The dev's "felt" it was overpowered and opted to nerf it since too many people specced it and they felt it was OP.
Imo nerf air by 15% everyone breath's it
To clarify we don't simply make changes to an ability because it becomes popular. The changes done to hemorrhage (lowering its damage) is being done because we never intended for hemo rogues to do more damage, rather, our goal was to make the subtlety tree a viable alternative to combat and assassination. What resulted however, was not an increased number of subtlety rogues, but an increased number of rogues going just far enough down the subtlety tree to get hemorrhage.
We intend to tweak subtlety some more in upcoming patches, but ultimately won’t be able to flesh it out until Wrath of the Lich King.
To clarify we don't simply make changes to an ability because it becomes popular. The changes done to hemorrhage (lowering its damage) is being done because we never intended for hemo rogues to do more damage, rather, our goal was to make the subtlety tree a viable alternative to combat and assassination. What resulted however, was not an increased number of subtlety rogues, but an increased number of rogues going just far enough down the subtlety tree to get hemorrhage.
We intend to tweak subtlety some more in upcoming patches, but ultimately won’t be able to flesh it out until Wrath of the Lich King.
ooooh
im glad this is my new main
level 80 sub rogue ftw!
Q u o t e: If two rogues shadowstep at exactly 88 miles per hour it will cause a rift in time sending them back to the future.
To clarify we don't simply make changes to an ability because it becomes popular. The changes done to hemorrhage (lowering its damage) is being done because we never intended for hemo rogues to do more damage, rather, our goal was to make the subtlety tree a viable alternative to combat and assassination. What resulted however, was not an increased number of subtlety rogues, but an increased number of rogues going just far enough down the subtlety tree to get hemorrhage.
We intend to tweak subtlety some more in upcoming patches, but ultimately won’t be able to flesh it out until Wrath of the Lich King.
To clarify we don't simply make changes to an ability because it becomes popular. The changes done to hemorrhage (lowering its damage) is being done because we never intended for hemo rogues to do more damage, rather, our goal was to make the subtlety tree a viable alternative to combat and assassination. What resulted however, was not an increased number of subtlety rogues, but an increased number of rogues going just far enough down the subtlety tree to get hemorrhage.
We intend to tweak subtlety some more in upcoming patches, but ultimately won’t be able to flesh it out until Wrath of the Lich King.
Wha? I thought people were going down sublety to get Prep, Hemo got taken along the way.... Hmmm... How about fixing the butter knives.. I mean... fixing the daggers.
Death gives us sleep, eternal youth, and immortality. I wish to give these features to you.
To clarify we don't simply make changes to an ability because it becomes popular. The changes done to hemorrhage (lowering its damage) is being done because we never intended for hemo rogues to do more damage, rather, our goal was to make the subtlety tree a viable alternative to combat and assassination. What resulted however, was not an increased number of subtlety rogues, but an increased number of rogues going just far enough down the subtlety tree to get hemorrhage.
We intend to tweak subtlety some more in upcoming patches, but ultimately won’t be able to flesh it out until Wrath of the Lich King.
Let me make sure i understand you, you nerfed hemo because to many rogues were making hybrid builds? (And by you, I mean the devs.)