0. Spell dam scaling changes in TBC: CONFIRMED! 10/17/2006 07:31:06 PM PDT
FULLY CONFIRMED
For channeled and and spells with cast time, the formula is:
cast time/3.5*100%
For dots, the formula is:
duration/15*100%
No difference, you say? Well, there is a HUGE difference. The hard cap of 100% has been removed!
Keep in mind that there are 3 penalties: AoE spells have their coefficients cut by 66%, and spells with both damage and healing get a 50% penalty. Spells with a snare effect have a 5% penalty. Drain soul also gets a 50% penalty, too, for no reason whatsoever. (Well, almost. 20 dpm with 700 spell damage gear . . .)
The big winner is clearly curse of doom. 800 spell damage will double its damage. 10k curse of dooms will be commonplace. 35 damage per mana. Good thing its not usable on players, eh?
The other big winner is hellfire. Before the change, to get the same benefit from spell damage as emberstorm, you would need 1080 spell damage. Now, you need 255. Huge buff.
Incinerate: does it scale as a 2.5 spell before the bonus immolate damage? Does the bonus damage scale too?
Shadowfury: blastwave and CoC had their coefficients buffed. Will shadowfury get the same treatment?
Seed of corruption: level cap is 67 :(
Credits
Shadowbolt <Prophecy> for warlock testing
Iskaral <The Dark Embrace> (EU) for priest testing
Holyman for creating the thread on the EJ forums
Me for the hype.
edit: i don't think I have missed anything . . .
PPS: lets consolidate all the new BC scaling numbers into this post.
For mages/priests reading this: Arcane Missiles gets 142.7%, Starshards 171%, SWP 120%, Devouring plague 80%. Pyroblast front end went up slightly, but 60% is tacked onto the dot.
[ Post edited by Vetinari ]
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19. Re: Spell dam scaling changes in TBC: read th 10/17/2006 07:46:43 PM PDT
Q u o t e: Wait.
Wait.
429% for a 15 second channelled spell?
Hellfire is 15 seconds channelled...
I don't think it would affect AoEs in the same fashion, though. I imagine AoE penalties still apply... but it should still be gaining a lot more than it used to, which is good. AoE scaling in the current game sucks a big one right now.