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Drysc
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  • 0. Looting UI Changes   02/01/2008 11:15:20 AM PST
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Since I've decided there's absolutely no relevant thread I could ever find to throw out this info...

We're making some improvements to the way the looting UI and related functions work in 2.4. These are just a couple of the changes planned.

First when you loot a Bind on Pickup item that only you can pick up (such as Heroic Badges) you'll no longer see the confirmation dialog. One less pop-up to deal with, obviously you want your badges, AMIRITE?

Also when you loot a Bind of Pickup item the confirmation window is going to list the name of the item in the window. You'll be able to identify that you're getting the right items much easier now.

There are a few more but I won't ruin all the surprises.
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  • 1. Re: Looting UI Changes   02/01/2008 11:16:19 AM PST
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1st?
Z

P.S. Nice, no longer will see "that object is busy =X "
Also nice to see that mislooting won't happen so much anymore!

P.S.S Incoming "I LOVE YOU DRYSC" post from Eyonix?

[ Post edited by Zarten ]

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  • 2. Re: Looting UI Changes   02/01/2008 11:16:29 AM PST
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cool

my name is jift.
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  • 3. Re: Looting UI Changes   02/01/2008 11:16:46 AM PST
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oooook ty
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  • Dragonblight
  • 4. Re: Looting UI Changes   02/01/2008 11:16:57 AM PST
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Oh, I like the names in the window bit. That will be helpful.

Kurt Vonnegut 1922-2007
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  • 5. Re: Looting UI Changes   02/01/2008 11:17:03 AM PST
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nifty thrifty.

What: Improved Ghost Wolf
Name: N/A
Details: Instant cast, 0 mana cost. Ghost wolf is now invisible, runs at 310% speed and eats the souls of the first born child of every opponent within 30 yards
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  • Maelstrom
  • 6. Re: Looting UI Changes   02/01/2008 11:17:52 AM PST
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((
Thanks. The badge confirmation was annoying.
))
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  • Dragonmaw
  • 7. Re: Looting UI Changes   02/01/2008 11:20:07 AM PST
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Sweet.

How about a Trade window update like you did with lockpicking so that combines and enchants can be done through the window instead of having to hand someone mats and hope they don't rip you off?

Making liberal use of Chastise since 1998.
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  • 8. Re: Looting UI Changes   02/01/2008 11:20:15 AM PST
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Auto looting badges ftw.

http://www.wowarmory.com/character-sheet.xml?r=Thaurissan&n=Tranquilized <- Rogue main.

He said he understood. But I could see in his eye's that he didn't.

He was lying to me...
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  • 10. Re: Looting UI Changes   02/01/2008 11:21:07 AM PST
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Heart.

Sitara :The forums won't die if you're not making half of the post count in every new thread, Trois.
Yes.
Yes they will.
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  • Stormscale
  • 11. Re: Looting UI Changes   02/01/2008 11:22:43 AM PST
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first page on a most interesting topic.
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  • Bronzebeard
  • 12. Re: Looting UI Changes   02/01/2008 11:23:30 AM PST
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These beans are indeed cool beans.

UI: http://i29.tinypic.com/20fqp8k.jpg
I LAUGHED, CRIED, KICKED A PUPPY, RUBBED MY FACE ON A KITTEN'S TUMMY, AND EVERYTHING ELSE ASSOCIATED WITH GREATNESS.
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  • Maelstrom
  • 13. Re: Looting UI Changes   02/01/2008 11:24:23 AM PST
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((
On another note, since Drysc might actually read this thread:

Does Magister's Terrace provide any progression in difficulty from current five mans? The impression I get from random articles is that it will be no more difficult than the level 70 dungeons in normal or heroic mode.

Since it will drop substantially better loot, at least in heroic, I'm concerned that it will make the current heroics obsolete. That's a lot of content that's being made obsolete all at once.

I'm also still wishing that you guys would provide the next tier or two of difficulty in five mans. There are plenty of choices in nonheroic 70 dungeons, heroic dungeons, and heroic 70 dungeons right now. What we need is something more difficult than those, with commensurate rewards. How about making the heroic mode the same difficulty as ... well, the other part of Sunwell?
))
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  • 14. Re: Looting UI Changes   02/01/2008 11:27:46 AM PST
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Drysc, serious man.

If I die, I'm pretty certain my family will be able to sue for damages due to the suspense actually killing me.

http://www.alphaofysera.com

Coming to a Sunwell near you!
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  • 15. Re: Looting UI Changes   02/01/2008 11:27:51 AM PST
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MARRY ME DRYSC!

sudo apt-get install a-life
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  • Bronzebeard
  • 16. Re: Looting UI Changes   02/01/2008 11:29:50 AM PST
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Since I'm feeling hopeful, is there any chance that we could get some info on attunments in 2.4?

UI: http://i29.tinypic.com/20fqp8k.jpg
I LAUGHED, CRIED, KICKED A PUPPY, RUBBED MY FACE ON A KITTEN'S TUMMY, AND EVERYTHING ELSE ASSOCIATED WITH GREATNESS.
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  • Malorne
  • 17. Re: Looting UI Changes   02/01/2008 11:31:32 AM PST
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Nice! It will certainly help save a few moments on a ZA timed run or prevent accidental looting when trying to get your badge on realms with a "pass on all BoPs" policy.
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  • 18. Re: Looting UI Changes   02/01/2008 11:37:13 AM PST
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I like the badge change. I like the other stuff change. I'll stop before it gets creepy.
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  • Quel'dorei
  • 19. Re: Looting UI Changes   02/01/2008 11:42:03 AM PST
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Q u o t e:
why are we playing this find the info game, just release it already.


It's like "find the pickle"

Dead can't dance.
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