On a PVP server* guards should not cause a 10% durability loss.
Understanding that there are some areas that Blizzard does not want places to be dominated by a faction, the current state feels more of a punishment for trying to pvp... on a pvp server.
The guards by themselves with the massive amount of damage they do, to the knock back effect they give is enough. Also Guards are not players, so they have no accurate judgment on situations. More then once I have seen some one trying to help another player from getting zerged down by the opposite faction, and being punished by the guards. Other times I have seen people running back for the safety of the guards, but to be attacked by the guards.
For a pvper this current system can cause lots of gold loss in no time at all. Quite frankly, speaking for the people who enjoy world pvp, we would much rather spend the time enjoying the game, then farming gold to play the game.
The durability loss should be reduced, or removed.
Guards exist to deter massive pvp close to areas where players are supposed to not participate in constant pvp.
The idea is that if you really have a reason to go after a target you can, but it will most likely cost you.
PVP servers were never intended to be blanket mass murdering. there has always been some controls.
In theory, there is no difference between theory and practice.
In practice, there is.
Drysc
Blizzard Poster
3. Re: Guards and PVP 04/01/2008 04:04:00 PM PDT
It's not really "a punishment for trying to PvP", it's a restriction on where we want you to be able to PvP. Even then the restriction is fairly fluid, you could potentially get away, or harass someone a little. We don't feel it's necessary to have uncontrolled murdering and mayhem in a place that people may just want to check their mailbox. If you want to kill them wait until the guards can't see you. They're going to leave town eventually.
I think this is mostly a reaction to people clicking on NPCs in Quel Danis and getting owned by guards because an elf was standing inside of the Dranei. (I know this isn't what the OP is talking about, but it's probably what prompted the post)
Phase 1 started with all the NPCs on platforms... why are the rest of the NPC not isolated in a similar manner.
I have no problems with guards.
Tho the SSO guards are still a bit screwy on letting ranged attack if they stand at max range, and just healing yourself once makes them run you over at 97kps.