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  • Maelstrom
  • 20. Re: Disable CC in the Arena System, Essential   09/23/2006 06:55:09 PM PDT
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With my druid i abuse the hell out of roots.
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  • Korgath
  • 21. Re: Disable CC in the Arena System, Essential   09/23/2006 06:55:58 PM PDT
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Q u o t e:
So is your complaint against CC in general...or CC in 2v2 matches?


CC in 2v2 and 3v3 would be extremely bad. 5v5 would be a little more tolerable because the more you CC, the more chance of it backfiring in larger groups. It's also harder to coordinate 4 CCs as opposed to 1 or 2.

Yet, a team of 5 Warlocks/Mages that knew what they were doing would be unstoppable.

Hence, disable CC in all Arena matches.
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  • 22. Re: Disable CC in the Arena System, Essential   09/23/2006 06:56:09 PM PDT
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R O T F L O L

Someone's angry because they can't beat certain classes.
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  • 23. Re: Disable CC in the Arena System, Essential   09/23/2006 06:56:26 PM PDT
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Q u o t e:
Dispell CC in the Arena System, Essential


Fixed.
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  • Kalecgos
  • 24. Re: Disable CC in the Arena System, Essential   09/23/2006 06:56:38 PM PDT
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Q u o t e:
With my druid i abuse the hell out of roots.


GG ROGUES AND WARRIORS.

I say we should remove faerie fire in arenas too. It removes one of the rogue's 5 minute cooldowns and his stealth ability as well.

Oh and dots in general.

And heals. There's gonna be teams without heals.
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Tseric
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  • 25. Re: Disable CC in the Arena System, Essential   09/23/2006 06:57:50 PM PDT
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The current plan is to reduce effectivness of crowd control spells in Arena combat. I'm not sure at the moment if this will also carry over to battlegrounds, but it is a possiblity.

What were looking into is having reduced duration of crowd control spells to prevent extended removal from combat. Outside of a PvP area such as arenas, spells will operate as normal, according to tooltip. Inside a PvP instance, a spell which may have had a 15 second duration will be reduced to a 10 or 5 second duration. The details of duration are not specific, I am merely using these numbers to illustrate the point and intent.

So, while we don't plan on disabling CC in Arenas, we do have intent to decrease its potential for extended incapacitation.

I am not one of those who in expressing opinions confine themselves to facts. - Mark Twain
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  • 27. Re: Disable CC in the Arena System, Essential   09/23/2006 06:58:39 PM PDT
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All CC except sap maybe has counters. Also you can knock rogues out of stealth to beat that. Dont go all care bear on us, CC will not be unbeatable in arena. Bring some dispellers
first

[ Post edited by Zurahj ]

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  • Stormscale
  • 28. Re: Disable CC in the Arena System, Essential   09/23/2006 06:59:12 PM PDT
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Druids have lots of armour with bear form, so they can survive melee. Lets get rid of roots please- it unfairly targets rogues. Also, rogues need to be stealthed to be effective in the arena system, so faerie fire, flare and hunter's mark also need to go. Wyvern sting is also an incredibly powerful cc ability, so we need that removed, as well as feign death, because 2 freezing traps are overpowered in 2v2 competition.

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  • Stormscale
  • 29. Re: Disable CC in the Arena System, Essential   09/23/2006 07:00:16 PM PDT
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Q u o t e:
The current plan is to reduce effectivness of crowd control spells in Arena combat. I'm not sure at the moment if this will also carry over to battlegrounds, but it is a possiblity.

What were looking into is having reduced duration of crowd control spells to prevent extended removal from combat. Outside of a PvP area such as arenas, spells will operate as normal, according to tooltip. Inside a PvP instance, a spell which may have had a 15 second duration will be reduced to a 10 or 5 second duration. The details of duration are not specific, I am merely using these numbers to illustrate the point and intent.

So, while we don't plan on disabling CC in Arenas, we do have intent to decrease its potential for extended incapacitation.


How are you going to compensate for those classes depending on cc for survival such as rogues and warlocks?
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  • Kalecgos
  • 30. Re: Disable CC in the Arena System, Essential   09/23/2006 07:00:46 PM PDT
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Q u o t e:
The current plan is to reduce effectivness of crowd control spells in Arena combat. I'm not sure at the moment if this will also carry over to battlegrounds, but it is a possiblity.

What were looking into is having reduced duration of crowd control spells to prevent extended removal from combat. Outside of a PvP area such as arenas, spells will operate as normal, according to tooltip. Inside a PvP instance, a spell which may have had a 15 second duration will be reduced to a 10 or 5 second duration. The details of duration are not specific, I am merely using these numbers to illustrate the point and intent.

So, while we don't plan on disabling CC in Arenas, we do have intent to decrease its potential for extended incapacitation.


Mm...due to the fast nature of the pvp arenas I know this is a required change, but 5 seconds would be much to short.

A minimum 8 seconds (bandage time) before diminishing returns would be ideal. 10 seconds would be a good amount I suppose.

Better then just removing it straight out.
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  • 31. Re: Disable CC in the Arena System, Essential   09/23/2006 07:03:58 PM PDT
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How about an effect similar to Forbearance or Weakened Soul? When hit with a CC, you cannot be affected by another one for 30 seconds to a minute.

Thinking too hard,
GETS YOU NOWHERE...
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  • Kalecgos
  • 32. Re: Disable CC in the Arena System, Essential   09/23/2006 07:07:04 PM PDT
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Q u o t e:
How about an effect similar to Forbearance or Weakened Soul? When hit with a CC, you cannot be affected by another one for 30 seconds to a minute.


Only applicable is CC is guaranteed to last and will never break early. It could be dispelled of course (addition of mass dispel against paladins means this is allowable), but breaking out due to trinkets or random breaks (not damage breaks), means it would severely gimp players when a CC breaks in 3 seconds for no reason.
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  • 33. Re: Disable CC in the Arena System, Essential   09/23/2006 07:07:44 PM PDT
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Q u o t e:
How about an effect similar to Forbearance or Weakened Soul? When hit with a CC, you cannot be affected by another one for 30 seconds to a minute.


e-mazing. While 30 seconds may be too long, it'll stop the stupid chain poly/fear with a warlock mage combo on a poor guy.
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  • Frostmane
  • 34. Re: Disable CC in the Arena System, Essential   09/23/2006 07:07:56 PM PDT
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IMO, you can solve most of the problems with CC by making players immune to all CC when they are below 30% (or some percentage) health.
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  • Demon Soul
  • 36. Re: Disable CC in the Arena System, Essential   09/23/2006 07:10:23 PM PDT
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Q u o t e:
No, not slows, stuns, or medium cooldowns that are essential to survival (frost nova, gouge, psychic scream, for example). You know what I'm talking about, so don't be coy:

Polymorph
Sap
Fear (Warlock version)
Seduce
Freezing Trap
Mind Control

Abilities which are spammable and completely negates the use of any of your character abilities for over 10 seconds. Entangling Roots isn't one, because you still control your character, just not your movement. By Polymorphing your group's Priest or Paladin, you have no way to remove tis ability, by Rooting or Frost Nova'ing, they can still dispell them.

If these abilities are not disabled in the Arena, only teams with access to them will be viable in Arenes. Classes such as Warriors and Druids will be completely at the mercy of classes with these abilities.

I hope Blizzard has some common sense on this subject.


You can only use roots outside not inside
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  • Kalecgos
  • 37. Re: Disable CC in the Arena System, Essential   09/23/2006 07:10:53 PM PDT
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Q u o t e:
IMO, you can solve most of the problems with CC by making players immune to all CC when they are below 30% (or some percentage) health.


Except Polymorph amirite?
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  • Stormscale
  • 38. Re: Disable CC in the Arena System, Essential   09/23/2006 07:13:13 PM PDT
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Q u o t e:


How are you going to compensate for those classes depending on cc for survival such as rogues and warlocks?


How do Rogues depend on CC for survival again? Certainly you don't mean sap.
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  • 39. Re: Disable CC in the Arena System, Essential   09/23/2006 07:13:38 PM PDT
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Any other casters consider a rogue beating on you a form of CC?, the amount of spells I can't get off just due to standard spell interruptions is nasty. Although I guess I've noticed at least one talent change in bc to help with that =)
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