World of Warcraft

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  • Zul'jin
  • 60. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 05:33:51 PM PST
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Q u o t e:



It is very hard to understand "the weay u tyype"

But I think you are saying...

Everyone in every department is working on the outlands?

If that is the unlikely case, a huge company with profits like Blizzard could surely *gasp* hire a seperate design team.


A large majority are,and the fact is preparing azeroth for flying mounts would take a very large group,for graphics,programming,and servers.

making another team would be incredibly costly,and the fact is that any company would work to cut expenses if possible,and it simply wouldnt be smart at all to hire the large amount of people needed for such a tedious thing as completly redesigning azeroth.

And u cant read what i say?sound it out man at least my grammar is still top notch.Its not like i'm trying to confuse you or anything :P

Would thou lik-ist it more if i would us-ith more proper grammar than what thy hast currently been using? ;)

o and btw,lol at ure quote of my speech.While i'm simplifying my words so i can type my sentences faster,you in fact added more letters and made it take longer.Do you even know why people type like this?:P

[ Post edited by Anthaya ]


I wish Trolls still killed dwarves....and that minions danced
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Drysc
Blizzard Poster
  • 62. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 05:44:38 PM PST
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Unfortunately our designers and developers are not a limitless sea of people; there are decisions that have to be made as to where we should appropriately direct the development efforts. It's our feeling that providing new content, new places to explore and progress your character, new races and professions, all equal a very worthwhile expenditure of our resources. We're definitely committed to ensuring parts of the game already developed continue to be refined, but in this case delaying an expansion for a potentially "very long time" just wouldn't make sense, and wouldn't be very fair to our fans and players who would rather keep progressing their character than flying through places they've already been.

Let's say that we did allow flying mounts in Azeroth and chose to redesign it at some point, it would be no small task. We would need to correct all of the terrain outside of the 'walkable' areas, including building out zones that currently don't exist but through lore are known to exist in those areas. We would also have to rework most outdoor areas as content not intended to be bypassed could be, as well as any possible terrain exploitation potential (ie lots of time testing and refining). We would need to think about what happens when the edge of the map is reached. Since Outland is flat, a bounding wall makes sense, but for a planet that starts to break down. Do players zone in to the other continent while flying or do we make it seamless? If it's seamless we have to rebuild our server architecture, not to mention any further technical issues, etc. etc. While summed up in a sentence or two each of these things would require teams of people working together for a long time to pull off well.

It really all comes down to making the game fun to play for everyone, and allocating resources and time to do that as efficiently as possible. Right now spending time reworking Azeroth so that flying mounts can simply exist, for some ease of travel and sight seeing, doesn't seem like an appropriate use of our time or efforts. In the future though, who knows?


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  • 65. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 05:48:35 PM PST
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Took me 1000 lines of code to have a triangle at the bottom of the screen that shot squares at the top of the screen, with a multi square boss at the end.

I cant imagine how many lines it takes to run something like WoW.

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Pirate responds "Arr, it be drivin me nuts!!"
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Jr
  • Draka
  • 67. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 05:57:04 PM PST
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Q u o t e:
Unfortunately our designers and developers are not a limitless sea of people; there are decisions that have to be made as to where we should appropriately direct the development efforts. It's our feeling that providing new content, new places to explore and progress your character, new races and professions, all equal a very worthwhile expenditure of our resources. We're definitely committed to ensuring parts of the game already developed continue to be refined, but in this case delaying an expansion for a potentially "very long time" just wouldn't make sense, and wouldn't be very fair to our fans and players who would rather keep progressing their character than flying through places they've already been.

Let's say that we did allow flying mounts in Azeroth and chose to redesign it at some point, it would be no small task. We would need to correct all of the terrain outside of the 'walkable' areas, including building out zones that currently don't exist but through lore are known to exist in those areas. We would also have to rework most outdoor areas as content not intended to be bypassed could be, as well as any possible terrain exploitation potential (ie lots of time testing and refining). We would need to think about what happens when the edge of the map is reached. Since Outland is flat, a bounding wall makes sense, but for a planet that starts to break down. Do players zone in to the other continent while flying or do we make it seamless? If it's seamless we have to rebuild our server architecture, not to mention any further technical issues, etc. etc. While summed up in a sentence or two each of these things would require teams of people working together for a long time to pull off well.

It really all comes down to making the game fun to play for everyone, and allocating resources and time to do that as efficiently as possible. Right now spending time reworking Azeroth so that flying mounts can simply exist, for some ease of travel and sight seeing, doesn't seem like an appropriate use of our time or efforts. In the future though, who knows?




Thanks for the in-depth reply. I understand now how much work it would be. That does seem like way too much just for flying mounts.

P.S. - Oh ... yea erm.. forgot to mention the lazy thing was a joke. Sorry.

[ Post edited by Jr ]

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  • Daggerspine
  • 68. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 05:59:57 PM PST
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If you think Blizzard gets every penny of that money, you're sorely mistaken.

Dorian - Rockin' the lock around the clock since 2004.
Nerf PvP. It Destroys all MMOs 100%.
I support further review of Mages in the Expansion. Take the "eh" out of "expansion".
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  • Zul'jin
  • 69. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:00:15 PM PST
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Q u o t e:




Thanks for the in-depth reply. I understand now how much work it would be. That does seem like way too much just for flying mounts.

P.S. - Oh ... yea erm.. forgot to mention the lazy thing was a joke. Sorry.


no fair...i said all of that and it takes blue text for it to make sense :(

(goes to steal blue paint)


Q u o t e:
If you think Blizzard gets every penny of that money, you're sorely mistaken.


amen....servers,employees...standard taxes like electricity...its a bit costly....>.>

[ Post edited by Anthaya ]


I wish Trolls still killed dwarves....and that minions danced
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  • 70. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:01:31 PM PST
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So now we've heard all arguements against, which seem to be, "It'd take to long".
Why not have a parallel development team who are encoding Azeroth to be flight capable while the rest of the game chugs along?

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  • Chromaggus
  • 72. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:02:51 PM PST
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Q u o t e:
Unfortunately our designers and developers are not a limitless sea of people; there are decisions that have to be made as to where we should appropriately direct the development efforts. It's our feeling that providing new content, new places to explore and progress your character, new races and professions, all equal a very worthwhile expenditure of our resources. We're definitely committed to ensuring parts of the game already developed continue to be refined, but in this case delaying an expansion for a potentially "very long time" just wouldn't make sense, and wouldn't be very fair to our fans and players who would rather keep progressing their character than flying through places they've already been.

Let's say that we did allow flying mounts in Azeroth and chose to redesign it at some point, it would be no small task. We would need to correct all of the terrain outside of the 'walkable' areas, including building out zones that currently don't exist but through lore are known to exist in those areas. We would also have to rework most outdoor areas as content not intended to be bypassed could be, as well as any possible terrain exploitation potential (ie lots of time testing and refining). We would need to think about what happens when the edge of the map is reached. Since Outland is flat, a bounding wall makes sense, but for a planet that starts to break down. Do players zone in to the other continent while flying or do we make it seamless? If it's seamless we have to rebuild our server architecture, not to mention any further technical issues, etc. etc. While summed up in a sentence or two each of these things would require teams of people working together for a long time to pull off well.

It really all comes down to making the game fun to play for everyone, and allocating resources and time to do that as efficiently as possible. Right now spending time reworking Azeroth so that flying mounts can simply exist, for some ease of travel and sight seeing, doesn't seem like an appropriate use of our time or efforts. In the future though, who knows?


I dont think it would be harder of a task then what you say, because for starters.....they have changed the terrain numerous times due to people getting stuck. Its not hard at all putting up invisible walls for unaccessibile areas.


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  • Zul'jin
  • 73. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:03:05 PM PST
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Q u o t e:
So now we've heard all arguements against, which seem to be, "It'd take to long".
Why not have a parallel development team who are encoding Azeroth to be flight capable while the rest of the game chugs along?




Its expensive,and theres already a lot of resources being put into the expansion

I wish Trolls still killed dwarves....and that minions danced
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  • Zul'jin
  • 74. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:04:17 PM PST
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Q u o t e:


I dont think it would be harder of a task then what you say, because for starters.....they have changed the terrain numerous times due to people getting stuck. Its not hard at all putting up invisible walls for unaccessibile areas.




small things dont take deep redesigning.The terrain changes needed to add a new game mechanic are far more astronomical.What your talking about are no more than fixes

I wish Trolls still killed dwarves....and that minions danced
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  • Chromaggus
  • 75. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:06:54 PM PST
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Q u o t e:


small things dont take deep redesigning.The terrain changes needed to add a new game mechanic are far more astronomical.What your talking about are no more than fixes


Well I adding the walls like I said would be nothing more then fixes either. Just a more wide spread thing. Its not as much work as the blue poster says it is.

one thing I am tired of seeing is Blizzard misinform its customers about something or flat out lie about it.

But hey! billions of dollars, they can do whatever.


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  • Doomhammer
  • 76. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:08:39 PM PST
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Suggestion: Allow players to click a flight master to ride their flying mount along the already established flight paths (free of charge), thus adding to the flavor of flying and granting a tangible reward in Azeroth for success in the Outlands.

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  • 77. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:10:20 PM PST
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Q u o t e:
Unfortunately our designers and developers are not a limitless sea of people; there are decisions that have to be made as to where we should appropriately direct the development efforts. It's our feeling that providing new content, new places to explore and progress your character, new races and professions, all equal a very worthwhile expenditure of our resources. We're definitely committed to ensuring parts of the game already developed continue to be refined, but in this case delaying an expansion for a potentially "very long time" just wouldn't make sense, and wouldn't be very fair to our fans and players who would rather keep progressing their character than flying through places they've already been.

Let's say that we did allow flying mounts in Azeroth and chose to redesign it at some point, it would be no small task. We would need to correct all of the terrain outside of the 'walkable' areas, including building out zones that currently don't exist but through lore are known to exist in those areas. We would also have to rework most outdoor areas as content not intended to be bypassed could be, as well as any possible terrain exploitation potential (ie lots of time testing and refining). We would need to think about what happens when the edge of the map is reached. Since Outland is flat, a bounding wall makes sense, but for a planet that starts to break down. Do players zone in to the other continent while flying or do we make it seamless? If it's seamless we have to rebuild our server architecture, not to mention any further technical issues, etc. etc. While summed up in a sentence or two each of these things would require teams of people working together for a long time to pull off well.

It really all comes down to making the game fun to play for everyone, and allocating resources and time to do that as efficiently as possible. Right now spending time reworking Azeroth so that flying mounts can simply exist, for some ease of travel and sight seeing, doesn't seem like an appropriate use of our time or efforts. In the future though, who knows?


I love these kind of replys. But I think it's possible to allow flying mount in Azeroth without going crazy on redesigning the world. It'd just be limiting players on where they could fly. I'm more then sure it'd be too much right now just considering the time it'd take to test it all just to make sure everything worked. Maybe one day in the next few years we'll see Azeroth opened for flying mounts...

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  • Chromaggus
  • 78. Re: 15 bucks a month... but Blizzard is lazy?   11/12/2006 06:11:48 PM PST
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Q u o t e:
Suggestion: Allow players to click a flight master to ride their flying mount along the already established flight paths (free of charge), thus adding to the flavor of flying and granting a tangible reward in Azeroth for success in the Outlands.


They should just create an option like DAOC to dismount a griffon.

its pretty stupid when you going some place, you flew over your destination 5 mins ago to the nearest flight master.

I think the whole Flight destination and flight path in this game is retarded anyway.

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