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  • Malygos
  • 41. Re: Draenai = 2nd fear ward?   10/19/2006 11:43:19 AM PDT
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Q u o t e:


Dwarves are the best PvE priests.

Making your tank immune to fear once every 30 seconds > 10% more spirit.


No, humans really are better. Nefarian is old obsolete content, real guilds don't have a use for fear ward.

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  • 42. Re: Draenai = 2nd fear ward?   10/19/2006 11:43:38 AM PDT
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Q u o t e:
I really hope horde gets Fear Ward, any alliance player that says we shouldn't get it is a jackass.


I have no complaints with Horde getting fear ward.

Please start pushing for the alliance to get real pvp racials while you balance everything.
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Eyonix
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  • 43. Re: Draenai = 2nd fear ward?   10/19/2006 11:44:22 AM PDT
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Keep in mind something extremely relevant and important. An ability which prevents fear from affecting a character, while useful under certain circumstances, is going to have far less use in the Burning Crusade, not to mention a diminished level of impact. Not only will crowd control mechanics such as fear be far less effective in player vs player situations, in both raid and dungeons we don't plan to empower too many mobs with fear.

Try to absorb this change for what it is and what it will mean rather than allow this "old argument" to dictate your disposition.

Beyond all of the above, there will be new ways (for both factions) to remove and/or prevent fear in the Burning Crusade. So, in short -- lay down that crutch, you don't need it anymore. :P

[ Post edited by Eyonix ]

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  • Azjol-Nerub
  • 45. Re: Draenai = 2nd fear ward?   10/19/2006 11:44:56 AM PDT
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Q u o t e:


Dwarves are the best PvE priests.

Making your tank immune to fear once every 30 seconds > 10% more spirit.


Past the second dwarf priest (if even that) it's not much of a benefit. With all the new/old spirit based talents, human spirit is pretty amazing. Night elves of course still have absolutely jack.

Okay, so dwarves are now eyowned too. Humans are the best.

[ Post edited by Brianfellow ]


http://www.youtube.com/watch?v=2Infm8wIJRA
RETREAT
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  • Darkspear
  • 46. Re: Draenai = 2nd fear ward?   10/19/2006 11:45:22 AM PDT
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awesome

Just because I rock doesn't mean I'm made of stone.
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  • Earthen Ring
  • 47. Re: Draenai = 2nd fear ward?   10/19/2006 11:45:44 AM PDT
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I am on the fence about this. On one hand, I see how much help fearward can be in both pvp and pve. Maybe there won't be as many mass fear fights in the expansion, but if there are then giving a second alliance race fearward is simply unbalanced. On the other hand, I would hate for Horde to get into the whole X race is the best race for priests or "we only want X race priests in our guild".

I personally think that Fearward should either be eliminated from the game, or should become a priest class spell (not tied to race), and dwarves and draenei given a new racial.
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  • 48. Re: Draenai = 2nd fear ward?   10/19/2006 11:45:49 AM PDT
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fifth

[ Post edited by Boosh ]

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  • 49. Re: Draenai = 2nd fear ward?   10/19/2006 11:46:20 AM PDT
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How about you stop making alliance EASY MODE
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  • 50. Re: Draenai = 2nd fear ward?   10/19/2006 11:46:26 AM PDT
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Q u o t e:
Keep in mind something extremely relevant and important. An ability which prevents fear from affecting a character, while useful under certain circumstances, is going to have far less use in the Burning Crusade, not to mention a diminished level of impact. Not only will crowd control mechanics such as fear be far less effective in player vs player situations, in both raid and dungeons we don't plan empower too many mobs with fear.

Try to absorb this change for what it is and what it will mean rather than allow this "old argument" to dictate your disposition.

Beyond all of the above, there will be new ways (for both factions) to remove and/or prevent fear in the Burning Crusade. So, in short -- lay down that crutch, you don't need it anymore. :P


Preach on brother!
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  • 51. Re: Draenai = 2nd fear ward?   10/19/2006 11:46:31 AM PDT
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What am I useless now?
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  • 53. Re: Draenai = 2nd fear ward?   10/19/2006 11:48:27 AM PDT
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For Ony, Magmadar, etc


Horde warriors have to learn how to Switch to Berserker stance and hit Berserker rage every 30 seconds.

Alliance warriors don't.

Bye.
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  • 54. Re: Draenai = 2nd fear ward?   10/19/2006 11:49:03 AM PDT
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Q u o t e:
Keep in mind something extremely relevant and important. An ability which prevents fear from affecting a character, while useful under certain circumstances, is going to have far less use in the Burning Crusade, not to mention a diminished level of impact. Not only will crowd control mechanics such as fear be far less effective in player vs player situations, in both raid and dungeons we don't plan to empower too many mobs with fear.

Try to absorb this change for what it is and what it will mean rather than allow this "old argument" to dictate your disposition.

Beyond all of the above, there will be new ways (for both factions) to remove and/or prevent fear in the Burning Crusade. So, in short -- lay down that crutch, you don't need it anymore. :P


If this is accurate, Then they can keep fearward.

But i honestly did not think blizz would change its ways of fear-mechanic abuse in endgame raids, especially with something like the demon-invested outland was involved.

It's nice to be proven wrong.

"Pshaw, real men tank 5-man instances with a 2h'er and zerker stance. :P" - Kalgan
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  • 55. Re: Draenai = 2nd fear ward?   10/19/2006 11:49:27 AM PDT
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Q u o t e:
What am I useless now?



Oh no! Does that mean we cant heal or buff anyone anymore after fearward is gone??

:P
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  • Malygos
  • 56. Re: Draenai = 2nd fear ward?   10/19/2006 11:50:14 AM PDT
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Q u o t e:


Um thats nice, but from what I heard all the races are getting fear ward now anyway.


No, that started with a few people on the forums suggesting that all races should get fear ward, and somehow it evolved into a rumor that the game devs were really going to give everyone fear ward, which isn't the case.
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  • Shadow Council
  • 57. Re: Draenai = 2nd fear ward?   10/19/2006 11:50:49 AM PDT
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Q u o t e:
Keep in mind something extremely relevant and important. An ability which prevents fear from affecting a character, while useful under certain circumstances, is going to have far less use in the Burning Crusade, not to mention a diminished level of impact. Not only will crowd control mechanics such as fear be far less effective in player vs player situations, in both raid and dungeons we don't plan to empower too many mobs with fear.

Try to absorb this change for what it is and what it will mean rather than allow this "old argument" to dictate your disposition.

Beyond all of the above, there will be new ways (for both factions) to remove and/or prevent fear in the Burning Crusade. So, in short -- lay down that crutch, you don't need it anymore. :P


If the usefulness of fear and CC is being diminished in PvP, how will priests stay alive? As it stands now, fear is the only way for them to gain some distance. Melee DPS is as such that priest can otherwise pretty much stand there and heal themselves until they run out of mana or die.
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  • Feathermoon
  • 58. Re: Draenai = 2nd fear ward?   10/19/2006 11:51:35 AM PDT
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Q u o t e:
Easy rep = nerf to Diplomacy


This resoning only makes sense if you assume that Diplomacy's only purpose was to make an unreasonably long rep grind somewhat more tolerable.

If TBC rep comes more easily, then Humans will grind it that much faster. The effect is exactly the same, but its overall impact is less significant. But isn't that still a nerf? No, because the human toons will benefit from the speedy rep just as much as everyone else will. The advantage of a rep grind is that it isn't a zero-sum game, like loot awards are. You aren't any worse off just because someone else is gaining rep faster than before, and you're still ahead of them anyways.
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  • 59. Re: Draenai = 2nd fear ward?   10/19/2006 11:52:50 AM PDT
limit-reached limit-reached

Q u o t e:
Keep in mind something extremely relevant and important. An ability which prevents fear from affecting a character, while useful under certain circumstances, is going to have far less use in the Burning Crusade, not to mention a diminished level of impact. Not only will crowd control mechanics such as fear be far less effective in player vs player situations, in both raid and dungeons we don't plan to empower too many mobs with fear.

Try to absorb this change for what it is and what it will mean rather than allow this "old argument" to dictate your disposition.

Beyond all of the above, there will be new ways (for both factions) to remove and/or prevent fear in the Burning Crusade. So, in short -- lay down that crutch, you don't need it anymore. :P


The cynic in me wonders if priests will have zero means of CC/escape in PvP combat in BC?
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