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  • 0. Greatcow's BC Enhancement Report P2   11/03/2006 01:28:25 AM PST
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Ahoy hoy Folks. It's been a while and for that I do apologize. I should be keeping yall more up to date on what's been going on in the beta since that first eventful post, especially given the lack of major updates on all fronts about us.

I'll try to cover everything that's been happening in beta mainly focusing on enhancement as that's my bag, but also on other aspects of shammyness as well :)



The Dust has settled for now, What's Happened?


Dual Wield Spec From 10% --> 6%

Well there have been quite a few changes both documented and not-so documented in the shammy area, particularly in enhancement. I'm sure you're all aware of the DW spec nerf/change (depending on who you talk to), and I've now gotten a chance to put it through it's paces and see what it has done to us overall.

My findings? Overall it does have a noticeable effect on our dps. I do miss a bit more often especially when the mob starts to attain equal con or 1 to 2 levels higher than me. Certainly noticeable, but horrible? Not really. I can certainly see why they did it give how NO OTHER CLASS is given any kind of +hit talent like this as far as melee attacks are concerned. And it does indeed free up two points to spend elsewhere. Having to spend 47 points in enhancement to take advantage fully of dualwield's capability was really painful.

Dual wield still is still providing great sustained dps and bursting occasionally even in some crazy ways. I have no idea how this parsed out in my combat log but today I got quite possibly the most mindboggling chain of WF crits ever....

This is basically how it panned out:

Stormstrike: 894
WF Attack: 1008
WF Attack: 948
Crit: 398
WF Attack: 1012
WF Attack: 1226
Hit: 154
WF Attack: 409
WF Attack: 586
HIt: 302
Wf AttacK: 794
WF Attack: 947

That was all from a 3 second window in my combat log hehe :)


Taken from fighting a level 61 elite Fen Strider in Zangamarsh "Boglash" is his name and I'm currently level 64. Wielding Claw of the black Drake main hand and this in the offhand. :)

The Stalker's Fang
Binds when picked up
Unique
One-Hand Dagger
71 - 133 Damage Speed 1.80
(56.7 damage per second)
+16 Stamina
Durability 65 / 65
Requires Level 63
Equip: Improves critical strike rating by 15.
Equip: Increases attack power by 20.
Sells for 7 Gold 51 Silver 31 Copper to vendors
Item Level 94


Yeah, quite a crazy chain of crits there. Now before this turns into a OMGWTFSHAMZORZOP'DWFNERFLOLZTHREDOVER (did I get everything?) I should admit that was the ONLY time now in all the testing done in the past couple of weeks that I've seen something like that. Like everyone always says, it's rare as hell to see something like that, but man it's pretty when it happens :D


Shamanistic Rage

This spell definitely got tweaked. It's not listed anywhere but another fellow shamana on beta seemed to report similar findings. They definitely tweaked down the proc rate on it just a tad. It was not much, in fact it's hardly noticeable, but those earlier statements of how I could easily fill two mana bars may be just a bit much now. It can still easily restore 4k mana in under 30 seconds no question, but beyond that it definitely would be a bit sketchy. Still seems to be stuck on a flat % proc rate. Faster weapons are overall producing more mana than slow/slow combos.

The threat generation on it also seems to have been reduced, but i'm not sure whether that's the spell itself or the effect of the new spirit weapons talent we get WHICH btw has a nifty new bug at the immediate moment of writing this report. Namely...it's reducing Parry to 0.00%...woops! hehe

Other than the 0% parry bug, the -15% threat is rather nice....sort of. I was partnering with a priest earlier to finish some quests in zangamarsh and honestly If I wasn't spamming earthshock or stormstrike and just meleeing....erm...well...his holy fires and smites could pull of me.....Granted he also had a flask of supreme power on him as well so that could be it, but i'm not sure either. :)

The New Stormstrike

Oh yes this was definitely a very very nice change. 10 sec cooldown for only 177 mana for me at this level. Hallelujah praise Thrall this puppy is very nice now. If you just stormstrike on cooldown while refreshing water shield and using flameshock to pull grinding mobs is a cake walk. About every 9-10 mobs I just popped shammervate and was back to more or less full mana again where I continued to grind. I only had to stop and eat and drink when I pulled more than 2-3 mobs at once and needed some spam healing to top me off.

Water Shield

Reports of this not scaling at all and generally not being worth the expenditure to train are for the most part true. This skil definitely is more suited to solo grinding and nothing more. However this changes around a bit when you get a totem drop from Underbog that increases your mana restored per each globe by 12. I know it's not much, but I found that having that totem equipped I was noticing a more steady increase in mana regeneration from water shield than I saw previously. I also feel the proc-rate on water shield got toned down just a smidgen as well. I'm guessing this was to address the issue of it proccing so often that it was screwing too much with our 5 second rule on in-combat mana regen with us constantly having to refresh it.


I get to party with Bachi

For those of you who don't know, Bachi is a level 67 blood elf paladin on beta right now. Yes he really leveled a Belf to 67 as a paladin and is now actively raiding around in Hellfire. In fact the devs are so impressed with him he got the trainer in Silvermoon city named after him. Pretty sweet. :) I managed to finally party with him about 3 days ago. We did the Auchindoun Crypts, a level 63-65 5 man instance. Pretty impressive stuff. Party consisted of me, another awesome DW 67 shammy named Oggun, a 62 Priest (who's name escapes me at the immediate moment sorry! :( ), a level 67 hunter named Teruco and Bachi. For those of you concerned how shammies and paladins stack in raids now, well you'll be very very happy. Here's the short and sweet version for those who want the goobie details

-He had no problems holding aggro with the the two enh shammys running around. We only pulled aggro if we were both (me and the other dual wield shaman and keep in mind that this was before the spirit weapon change went live) focus firing on a target he was tanking or spam healing too much.

-Shield Throw is bloody awsome. It causes a high amount of threat on all the targets (basically a holy version of chain lightning) and it was a great pulling mechanism.

-Even when tanking he could jump out and toss a few heals our way when I was stupid and pulling proximity aggro, also very impressive there.

-All blessings and totems stack :D Fully buffed with blessing of might I was breaking 1640ap running around. It was fun to say the least :D

-We tried one section with me with Blessing of Salvation. It did a very good job of making sure I didn't pull aggro when dps'ing. Now granted I was fairly low as compared to the other players there, but I can say that if I was not chain earthshocking I had no aggro issues whatsoever.


Overall after doing the instance I was very very impressed with how paladins and shamans work well together. Paladins I can say with assurance are very good tanks when played competantly which Bachi most certainly did. Plus having two shamans in a party meant we pretty much got to have every possible totem buff down at any given time which was certainly fun to say the least :D



Restoration and Earth Shield

Holy moses this spell is quite frankly....well absurdly powerful. I've been keeping close tabs on what my friend Sashkahn who as a level 67 fully geared prot warrior, has been doing in the high level instances now in beta. He's been leading the first groups in many instances on hard mode and has been providing great feedback on how the instances are going and how shammies are doing in the higher level instances.

This is pretty much a verbatim quote from him when he was discussing how impressive Earth Shield Was in Hard Mode instances:


"Earthshield pretty much right is absurdly broken, but in a good way. Last night I did caverns of Time with a shaman who had full earthshatterer and his earth shield was healing me per charge for 505. Coupled with a renew and that's all I needed to tank. Honestly if i'm leading raids I'm going to basically tell all shamans to f-ing shove it and spec earth shield for the tougher encounters. Enhancement shaman will still have a place in dps groups but definitely not more than 1 or 2 at the very most, that's basically how I see things with the new 25 mans coming around"

So yeah that's kinda how it's working out so far. I tried it out with Full Earthfury and Jindo's Judgment 2h staff and I was getting procs of 328 per globe myself. Very solid indeed. :)

[ Post edited by Greatcow ]


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  • 1. Re: Greatcow's BC Enhancement Report P2   11/03/2006 01:28:56 AM PST
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PVP, 2h and Suicide Spec

Well I did say I would go back to 2h and also give suicide spec a solid try and well...honestly given how little +damage gear I have and also given that none of the bgs are working my testing unfortunately has not been very successful. I think this post sums up my frustrations pretty well that I made on the beta forums:


My major problem with PVP is that I can't really get a good idea of whether I did good or not because in the world pvp objectives you never know if it's going to be a fair fight. :(

I can't count the number of times I was doing the objectives in hellfire and I'd come across a lone priest or mage and beat the stuffing out of him and I'd say, hey I'm doing pretty good. :)

Then he comes back I beat him again, still feeling good.

Then he comes back again with a friend or 3....usually a lock or pally. And then the fun begins. I sometimes get lucky, but once he starts bringing more friends I usually just get corpse camped and it's all over.

And that's what's constantly happening. DW is certainly at a downside in PVP unless your at the cap and wielding the Maghari fury brand and hungering bone cudgel offhand in order to compensate for dps....

And a level 67 lock? Jesus cristo.....yeah dead dead dead. :(


That about sums up the majority of my experiences in trying to "test" shaman mechanics in world pvp. It's just not a level playing field and you can think you're on top of the world until a roving trove of 67s comes by and just melts your face and blows it off at the same time while vaporizing your soul and not necessarily in that order.

From the limited testing I have managed to cobble together here's what seems to be my findings.

-DW provides great sustained dps if you can stay on target. Stormstrike gives some solid burst with dw but still not approaching 2h's burst given my current weapon set. I also still don't find DW sufficient to wear down the increased stamina i'm seeing in PVP. I could chalk this up to needing better weapons but overall DW works in PVP if no one is paying attention to you...

-2h Spec is still king of burst. Yeah i'm sure you know that, but just to make sure that people don't forget, if you still want to provide the biggest possible burst you need a big beefy 2h and thankfully I have a sulfuras to test this. :)


-The stamina that's being loaded onto things makes bursting a bit harder to say the least. Fight's now are about outlasting your oppoenent and delivering calculated salvos to wear him down in chunks and moving around as much as possible. Obviously this means bursting people down is much much harder. Since DW didn't seem to be doing much for me, I decided I'd finally try and get my suicide spec on and go 19/32/0, the spec I used is here.


http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?5500015003300000000050052021050213050010000000000000000000000


I figured this fit the nice run and gun style of suicide spec by focusing on shocks and getting more crit from when I do crit with spells and the handy dandy eye of the storm for clutch healing :)

Overall I found that this spec is indeed viable in world PVP...if you have the mana to back it up. Now I'll be the first to admit that I've focused heavily on melee stats on my gear so my mana pool is only about 4.2k. If I fully unloaded on anything other than a paladin with my sulfuras and shocks and stormstrike and whatnot I could consistently take down 75% of most of target's life but I basically blew 50% of my mana bar in the process. Yeouch not good. Every time I tried to pvp, I felt like some glorified sniper rifle. I get one shot to do insane damage, but I use up so much resources in doing so that recovering from the initial strike puts me at a disadvantage while I'm basically running around trying to avoid being clusterbonked and praying for a wf crit to finish off my target. Plus it doesn't help that a sulfuras on a Tauren is OMG PLEASE 5 MAN ME PLZ! sign pasted on my back.

I definitely need to load up on some stam gear that's for sure. The amount of damage that's being dealt means that pre-bc gear at least for pvp will want to be replaced if only to get more stamina on it.

Unfortunately, my overall feel of world pvp as a shaman right now, to be perfectly frank, is not looking too good. There are just so much forms of CC out there and with the increased stamina it's damn hard to actually feel like I'm contributing anything. In a group I'm a glorified distraction now 80% of the time unless the happy tripple wf crit god smiles upon me. Which, tying into the stam changes with gear is what I need almost all the time to take down the higher level chaps. Now granted i'm only almost 65, will that change at 67? From what I'm hearing so far, not really. We're still relying on stormstrike for burst and white damage to smack enemies down, and smacking them down is becoming tougher and tougher.

I basically feel like i'm still stuck with a Honda Civic while people got upgraded to a nice Lexus. Bad anology I know, but that's really how it feels, my strategy overall has not changed much because I can't really do anything different, even with dual wield. I'm still wacking people around and if WF procs, GREAT! if not well....I get basically outlasted and CC'd to death plain and simple.

[ Post edited by Greatcow ]


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  • 2. Re: Greatcow's BC Enhancement Report P2   11/03/2006 01:29:36 AM PST
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Itemization so Far

Oy vey this is proving to be really really annoying here. From what I'm seeing so far for dual wield pretty much every shaman at 67 worth his salt is using the following combo of weapons.


Mag'hari Fury Brand
Binds when picked up
One-Hand Fist Weapon
109 - 204 Damage Speed 2.50
(62.6 damage per second)
+13 Agility
+19 Stamina
Durability 65 / 65
Equip: Increases attack power by 26.

http://www.thottbot.com/beta?i=420

Hungering Bone Cudgel
Binds when picked up
One-Hand Mace
67 - 126 Damage Speed 1.60
(60.3 damage per second)
+12 Agility
+18 Stamina
Durability 90 / 90
Equip: Increases attack power by 26.

http://www.thottbot.com/beta?i=562

Granted these are some awsome weapons indeed, but I really would have liked to see a greater availability of weapons at this level or something closer to that at least.
Right now there is a very specific weapons path for dual wield to go through and it's quite annoying to say the least.

NOw, for you people who managed to stay with weaponsmithing (ie mace/axesmithing) you are in for a real treat :D Behold 1h that REQUIRE you to be that profession in order to wield them:




Black Planar Edge
Binds when picked up
Unique
Main Hand Axe
166 - 310 Damage Speed 2.70
(88.1 damage per second)
Durability 105 / 105
Requires Level 70
Requires Master Axesmith
Equip: Improves critical strike rating by 20.
Equip: Increases attack power by 42.
Sells for 11 Gold 70 Silver 66 Copper to vendors
Item Level 115
Source: Recipe




Hand of Fate
Binds when picked up
Unique
Main Hand Mace
172 - 321 Damage Speed 2.80
(88.0 damage per second)
+8 Stamina
Durability 105 / 105
Requires Level 70
Requires Master Hammersmith
Chance on hit: Increases your haste rating by 200 for 10 sec.
Sells for 12 Gold 27 Silver 67 Copper to vendors
Item Level 115



How's those apples eh? :D


Here's some other very nice crafted weapons for DW i saw as well. Unfortunately not useable yet :(



Runic Hammer
Binds when equipped
One-Hand Mace
136 - 254 Damage Speed 2.40
(81.2 damage per second)
+14 Stamina
Durability 105 / 105
Requires Level 70
Equip: Increases attack power by 50.
Sells for 10 Gold 46 Silver 59 Copper to vendors
Item Level 100



Fel Edged Battleaxe
Binds when equipped
One-Hand Axe
125 - 232 Damage Speed 2.20
(81.1 damage per second)
Durability 105 / 105
Requires Level 70
Equip: Improves hit rating by 9.
Equip: Improves critical strike rating by 25.
Sells for 10 Gold 39 Silver 4 Copper to vendors
Item Level 100


Some pretty nice items to be sure, but quite rare overall. Hopefully once the game goes live we'll see some other good melee
1 handers but for now this is all I can find so far. :(

Now I should not forget the 2h love either :D



Crow Wing Reaper
Binds when picked up
Two-Hand Axe
253 - 381 Damage Speed 3.40
(93.2 damage per second)
+28 Strength
+17 Agility
+33 Stamina
Red Socket
Red Socket
Red Socket
Durability 100 / 100
Requires Level 70
Sells for 11 Gold 50 Silver 94 Copper to vendors
Item Level 115

Mooncleaver
Binds when picked up
Unique
Two-Hand Axe
348 - 523 Damage Speed 3.80
(114.6 damage per second)
Durability 120 / 120
Requires Level 70
Requires Master Axesmith
Equip: Improves critical strike rating by 48.
Equip: Increases attack power by 98.
Sells for 15 Gold 18 Silver 32 Copper to vendors
Item Level 115
Source: Recipe

Lunar Crescent
Binds when picked up
Unique
Two-Hand Axe
321 - 482 Damage Speed 3.80
(105.7 damage per second)
Durability 120 / 120
Requires Level 70
Requires Master Axesmith
Equip: Improves critical strike rating by 45.
Equip: Increases attack power by 92.
Sells for 13 Gold 33 Silver 70 Copper to vendors
Item Level 100
Source: Recipe
Use: Recipe

Felsteel Reaper
Binds when equipped
Two-Hand Axe
287 - 431 Damage Speed 3.40
(105.6 damage per second)
Durability 120 / 120
Requires Level 70
Equip: Improves critical strike rating by 30.
Equip: Increases attack power by 108.
Sells for 13 Gold 3 Silver 59 Copper to vendors
Item Level 100


Thunder
Binds when picked up
Unique
Two-Hand Mace
329 - 495 Damage Speed 3.90
(105.6 damage per second)
+36 Strength
+35 Agility
+54 Stamina
Durability 120 / 120
Requires Level 70
Requires Master Hammersmith
Sells for 12 Gold 32 Silver 76 Copper to vendors
Item Level 100
Source: Recipe
Use: Recipe



Deep Thunder
Binds when picked up
Unique
Two-Hand Mace
357 - 537 Damage Speed 3.90
(114.6 damage per second)
+36 Strength
+35 Agility
+54 Stamina
Durability 120 / 120
Requires Level 70
Requires Master Hammersmith
Chance on hit: Stuns target for 4 sec.
Sells for 14 Gold 3 Silver 95 Copper to vendors
Item Level 115


Hope this manages to get your whistles wet! And I will definitely have more screenshots for you all. I have secured some hosting for the pix so I should have pix up late tonight :D

Hope this was informative. I had a blast compiling this for you. :)

[ Post edited by Greatcow ]


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  • 3. Re: Greatcow's BC Enhancement Report P2   11/03/2006 01:30:54 AM PST
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Reserved for PIcs

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  • Tichondrius
  • 4. Re: Greatcow's BC Enhancement Report P2   11/03/2006 01:56:21 AM PST
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Q u o t e:
-DW provides great sustained dps if you can stay on target. Stormstrike gives some solid burst with dw but still not approaching 2h's burst given my current weapon set.

-2h Spec is still king of burst. Yeah i'm sure you know that, but just to make sure that people don't forget, if you still want to provide the biggest possible burst you need a big beefy 2h and thankfully I have a sulfuras to test this. :)

-The stamina that's being loaded onto things makes bursting a bit harder to say the least. Fight's now are about outlasting your oppoenent and delivering calculated salvos to wear him down in chunks and moving around as much as possible. Obviously this means bursting people down is much much harder. Since DW didn't seem to be doing much for me, I decided I'd finally try and get my suicide spec on and go 19/32/0, the spec I used is here.


The beautiful part is, Stormstrike can actually be better for dual wield if you stick with a couple of slow one-handers. Even dual wielding 2.6 speeders would be better than the slowest of two-handers (essentially it's: 2.6 + 1.3 = 3.9 speed; off-hand damage is halved, hence the cut in speed). If you're into slow main-hand, fast off-hand, wearing the 2.8 speed and 1.8 speed arena/PvP weapons would result in the same benefit as wielding a HoR (2.8 + .9 = 3.7).

-edit- I'm tired, and failed to mention (or even think) this is strictly in terms of attack power. Base damage is still in favor of two-handers, although this can be superseded with the proper amount of attack power and weapon speed combinations.

Anyway, my point is, DW can retain much of the same burst as two-handed while having a higher sustained dps.

[ Post edited by Pongel ]

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  • Stormscale
  • 5. Re: Greatcow's BC Enhancement Report P2   11/03/2006 01:56:52 AM PST
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Thanks for the info :D.
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  • 6. Re: Greatcow's BC Enhancement Report P2   11/03/2006 01:57:39 AM PST
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Oh wowski firstish.

Greatcow, thanks for posting your findings with us, I appreciate it greatly.

A question if you will:
I was worried about threat being the biggest limitation to our dps. Now im not so sure due to spiritual weapons, is that still a significant issue (IE does the class pull enough hate to warrant needing to watch agro ever or are tanks/rogues/dps wars higher in threat[dps] enough to make it not matter).

Thanks again for sharing,
Rhino
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  • 7. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:01:15 AM PST
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Q u o t e:
I just popped shammervate

I stopped reading here.

Not because I was offended, but because I was laughing too hard to see. Maybe I'm just overtired, but that wording is, in my opinion, high art.

http://www.ctprofiles.net/3505911
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  • 8. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:07:26 AM PST
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Q u o t e:
Oh wowski firstish.

Greatcow, thanks for posting your findings with us, I appreciate it greatly.

A question if you will:
I was worried about threat being the biggest limitation to our dps. Now im not so sure due to spiritual weapons, is that still a significant issue (IE does the class pull enough hate to warrant needing to watch agro ever or are tanks/rogues/dps wars higher in threat[dps] enough to make it not matter).

Thanks again for sharing,
Rhino


My pleasure and yes from what I saw spirit weapons is doing really really well. I mentioned how I was partying with a buffed out priest and basically if I was not earthshocking and only meleeing....he'd pull aggro off of me with holy fire and smite....yeah pretty impressive to say the least :)


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  • 9. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:08:19 AM PST
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Q u o t e:

I stopped reading here.

Not because I was offended, but because I was laughing too hard to see. Maybe I'm just overtired, but that wording is, in my opinion, high art.



>_>
<_<

MY SHAMMERVATE HAS RISEN MY TOTEMS AND THEY ARE READY TO SHOCK YOU!


ahem....yeah....erm.....uh....

/flee

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  • Sargeras
  • 10. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:16:13 AM PST
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So GC, what do u think about Nath saying that melee shaman are currently doing "Scary damage" and should see a series of nerfs?
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  • 11. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:24:42 AM PST
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Q u o t e:
So GC, what do u think about Nath saying that melee shaman are currently doing "Scary damage" and should see a series of nerfs?


Honestly Amala the only way I can see us at this point doing "Scary" damage is really with level 70 spells and equipment. I've talked to several shammies are currently at the 67 cap and wielding those two weapons and they pretty much all say the same thing.

-Depending on Gear, we approach about 80-90% of a rogue/fury warrior dps. Now this only happens IF and ONLY IF we have a very and I mean VERY VERY competant protection specc'd tank or paladin who knows what the fnord we're doing because this dps of our is going to include the following:

Meleeing
Shocking
Stormstriking
Shammervating (Shamanistic Raging which still generates quite a bit of threat)

2 out of the 4 of these get threat reduction from Spirit Weapons, the rest will generate threat, and once we get threat we have no way currently to "Shunt'" it off and honestly "Ankh, lol" is not the ideal method of aggro management methinks.

I think they're basing their comments on level 70 abilities and gear, because I mean come on, can you imagine a shaman dual wielding Black Planar edges? Sweet Christ 310 top end that's more than my herald of woe!!

I'm guessing they're seeing stuff on their internal servers that would probably make us cream or respective mail trousers if we managed to get a glimpse of it and that's why I think they're making their comments.

Now, after all that's said and done do I think, given the current state of gear that's available and aggro mechanics at this immediate moment in the beta, is deserving of more nerfs? Not really. We can definitely use some more tweaking, but getting knocked down in my opinion is not a fair judgment in my case. However, I really think we have to wait and see for the level 70 stuff before we can finally start to pass judgement on this.

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  • 12. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:25:46 AM PST
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Sorry GC, I still dont' get the point to use DW. DW gives me much more static DPS in BC. However, in a one min fight, it nearly does the same DPS as my Sulfuras. However, now I need to invest 4 more talent points for it. I am only Lv61 right now. I have 930 attack power with Strength of Earth, Shamanic Rage gives me about 2000-3000 mana in 30 seconds. It depends on if you can keep attacking something in that 30 seconds. Consider its cooldown is only 2 mins, a pretty nice skill and it only works well with DW.

For PvP, I totally agree wihth you. With the increased Stamina in BC, our burst DPS is being nerfed in a passive way. The pvp battles sound like some "who can last long enough, who win" batttles. We all know shamans are all about burst damage, long-lasting is our weakest part. I feel we get nerfed a lot with the highly incrased Stamina. At least I have no idea on how to beat a warrior when we both have 10k health as an enhancement shaman. They can generate rage during combat, but I can be oom in 30 seconds. :\

[ Post edited by Tauman ]

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  • 13. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:29:45 AM PST
quote reply

Q u o t e:
Sorry GC, I still dont' get the point to use DW. DW gives me much more static DPS in BC. However, in a one min fight, it nearly does the same DPS as my Sulfuras. However, now I need to invest 4 more talent points for it. I am only Lv61 right now. I have 930 attack power with Strength of Earth, Shamanic Rage gives me about 2000-3000 mana in 30 seconds. It depends on if you can keep attacking something in that 30 seconds. Consider its cooldown is only 2 mins, a pretty nice skill and it only works well with DW.

For PvP, I can't agree with you anymore. With the increased Stamina in BC, our burst DPS is being nerfed in a passive way. The pvp battles sound like some "who can last long enough, who win" batttles. We all know shamans are all about burst damage, long-lasting is our weakest part. I feel we get nerfed a lot with the highly incrased Stamina. At least I have no idea on how to beat a warrior when we both have 10k health as an enhancement shaman. They can generate rage during combat, but I can be oom in 30 seconds. :\



Well actually Tauman I completely agree with you my findings kind of go in a round about way of saying it but I actually DO think in PVP DW is still not sufficient, it's good I'll grant it that....but not enough given the higher levels of stamina on items now. I think the crux of the problem is the fact that we've always been a "burst" class. Wf was burst, NS+CL combos were "burst" Tripple WF Crits were "burst" before we got dual wield a shaman's "sustained dps" was constantly getting battle rezzed in an encounter because you kept tripple wf critting some boss mob and he let you know how he felt about that. :(

We definitely need something to mix things up in PVP. 2h I can still burst respectably, but it's getting harder and harder to do so that's for bloody sure :(



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  • 14. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:31:02 AM PST
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Damage may be a bit low compared to what you can find in the expansion, but what about dw'ing servo arms? The SS should increase the damage of their proc also. A related questiong that I have been wondering is if gear that adds nature damage to spells and effects would add damage to the proc.
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  • 15. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:33:25 AM PST
quote reply

Q u o t e:
Damage may be a bit low compared to what you can find in the expansion, but what about dw'ing servo arms? The SS should increase the damage of their proc also. A related questiong that I have been wondering is if gear that adds nature damage to spells and effects would add damage to the proc.


From what I heard from the VERY few shamans who actually had a servo, the nature damage is static and not affected by spellpower. I did not, unfortunately get a chance to see any shaman dual wielding them. Did see a rogue tho...


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  • Frostwolf
  • 16. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:46:52 AM PST
quote reply

Q u o t e:
PVP, 2h and Suicide Spec
Since DW didn't seem to be doing much for me, I decided I'd finally try and get my suicide spec on and go 19/32/0, the spec I used is here.

http://www.worldofwarcraft.com/info/classes/bc-shaman/talents.html?5500015003300000000050052021050213050010000000000000000000000




Nice info Greatcow, thanks.
Regarding your suicide spec, consider dropping 1 point in Reverberation (-0.2 sec) and put it in Elemental fury. Spell crit for 100% is very nice.
Also, consider using both slow 2x 1h and use dw spec, u can drop 1 pt in imp weapon totem and get dw spec too. The idea is to use the 10 sec stormstrike to act as a buff to your every earth shocks (+20% and can crit 100%), and if later on in BC there are nice one hand spell weapon, u can dw them too. Although there is not enough pts to get +hit talent.

Power is nothing without control.
http://ctprofiles.net/3432875
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  • 17. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:49:32 AM PST
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Oh man im stoked sounds quite promising.


Q u o t e:


-Depending on Gear, we approach about 80-90% of a rogue/fury warrior dps. Now this only happens IF and ONLY IF we have a very and I mean VERY VERY competant protection specc'd tank or paladin who knows what the fnord we're doing because this dps of our is going to include the following:

Meleeing
Shocking
Stormstriking
Shammervating (Shamanistic Raging which still generates quite a bit of threat)

2 out of the 4 of these get threat reduction from Spirit Weapons, the rest will generate threat, and once we get threat we have no way currently to "Shunt'" it off and honestly "Ankh, lol" is not the ideal method of aggro management methinks.




Heh the root of my first Q (not sure how much threat a priest with x spec pumps out Oo) :p, and sorry fer hasselin ya aobut this!

So subtlty to cloack and possibly fetish of sand reaver gonna be worthwile?
Can you let yourself slide back down in hate by stepping out and healing after a shamervate?

Heh i know I got a spot in 5 mans, im trying to think in terms of my spot in 25 man raids, id really like to play this way continuously once xpac hits, and trying to figure out obstacles to cross ahead of time. (=
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  • 18. Re: Greatcow's BC Enhancement Report P2   11/03/2006 02:55:00 AM PST
quote reply

Q u o t e:
Oh man im stoked sounds quite promising.



Heh the root of my first Q (not sure how much threat a priest with x spec pumps out Oo) :p, and sorry fer hasselin ya aobut this!

So subtlty to cloack and possibly fetish of sand reaver gonna be worthwile?
Can you let yourself slide back down in hate by stepping out and healing after a shamervate?

Heh i know I got a spot in 5 mans, im trying to think in terms of my spot in 25 man raids, id really like to play this way continuously once xpac hits, and trying to figure out obstacles to cross ahead of time. (=


Aye any kind of active aggro reducing trinket will be very worthwile for an enh shammy I think I saw one from a quest reward in Hellfire Peninsula, lessee here ....ah here we go. <3 The flavor text :D

Hypnotist's Watch
Binds when picked up
Trinket
Use: Reduces your threat to enemy targets within 30 yards, making them less likely to attack you.
"I'm going to count backwards from three. When I reach zero, you're going to stop pummeling me... well, that's the theory."
Cooldown: 5 min
Sells for 74 Silver 64 Copper to vendors
Item Level 93

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  • 19. Re: Greatcow's BC Enhancement Report P2   11/03/2006 03:03:05 AM PST
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Answered me perfectly that time !!

Anyways, im off to bed now, but thanks for relaying my last large question of dw shamans, very good to know.



Fake Edit: If ya make another movie, id watch it, the first one i found to be a better indicator of how things will be on a day to day basis then most the other videos. wink wink nudge nudge, say no more. lowle.

kek my real edit: itemizing, not only threat reduction for all, but threat redux for all with awesome flavor text---- damn sexay!

[ Post edited by Whiterhino ]

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