World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26 . 27 . 28 . 29 . 30 . 31 . 32 . 33
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 40. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:26:56 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.


Interesting. On the topic of Ice Block being trainable, are there any working ideas towards what might replace its spot in the Frost tree, or is this still under wraps?

Edit: that is to say, what such a replacement might be intended to do in terms of increasing a Frost mage's capabilities in general terms, as opposed to specific details.

[ Post edited by Muphrid ]


E = h*q*(m+r*d)*(1+b*c)
A Treatise on Scaling, and other threads on mechanics: http://forums.worldofwarcraft.com/thread.html?topicId=2038122089
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Staghelm
  • 41. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:27:04 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.


!!!!

Trainable IB is huge.

Please take another look at the arcane tree and quite frankly at Arcane Blast which is presently only raid viable with the t5 set bonus and will naturally be left behind by elemental builds now that the damage tax is removed.

We pve Arcane mages are feeling forced to drop the tree now. Even with the t5 set bonus.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 44. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:27:39 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.



GFG. Kalgan DOES care about mages!!! or was "persuaded" to post this lol.

[ Post edited by Destheion ]

70
View All Posts by This User Toggle Ignore / Unignore This User
  • 46. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:28:11 PM PST
quote reply

Q u o t e:
Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.


*in shock*
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 47. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:28:52 PM PST
quote reply

Q u o t e:
Heh, Welcome to WoW, the game where if you cry hard enough you get whatever you want.


lol lock getting annoyed cause we're getting buffed.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Lightning's Blade
  • 48. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:29:30 PM PST
quote reply
Ice block trainable? Not sure how I feel about it. Will probably make mages op to be able to AP/pom/pyro/IB

This was Dutton btw.


Q u o t e:
"it's not logical blablabla"

I'M SHOOTING BOLTS OF FROST FROM MY HANDS AT A PERSON WHO CAN TURN INTO A BEAR.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Kalgan
Blizzard Poster
  • 49. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:30:07 PM PST
quote reply

Q u o t e:
whoa, nice.

Buff mana gems plz! :P


We do plan to buff mana gems, although I don't see that as a "fix", just an improvement that needs to be made regardless.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Medivh
  • 50. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:30:20 PM PST
quote reply
Huzzah trainable IB.

Huzzah mana effectiveness.

Huzzah buffed mana gems.

[ Post edited by Kaydeethree ]


Live or die trying.
It seems mages were saving more money than originally intended. Any money saved will now be reduced by 10% and will break Frost Nova.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 51. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:30:33 PM PST
quote reply

Q u o t e:
Heh, Welcome to WoW, the game where if you cry hard enough you get whatever you want.



Are you afraid we might actually start becoming threats to your class?

I will eat your face.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 56. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:32:25 PM PST
quote reply
November fools???

/faint
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 57. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:32:34 PM PST
quote reply
thanks kalgan I'm really glad you are finally adressing mage concerns specifically in the area of 2v2....perhaps I won't shelve this character afterall.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 58. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:33:26 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.


trainable iceblock?

/faints!
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26 . 27 . 28 . 29 . 30 . 31 . 32 . 33
Forum Nav : Jump To This Forum
Blizzard Entertainment