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  • Shadowmoon
  • 0. Guards and PVP   04/01/2008 03:50:58 PM PDT
quote locked
On a PVP server* guards should not cause a 10% durability loss.

Understanding that there are some areas that Blizzard does not want places to be dominated by a faction, the current state feels more of a punishment for trying to pvp... on a pvp server.

The guards by themselves with the massive amount of damage they do, to the knock back effect they give is enough. Also Guards are not players, so they have no accurate judgment on situations. More then once I have seen some one trying to help another player from getting zerged down by the opposite faction, and being punished by the guards. Other times I have seen people running back for the safety of the guards, but to be attacked by the guards.

For a pvper this current system can cause lots of gold loss in no time at all. Quite frankly, speaking for the people who enjoy world pvp, we would much rather spend the time enjoying the game, then farming gold to play the game.

The durability loss should be reduced, or removed.

Please take a look into this, thanks.
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  • Sentinels
  • 1. Re: Guards and PVP   04/01/2008 03:54:07 PM PDT
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Remove guards completely in my opinion

Edit: except in low level zones and cities of course, but tone down the "guard spam" in cities

[ Post edited by Norick ]


(H) | Ragor-69 | Crell-30 | Brigo-17 |

Don't burn a warlock's soul shards, kick him from the group, and then not expect him to inflict durability damage upon you somehow.
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  • Thunderlord
  • 2. Re: Guards and PVP   04/01/2008 03:56:55 PM PDT
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Guards exist to deter massive pvp close to areas where players are supposed to not participate in constant pvp.

The idea is that if you really have a reason to go after a target you can, but it will most likely cost you.
PVP servers were never intended to be blanket mass murdering. there has always been some controls.

In theory, there is no difference between theory and practice.
In practice, there is.
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Drysc
Blizzard Poster
  • 3. Re: Guards and PVP   04/01/2008 04:04:00 PM PDT
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It's not really "a punishment for trying to PvP", it's a restriction on where we want you to be able to PvP. Even then the restriction is fairly fluid, you could potentially get away, or harass someone a little. We don't feel it's necessary to have uncontrolled murdering and mayhem in a place that people may just want to check their mailbox. If you want to kill them wait until the guards can't see you. They're going to leave town eventually.
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  • Thunderlord
  • 6. Re: Guards and PVP   04/01/2008 04:06:14 PM PDT
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dang Drysc. you could have just quoted me :)

In theory, there is no difference between theory and practice.
In practice, there is.
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  • Thunderlord
  • 7. Re: Guards and PVP   04/01/2008 04:07:54 PM PDT
quote locked

Q u o t e:


Except usually it's a situation of.

Rogue ambushes Mage.
Mage frost novas.
Rogue vanishes.
Guards pwn Mage.

Fix their AI.


no, its not. Vanish doesnt work on guards in neutral locations. they do see through it, the same way the ignore feign death.

In theory, there is no difference between theory and practice.
In practice, there is.
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  • Kel'Thuzad
  • 8. Re: Guards and PVP   04/01/2008 04:08:30 PM PDT
quote locked
I think this is mostly a reaction to people clicking on NPCs in Quel Danis and getting owned by guards because an elf was standing inside of the Dranei. (I know this isn't what the OP is talking about, but it's probably what prompted the post)

Phase 1 started with all the NPCs on platforms... why are the rest of the NPC not isolated in a similar manner.

Sifian, Tier 5, Prot Warrior
http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&n=Sifian
Helquine, ZA Farming Alt
http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&n=Helquine
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Drysc
Blizzard Poster
  • 11. Re: Guards and PVP   04/01/2008 04:09:45 PM PDT
quote locked

Q u o t e:


Except usually it's a situation of.

Rogue ambushes Mage.
Mage frost novas.
Rogue vanishes.
Guards pwn Mage.

Fix their AI.
\

Don't frost nova.
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  • Spirestone
  • 12. Re: Guards and PVP   04/01/2008 04:10:54 PM PDT
quote locked

Q u o t e:


I something like that happen to me plenty of times.

Had this happen to me yesterday.

Paladin casts HoJ.
Mage blinks.
Mage casts Mana Shield.
Mage gains Mana Shield.
Guard kills mage.

I started swearing in vent.


if you didnt laugh so much it wouldnt happen. . . . . . . .
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  • Moon Guard
  • 15. Re: Guards and PVP   04/01/2008 04:11:32 PM PDT
quote locked

Q u o t e:
\

Don't frost nova lolcats.


It looked better on my screen than when I got to the typing page... Thus I fixed it for you Drysc!


Q u o t e:
CAN U USE THE BIRDFORM FORM IS INLANDS

THIS. IS. WARCRAFT.
\/ Rickroll \/
http://www.youtube.com/watch?v=gldlyTjXk9A
Yup... You didn't expect it either.
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  • The Underbog
  • 18. Re: Guards and PVP   04/01/2008 04:13:09 PM PDT
quote locked
I have no problems with guards.
Tho the SSO guards are still a bit screwy on letting ranged attack if they stand at max range, and just healing yourself once makes them run you over at 97kps.

Just the SSO guards are messed up.

Sometimes when I get a Druid into Execute range, I pull out my Terestian's Stranglestaff.
http://s21.photobucket.com/albums/b263/X22/SexyStaff.jpg
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  • 19. Re: Guards and PVP   04/01/2008 04:16:59 PM PDT
quote locked

Q u o t e:
\

Don't frost nova.
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