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  • Mal'Ganis
  • 0. 2.0 Hunter Macros and Commands   12/01/2006 12:10:32 PM PST
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New thread over at http://forums.worldofwarcraft.com/thread.html?topicId=57639444&sid=1

ATTENTION
The functionality of most of the old macros has been removed. It is no longer possible to cast spells based on a unit's buffs, debuffs, health, mana, or distance. There is also no way of knowing if a spell is on cooldown. If you attempt to cast multiple spells in a macro and one of those spells is on cooldown, all spells after that will not be cast. This is known as a fall-through macro and its functionality has also been removed. Even with these changes, some cool and useful macros can still be created. Enjoy!


BASIC PET COMMANDS:

Pet Orders: Attack, Follow, Stay
/petattack
/petfollow
/petstay

Pet Stances: Passive, Defensive, Aggressive
/petpassive
/petdefensive
/petaggressive

Auto-Cast Pet Abilities
/petautocaston <spell>
/petautocastoff <spell>


BASIC PLAYER COMMANDS:

Casting Spells
/cast <spell>
/castrandom <spell>, <spell>, <spell>
/castsequence <spell>, <spell>, <spell>
/stopcasting

Using And Equipping Items
/use <item>
/equip <item>
/equipslot <slot id> <item>


ADVANCED PET MACROS:

Toggle Pet Attack
/petattack
/petpassive [target=pettarget,exists]
·If you wish to keep your pet's stance, use /petfollow instead of /petpassive.

Revive, Call, or Mend Pet
/cast [target=pet, dead] Revive Pet; [modifier:ctrl] Revive Pet; [nopet] Call Pet; Mend Pet
·The modifier key allows you to hold down Control so this macro will ALWAYS cast Revive Pet. This is to make up for situations where your pet is dead, but not visible.

Mend or Revive Pet
/cast [pet] Mend Pet; Revive Pet

Call or Dismiss Pet
/cast [pet] Dismiss Pet; Call Pet

Feed Multiple Pets
#show Roasted Quail
/cast [pet, nocombat] Feed Pet
/use [pet:Cat/Ravager/Wolf, nocombat] Roasted Quail; [pet:Bear/Boar/Wind Serpent, nocombat] Conjured Cinnamon Roll
·The first line forces the macro to display the number of Roasted Quail in your backpack. The /use line will use certain food based on what type of pet you have.

[ Post edited by Zanzer ]


ZHunterMod http://ui.worldofwar.net/ui.php?id=2208
ZFunctions http://ui.worldofwar.net/ui.php?id=2464
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  • Mal'Ganis
  • 1. Re: 2.0 Hunter Macros and Commands   12/01/2006 12:11:03 PM PST
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ADVANCED HUNTER MACROS:

Equip or Unequip Your Ranged Weapon
/equip [noequipped:Crossbow] Ashjre'thul, Crossbow of Smiting
/script PickupInventoryItem(18) PutItemInBackpack()
·Change the weapon type and weapon name to match your character.

Use Bandage On Target Or Self
/use [help] Heavy Runecloth Bandage; [target=player] Heavy Runecloth Bandage

Switch Between Two Aspects
/castsequence Aspect of the Hawk, Aspect of the Monkey
·This works the same for Tracking abilities.

Cast Spells Based On Modifier Keys
/cast [nomodifier] Aspect of the Hawk
/cast [modifier:ctrl] Aspect of the Monkey
/cast [modifier:alt] Aspect of the Cheetah

Cast Spells Based On The Mouse Button Used
/cast [button:1] Aspect of the Hawk
/cast [button:2] Aspect of the Monkey
/cast [button:4] Aspect of the Cheetah
·By default, using a keybind counts as mouse button 1 (left click).

Use Monkey Then Switch ActionBars
/cast Aspect of the Monkey
/changeactionbar 2

Cancel Cheetah Without Waiting For Cooldown
/cancelaura Aspect of the Cheetah
/cast Aspect of the Cheetah
·Use this macro because you cannot normally cancel Cheetah until the spell cooldown is up.

Kill Command
/cast [exists,target=pettarget] Kill Command
·Makes sure that you cast Kill Command on your pet's target. Otherwise, the spell will go to waste.

Solo Farming
#show Auto Shot
/targetenemy [noharm]
/stopmacro [noharm]
/petattack
/cast Hunter's Mark
/startattack
·With one button press, this will target a nearby enemy if one isn't already selected, send your pet on it, cast Hunter's Mark, and then turn on auto attack / auto shot.

Smart Ammo
#show Steady Shot
/equip Sharp Arrow
/cast Steady Shot
/equip Wicked Arrow
·Use cheaper arrows for attacks that do not make use of their bonus damage.

Misdirection On Predefined Targets
/cast [target=focus, help] Misdirection; [help] Misdirection; [target=pet, exists] Misdirection
·This will attempt to cast Misdirection on the first of three targets. First, on your /focus unit if it is friendly. Second, on your current target if it is friendly. Third, on your pet if it is out.

Example Of Using Mass Cooldowns And Trinkets
/cast Beastial Wrath
/stopcasting
/cast Rapid Fire
/stopcasting
/use Devilsaur Eye
/stopcasting
/cast Intimidation

Renataki's Charm Macro
/castsequence reset=3 Arcane Shot, Multi-Shot, Renataki's Charm of Beasts
·This macro will cycle through Arcane Shot, then Multi-Shot, and then use the trinket. If the trinket is on cooldown, the macro will halt. Simply wait 3 seconds and it will go back to Auto Shot.

[ Post edited by Zanzer ]


ZHunterMod http://ui.worldofwar.net/ui.php?id=2208
ZFunctions http://ui.worldofwar.net/ui.php?id=2464
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  • 2. Re: 2.0 Hunter Macros and Commands   12/01/2006 01:07:01 PM PST
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sorry but i dont think this is worth stickying and cast sequence suck for toggling abilities

[ Post edited by Koozak ]

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  • 3. Re: 2.0 Hunter Macros and Commands   12/01/2006 01:09:57 PM PST
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This is good because blizz it taking out /script in 2.0
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  • 4. Re: 2.0 Hunter Macros and Commands   12/01/2006 02:28:37 PM PST
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Q u o t e:
sorry but i dont think this is worth stickying and cast sequence suck for toggling abilities


why not?

i'd have to agree about castsequence if you use more than 2 abilities.


Q u o t e:
1 AGI = 1 RAP


MY KNEE! I CAN'T STOP IT FROM JERKING!
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  • 5. Re: 2.0 Hunter Macros and Commands   12/01/2006 08:52:01 PM PST
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Cast a Sting
/Cast [nomodifier] Serpent Sting()
/cast [modifier:ctrl] Viper Sting()
/cast [modifier:alt] Scorpid Sting()

Aspect switching, I have not had good luck with the shift modifier though.
/cast [modifier:ctrl] Aspect of the Cheetah
/cast [modifier:alt] Aspect of the Monkey
/cast [modifier:shift] Aspect of the Wild
/cast [nomodifier] Aspect of the Hawk

Cast distracting shot and stop autoShot
/cast [harm] Distracting Shot()
/stopmacro [noharm]
/stopcasting


Bandage your target if friendly or yourself if target is not friendly.
# Show Heavy Runecloth Bandage
/cast [help] Heavy Runecloth Bandage; [target=player] Heavy Runecloth Bandage

Nice pet rez/call/mend macro, I hadn't figured out how to get it to rez without having the body targeted.

And yes this needs a stickey.

EDIT: Updated Bandage to show #

[ Post edited by Guiles ]

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  • 6. Re: 2.0 Hunter Macros and Commands   12/01/2006 09:26:19 PM PST
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Q u o t e:

Solo Farming
/targetenemy
/petattack
/startattack
/cast Hunter's Mark
·With one button press, this will target a nearby enemy, send your pet on it, turn on auto attack/shot, and then cast Hunter's Mark.



wait.... what the hell.
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  • 7. Re: 2.0 Hunter Macros and Commands   12/01/2006 10:31:00 PM PST
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TY sooo much! :D I'm a macro fiend lol. Keep 'em coming!
On another note, I don't suppose anyone knows how to fix SmartPet so it'll work with TBC? I'm really gonna miss it, and I have no clue how to fix it ><

Ok, so we have "Aspect of the Cheetah"... but all I see are freaking leopards!

And why is this Raptor *still* following me? Shoo!!
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  • 8. Re: 2.0 Hunter Macros and Commands   12/01/2006 10:56:21 PM PST
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Q u o t e:
# Show Heavy Runecloth Bandage
/cast [help] Heavy Runecloth Bandage; [target=player] Heavy Runecloth Bandage
Adding this line to the front of the macro will show the number of bandages you have in your inventory.

select *
from all_foods
where cake > pie
/
no rows returned
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  • 9. Re: 2.0 Hunter Macros and Commands   12/01/2006 11:07:28 PM PST
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Q u o t e:
Solo Farming
/targetenemy
/petattack
/startattack
/cast Hunter's Mark
·With one button press, this will target a nearby enemy, send your pet on it, turn on auto attack/shot, and then cast Hunter's Mark.


This will result in a bunch of failure messages if it can't find a nearby target. Here is a suggestion:
/targetenemy
/stopmacro [noharm]
/cast Hunter's Mark
/petattack
/startattack

This will stop the macro if you didn't acquire a target in the first step. I also changed the order just in case your autoshot hits before the hunters mark gets put up ;-) A lot of people may want to remove the /startattack at the end so that they can wait for their pet to arrive at the target before starting to shoot it.

select *
from all_foods
where cake > pie
/
no rows returned
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  • 10. Re: 2.0 Hunter Macros and Commands   12/01/2006 11:17:46 PM PST
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This macro will simply find a target if you don't have one and then apply a hunter's mark to it. If it can't find you a target, no error messages! If you already have a hostile target, your target will not be changed. If you hold down the alt key while hitting the button (or its bind-key), then your pet will also attack.

# Show Hunter's Mark
/targetenemy [noharm]
/cast [harm] Hunter's Mark
/petattack [harm,modifier:alt]

[ Post edited by Psyche ]


select *
from all_foods
where cake > pie
/
no rows returned
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  • 11. Re: 2.0 Hunter Macros and Commands   12/02/2006 06:17:57 AM PST
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Q u o t e:
Adding this line to the front of the macro will show the number of bandages you have in your inventory.


Thanks, I had that in my macro but forgot to grab it when I copied it.
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  • 12. Re: 2.0 Hunter Macros and Commands   12/02/2006 06:20:32 AM PST
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Q u o t e:
Solo Farming
/targetenemy
/petattack
/startattack
/cast Hunter's Mark
·With one button press, this will target a nearby enemy, send your pet on it, turn on auto attack/shot, and then cast Hunter's Mark.

Will this change your target if you already have a mob targeted? Say, you target a mob, it moves away a bit, you hit this macro which changes your target to a closer mob.
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  • 13. Re: 2.0 Hunter Macros and Commands   12/02/2006 06:44:19 AM PST
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Zanzer! Miss you on Arthas bro :(
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  • 14. Re: 2.0 Hunter Macros and Commands   12/02/2006 07:13:59 AM PST
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Q u o t e:

Cast distracting shot and stop autoShot
/cast [harm] Distracting Shot()
/stopmacro [noharm]
/stopcasting



Is this supposed to be scatter shot maybe??
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  • 15. Re: 2.0 Hunter Macros and Commands   12/02/2006 07:20:27 AM PST
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Q u o t e:


Is this supposed to be scatter shot maybe??

Nope, but you could use it for that. Since I can not control where another hunter drops his traps I wanted to make sure that I would not hit the mob if it became trapped before it hit my trap.
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  • Azshara
  • 16. Re: 2.0 Hunter Macros and Commands   12/02/2006 11:53:41 AM PST
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I'm having some problems using this macro:

#show Auto Shot
/targetenemy [noharm]
/stopmacro [noharm]
/petattack
/cast Hunter's Mark

My character just says the first line and then I get a bunch of "Type /Help for a listing of a few commands"

I just copied and pasted directly into the macro setup. Was this wrong?
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  • Stormscale
  • 17. Re: 2.0 Hunter Macros and Commands   12/02/2006 01:08:06 PM PST
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Does anybody have a macro for linking

Beastial Wrath
Intimidation
Rapid Fire
Devilsaur Eye

I pop all of these at the beginning of an arena match and linking them all to one button would be an incredible help.
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  • Argent Dawn
  • 18. Re: 2.0 Hunter Macros and Commands   12/02/2006 01:51:34 PM PST
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Yes, please sticky this thread.

This is a pulling macro I have been trying to work out with the nice folks around the UI forum. I haven't been able to test it on the PTR, so it may still need work.

/stopmacro [noharm]
/castsequence Hunter's Mark, Arcane Shot(Rank 1); StopAttack
/run if IsSpellInRange"Arcane Shot"==1 then SetRaidTargetIcon("target",8)SendChatMessage("INCOMING %T!!",UnitExists"raid1"and"RAID"or"PARTY")END

Casts Hunter's Mark, then Rank 1 Arcane before stopping attack. Sets a Skull Raid Icon above target and announces Incoming <target>!! to either party or raid.

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  • 19. Re: 2.0 Hunter Macros and Commands   12/02/2006 02:17:30 PM PST
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What about your classic feign freezing trap macro? *crosses fingers*
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