Just curious to see if there are some percentages out there documenting the rate your profession skill increases based on orange / yellow / green for the different professions.
For example, mining seems to be roughly 100% / 100% / 70%
Yet smelting feels more like 100% / 70% / 10%
Didn't really track it exceptionally close, just going off observations, but curious to see it the numbers are documented.
However, its well known that smelting has a much lower chance to level, since honestly, it takes no work. The majority of levelling mining is from (gasp) mining. Levelling from smelting is just a small perk.
I'm very much aware of that... the disparity simply made me aware that green =/= green and that chances are the percentile is potentially different for each profession. Mining happened to be the current example, but thank you for taking the time to point out the obvious - exceptionally resourceful.
Everyone knows that the color is entirely relative per profession. Just like it takes 20 green things in cooking for 1 level, yet for others its only one or two per level.
What exactly were you looking for? A total breakdown of color/level percent for every profession?
Q u o t e: you wont find that then. Nobody cares. people are pretty understanding of the system.
Jebuz you're an idiot.
Apparently some people are interested... hence this post existing.
I understand how skill-up works, and because of that see that there is a discrepancy in that the rate of improvement and it is not consistent across the board (which I find to be of interest).
I am not complaining one is harder than another, I am not frustrated that there is even a difference, I am not confused or annoyed. I am simply a number cruncher - critical thought is an interest of mine, that is all. If you are one of the people that has no interest in this subject, then I suggest you quit posting in here since after all, "nobody cares".
Im just pointing out to you, to save you time, that nobody has bothered doing work on it, furthermore, its nearly impossible to really test it out considering you can only run the test one time, and it has an upwards of 70% variable rate for each and every try.
I don't know if a concerted effort has been done by the player base to reverse-engineer skill points for all the gathering professions. For crafting professions, however, the system is fairly well established. I'll take a stab at describing it, to my way of understanding.
Crafting patterns are (obviously) rendered by the game in one of four colors (five if you include red, for "impossible"): orange, yellow, green, and grey. Those four colors are a discrete representation of the chance to gain a skill point when performing a crafting operation using that pattern. However, the chance is actually a continuously-varying function from essentially 100% to zero, so the colors represent broad ranges.
When a pattern is orange, the chance of gaining a skill point is essentially (but not necessarily exactly) 100%. As you gain skill (by any means, crafting that pattern or different ones) the skill-up chance will eventually drop solidly below 100% (where even 99% is "solidly below" in my book). At that point, the pattern will be rendered in yellow. Yellow represents the range from just under 100% down to about a 50% chance. As you gain skill, the pattern will stay rendered yellow, yet the exact chance continuously decreases.
When the chance reaches about 50%, the pattern will be rendered in green. Green represents the range (of skill-up chance) from about 50% down to just above zero. As you gain skill, the pattern will stay rendered green, yet the exact chance continuously decreases.
When the chance reaches zero, the pattern will be rendered in grey.
A given pattern has known (discoverable in-game) skill points where it transitions: first becoming orange; switching to yellow; switching to green; switching to grey.
Let's say that the transition points for a given pattern are: orange at 200, to grey at 230. In this example the total spread is 30 points. Divide that into thirds: 200 to about 209, 210 to about 219, 220 to about 230. During the first (lowest) third, the pattern will be orange and the skill-up chance will be constant at about 100%. During the middle third, the pattern will be yellow and the skill-up chance will linearly decrease from about 100% at 210, to about 50% at 219. During the last (highest) third, the pattern will be green and the skill-up chance will linearly decrease from about 50% at 220 to zero at 230.
Thus, you can calculate the actual chance of gaining a skill-up, if you know the pattern's transition points.
It's the same for the gathering professions too. The only "different" professions are Fishing and Skinning. Mining appears easier because (I am fairly confident) the code does a skill check for all the taps in the node at once (or possibly always 4) and you get a skillup if any of them succeed.
If you know the yellow and grey skill marks, you can determine your chance of a skillup by:
Some professions seem to be harder because they have a longer (grey - yellow) range. Most Cooking recipes for example have a 40 point range, which means by the time you are only a couple points from grey you have a 1/20 then 1/40 chance for a skillup. Of course this is more than made up for by each recipe lasting much longer.