0. Talent Update 10/24/06 10/24/2006 10:05:59 AM PDT
In our continuing development of the Burning Crusade, we once again have made some adjustments to class talents. Stay tuned for further changes and announcements. The entire Burning Crusade Talents & Spells Preview can be found here: http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
Paladin
Vengeance - Increases damage by 2/4/6/8/10%, reduced from 3/6/9/12/15%
Crusader Strike - Cooldown increased to 10 sec., from 6 sec. Should now have new icon.
Elemental Precision - Changed to "Reduces the mana cost and chance targets resist your Frost and Fire spells by 1/2/3%."
Empowered Fireball - Reduced to 3% per rank from 4%
Warlock
Unholy Power - Reverted to "Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's melee attacks by 4/8/12/16/20%." It no longer increases Shadow and Fire damage.
3. Re: Talent Update 10/24/06 10/24/2006 10:09:07 AM PDT
Q u o t e: # Vengeance - Increases damage by 2/4/6/8/10%, reduced from 3/6/9/12/15%
# Crusader Strike - Cooldown increased to 10 sec., from 6 sec. Should now have new icon.
Ouch,
What really has me concerned is the new skills other players have gained that have a substantial impact on our survivability: Second Wind, UA, Spell Steal, Spell Reflect, Mass Dispell are still intact but our burst damage and DPS just took a major hit.
Was this change made in order to facilitate the release of the new trees with the next patch?
I also question how much DPS and Burst damage a full Ret spec will be able to deal versus a full Holy spec with the recent HS and SoR improvements. What is the point of a Ret tree if Holy has better healing and equal damage?
4. Re: Talent Update 10/24/06 10/24/2006 10:09:17 AM PDT
So how about shamans? Any updates planned for them soon? I think every class will agree that at the very least elemental needs a little lovin, with restoration close behind.
10. Re: Talent Update 10/24/06 10/24/2006 10:14:24 AM PDT
Q u o t e: In our continuing development of the Burning Crusade, we once again have made some adjustments to class talents. Stay tuned for further changes and announcements.
Paladin
Vengeance - Increases damage by 2/4/6/8/10%, reduced from 3/6/9/12/15%
Crusader Strike - Cooldown increased to 10 sec., from 6 sec. Should now have new icon.
Elemental Precision - Changed to "Reduces the mana cost and chance targets resist your Frost and Fire spells by 1/2/3%."
Empowered Fireball - Reduced to 3% per rank from 4%
Warlock
Unholy Power - Reverted to "Increases the damage done by your Voidwalker, Succubus, Felhunter, and Felguard's melee attacks by 4/8/12/16/20%." It no longer increases Shadow and Fire damage.
Incinerate - Swapped icons with Burnout.
I can understand the CS nerf, by why nerf vengeance? Of all the things that could potentially make Paladins overpowered, that is the talent to worry the least about.
17. Re: Talent Update 10/24/06 10/24/2006 10:19:19 AM PDT
Q u o t e:
I can understand the CS nerf, by why nerf vengeance? Of all the things that could potentially make Paladins overpowered, that is the talent to worry the least about.
The extra attacks from CS allow you to have vengeance on more of the time, theyre trying to bring vengeance back in line with the over all boost they want, specifically to holy damage output.
Unfortunate side affect is the 31/30 build just got a small nerf.
Data access error! Me luvs data access error!
Especially several in a row.
19. Re: Talent Update 10/24/06 10/24/2006 10:20:51 AM PDT
First page! (had to do it) And what up with the vengeance nerf?? It is one of our two main talents that actually gives us a decent increase in our already poor dps. Always has been. Why nerf it now?
[ Post edited by Xeus ]
Why yes, that IS a mechanical squirrel in my pants.