not want fixed?
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  • Runetotem
  • 69. Re: Raid and Dungeon Encounter Update   08/02/2007 12:16:52 PM PDT
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Q u o t e:
Some clarifications:

- Phase 3 of Kael'thas will be unchanged.
- I didn't mention that we also fixed the bug with Mother Shahraz where sometimes less than 3 players get teleported and linked by Fatal Attraction.
- Casters should indeed rejoice at the Fatal Attraction change, but when Shahraz gains a vulnerability to a school of magic it's nowhere near 90%. The intention is not to completely reverse the current situation and promote stacking the raid with casters instead of melee.
- There are no plans currently to globally shut off the "parried attack = the next swing comes sooner" mechanic, we'll be able to do it on a creature by creature basis where we feel it's warranted. It's just another tuning tool in our arsenal that allows us to better control the possible burst damage of an encounter, just like how we can turn off the ability for specific creatures to land crushing blows.


Wow, direct clear responses to all major questions in this thread.

/cheer

Can you release patch 2.2 soon so I don't have to suffer through old mother shahraz? :P
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  • 70. Re: Raid and Dungeon Encounter Update   08/02/2007 12:49:23 PM PDT
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Q u o t e:
- Prismatic Shield has been completely reworked. The shield is no longer adaptive. She periodically picks a random school to be resistant to, and the "opposite" school gets a bonus. Casters rejoice.


Whats the opposite of nature...?

Problems with Archimonde's fear? Stack shaman. Too much damage from Mother? Stack shaman. Can't out heal EoS raid damage? Stack shaman. Stuck on Illidan p2? Stack shaman.
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  • Runetotem
  • 71. Re: Raid and Dungeon Encounter Update   08/02/2007 12:52:34 PM PDT
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Q u o t e:


Whats the opposite of nature...?


If I were to guess, it's gonna be holy/shadow, fire/frost, arcane/nature

Elemental shamans and priests (have to shift forms) seem to be the losers here while mages are the winners.
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  • 72. Re: Raid and Dungeon Encounter Update   08/02/2007 12:54:48 PM PDT
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Q u o t e:

So nobody wants it to be a challenging encounter then? Fatal attraction is often broken after 3 ticks so the change would mean that it'll only have the potential of big tick? I was under the impression this was supposed to be at least a somewhat difficult encounter. Casters doing more dps than melee? Apparently I am sorely mistaken if that's truely what everyone who has ever attempted shahraz thinks.


Thanks for making it clear to the raiding community what a **!% you are.

"You just cockblocked McLovin!"
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  • Hellscream
  • 73. Re: Raid and Dungeon Encounter Update   08/02/2007 01:28:37 PM PDT
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Q u o t e:
There are no plans currently to globally shut off the "parried attack = the next swing comes sooner" mechanic, we'll be able to do it on a creature by creature basis where we feel it's warranted. It's just another tuning tool in our arsenal that allows us to better control the possible burst damage of an encounter, just like how we can turn off the ability for specific creatures to land crushing blows.


I suppose it would be best to just continue to tone down all the bosses that are not perfectly suited for Warrior tanks before the rest of the community discovers Protection Paladins have strengths as well.

[ Post edited by Suba ]

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  • 75. Re: Raid and Dungeon Encounter Update   08/02/2007 02:05:28 PM PDT
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Q u o t e:
- Also in a later patch, we'll be able to disable the "decreased melee swing time" effect caused by Mother Shahraz parrying a melee attack. The parry mechanic is exacerbating the already rather intense burst damage that Mother Shahraz can inflict.



as opposed to letting the mechanic stay in place, seeing as paladin tanks are able to negate the possibility of burst damage of this kind.

But that would add appeal to tankadins.
Forget I brought it up.

"Brekke has been coming into our new Ventrilo server and speaking badly about the officers behind our backs, filling people's heads with propaganda."
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  • Turalyon
  • 76. Re: Raid and Dungeon Encounter Update   08/02/2007 02:16:55 PM PDT
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Q u o t e:
Tuning down Archimonde is dumb, look how huge he is in the lore and he's the last boss of Hyjal, If anything he should be Really hard and Really annoying to fight, tuning down a boss like archimonde is dumb

Tuning down fatal attraction on Mother Shahraz is also dumb, that's what makes the fight hard, everything else about that fight is easy. Prismatic shield change and making sure three people get ported each time are both very good changes.

Seeing how Archimonde has no trash to clear to him, make him harder, He is way too easy as is for being such a large character


What this guy fails to tell you is that he plays live from a German S&D dungeon.

Definitely Not Draxonias.
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  • Zuluhed
  • 77. Re: Raid and Dungeon Encounter Update   08/02/2007 02:32:50 PM PDT
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I don't understand why the dev team decides to nurf bosses that are not that hard to learn if you come prepared, for instance the Archimonde fight should be nearly the same difficulty as ILLiden considering he is the last of the instance. I will admit that that fight is really hard to keep things from going south but it is possible the only real cause people should be dieing from is either not useing the slow fall at the right time or falling into the earth which is one of the stupidest bugs i have ever seen. Mother Shahraz does have some issues how ever they are not what is being fixed for example "The players targeted by Saber Lash now gain the immunity to Sinister Beam and Fatal Attraction, regardless of whether or not Saber Lash actually landed. " this is really not a issue because if a tank has already been saber lash he can break it and go back to position unless if its a permanent debuff that stays on the saber lashed people but if that is not the case then real issue is the tank will get ported right before saber lash in instantly give your mt and ot. kael was most likely the only needed nurf just for the purpose of learning the fight.
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