0. Doomguard and Infernal Pets 05/12/2007 05:20:07 PM PST
These pets are extremely under par in comparison to the normal Warlock pets. Considering that these demons require quests, regents, and in the case of the doomguard, a dead party member, the Doomguard and Infernal need some serious overhauling.
Does Blizz plan to fix them or leave them in the dust?
1. Re: Doomguard and Infernal Pets 05/12/2007 05:26:03 PM PST
They are more novelties than anything else they have never been usefull other than that time my old bud who doesn't play anymore and I set one loose in an Alliance AH.
5. Re: Doomguard and Infernal Pets 05/12/2007 05:54:25 PM PST
One of my buddies uses the Infernal on occasion in bg's when we need a diversion or just a bit of time. People tend to target them fairly quickly and then don't pay as much attention to the players. Otherwise, totally useless I think.
7. Re: Doomguard and Infernal Pets 05/12/2007 06:07:25 PM PST
yea you cant even duel with the doom guard
once someone was attacking elywin forest and since i was in the neighborhood ( using Curse of doom ) i thought i might aswell #@%# the idiot with Doom guard .... long story short the pali just bubbled and watched me and doom guard crap at it since it turned on me b4 i could even lay a dot on the pali
"Whether there's meanin' to our lives or not...we still go on livin - kid
8. Re: Doomguard and Infernal Pets 05/12/2007 06:23:20 PM PST
The only time a doomguard has ever been useful, is when you enslave the lvl 40ish one in Desolace at roughly the same level on a pvp server...you become god of Desolace as long as you can hold onto it
Also, I still don't see the reasoning behind Blizzard putting enslave demon on dimishing returns. There was that time when there were no diminishing returns on the spell and warlocks were overjoyed. The coolest thing to do was to sac a voidwalker for the regen and then soul link with your summoned infernal. I guess you can do that now again since SL works with enslaved demons once more, but with diminishing returns you're only going to have him for maybe 10 minutes where as before I was able to keep an infernal for 40 minutes as long as I didn't stray to far from his spawn point cause if he broke while too far away from his summon spot he'd evade out and despawn
I rolled a warlock for the Infernal. The opening video where the undead warlock summoned one against that mage made it seem like the coolest class ever. I still love my lock very much, but I'm depressed by the fact that it's expensive, has an hour cooldown and just overall pointless to summon him for only a few moments while he does substandard damage compared to anything else we do.
9. Re: Doomguard and Infernal Pets 05/12/2007 06:25:01 PM PST
Q u o t e: These pets are extremely under par in comparison to the normal Warlock pets. Considering that these demons require quests, regents, and in the case of the doomguard, a dead party member, the Doomguard and Infernal need some serious overhauling.
Does Blizz plan to fix them or leave them in the dust?
I'm fairly certain Warlocks in general have more important things to worry about.
Just saying...
Eyonix
Blizzard Poster
10. Re: Doomguard and Infernal Pets 05/12/2007 06:29:41 PM PST
We do plan to make improvements for both the Doomguard and Infernal at some point in the future, quite possibly in Wrath of the Lich King.
12. Re: Doomguard and Infernal Pets 05/12/2007 06:31:05 PM PST
Suggestions:
♦allow a warlock to refresh the time a doomguard or Infernal is enslaved by feeding them a Soul shard every 5-10 min (kinda like how hunters feed their pets)
♦lower to the cooldown on Doomgaurd and Infernal summons to 20 minutes (just like shamans)
♦Increase the BASE duration of Enslave demon to 15 minutes before it breaks (then apply deminishing returns after that)
♦Fix Pet scaling..
♦leave Demon corpses out longer so priests can ressurect them
[ Post edited by Helba ]
"In the end we become the things we pretend to be... Make sure its something you can *Live* with."
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15. Re: Doomguard and Infernal Pets 05/12/2007 06:36:34 PM PST
Q u o t e: One of my buddies uses the Infernal on occasion in bg's when we need a diversion or just a bit of time. People tend to target them fairly quickly and then don't pay as much attention to the players. Otherwise, totally useless I think.
Yeah, the infernal's a great siegebreaker. I've had great success with it in AV. Drop an Infernal in a crowd of enemy and they all drop target and go after the big green guy. Pushed through the IB chokepoint a few times w/ that technique.
16. Re: Doomguard and Infernal Pets 05/12/2007 06:37:45 PM PST
How about giving us a 10 min duration on the enslavement of the infernal and then when the duration ends, it crumbles and dies, as well as making it strong enough to warrant the hour cooldown and reagent?