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  • Cenarion Circle
  • 0. Blizzard, what gives? No Necromancer?   12/17/2007 09:31:11 AM PST
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Playing the WC3 single player game recently, it is very clear that this game is missing a core class of WC lore - Necromancer!

It would take a LOT to get me to stop playing my Rogue... but man, a Necro class, which is NOT new to the Warcraft universe, would be awesome.

Palehoof, pull some strings man!
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  • Sisters of Elune
  • 1. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:34:33 AM PST
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And this class would do what, exactly? Dark magic attacks, debilitating curses, and summoned minions?

I know [I KNOW] that in Warcraft lore, warlocks and necromancers are two different things. But as player classes in WoW, they would be ridiculously similar, and the fact that you're raising some skeletons instead of one felguard really doesn't matter.

Also, if they're missing Necromancers, they're also missing Brewmasters and Spellbreakers.

When I joined the Lich King, we didn't have any fancy-shmancy souls. We had swords! Two swords, and a runeblade, for the whole Scourge! And we had to share the runeblade.
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Nethaera
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  • 3. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:43:13 AM PST
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Q u o t e:
Playing the WC3 single player game recently, it is very clear that this game is missing a core class of WC lore - Necromancer!

It would take a LOT to get me to stop playing my Rogue... but man, a Necro class, which is NOT new to the Warcraft universe, would be awesome.

Palehoof, pull some strings man!


We have many interesting classes that we could implement, but like all things, we needed to decide which classes would be the most interesting and capable of being robust additions to the game from the start. The Necromancer is one class that has been in consideration before. Who knows. Perhaps someday the Necromancer will come into play within the World of Warcraft, but that is something for the future to decide.

"It's Ok. I'll make it better."
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  • 4. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:43:54 AM PST
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Q u o t e:
Deathknights will most likley be about as necromancery as you'll ever get. Otherwise there's too much Warlock overlap.


Well, they don't have to be the same really except for the fact that you have summoned minions. So do Hunters, but no one would claim that Warlocks and Hunters are similar.

Thematically, there is so much you could do with Necromancers. You could have a school of light (minions more focused on support/buffing, and could be like ghosts or even angels) and a school of darkness (minions primarily DPS/debuff, like Wraiths, Spectres, and Liches).
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Ef
  • Uther
  • 5. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:45:19 AM PST
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CORPSE EXPLOSION!

"Blizzard has expressed plans to remove guild drama by replacing all players with robots." --Gygax of Azgalor server
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  • Daggerspine
  • 6. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:46:13 AM PST
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How about a necromancer skill tree for the warlocks then???



eh eh eh??? you know it sounds good.




Yea I bought this toon, let me do the math for you; 18+months of the monthy fee equals what I paid.
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  • Sisters of Elune
  • 9. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:48:42 AM PST
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Q u o t e:


Well, they don't have to be the same really except for the fact that you have summoned minions. So do Hunters, but no one would claim that Warlocks and Hunters are similar.



Actually, I consider warlocks and hunters very similar. Pet-based high-CC ranged damage classes.


Q u o t e:

Thematically, there is so much you could do with Necromancers. You could have a school of light (minions more focused on support/buffing, and could be like ghosts or even angels) and a school of darkness (minions primarily DPS/debuff, like Wraiths, Spectres, and Liches).


Necromancer school of light?

It bugs me enough that I have to spec shadow on my priest alt to do damage (I rolled priest to burn things in sacred fire, not turn into a freakin' emo vampire). If I ever saw a Light-spec Necromancer and a Shadow-spec priest in the same group, I would wipe them. And I mean if I were IN the group. I would Moonfire spam until I pulled the entire instance. It's just completely backwards.

(By the way, if Holy ever gets any kind of efficiency on their damage, a nice cut to Smite and Holy Fire's mana costs, I will reroll draenei priest and never go back. Pleeeaase?)

When I joined the Lich King, we didn't have any fancy-shmancy souls. We had swords! Two swords, and a runeblade, for the whole Scourge! And we had to share the runeblade.
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  • Lightninghoof
  • 10. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:48:46 AM PST
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Q u o t e:
How about a necromancer skill tree for the warlocks then???



eh eh eh??? you know it sounds good.




no it doesn't warlocks=demons necromancers=corpses demons=/=corpses

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  • 11. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:48:49 AM PST
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Q u o t e:
CORPSE EXPLOSION!
You'll want to hit the mobs with Amplify Damage first, makes it more fun.

Oh, how I miss blowing up cows in Hell Mode with my level 30 Necro back in the day...

Savory Deviate Delight-specific dances. You know you want them.
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  • 12. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:51:16 AM PST
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Q u o t e:


Actually, I consider warlocks and hunters very similar. Pet-based high-CC ranged damage classes.



Necromancer school of light?

It bugs me enough that I have to spec shadow on my priest alt to do damage (I rolled priest to burn things in sacred fire, not turn into a freakin' emo vampire). If I ever saw a Light-spec Necromancer and a Shadow-spec priest in the same group, I would wipe them. And I mean if I were IN the group. I would Moonfire spam until I pulled the entire instance. It's just completely backwards.

(By the way, if Holy ever gets any kind of efficiency on their damage, a nice cut to Smite and Holy Fire's mana costs, I will reroll draenei priest and never go back. Pleeeaase?)



Necromancers deal with death. Not everything about death has to be dark and motley.
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  • Malfurion
  • 13. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:53:17 AM PST
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/target Lockslyn
/cast Corpse Explosion {Rank 1}

That would be fun.

While I agree that Necromancers would be fun as a class, they'd come out too similar to Warlocks.

They could possibly however make them Shadow and Nature based in thier damages, or Shadow, Frost, Nature, or any combination there of.

Nature spells could include Poison Bolt, Poison Nova, various poisony dots and maybe bleed effects too.

They would also get constructs of bone (Cater skele, warrior skele, bone golems). As well as physical type spells (Bone Lance?) and/or zombies.

They could also get some Crowd Control spells like Bone Cage. AoEs like Corpse Explosion.

While I do agree that they would be similar to warlocks they could make them unique.

Edit: Many of the necromancers in the game (NPCS) have a shadow mending spell that heals. Also Necromancy deals with Life (or the lack there of) so all healing spells are technically Necromancy.

Edit2: Fix't :P

[ Post edited by Novareid ]

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  • 14. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:54:36 AM PST
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Q u o t e:
While I agree that Necromancers would be fun as a class, they'd come out too similar to Necromancers.
I agree, it's like how Druids turned out to be a lot like Druids did.

Savory Deviate Delight-specific dances. You know you want them.
For the Ninjas:
http://youtube.com/watch?v=hT6MU8DdBZQ
And the Pirates:
http://youtube.com/watch?v=3AzpByR3MvI
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  • Sisters of Elune
  • 15. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:55:07 AM PST
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Q u o t e:



Necromancers deal with death. Not everything about death has to be dark and motley.


There's also a reason that Kel'thuzad arose as a lich and not a Fluffybunnyknight. Priests are the non-dark side of death and spirituality. They heal and raise the dead. Necromancers are their opposite; they kill and animate the dead.

When I joined the Lich King, we didn't have any fancy-shmancy souls. We had swords! Two swords, and a runeblade, for the whole Scourge! And we had to share the runeblade.
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  • Steamwheedle Cartel
  • 16. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:58:01 AM PST
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Actually, I appreciate your points, but I have to disagree. Just as a preface though: I wholeheartedly agree the game does not NEED necromancers.

That said, you can make a necromancer class that does not strongly overlap with warlocks. One off-the-top-of-my-head example:

Overall description: dps/support hybrid

Features:

Multiple simultaneous temporary minions. These would be wimpy compared to warlock/hunter pets making them unsuitable for tanking or for AoE. You don't even necessarily need a new pet interface to make it work. You could have commands to make them focus (so the attack button forces them all to attack one target), which you could toggle to an FFA setting allowing them to freely pick targets (say, for mass chaos or caster interrupts in pvp).

Stronger physically. Since they don't get tanks or massive hp, they could have leather armor (maybe mail?) and reasonable melee attacks.

Powerful, short duration debuffs, potentially affecting an area. I realize that to some extent a warlock is a debuff class, but really it isn't, it's a damage over time pet class. These would focus on briefly crippling opponents, greatly increasing the effectiveness of the minions.

Not mana based. Create a new "mana stat", similar to rage. As you OR YOUR MINIONS deal damage, you get more points. You summon minions and cast spells with the life energy released by your attacks.

Sacrifice minions. No not like the warlocks ability, if anything it's more like a rogue's combat points. Over the course of a fight or several fights you'll accumulate more minions, which can be sacrificed to grant short term buffs to yourself, your remaining minions, or your allies. In short you can sacrifice your dps to add support, either by increasing stats or with healing or defensive effects.


Overall picture:
This is a class that helps the entire party or its party of minions with short term buffs or debuffs. Somewhat similar to a warrior, its abilities are powered by being in combat; dealing damage is necessary for the support aspect (making it less boring than certain other support classes). Somewhat similar to a rogue, the necromancer can build up powerful effects over the course of the battle, though instead of combo points this is done by increasing your number of minions and then expending them. Unlike the rogue however, this is very much not a front loaded class, requiring a few short fights or a little while in a long fight to build up its power.

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  • Zul'jin
  • 17. Re: Blizzard, what gives? No Necromancer?   12/17/2007 09:59:28 AM PST
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I would roll a necromancer.

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  • 19. Re: Blizzard, what gives? No Necromancer?   12/17/2007 10:00:31 AM PST
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Q u o t e:


We have many interesting classes that we could implement, but like all things, we needed to decide which classes would be the most interesting and capable of being robust additions to the game from the start. The Necromancer is one class that has been in consideration before. Who knows. Perhaps someday the Necromancer will come into play within the World of Warcraft, but that is something for the future to decide.



WTB Necro in WoW... was my fav class in D2 by far

imagine Bone Wall spam in WSG or arena... woot

ill probably take a long break from this game when the new xpac comes out... just been playing way too long and have way too many 70s.... but if necros ever come to wow ill be back
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