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  • 0. Shaman leveling guide (v. 1.0)    01/02/2008 12:17:33 PM PST
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Edit: this is currently out of date as of the WotLK talents. I'll come back and update it later.

Hi Shaman forums.

My main is Lissanna, and I maintain the druid leveling guide in the druid forums:
http://forums.worldofwarcraft.com/thread.html?topicId=11601186&sid=1
After I moved my main to Sentinels, I leveled a Shaman there. My shaman, Lindorie, is now Level 70.

I started writing a leveling guide for the Shaman forums, since your stickies were out of date (at best). As of now, I have an elemental leveling section, enhancement leveling section, and elemental gear section. I plan on adding more to the guide and having it grow the way that the druid thread did over time.

Table of Contents:
1. Introduction
2. Elemental leveling guide
3. Enhancement leveling guide
4. Gear for Elemental Shaman
5. Links for more information (FAQ)
6. Additional Player suggestions(Macros)


Shaman Leveling Guide by: Lissanna, 70 druid, Sentinels; Lindorie, 70 Shaman, Sentinels.

From the creator of the druid leveling guide now comes a guide for Shamans to make sense of the confusing talent trees!

Level 10: You first get your talent trees. They seem exciting and scary at the same time. What do you do with these strange trees? What talent spec do you choose?

Here are your options: Elemental, Enhancement and Restoration. First, if you are leveling your shaman to be a healer, do not level it restoration. Restoration is absolutely horrible for leveling unless you plan on having at least one person helping you. The restoration tree has some nice goodies, but it is designed for end-game healing and not for leveling. You are welcome to spend a few gold when you hit level 70 to change your sepc pick up all your restoration talents. Just don't make the mistake of thinking you need to level as resto to be a healer.

So, that leaves two other trees for leveling: Elemental and Enhancement.

Enhancement is likely the more popular talent spec for leveling. Enhancement is a melee Shaman that specializes in hitting people up close in their face. So, if you like melee, up close and personal, then Enhancement is for you. Enhancement shaman cast fewer spells, so they stop to drink less often.

Elemental is nice for people who like spell-casting hybrids. While leveling, you are likely to still melee some, and you can’t really keep mobs at range. However, you like doing spell damage using your shock spells and lightning bolts, and if you get the chance in a group, you like to stand back farther casting from behind. If you like more ranged spell damage, then elemental is for you. Remember to keep a stack or two of water on hand.

Keep in mind that talents are really a place for you to invest in the spells and abilities that you use the most. So, what you find as the best spec for you may be completely different from what I suggest here. Feel free to comment, as I take player suggestions seriously. However, this is what I found to work the best through my experiences.

[ Post edited by Lissanna ]


"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 1. Re: Shaman leveling guide (draft 1)   01/02/2008 12:18:04 PM PST
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Elemental Talent Spec (Or... So you want to be a caster):

Some argue enhancement is better and faster for Shaman. So, you can skip over this part if you have no interest in being elemental. However, I leveled my shaman this way, so I feel confident that it is possible (and rather easy) to level an elemental shaman. Others also argue that the early points in elemental end up being better at lower levels.

Level 10-14: Convection:
Reduces the mana cost of your shocks, lightning bolt, & chain-lightning spells. This is useful since at low levels you don’t have much mana. This gives you less downtime between killing things. I am a big fan of talents that reduce mana costs.

Level 15-19: Concussion:
Increases damage done for your shocks, lightning bolt, & chain lightning spells. This is nice since more damage means you kill things faster.

Level 20: Elemental focus:
Reduced mana cost after a critical spell. This helps give you more mana and is very useful in combination with other talents in the tree.

Level 21-25: Reverberation:
Reduces the cooldown of your shock spells. This helps you be able to use your shock spells faster, which means you do more damage. I mean, you did create a Shaman to be able to frost shock people, right? Just kidding! A lot of talent builds skip this talent, but I use my shock spells all the time, so why not make it useable faster? This may be less useful at high levels, but I find it very important for the way I level.

Level 26-30: Call of Thunder:
Increases your chance to get a critical strike with Lightning bolt and chain lightning. Since lightning bolt is your primary damage spell, this increased crit chance is important, and it unlocks a talent you will need later.

Level 31: Elemental Fury:
Increases damage done when you get a critical strike. Basically, instead of doing the typical 150% damage on a crit, it increases your damage to 200% of your normal (non-crit) damage. What the talent says is somewhat confusing, but it basically means your crits will now do twice your normal spell damage. (so a 500 damage spell now crits for 1000 instead of 750).

Level 32-34: Eye of the storm:

When you suffer a critical hit, you can cast without being interrupted for a few seconds. I find this useful for getting off heals or lightning bolts when I’m getting hit a lot when soloing. This may be less useful at high levels, but it is good for leveling.

Level 35-39: Lightning Mastery:
Reduces the casting time of your lightning bolt & chain lightning spells. Since you cast lightning bolt all the time, having a shorter casting time means it does more damage.

Level 40: Elemental Mastery:
When you cast this spell, your next spell costs no mana and has a 100% chance to crit. I love this spell, and I frequently use it when I get low on mana and the fight isn’t over yet. This has saved my life many times.

Level 41-43: Elemental Precision:
Increases your chance to hit with fire, frost, and nature spells. Having a higher hit percentage means you will miss fewer spells allowing you to kill things faster. There is nothing worse than dieing because you missed your damage spell.

Level 44: One point in Unrelenting storm:
Basically, you have to spend one point to be able to unlock the next talent, and I (personally) will go back and fill this in more later. You can put this one point in pretty much any other talent you want in this tree to unlock the next talent.

Level 45-49: Lightning Overload
When you cast your lightning bolt or chain lightning spell, you have a 20% chance of doing twice the damage (casting a 2nd spell of the same type for no extra damage). Basically, this is a nice extra bonus of doing extra damage randomly.

Level 50: Totem of Wrath
Gives you a fire totem that increases your spell hit and crit chance by 3% each.

This is what your build would look like at level 50: http://www.wowhead.com/?talent=hE0zEc0kAot

Level 51: At this point, you have picked up all the talents I consider to be important in that tree. You have several options.

Option one: Fill out Unrelenting storm to increase your in-combat mana regen.
Option two: Invest 5 points in Enhancement to pick up Ancestral Knowledge (increase your maximum mana by 5%). You can skip this talent if you want to put more points in restoration.
Option three: Going straight into the restoration tree and pick up 20 points.
Improved Healing Wave: Reduces the casting time of your healing wave spell. This will make it easier for you to heal yourself as you are leveling.

Totemic Focus: Reduces the mana cost of your totems. Lower mana cost means that you have more mana left for doing real damage.

Totemic Mastery: Increases the range of your totems. There is nothing worse than running out of range of your totems all the time.

Nature’s Guidance: Increases your spell and melee hit chance. More hits means more damage, and you will be able to skip this stat on your gear for the most part if you have a ton of +hit from talents.

Tidal mastery: Increases the critical hit chance of your healing and lightning spells. So, lightning bolt and chain lightning have a higher crit chance. This is a nice talent if you go this far in the tree.

For PvP, ancestral healing or Healing focus may give you more survivability. You can switch out Nature’s Guidance or totemic focus if you are focusing on PvP instead of PvE, since you may need survivability talents more.

Here is what your build would look like at 70:

41/0/20
http://www.wowhead.com/?talent=hE0zEc0kAotZx0ek0x
If you really like Nature’s Swiftness, you can also go 40/0/21 with the same basic build.

40/0/21
http://www.wowhead.com/?talent=hE0zy0MqqoxZx0ek0xo

45/5/11
http://www.wowhead.com/?talent=hE0zEc0qAotxZx0xz

42/0/19
http://www.wowhead.com/?talent=hE0zE00qAotZx0ek0L

45/0/16
http://www.wowhead.com/?talent=hE0zEc0qAotZx0ed

[ Post edited by Lissanna ]


"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 2. Re: Shaman leveling guide (draft 2)   01/02/2008 12:18:38 PM PST
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Enhancement Spec (or... so you want to do melee damage)
People call this the more efficient leveling spec. It is still a melee/casting hybrid, however the emphasis is more on the melee and less on the casting. You care more about having high weapon DPS, strength, and agility to do lots of damage and have lots of big critical strikes. The following is where you can invest your talent points to increase your melee damage and make leveling more fun.

10-14: Ancestral knowledge

Increases your maximum mana by 5%. A lot of builds take Shield specialization instead, but even as a melee shaman, having mana is important. If you are going to dual wield later on, you won’t have a shield, anyway.

15-19: Thundering Strikes
Increases your critical strike chance by 5%. Having extra crit is good, and it unlocks a talent you will need later.

20-21: Improved Ghost Wolf.
Reduces the casting time of your ghost wolf spell by 2 seconds. This will be the best way to get around until level 40 when you get your mount, so this talent will be really handy at least until you are 40.

22: Shamanistic Focus
After you crit in melee, your next shock spell has a reduced mana cost. This is nice for being able to throw out extra damage along with interrupts and slowing effects for less mana.

23-24: Improved Lightning Shield (2 points)
Increases damage done by your lightning shield orbs by 15%. You can put points somewhere else, but you have to spend two points to unlock the next tier in the tree.

25-29: Flurry
After you get a critical strike, your attack speed is faster for the next 3 swings. This goes nicely with the talent increasing your critical strike chance.

30: Spirit Weapons.
Gives you a chance to parry attacks and reduces threat generated by melee. Parry is an ability like dodge and block that prevents you from taking some damage.

31-33: Elemental Weapons
Increases damage done by your rockbiter, windfury, flametongue, & frostband weapon buffs.

34: One point Improved Lightning Shield
You have to spend one point to unlock the next tier. You can spend this maxing out imp. Lightning shield, or if you skipped that talent, put it wherever you want.

35-39: Weapon Mastery
Increases damage done with weapons by 10%. More damage is always better.

40: Dual wield!

Finally, you can hack and slash your opponents by equipping a weapon (instead of a shield) in your off-hand.

41: Stormstrike
Instantly attack with both weapons. Increases nature damage done by the next two spells cast on that target in 12 seconds.

42-44: Dual Wield Specialization

Increases your chance to hit while dual wielding. You really need this talent since missing all the time is really not fun.

45-47: Mental Quickness
Reduces mana cost of instant cast spells, and increases spell damage based off your attack power. Now, you may think “but I don’t cast spells!” However, if that were true you would be a warrior. You should be using your shock spells to do additional damage, interrupt casters, and slow movement speeds. Reducing the mana cost and increasing their damage is good.

48-49: Unleashed Rage (2 points)
Increased mele attack power buff for the group after you get a critical strike. This is a nice bonus for everyone in your party if you instance a lot, and is still nice when you are solo.

50: Shamanistic rage

Reduces damage done to you and gives you a chance to regenerate mana. This helps you a lot, so you should pick it up before you go back and finish...

51-53 Unleashed Rage
It's better to pick up SR at 50 and then come back to finish up this talent. :o)


This is what your level 53 spec would look like:
http://www.wowhead.com/?talent=hZxVfzV0sAuqo

At this point, you should move on to the restoration tree and pick up a few talents over there:
Improved healing wave
Totemic Focus
Totemic Mastery
Nature's Guidance
& a few points in Healing Focus

This is what your build would look like at 70:
0/44/17
http://www.wowhead.com/?talent=hZxVfzV0sAuqox0eu

[ Post edited by Lissanna ]


"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 3. Re: Shaman leveling guide (draft 1)   01/02/2008 12:19:11 PM PST
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What to wear:
Since Enhancement Shamans have a relatively easy time finding leather and mail with strength and agility, I will focus on how to gear your elemental shaman.

Elemental Gear: A big complaint I have seen on the Shaman forum is that there isn’t any gear for elemental leveling before level 60. So, here is the intellect and Spell damage mail (some just has one or the other) that I have found between level 40 & 55. I am including some pre-40 items since it should be okay to wear a level 35 item at level 40 until you can find something better.

These are the green and blue quality items. Some items are craftable by leatherworkers and blacksmiths. The drops come from instances or world BOE drops. I am not including PvP gear here, since this isn’t a complete list of items available to Shaman, but just a starting point. You can do searches yourself on any number of websites to find more. It is also completely acceptable to wear leather after 40.

Chest:
Lvl 37 - Turtle Scale Breastplate: Leatherworking http://thottbot.com/i8189
Lvl 39 - Deathchill Armor: Drop http://thottbot.com/i10764
Lvl 49 – Wildthorn Mail: blacksmithing http://thottbot.com/i12624
Lvl 52 – Blue dragonscale breastplate: Leatherworking http://thottbot.com/i15048

Feet:
Lvl 41 - Khan’s Greaves: drop http://thottbot.com/i14784
Lvl 45 – Protector Ankleguards: drop http://thottbot.com/i14794
Lvl 48 – Greaves of withering despair: drop http://thottbot.com/i22240
Lvl 54 – Merciful Greaves: drop http://thottbot.com/i18318

Hands:
Lvl 35 – Turtle scale gloves: leatherworking http://thottbot.com/i8187
Lvl 40 – Khan’s gloves: drop http://thottbot.com/i14782
Lvl 44 – Myrmidon’s gauntlets: drop http://thottbot.com/i8128
Lvl 48 – Rockgrip Gauntlets: drop http://thottbot.com/i17736
Lvl 54- Hero’s Gauntlets: drop http://thottbot.com/i8305
Lvl 54 – Storm Gauntlets: blacksmithing http://thottbot.com/i12632
Lvl 55 – Gilded Gauntlets: drop http://thottbot.com/i13244

Head:
Lvl 40: Blackforge cowl: drop BOE http://thottbot.com/i4080
Lvl 41: turtle scale helm: leatherworking http://thottbot.com/i8191
Lvl 43: Khan’s Helmet: drop BOE http://thottbot.com/i14785
Lvl 45: Myrmidon’s Helm: drop BOE http://thottbot.com/i8131
Lvl 47: Braincage: drop BOE http://thottbot.com/i12549
Lvl 51: Horns of Eranikus: drop BOP http://thottbot.com/i10833

Legs:
Lvl 42: Turtle scale leggings: leatherworking http://thottbot.com/i8185
Lvl 48: Searingscale leggings: drop BOP http://thottbot.com/i11749
Lvl 52: Bloodlust Britches: drop BOE http://thottbot.com/i14805
Lvl 53: Woolies of the prancing minstrel: drop BOP http://thottbot.com/i14805
Lvl 55: Blue dragonscale Leggings: Leatherworking http://thottbot.com/i20295

Shoulders:
Lvl 41: blackforge pauldrons: drop BOE http://thottbot.com/i4733
Lvl 45: Myrmidon’s Pauldrons: drop BOE http://thottbot.com/i8133
Lvl 50: dregmetal spaulders: drop BOP http://thottbot.com/i11722
Lvl 50: Lead Surveyor’s Mantle: drop BOP http://thottbot.com/i11842
Lvl 52: Bloodlust Epaulets: drop BOE http://thottbot.com/i14806
Lvl 54: blue dragonscale shoulders: Leatherworking http://thottbot.com/i15049
Lvl 55: Denwatcher’s shoulders: drop BOP http://thottbot.com/i18494

Waist:
Lvl 41: Khan’s belt: drop BOE http://thottbot.com/i14783
Lvl 44: Myrmidon’s Girdle: drop BOE http://thottbot.com/i8129
Lvl 49: Ebonhold Girdle: drop BOE http://thottbot.com/i8268
Lvl 52: Chillsteel Girdle: drop BOP http://thottbot.com/i11783
Lvl 53: Cord of the elements: drop BOE http://thottbot.com/i16673

Wrist:
Lvl 43: Myrmidon’s Bracers: drop BOE http://thottbot.com/i8125
Lvl 44: Slimescale Bracers: drop BOE http://thottbot.com/i10632
Lvl 47: Ebonhold Wristguards: drop BOE http://thottbot.com/i8264
Lvl 52: Bindings of the Elements: drop BOE http://thottbot.com/i16671
Lvl 54: Lordly Armguards: drop BOE http://thottbot.com/i13135
Lvl 55: Brazecore Armguards: drop BOP http://thottbot.com/i13179

For elemental shaman before level 40, I suggest you look for the items listed in the balance druid sticky. Some of the gear there is cloth, but pre-40, you should basically be wearing the same thing as a balance druid. Some of the post-40 leather may be useful, too.
http://forums.worldofwarcraft.com/thread.html?topicId=2215646573#17

[ Post edited by Lissanna ]


"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 4. Re: Shaman leveling guide (draft 1)   01/02/2008 12:19:44 PM PST
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For more information, check out the links to other guides:

The Enhancement Shaman E.J. thread: Answers to all the questions you had, and questions you didn't know you had...
http://elitistjerks.com/f31/t13297-enhance_shaman_collected_works_theorycraft_vol_i/

Here is the E.J. Elemental shaman thread:
http://elitistjerks.com/f31/t16947-shaman_one_stop_elemental_shop/

Macros for shamans:
http://www.wowwiki.com/Useful_macros_for_shamans

Shaman Wiki (useful information about the class):
http://shammy.wikispaces.com/

European forum guide collection sticky:
http://forums.wow-europe.com/thread.html?topicId=305841000&sid=1

Enhancement Shaman PvP for level 70:
http://forums.worldofwarcraft.com/thread.html?topicId=3547618186&sid=1

Elemental Gear for level 70 raiders:
http://forums.worldofwarcraft.com/thread.html?topicId=2856141748&sid=1

Non-raid Restoration (healing) gear:
http://forums.worldofwarcraft.com/thread.html?topicId=96053656&sid=1

Guide to making a level 19 twink Shaman (just for fun!):
http://forums.worldofwarcraft.com/thread.html?topicId=2518020943&sid=1

Things you wish you knew while leveling thread (just for fun!):
http://forums.worldofwarcraft.com/thread.html?topicId=3773317633&sid=1&pageNo=1

[ Post edited by Lissanna ]


"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 5. Re: Shaman leveling guide (draft 1)   01/02/2008 12:24:14 PM PST
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Player Suggestions:

Shaman Macros by Randymarsh:

Q u o t e:

Basic Macros
Totem management is a pain, no doubt about it. Unless you have an add-on these can get rather tricky, so I offer you a basic macro for your totems. You can spam one button to drop all four totems in whichever order you wish.

/castsequence reset=6 Strength of Earth Totem,Mana Spring Totem,Grace of Air Totem,Searing Totem

To explain:
/castsequence is how the game remembers in what order to use totems.
Reset=6 means after 6 seconds (can be replaced with any number of seconds) the macro resets and begins with the first totem. This way you can drop one or two totems that you want and save the rest for mana purposes.
One space after 6 but no spaces after commas. Put them in whatever order you like. Usually they are placed “Most” important to “Least” important. Since searing totem can aggro mobs its best to save that one for when you really need it.

You can choose to not use “reset=X” and in it’s place use “,Totemic Call” at the end of the macro ensuring that when you are finished fighting, hitting the same macro button will lift your totems giving you 25% mana back (you should use this skill regardless of whether or not it is in your macro). If you use “reset=x” you will need to hit Totemic Call before the timer is up, else loose the 25% mana cost.

Shaministic rage:
/castsequence Shamanistic Rage,Blood Fury

no need to use reset for this macro because, generally, they are always used together. Blood Fury for Orc, Berserk for Troll. However Tauren and Draenei have no such racial to compliment this macro.

I hope this guide helped you. Feel free to leave any comments/suggestions you like. I will answer them or give feedback whenever I can.

[ Post edited by Lissanna ]


"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 6. Re: Shaman leveling guide (draft 1)   01/02/2008 12:26:46 PM PST
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First.


God I'd never level as Elemental. Ever.

Enh is the way to go no matter what level pre 60.


Nice guide though :)

Jesus was a Shaman. Heals the wounded, self resurrecting, walks on water. Same reason why Shaman sux at PvP. "Turn the other cheek" "the meek shall inherit the earth".
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  • 7. Re: Shaman leveling guide (draft 1)   01/02/2008 12:42:58 PM PST
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Lissana was the Moonkin back before they were popular. Well. Before you ever saw one. One of the oldest and most skilled druids.

I agree that enhancement is easier to level with, but don't discount this guide.
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  • 8. Re: Shaman leveling guide (draft 1)   01/02/2008 12:54:01 PM PST
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Q u o t e:
Lissana was the Moonkin back before they were popular. Well. Before you ever saw one. One of the oldest and most skilled druids.

I agree that enhancement is easier to level with, but don't discount this guide.


Naw i said good guide. <3


some people just like elemental ya know.

Jesus was a Shaman. Heals the wounded, self resurrecting, walks on water. Same reason why Shaman sux at PvP. "Turn the other cheek" "the meek shall inherit the earth".
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  • 9. Re: Shaman leveling guide (draft 1)   01/02/2008 01:38:41 PM PST
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Q u o t e:
First.


God I'd never level as Elemental. Ever.

Enh is the way to go no matter what level pre 60.


Nice guide though :)


I plan to make an enhancement part, too. I'm working on it today. I leveled elemental since I like more spell casting than melee.

"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • 10. Re: Shaman leveling guide (draft 1)   01/02/2008 03:01:15 PM PST
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Q u o t e:


I plan to make an enhancement part, too. I'm working on it today. I leveled elemental since I like more spell casting than melee.


allow me if you will. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For all of you loveable new rolls to shaman (and those thinking of starting one).

Congratulations you’ve hit level 10! Now, what to do with your first point and all those after. If you’re interested in leveling the fastest, Enhancement is the spec to use. No doubt about it. Your downtime won’t exist because you shouldn’t be casting at all. Use First Aid to heal yourself after fights unless your life depends on a heal in mid fight. ONLY use earth shock (rank 1) and ONLY if a mob is casting on you. The reason for this is since your leveling without casting you want to use minimal mana and rank 1 earth shock will still interrupt casts all the way to 70 but will cost you next to nothing in mana. However, nothing is worse then watching that humanoid run and grab help, so in that case it’s understandable to use Frost Shock.

Level 10-14
Now, how to use talents.
5/5 Astral Knowledge
Even though you’re not using mana it’s the best idea over improved shield. This is because later you WILL be using mana and either using 2 handed or Dual Wielding at 40-41 so odds are you won’t even have a shield.

Level 15-19
5/5 Thundering Strikes

Level 20
1/1 Shamanistic Focus – Good for later but saves earth and frost shock mana (you should grab this ability at 20 and then move back to finish off improved ghost wolf.

Level 21-22
2/2 Improved Ghost wolf
This is debatable by a lot of Shaman because they would rather have dodge. Well the cold hard fact is, in a perfect world we never die. When you have a 1 second castable, 40% movement increasing spell, you can bail out of a nasty death with relative ease. Dieing is the worst thing you can do when grinding/questing. Earthbound Totem + Improved Ghost Wolf = Survive.

Level 23-24
2/2 Enhancing Totems
This is where you start stepping up buffs, not only for yourself but for your groups. We Shaman are support, and this is where we shine.

Level 25-29
5/5 Flurry

Level 30
1/1 Spirit Weapons
This is needed to move on later to Dual Wield, but it is also a good idea to gain the ability to parry.

Level 31-33
3/3 Elemental Weapons
Good extra damage with Windfury, but this talent is also needed to move on to Stormstrike later which is a MUST!

Level 34
1/2 Improved Weapon Totems

Level 35-39
5/5 Weapon Mastery

Level 40
1/1 STORMSTRIKE! Congrats!! Your first and only melee ability. (May-lay for those on team speak who annoy me). Another reason to get this ability first is, when you get Dual Wield you’re going to have to retrain on those weapons, Stormstrike will help you gain levels and put down mobs faster during your weapon training.

New to level 40? At this level you can get mount training. Go to your major home city for the training, which usually runs about 90g. 80g for the training and 10g for actual mount. This affects Ghost Wolf as your new mount is 20% faster. However, you can’t mount up during combat, so Ghost Wolf will always have a place as an escape method.

Level 41
1/1 Dual Wield

Level 42-44
3/3 Dual Wield Specialization
When holding an off-hand weapon, the chances to miss exceed your main hand. Its a must to put all 3 talents into this field in order to be successful with Dual Wield. You might even want to keep using that 2 hander until all talents have been entered.

Level 45-49
5/5 Unleashed Rage

Level 50
1/1 Shamanistic Rage
At this point you’ve noticed using more shocks and an occasional heal in order to keep killing. This ability is a great help in order to keep your mana pool full or to replenish mana mid-fight.

Now, let’s take a second to think of what you would like to sub-spec. Most Shaman do not keep placing talent points into the enhancement tree and go straight for restoration or elemental. We still have the mana concerns so Shaman mostly use the restoration tree. Since your dual wielding now, any casts you make other then shocks will be a great loss in dps, so there’s no point in using the elemental tree. Stick with restoration and you’ll notice you an increase in party buffs.

Level 51
This is up to you. You can put the final point into improved weapon totems (which I did) or just jump straight to restoration. It’s up to you, so I won’t give anymore talents guides but rather suggestions.

2/2 Improved weapons totems
5/5 Tidal Focus
2/2 Improved Reincarnation

Either way you end up with 1 extra point so might as well put it into improved weapons totem now.

Congratulations your 58 and are now eligible to enter Outland. I would suggest doing so by entering the portal in Blasted Lands.

This is where the leveling guide takes a bit of a turn. You have 1 major choice to make now to help your career in Outland go smoother.

1. Stay Enhancement to 70
2. Switch to Elemental
3. Switch to Restoration and focus on dungeon groups

Why choose now? We’ll you’ll be questing in Hellfire and this is when you get the new gear that turns most Azeroth gear into vendor trash, so you might as well start picking up what you want for your new spec (or current spec).

To respec Elemental I would say this
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?5523010500021505105100000000000000000000005201000000000000000

To respec Restoration I would say this
http://www.worldofwarcraft.com/info/classes/shaman/talents.html?0000000000000000000000000000000000000000055203051355310410321


Congratulations your 70. Now make your own guide :P


Basic Macros
Totem management is a pain, no doubt about it. Unless you have an add-on these can get rather tricky, so I offer you a basic macro for your totems. You can spam one button to drop all four totems in whichever order you wish.

/castsequence reset=6 Strength of Earth Totem,Mana Spring Totem,Grace of Air Totem,Searing Totem

To explain:
/castsequence is how the game remembers in what order to use totems.
Reset=6 means after 6 seconds (can be replaced with any number of seconds) the macro resets and begins with the first totem. This way you can drop one or two totems that you want and save the rest for mana purposes.
One space after 6 but no spaces after commas. Put them in whatever order you like. Usually they are placed “Most” important to “Least” important. Since searing totem can aggro mobs its best to save that one for when you really need it.

You can choose to not use “reset=X” and in it’s place use “,Totemic Call” at the end of the macro ensuring that when you are finished fighting, hitting the same macro button will lift your totems giving you 25% mana back (you should use this skill regardless of whether or not it is in your macro). If you use “reset=x” you will need to hit Totemic Call before the timer is up, else loose the 25% mana cost.

Shaministic rage:
/castsequence Shamanistic Rage,Blood Fury

no need to use reset for this macro because, generally, they are always used together. Blood Fury for Orc, Berserk for Troll. However Tauren and Draenei have no such racial to compliment this macro.

I hope this guide helped you. Feel free to leave any comments/suggestions you like. I will answer them or give feedback whenever I can.

Jesus was a Shaman. Heals the wounded, self resurrecting, walks on water. Same reason why Shaman sux at PvP. "Turn the other cheek" "the meek shall inherit the earth".
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  • 11. Re: Shaman leveling guide (draft 1)   01/02/2008 03:24:16 PM PST
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Thanks Randymarsh. I put my version in that I made before I read your post. They are pretty similar, so I'll go back and make changes later. :o)

"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • Gorefiend
  • 12. Re: Shaman leveling guide (draft 1)   01/02/2008 03:45:39 PM PST
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If you decide to level Elemental and you don't get 5/5 Unrelenting Storms, you're insane. The extra mana regen is essential to your kill speed. Unless you want to sit down a drink after every fight, you want to have 5/5.


I'll loose the goddamn devil. I'll rain corpses. I'll make zombies eat infants and there will be more dead souls than living ones!
-Ishtar, Gilgamesh
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  • 13. Re: Shaman leveling guide (draft 1)   01/02/2008 03:55:21 PM PST
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Q u o t e:
If you decide to level Elemental and you don't get 5/5 Unrelenting Storms, you're insane. The extra mana regen is essential to your kill speed. Unless you want to sit down a drink after every fight, you want to have 5/5.




What do you drop to get it? :o)

"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • Mug'thol
  • 14. Re: Shaman leveling guide (draft 1)   01/02/2008 03:57:09 PM PST
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Tis a guide

Aberration/Falthad - 70 Nelf priest - Retired
Jihati - 70 Draenei Paladin - Retired
Zuumi - 70 Troll Hunter - Retired
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  • Gorefiend
  • 15. Re: Shaman leveling guide (draft 1)   01/02/2008 05:08:53 PM PST
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Q u o t e:


What do you drop to get it? :o)


http://www.wowhead.com/?talent=hE0zy0MqqotZV0ek0L

That's my planned build up to 69 (not what I have at the moment though). At 70 I'll be going 40/0/21 for Nature's Swiftness.


I'll loose the goddamn devil. I'll rain corpses. I'll make zombies eat infants and there will be more dead souls than living ones!
-Ishtar, Gilgamesh
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  • 16. Re: Shaman leveling guide (draft 1)   01/03/2008 01:43:45 PM PST
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Added the Elemental gear section for ~ level 40 to 55.

I'm just cross-linking the leather guide for lower levels from the druid moonkin guide. :o)

"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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  • Scarlet Crusade
  • 18. Re: Shaman leveling guide (v. 1.0)    01/03/2008 02:40:21 PM PST
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Not a bad start, here. Good work, and I'll probably be looking at your Druid guide for my little Moonkin (currently 49)

Oh, and as for the "Why would you ever level Elemental" comment... well, try doing it resto like I did. The two specs are quite closely related, enough so that I DPS in heroics. A caster is a caster, really, and as long as you're willing to pay for water (or if you have a mage friend, like my Moonkin :D) you can do the Shatner and throw lightning bolts until you're 70.

Perhaps, one day, there will be a time when no nerf threads will be on the front page of any WoW forum, when the community engages active and reasoned debate in good faith. Then, I wake up.
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  • 19. Re: Shaman leveling guide (v. 1.0)    01/05/2008 10:55:46 AM PST
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Updated with links, build tweaking, etc.

"It's a social game, and regardless of your involvement or time playing it is possible to branch out, be social, and play with others... and snow mans" -Drysc
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