World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26
Blizzard Entertainment
View All Posts by This User ignore-inactive
Drysc
Blizzard Poster
  • 0. Change to Coefficient Bonuses on Spells   10/23/2006 07:01:20 PM PDT
limit-reached limit-reached
In the Burning Crusade, we’ve decided to make a fundamental change to the way spells calculate the bonus they receive from +healing and +spell damage effects and items. This is because we have seen a growing trend in using “downranking” and large amounts of +healing items, which we feel negatively impacts game balance. Downranking involves high-level players using lower level spell ranks and +healing gear to conserve mana, but maintain a high rate of healing done. Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana. To maintain progression of use through spell ranks, we are changing how lower ranked spells relate to characters of higher level.

Spells will now receive a smaller bonus from +healing and +spell damage based on a comparison of the level at which the spell was learned and the caster’s current level. Take the Priest spell Heal 2 as an example:

The spell is learned at level 22, and the base points for healing on the spell keep increasing until level 27. So, level 27 is considered the spell’s max level in our calculation.

This system gives an additional 6 levels of slack before applying any penalty to casting Heal 2; so, players up to level 33 can cast it with no penalty.

In this example, we will use level 34 (one level past the cast level of the spell) as a starting point.

The bonus from +healing is multiplied by this ratio:

((spell level)+6)/(player level)


That means the level 34 player only gets 97% of the normal bonus from +healing items when casting Heal 2. A level 60 player would only get 55% of the bonus, while a level 70 would get 47%.

The exact same system will also apply to damage spells. However, as healing classes tend to use downranking more often than others, healers are likely to see more effect from this change than other classes. As a general rule, players will be able to use the top 2 or 3 ranks of each spell before receiving any penalty. All of the existing ratios for the +healing and +spell damage bonuses on spells are also still in effect; so spells with a short casting time will continue to receive a smaller bonus than spells with a longer casting time. Spells learned below level 20 will still receive substantially smaller bonuses.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 3. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:03:27 PM PDT
limit-reached limit-reached
Interesting
60
View All Posts by This User Toggle Ignore / Unignore This User
  • Argent Dawn
  • 5. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:04:40 PM PDT
limit-reached limit-reached
This is sorta old news - I know a lot of people will complain, but meh, if the expansion fights are based around it, then fine.

Now if we would only be told if the expansion has been delayed or not.
60
View All Posts by This User Toggle Ignore / Unignore This User
  • 6. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:05:33 PM PDT
limit-reached limit-reached
*weep*

http://www.blind-rage.com/venomx/
Venomx is forever.
1
View All Posts by This User Toggle Ignore / Unignore This User
  • Archimonde
  • 8. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:07:21 PM PDT
limit-reached limit-reached
Level 65+ spells will have over 100% coefficient???
60
View All Posts by This User Toggle Ignore / Unignore This User
  • Blackwing Lair
  • 9. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:08:20 PM PDT
limit-reached limit-reached
BC looks great... for everyone except healers.
60
View All Posts by This User Toggle Ignore / Unignore This User
  • Anetheron
  • 10. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:09:10 PM PDT
limit-reached limit-reached

Q u o t e:
BC looks great... for everyone except healers.


QQ. :]
60
View All Posts by This User Toggle Ignore / Unignore This User
  • 11. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:09:21 PM PDT
limit-reached limit-reached
Wow, thats kinda unexpected to be honest
60
View All Posts by This User Toggle Ignore / Unignore This User
  • Frostmourne
  • 12. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:09:55 PM PDT
limit-reached limit-reached
Lame.

I see nothing wrong with using lower ranks for mana conservation.

Can you give a decent reason for this change, beyond "we feel it is wrong" please?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 13. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:10:49 PM PDT
limit-reached limit-reached

Q u o t e:
Level 65+ spells will have over 100% coefficient???


one would assume it's capped at 100%, but who knows.
60
View All Posts by This User Toggle Ignore / Unignore This User
  • Blackwing Lair
  • 15. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:11:46 PM PDT
limit-reached limit-reached

Q u o t e:
QQ. :]

That was fast, wasn't expecting a QQ until page 2.
60
View All Posts by This User Toggle Ignore / Unignore This User
  • Cenarion Circle
  • 16. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:12:28 PM PDT
limit-reached limit-reached
So people found a way to be more efficient, especially those of us who are not speced for casting/healing, and you think of this as a problem that must be fixed?

Let me guess, healing wasn't enough of a PITA so you're doing this to drive out the few healers that are left.
13
View All Posts by This User Toggle Ignore / Unignore This User
  • Eonar
  • 17. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:13:00 PM PDT
limit-reached limit-reached
Sweet.

Paladin Haiku:
Vengeance sets the path
Bound, heathen meets righteous wrath
Hammer of GG.

Why Sanctified Crusader is good.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Alexstrasza
  • 18. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:13:52 PM PDT
limit-reached limit-reached
Oh sure, just **!@ druids over some more why don't you?

Typical Druid PVP Match: MoonFire MoonFire MoonFire MoonFire MoonFire MoonFire Innervate MoonFire MoonFire MoonFire MoonFire MoonFire MoonFire POT MoonFire MoonFire MoonFire MoonFire Target Dead!!
59
View All Posts by This User Toggle Ignore / Unignore This User
  • Smolderthorn
  • 19. Re: Change to Coefficient Bonuses on Spells   10/23/2006 07:15:04 PM PDT
limit-reached limit-reached
Any explanation as to why Blizzard doesn't just replace the earlier spells with higher ranks? I can't think of a reason why I'd use a lower-ranked spell unless I had some trick to make it actually useful... but Blizzard seems to be taking offense to making them useful, so I don't see why you shouldn't just replace the spell with the higher rank. There should just be a button called "Shadowbolt" (for instance), which is a rank 9, and when I get rank 10, the "Shadowbolt" button casts rank 10 only.
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26
Forum Nav : Jump To This Forum
Blizzard Entertainment