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  • 0. Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:11:30 PM PDT
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Introduction

Hello druid community, im Stormxcrow a 2k+ druid from Smolderthorn US Horde. When I set out to be a Balance Druid in arena, I had alot of questions, and lacked resources for answers. I scrounged around the druid boards, carefully studied the videos of Tradix and other high rated Moonkins. I went to different servers and asked advice from high rated Moonkin's such as Bottleorum, and others. What this thread will be; is my attempt, to compile all the information i've gathered, as well as give strategy and advice based on my own experience. I don't claim to be the "Best balance druid" but I feel I have a fair understanding of moonkin PvP, and sinse no one has written an extensive PvP guide for moonkins im taking it upon myself to do so.

If you have any questions that aren't covered by my posts feel free to post them and I will regularly check this post to answer what I can.

So, what can you bring to your arena group as a balance druid? Why play a balance druid at all? Well personally I love balance, I feel its the only "true" hybrid class in the game, we have an awesome blend of Survivability, Healing and Damage, Mobility, and control, We are fairly well rounded and I would say we dont really have 1 outward "weakness" like alot of classes, in small bracket, we can play a burst or outlast type of game on the fly. I have almost 1.5k healing when I swap out to my healing wep, and this allows me to keep someone up fairly easily, and intensity + dreamstate means that I can often even outlast pure healers! You can kill pets quickly allowing yourself to drink, and you can melee for mana (my staff returns 500 per swing) that can be game breaking in some situations! You have the best CC in the game, and can use it in both forms, Entangle/Cyclone/and even Hybernate. You have a ridiculous amount of armor, and can still DPS and CC while under heavy focus fire.

Section 1 : Spec'ing for Balance PvP
Choosing talents for Balance PvP can be one of the hardest parts, there are alot of variations that have been successful, and I cant really say there is one "best" spec, you need to find what works best for you, I will outline a few of the more popular specs here, however i will not cover restokin.

48/0/13 - The typical Balance cookie cutter.
http://www.wowhead.com/?talent=0tcrziIsguVoZxMI
This is perhaps the most popular spec for balance PvP, and most specs are a variation of this in some way or another. You pick up both dreamstate and Intensity with this build, these are crucial points for +mp5 and will really help you from burning out in PvP. In addition you get all the tasty goodness in the balance tree, sense you have intensity you gain extra rage from enrage (so you dont need Furor for bashes), this leaves you free to pick up imp MotW, which will give you more mp5, more +dmg, more armor, more everything.

My spec is identical to this, however I perfer to pick up 5/5 Natures focus instead of natural shapeshifter.

45/11/5 - The Feral Charge build.
http://www.wowhead.com/?talent=0tcrziIoguVoVMhoZV
This is a much less used spec, although I have seen some high rated moonkins use it. The reason I dislike it is because you arnt picking up natural shapeshifter so bear form cost 800+ mana, you also dont have MotW, Intensity, or Moonglow, so you have essentially lost ALOT of mana efficency to pick up a 25 yard interrupt that brings you into the enemys melee range, at the cost of 800 mana, or 1300 mana if you need to go back into moonkin after.

40/0/21 - The moonkin/NS build.
http://www.wowhead.com/?talent=0xcrziIoxumZZxVIoco
Also imo a very inefficient spec you trade off alot of dmg and mana efficiency for a 3min Instant cast. Im not sure ive ever seen this work as a viable spec, but your welcome to try.

These can vary a bit obviously, some may take up Subtlety as well, for the dispel resistance. (this works for HoTs, DoTs, CCs, and even Buffs like Barkskin!)


Section 2: Itemizing for Balance PvP.
One of the most common problems I see most balance druids having, they typically have no Idea how to gem/itemize.
Important Moonkin Stats:

Spell Damage: The MOST IMPORTANT balance druid stat. Even tho your a hybrid, your still an offensive caster, and +dmg increases +DMG AND HEALING, so it increases your healing power as well. Stack spell dmg as much as you can at first, dont worry about crit, just focus on pure damage.

Spell Crit: Not nearly as important as +dmg, but a great stat none the less, moonkin crits HURT starfire crits are some of the largest you will see any class produce in PvP and your crits boost the cast time of your next attack slightly. My advice - Dont focus on crit until you have around 1050+dmg, after I hit that mark, I regem'ed for crit and It is an awesome combo, when I dont crit - I do a ton of dmg, when i do crit - my opponents feel it and generally thats how you want to be in arena.

Spell Haste: TBH A worthless stat, ive tried it, I dont like it I have heard some good things, but I havent seen it work yet, and it doesnt seem worth it to stack the amount you would need to actually notice a difference. Stick with Dmg > Crit.

Spell Penetration: Totally awesome. You will get all the spell Pen you need from your Double PvP rings, cloak enchant and Staff, but the difference between not having it and having it, is like night and day. Warlocks dont resist my spells, MotW is totally mitigated, Entangles and Cyclones land on pets MUCH more often. Dont Gem for it, but dont ever forsaken it. Resists can be game breaking.

Spell Hit: 100% Useless. In PvP Spells only have a 3% chance to be missed (before talents) If you have Balance of Power (Which you BETTER) then you dont need any additional Spell Hit for PvP.

Armor: At low ratings as a balance druid, you will constantly be focused first, having high armor means you don't get one shot, your armor is the same as a bear druid, so you should be stacking it. This is PvP - Dont wear cloth. Just Dont do it. Now theres a catch. Many good players KNOW that a balance druid has a 400% armor bonus so often times you will NOT be focus fired, Because of this many balance druids have chosen to wear Veterans Silk gear for additional Crit. I dont, some people do, the choice is yours. Drawback is if you ARE focused the armor isnt there, but you should still have over 15k armor which is nothing to sneeze at.

Stamina and Resil
: The PvP stats - stack them. Most balance druids try to stay around 350-400 resil, I linger closer to 400, especially now that resilience effects mana drains. I recommend not dropping under 370 Resil, although thats simply an arbitrary number I made up for myself. At first I gemmed with stamina + resil gems, until i was over 1050 dmg, and 18k armor, then i regem'ed for crit.

Attack Power:Dont gear for it (duh) but carry a Good Feral Attack Power (FAP) staff at all times. I rarely use mine (drinking is more efficent) But their have been many times when it has saved me in a match. A good FAP staff restores and extraordinary amount of mana.

Subsection: Gems
Red Sockets: I ALWAYS fill with +Dmg or +Dmg/Stamina You want alot of dmg right? So pick it up wherever you can. Epic gems are a nice touch.
Blue Sockets: I always gem Blues with +dmg/stamina, Some druids gem Stamina or use epic stamina gems, but once again your rarely focused enough for it to matter. My preference is to be more offensive.
Yellow Sockets: At first I filled these with resil/stam gems, now I take crit/dmg gems, unless your full (or almost full S3) I wouldnt recommend it, because the gems wont add enough crit to be worth it, but its your money, and your call. Occasionally ill throw an epic +crit gem into a yellow socket.
Meta Socket: Debatable. Most people have stuck with the Mystical Skyfire Gem (focus gem) http://www.wowhead.com/?item=25893 Even tho it was nerfed. I however switched to the Destructive Skyfire Diamond http://www.wowhead.com/?item=25890 Its the most crit you can get on a meta, and the 1% reflect can be game breaking. (im not even gunna go into how awesome it is, cause Its my secret ^.^) The Crit rating/Crit Dmg gem is also a nice choice. And there is a +spell dmg +2% int gem that many have used. Stay away from the 18stam 5% stun resist gem, 5% to resist a short stun is not usually going to be game breaking.


[ Post edited by Stormxcrow ]

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  • 1. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:12:03 PM PDT
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Section 3: Class Combinations
So, Balance Druid/Pom Pyro Mage didnt go anywhere? Moonkin/Ele Shaman didnt go quite as well as you thought? Well then this is the section you've been waiting for. Remember as a moonkin your Strengths arnt pure burst. You have no controlled burst as well as no offensive ability's to deal with LoS. You DO however have great mana efficency, Instant cast HoTs and good survivability. You also still have cheeta form and can abuse water just like a resto druid. Ending a fight quickly isnt always the key. Sometimes you need to outlast. Pair with someone with good outlasting power and survivability.

2v2 Combos
Warlock/Moonkin - Personally, this is my favorite setup we hit 2100 this week with my lock as SL/SL. Ive also seen this combo run with a Demo lock, we originally ran Demo/Moonkin up to 1900, but felt it was lacking on versatility. This allows us to burst/Outlast much better.
Rogue/Moonkin - Great CC, Great DMG, as well as the element of surprise, Great survivability.
Mage/Moonkin - My Least favorite Moonkin Combo the mage should be ice and you should focus on control + bursting someone fast. Co-ordinate your CC and CS/Bash and destroy the persons partner. LoS and Mana efficency are issues here however.

3v3 Combos
Warlock/Moonkin/Mage - I love this combo. Alot of fun to run This is my primary combo we can run it up to 2k very easily to farm teams. It becomes difficult after 2k tho.
Mage/Moonkin/Spriest - Tradix's combo in S2. I imagine it works quite the same, although he took it to 2400 I believe.
Hunter/Moonkin/Paladin - This is my top secret cookie cutter team. It counters Double Melee and RPM very well. You benefit from high armor, great CC, and Freedom+Frost traps, as well as very mana efficent and Drains.
UAlock/Moonkin/Spriest - Hrothgarath of Bonechewer has apparently done very well with this running it to 2100 in my battlegroup.

5v5 Combos
War/Mage/Moonkin---Priest/Paladin - This is my highest rated team. I personally feel its a better overall setup then 2345s because cyclone+sheep is enough to completely lock a 2 healer team out of heals, and you can use entangling roots on enemy warriors/rogue to protect your team mates. You also have more armor then a shaman and 5% crit means your paladin is more efficent.
War/Shaman/Moonkin---Priest/Paladin - Insane burst. I ran this to 1900 in a few hours, it gets difficult after that because people learn to deal with burst better and cyclone is not enough CC without a counter spell. Decent Setup tho.

Stuff im Making up
Rogue/Warlock/Moonkin---Paladin/Priest - The strength of this setup would be great CC, insane dmg, good survivability and some outlasting potential. The Lock should be demo. I havent run this setup yet, but id like to as I can see it easily breaking 2k in any battlegroup.
Warrior/Rogue or Retadin/Moonkin---Paladin Shaman or Priest- Melee Zerg with a moonkin. Good CC, Good outlasting Power, Everyone on the team has good armor /survivability Could see this team hitting 2k even without a counter spell. Shaman can compensate for that as well.

Section 4: General Moonkin Playstyle Information
In the next section im going to go over specific strategies for all the combos that I have personally run, and what to do against every other team. But before I get into that Id like to just stop here and outline some very general tips for each bracket of Arena.

2v2 Tips
Small bracket PvP, im told moonkins fail here ( :P ), but this is possibly my favorite bracket. Its the time when i can truly feel like im playing a hybrid, and throw alot of different things at my opponents, catching them off guard. The key to small bracket PvP is knowing when to heal, and when to DPS. conserve mana, dont be afraid to play the outlast, as balance you can 2-3 shot pets, and quickly drink! Look for enemy mistakes. If they see you arnt resto they may begin to play more offensively. At this time they may make a mistake. Healers who have left themselves out in the open and exposed may be quickly bursted down. Use Pillars/LoS to your advantage whenever possible and heal your partner. Co-ordinate your CCs so that you dont overlap diminishing returns. Make sure your partner calls if he silences/kicks/stuns/CCs a healer and take the opportunity to quickly burst something down.

3v3 Tips
3v3 is a strange bracket for moonkins, I enjoy 3 DPS, but I otherwise feel "out of my element" if you do chose to play 3DPS play with 3 CC as well, and get your co-ordination down perfectly. If your team doesnt CC enough you will be forced into healing, (and if thats the case your better off resto). If you are good, you will completely lock down the other teams members and kill someone very quickly. Remember that its not all about burst. LoS and Drink while you can. CC DPS and protect your team mates. If your not being focus fired (and arnt afraid of a sudden switch) dont even go moonkin. being available to toss a heal or an abolish is nice.

5v5 Tips
Debated to be the best bracket for a moonkin. The time when we can truely sit back and blow things up (and thats why we spec'd BOOMkin right?) 5s is all about CC, if your just sitting back starfiring your wasting mana, CC a healer and burst something down, dont forget to start casting your next cyclone before the previous one ends. When your coming up on a diminishing return call it out, so that your teammates (mage/warlock if available) will pick it up, and you switch to cycloning what they were CCing. Watch your positioning, the new 24 yard range on cyclone makes 5s tricky.


EDIT: Someone posted a question asking when the best time is to drop trees, I think this is an awesome question. It really depends more on what team your facing and your personal playstyle but ive got a good general Idea at this point.
Treants have 2 great uses, first off - the dmg/spellpushback aspect of them, secondly theyre great for causing confusion, some teams may have not yet realized you were balance (if you wernt in moonkin) and this sudden realization may make them change their strategy or make a mistake (usually they begin to play more offensively).

In MOST situations I drop the treants after survival cooldowns have been blown (bubble, PS, Ice block, etc) When youve gotten rid of cooldowns and are ready for the kill, its always a good time to drop them.
In Some situations I drop treants at the start of a match, occasionally this will be done to cause confusion or open with alot of burst and try to kill someone quickly. Also the treants are GREAT for killing a felhunter - especially if the warlock has VST or you are just lacking spell pen to get the job done. Take him behind a pillar, dot him up, drop your treants and wrath spam, almost always gets you a kill.

So heres the general outline -
- Drop the treants to cause confusion or burst someone down.
- Do it after survival cooldowns have been used, or a person has let them self in a vulnerable position.
- Treants are good for spell pushback, and killing Felhunters.
- Be careful - Treants have bad AI and will break Sheeps and other forms of CC, sometimes you will have to cyclone they're target to force them to attack someone else.

[ Post edited by Stormxcrow ]

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  • 2. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:12:36 PM PDT
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Section 5: Warlock / Moonkin 2v2
Ok, so you've paired up with a warlock, now what? Well First figure out your specs. My partner ran as Demo originally, but is now SL/SL, im going to go over these strategies assuming the warlock is SL/SL because well..... its what I feel works best.

Strengths:
-Insane CC - Death Coil, Howl of Terror, Fear, Cyclone, Entangle, Bash, Hybernate.
-"Unlimited" Mana - You can Heal and Drink, the warlock can life tap, need I say more?
-Great Dmg - Even as SL/SL the amount of damage a warlock can output (including multiple targets at once) is mind-boggling at times. I spend 70% of my time in 2s healing, but that "Burst Potential" is what makes this combo much more dangerous then resto/warlock.

Weaknesses:
-Warlock is gimped if his pet dies.
-Either one of you is easily locked down by stuns/interupts.
-Dispells - Very sensitive to dispell, with no protection to it the warlocks dmg can be taken away before it starts. So can your DoTs. So can your HoTs. You also rely on magic buffs Fel Armor, Innervate, Fel Dom, etc. Fear and Roots are also dispelled.

Beating the Cookie Cutters.
Warrior/Druid - Have your warlock start to 1v1 the warrior. There is a good chance the warrior will start to kill his pet. Fully DoT the warrior, Go behind a pillar and begin to summon a new one if this is the case. Anyway, Fight the warrior until the druid comes out of stealth at this point 1 of 2 things can happen.
Scenario One - The Druid stayed in stealth hoping you would come out first, hes now let the warrior get low Death coil him immediately and begin chain fear. You should now come out of stealth and Blast the hell out of the warrior. He prolly wasn't anticipating this, and is now dead.
Scenario Two - The Druid came out early to heal/the warrior spell reflected/intervened his healer and ran out of LoS, and has now been topped off. At this point it becomes a very difficult game. The warrior does massive dmg to your warlock. Have your warlock fully dot both targets and put his pet on the Druid to keep the druid in combat, attempt to peel the warrior with roots + curse of exaustion and drain the druid whenever possible. Cyclone the warrior until MS wears off, then heal your warlock. The warrior may try to switch to you at any point, be weary of this, if you heal at max range (40 yards) you will be out of range of intercept. If the warrior does switch to you, the warlock should be able to CC the druid and you both quickly drop whoever gets low. In the end, try to create pressure on both people, and when one drops below 50%, CC/CS and burst.

Hunter/Druid
When I first started this was one of the hardest Setups, now its easy for us. All the DPS here is LoSable, and a hunters pet goes down FAST 2-3 wraths should do it. Viper sting is dispellable and remember it has a 15 second cooldown. Hide behind a pillar and let your warlock DoT everything thats alive, drain life the hunter or hide behind pillars to break up his dmg. When you have the pet down, Drink, be weary - the hunter will try to resummon him often so stay in a position were you can quickly stop this. Keep your warlocks pet alive IMPORTANT! if the pet dies, the druid will drink and you will lose the match quickly, so CC the hunter to break up the dmg if you need to or run away and hard summon another one. Save fel dom till you need it!
When you HAVE to come into the hunters LoS to heal your partner, put abolish poison on yourself FIRST then come out and toss HoTs. a good hunter will scattershot/silence shot directly following a sting to prevent a dispell. Eventually the druid will become seperated from his hunter, possibly from CC, possibly in an attempt to drink, at that time blast the hunter down with wraths.

Rogue/Mage or Rogue/Warlock
As soon as you identify this combo, you should be heading near a wall. A rogue will sweep around pillars or across the bridge (blades edge) and if he detects you in stealth and catches you in cat, you pretty much lose instantly. Send your warlock in to DPS the mage. DoT him up, and LoS so the dots can tick. The Rogue will open on your warlock.
IMPORTANT- POSITIONING - Try to position yourself, so that you are opposite side of your lock, then the mage. (The mage should be 10-20 yards on one side of your lock, you should be 30-40 yards on the other side) This means you cannot be suddently CSed because you will be far out of range. This team has no heals, so break up the burst (by CCing them or LoSing the mage) and keep yourself and the warlock up. You dont need to do ANY dmg in this game, focus on keeping yourself and your warlock alive, and if you can do that, its a garunteed win. Be weary of switches and try to stay out of LoS of the mage to make these less likely controll the rogue and keep abolish up 100% of the time, as otherwise you will not be able to outheal the dmg.

Warlock/Druid(Resto)
This is really a simple fight. You can kill a pet ALOT faster then a resto druid, Kill the warlocks pet, keep your warlock + pet alive, Kill the warlocks pet AGAIN (Note: Trees are great for killing Felhunters because they have such high resistances- this is also where your spell pen starts to help) The situation you should get in is Your warlock + pet alive + you drinking. Your warlocks Pet keeping the druid in combat, unable to drink. You outlast them because you can kill pets, and a resto cant. You win.
Possibility - The druid wont let you kill the pet - a really good resto druid knows the value of his partners pet, and will NOT let it die if he can help it, What we try to do here is have my partner create ALOT of pressure (through dmg + CC) so that the druid either A: doesnt have time to heal or B: Actually gets so hell bent on keeping th pet up, he lets himself drop low through dots (lets say 40%) if that happens death coil or silence him and spam wrath, he will be dead before he comes out of CC.

[ Post edited by Stormxcrow ]

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  • 3. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:13:09 PM PDT
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Warlock/Paladin or Priest
*see Warlock/Druid(resto)* The only thing that can complicate this fight is that this team has alot of dispells. If its a priest, just make sure you dont get mana burned. stay near a pillar at all times. If its a paladin... well..... if its a paladin get ready for a long fight, even if he drops low he can still bubble so killing a good paladin can be hard.

Rogue/Priest(Disc)
Your counter combo. If this team is really good, you have almost no chance - but that doesnt mean give up, create pressure on both targets. They dont have a pet, so if you can peel the rogue (CoE + Roots + Abolish Poisons) You may be afforded time to drink. Dont get burned. Dont get locked down by fears/blind fear - just in general stay far away from the priest. Keep hots on your warlock so he can survive if you are suddenly CCd. Run the priest oom or let him drop low, then finish him off.

Rogue/Priest(Shadow)
Once again, hard. The advantage here is that IF you can keep your warlock alive (and thats a big if) you can run this team out of mana. Once again, stay far far from the priest, you dont want to get silenced/feared, drain is less of an issue a good spriest prolly wont drain you, but stay near a pillar anyway if possible. Roll hots constantly on your warlock, just keep recasting them - they will be dispelled, cyclone/fear the rogue then the priest, break up all the dmg. and DPS them down, you may be able to force the priest to heal, which makes it much easier. Outlive the dmg, burn them out of steam, finish them off. Save your trinket for Blind.

Warrior/Priest or Paladin
Once again because of dispells this can be hard to outlast. Killing something is easier then outlasting. In the paladins case especially. If its paladin/warrior just try to drag them away from pillars and burst down either one. you can silence a holy light/flash of light and kill him before it wears off (so he cant bubble) for the occasional quick win. If its the priest/warrior, Control one kill the other, doesnt really matter which, just whichever is convenient.

Some Last General Tips
-Don't ever be afraid to split DPS. Usually its not the thing to do, but if a healer has his hands full LoSing and surviving a lock, theres a good chance you can lead his partner away from him and burst him down quickly (unless its a warlock).
-If people arnt LoSing, just blast them down, if they are, sit back behind a pillar and throw hots on your warlock and drink.
-ISS Everything srsly, its a great mana efficent DoT, put it on everything for extra pressure.
-CC ALOT - even if you cross up CC, something CCd generally means they arnt DPSing or they arnt healing, and in either case thats good!
-Use entangling root rank 1 to save mana. The duration stays the same, it just does less damage.

This is the only 2v2 Setup im going to cover, because its my main setup, its the only team ive gotten past 2k. And the only one I know enough about to go this in depth about.

Section 6: Addons, Macros, UI
Getting a good clean and efficent PvP UI isnt just important for a balance druid, its something any good PvPer needs to have. Everything should be keybound (duh) but I really have to say it guys, I have almost 40 keybindings, if you want to play arena, bind your keys. Adjust it until it feels right and fast (everything should feel natural you shouldnt need to think about what key to press.)

User Interface - Time to scrap that old PvE UI, in arena your UI should be clean and show only very necessary information. I use perl classic and bartender, I put everything at about 70% transparency so I can see my entire screen. All your spells should be in an area where you can quickly see what cooldowns you have available. And I set up my party frames to only show me debuffs that I can dispell. As well as only buffs I can cast.

Addons
Proximo - If you dont have it.... well you should. 100% necessary for arena. (unless your using Arena Frames I guess)
Perl - (or some UI mod that allows you to make a /focus target) /focus allows you to target 2 players at once. A "FOCUS" player and your current "Target" this is important as it will allow you to watch the spells that your focus target is casting. (more about focus later)
nEnemy Cast bar - I use this addon to show the time left on cooldowns and buffs of my opponents. Very useful.

Macros
Jeez, so many important macros to go over, I suppose I dont actually use that many, I can seperate them into 3 types. Healing Macros, Nuking Macros, and everything else :P.
Healing Macros:
Basically I just made all my healing spells so that As I cast a heal, it automatically switches to my -healing wepon + Offhand it looks like this.
/Cast Regrowth
/equip Name of Mainhand here
/equip Name of offhand here
/Equip Name of Idol here
-My Nuking Idol is the same thing, it swaps back to my nuking wepon when I cast wrath/Stafire
/Cast Starfire
/Equip Name of Staff (or mainhand/OH)
/equip Idol
"everything else"
Back to focus macros. - Well my Cyclone macro looks like this.
/Focus
/Cast Cyclone

Now what that does, is when I target someone, and cast cyclone it marks them as my focus target, then as I switch back to my previous target and DPS, I can watch the time left on my cyclone.

Section 6: My Balance Experience and View on Viability.
I play on Smolderthorn in the reckoning battlegroup, and if you have any questions feel free to stop by and ask me in person. This season Ive reached 2100 in 2v2, 2k in 3v3 and 2080 in 5v5 all as balance. Im currently farming teams (which may be why my ratings appear low). I played my druid 10-70 as feral and for 6 months after TBC launched, shortly before the end of S2 I went balance and I love it. Many people will argue with me that balance needs buffs, or is a weak spec, but I really feel its a GREAT spec. Im not just a good player that does "exceptionally" well, with a bad spec, it has a bad stereotype but It has a ton of potential if you take the time to learn the ins and outs, and collect the right gear you may really enjoy it.



Anyway, thats the end of my PvP Guide, I really hope this helps some people out there and if anyone feels I left out anything or would like to add on, please feel free.

[ Post edited by Stormxcrow ]

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  • Thunderlord
  • 4. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:17:35 PM PDT
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grats on making a giant post
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  • Emerald Dream
  • 5. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:18:27 PM PDT
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Alas I do all of these things and still get curbed stomped, perhaps a blurb on choosing teammates to suit a panzerkin like myself would be helpful.

Kudos on a helpful post though.

Casual Player.
Armchair Philosopher.
All around nice guy.
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  • Thunderlord
  • 7. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:23:14 PM PDT
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Q u o t e:
Where's 44/00/17?


raiding?
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  • Lightning's Blade
  • 8. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:24:19 PM PDT
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Just what I needed I fell in love with my friends balance Druid ... so I rerolled Horde and ditched my Alliance Rogue and Warrior ... both Gnomes ... for a new outlook on the game. Been playing Alli since release. I am going balance at 70 but leveling Feral. Thanks for the guide!
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  • 11. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 09:59:12 PM PDT
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Hi storm!


Q u o t e:
Meta Socket: Debatable. Most people have stuck with the Mystical Skyfire Gem (focus gem) http://www.wowhead.com/?item=25893 Even tho it was nerfed. I however switched to the Destructive Skyfire Diamond http://www.wowhead.com/?item=25890 Its the most crit you can get on a meta, and the 1% reflect can be game breaking. (im not even gunna go into how awesome it is, cause Its my secret ^.^)


Liar, you got that idea from me, and I got it from Fade. :)

http://www.imagehosting.com/show.php/1598096_9KillingBlows3v3.jpg.html
http://www.youtube.com/watch?v=7DibwE7Ax6s&NR=1 <-- LOTS OF STAM.
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  • Thaurissan
  • 12. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 10:00:09 PM PDT
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Ideas:
- Class Makeup, for 2's 3's and 5's, teams boomkins work well with, teams they dont work well with. General Strategies for these team makeups etc.
- How to beat (enter class here) 1on1.

Sapped girls cant say no
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  • 13. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 10:03:47 PM PDT
quote reply

Q u o t e:
Ideas:
- Class Makeup, for 2's 3's and 5's, teams boomkins work well with, teams they dont work well with. General Strategies for these team makeups etc.
- How to beat (enter class here) 1on1.


Storm and I did really well in 2v2.

Storm, what did we get to, like 1990 without losing, and then we hit two spriest/rogues and called it a day and haven't 2v2ed since?

http://www.imagehosting.com/show.php/1598096_9KillingBlows3v3.jpg.html
http://www.youtube.com/watch?v=7DibwE7Ax6s&NR=1 <-- LOTS OF STAM.
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  • 14. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 10:05:39 PM PDT
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Awesome guide, I'm feral but I can definitely appreciate the time and effort you put into it. Thanks!

P.S. Disstance give me your staff rawr


Q u o t e:


As a dwarf who knows his way around a pink set of clothes, I know a tranny when I see one, and this, my friend, is a tranny.
- Badjokeadin, Bloodscalp
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  • 15. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 10:06:06 PM PDT
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This a good start btw Storm.

As an idea, you might want to explain addons and macros you might use to make arena easier.

Such as explaining how focus works, and giving a macro for cycloning your focus target.

http://www.imagehosting.com/show.php/1598096_9KillingBlows3v3.jpg.html
http://www.youtube.com/watch?v=7DibwE7Ax6s&NR=1 <-- LOTS OF STAM.
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  • 17. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 10:15:04 PM PDT
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ty for the post

I might get back to arena again

Quote Cognito:
It's not the class that defines the player, it's the player that defines the class.
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  • 19. Re: Balance Arena Guide - from a 2k Moonkin.   04/06/2008 10:26:55 PM PDT
quote reply

Q u o t e:
This a good start btw Storm.

As an idea, you might want to explain addons and macros you might use to make arena easier.

Such as explaining how focus works, and giving a macro for cycloning your focus target.



<3 <3 <3

OMFG AFFLICTION! your in my forums trollin ma posts!

Edit: and yes the 1% reflect gem was Afflictions idea. And it is awesome. But its a secret shhhhhh.

[ Post edited by Stormxcrow ]

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