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  • 20. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 10:17:43 AM PST
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Q u o t e:
The Developers thought that Hyperthermia should be extended to balance the Game. The fact they reverted it back to 30 seconds is not much of a victory. Whiny gamers are now in control of game design and mechanics? Bad Blizz caving in is Bad for the Game overall imo


Blizzard's developers are in the habit of not giving any reason for any change.


But in any case, evidence of Blizzard listening to Beta testers and undoing bad changes is a good thing, not a bad thing. That's why they have a PTR, to test the changes.

If you don't understand it, it must be science.
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  • Thorium Brotherhood
  • 21. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 10:32:06 AM PST
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Q u o t e:
30s or 45s who care i mean they never gave us justification for the added 15s to hypotermia, reverting just proves us that blizzard don't know what they are doing to balance this game.

Actually all it means is that when they TESTED IT ON A TEST REALM they weren't happy with the results. That is why they made the change on a TEST REALM and didn't automatically release it in the final version of the patch. If you really need to %%@@! about something that bad, go cry about the damage tax since that change was actually released.

I think a lot of people just don't get it through their skull that they have PUBLIC TEST REALMS for a reason. That reason is to TEST certain changes and just because something happens in a PUBLIC TEST REALM doesn't mean it will be released in the final version.

At least now everyone can be free to iron out the wrinkles in their panties from having them in a twist for so damned long.
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  • 22. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 11:04:10 AM PST
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Q u o t e:
Actually all it means is that when they TESTED IT ON A TEST REALM they weren't happy with the results. That is why they made the change on a TEST REALM and didn't automatically release it in the final version of the patch. If you really need to %%@@! about something that bad, go cry about the damage tax since that change was actually released.

I think a lot of people just don't get it through their skull that they have PUBLIC TEST REALMS for a reason. That reason is to TEST certain changes and just because something happens in a PUBLIC TEST REALM doesn't mean it will be released in the final version.

At least now everyone can be free to iron out the wrinkles in their panties from having them in a twist for so damned long.


the test realms are mostly there to test crash problem overall and give an oversight of the actual balance ... how many changes did blizzard do that were toned down the next patch ? and as for the hypotermia nerf... they didnt need any testing for it because its so situationnal that they can't retrieve any revelant data about it so it was a subjectif change on their behalf at first....
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  • 23. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 11:20:10 AM PST
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Q u o t e:
the test realms are mostly there to test crash problem overall and give an oversight of the actual balance ... how many changes did blizzard do that were toned down the next patch ? and as for the hypotermia nerf... they didnt need any testing for it because its so situationnal that they can't retrieve any revelant data about it so it was a subjectif change on their behalf at first....



I'm very glad that they changed it back.

I agree that the PTR is for testing purposes, but an additional 15 seconds added to Hypothermia is ridiculous, and I have no idea why they even thought to increase it.
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  • 24. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 11:24:17 AM PST
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Q u o t e:
I'm very glad that they changed it back.

I agree that the PTR is for testing purposes, but an additional 15 seconds added to Hypothermia is ridiculous, and I have no idea why they even thought to increase it.


i'm wondering also.. but they don,t want to tell us which make me think about the validity of the change.. but its reverted now so its for the better :)

but i seriously think that they reverted that change because of the actual changes in 2.3 and as frost mage is the only viable pvp arena spec they feared that this change impact on the mage population in arena in 2.3 but who knows... unless blue give us some insight about it we will never know.

[ Post edited by Arhschala ]

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  • 25. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 12:42:00 PM PST
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Q u o t e:
The Developers thought that Hyperthermia should be extended to balance the Game. The fact they reverted it back to 30 seconds is not much of a victory. Whiny gamers are now in control of game design and mechanics? Bad Blizz caving in is Bad for the Game overall imo


It wasn't just the complaints from the Mage Community. There was a general consensus across the board from all players that this was an un-needed change to Hypothermia.

Acuview----Guaranteed to Remove 99% of Retinal Bleeding!
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  • 26. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 01:16:58 PM PST
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Q u o t e:
The Developers thought that Hyperthermia should be extended to balance the Game. The fact they reverted it back to 30 seconds is not much of a victory. Whiny gamers are now in control of game design and mechanics? Bad Blizz caving in is Bad for the Game overall imo



They pay attention to the individual class forums who cry the most and then act accordingly, they have no intention of ever balancing this game because that would only begin to include logic. My best quote ever?

"We have no intention of basing this game around 1v1 parameters..."

Hysterical, because if you give all the classes an equal chance of killing one another, you just balanced the game.

Or maybe my logic is flawed? Who cares, I rerolled anyhow when they announced another Shaman nerf.

Cheers.
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  • 27. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 01:23:29 PM PST
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Yay. Too bad it doesn't matter.

No class in the game can now kill a resto druid who's pvp geared and anywhere near decent 1v1. Try it. I dare you.

This will further overpower the noob 2v2 combo of Sl/Sl warlock / Resto druid. Currently the only thing that can beat this is a 2v2 with a warrior.

Oh, actually, there is ONE class/spec that can, with enough gear, beat a druid, or so I've heard.

P V E Geared rogues in full bt gear. pv EEEEEEEEEEEEEE.

Nice balance, blizzard.
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  • Smolderthorn
  • 28. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 01:29:16 PM PST
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As Lhivera has already said once before. This change could just be an error in the latest PTR build, because it has yet to be confirmed as an official change. So although it seems like it will stay this way, getting excited is almost foolish.

Forgiveness
(Smolderthorn)
Gone. :(
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  • Boulderfist
  • 29. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 01:36:27 PM PST
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Could we borrow some of you mages to QQ on the shaman forums about our nerfs? You are obviously doing something right and we must learn from you.
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  • 30. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 01:36:44 PM PST
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Hopefully the Blizzard Balance team went to Starcraft 2?

"Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides this one. Cut."
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  • 31. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 01:39:17 PM PST
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FORBEARANC IS 45 SECONDZ
WHY NOT MAKE HYPOTHERMIA THE SAEM?!?!?!?!?!?

^as near as I can tell, dev thought process behind the change, massive differences between the two abilities and classes I can only assume were ignored.
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  • 32. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 03:06:41 PM PST
quote reply

Q u o t e:
As Lhivera has already said once before. This change could just be an error in the latest PTR build, because it has yet to be confirmed as an official change. So although it seems like it will stay this way, getting excited is almost foolish.


since the dawn of wow , hope is futile
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Kalgan
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  • 33. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:23:54 PM PST
quote reply

Q u o t e:


And I've tested it myself and verified that it's 30 seconds. As I said earlier, that does not make it an official change. It could be an error in the latest PTR build.


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.
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  • 34. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:24:53 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.



yay


Q u o t e:
CB + Kick should automatically /y THIS IS SPARTAA.
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  • Black Dragonflight
  • 35. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:24:59 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.


YES.
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  • 36. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:25:37 PM PST
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whoa, nice.

Buff mana gems plz! :P
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  • 37. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:26:12 PM PST
quote reply

Q u o t e:


It's a deliberate change. We initially felt like it was too quick at 30s and decided to test it out at 45s, but after playing with it for a while we felt like it opened mages to focus fire a little too much so we decided to keep it at 30s. It's worth pointing out that making changes like this and later un-doing them is not at all uncommon, it's just most of you generally don't see that process in action since it often happens before the patch even gets to the PTR.

Since I'm here, I'll also make a small pre-emptive strike against the incoming "what about other mage concerns!" replies I'm about to get and say the following.

Two things we'll be making improvements to in the near future (although these aren't likely to make it in on time for 2.3) are having iceblock be trainable (to make sure all mages have it as a tool for pve encounters and to open up other trees as being more viable options for pvp), and to-be-finalized improvements to mana issues in longer fights.



O M F G!!!!

TRAINABLE ICE BLOCK?!

KALGAN I (*#&@( LOVE YOU

I will eat your face.
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  • 38. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:26:22 PM PST
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Thanks for the confirmation, Kalgan.

Edit:
Woah... trainable iceblock... sweet lord!

[ Post edited by Hallucinosis ]


"Talking nonsense is man's only privilege that distinguishes him from all other organisms." -Fyodor Dostoevsky
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Ivk
  • Jubei'Thos
  • 39. Re: Hypothermia reduced to 30 seconds again!   11/07/2007 04:26:45 PM PST
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Wow.
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