First
Very Quick Resilience Primer -
There seems to be a lot of concern that this talent will become useless as resilience is increased. This notion is based on the false belief that talents that require you to be crit will not proc if your resilience is high enough to eliminate crits altogether.
The way resilience and on-crit talents actually work is this:
Q u o t e:
The game doesn't actually know that hit would have been a critical hit if not for resilience. Instead we've added a small chance to activate off non-crits based on resilience gear. Each ability rolls this chance separately, so they will only occur together if a player is very lucky.
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http://forums.worldofwarcraft.com/thread.html?topicId=110541937&pageNo=1&sid=1#0
Thus, as your resilience becomes higher your chance (described simply as "small" by Drysc) of proccing these talents off of normal hits will increase. The ultimate effect of this is that gaining resilience will not in any way hinder usage of talents like Focused Will or Blessed Resilience.
I hope this clears up some of the confusion.
Concerns for Blizzard (from posters below)
Duration: 6 seconds feels short. Is there any magic behind this number?
Slow swinging warriors are as devastating, if not more, as fast swinging rogues, and this talent will be necessarily worse against them.
We understand fully that this game isn't designed around 1v1, however, the realities of Arena PvP have to be taken into account and while this talent will be absolutely amazing for 5v5, it feels like the 6 second duration may be less than stellar in 2v2 and, to a lesser degree, 3v3.
Calculation Mechanics: While I'm sure player testing can figure this one out, are healing debuffs taken into account before or after this latest iteration of Focused Will? If after, is this an intended effect?
There's a major difference between having Focused Will added to your healing benefits and THEN having a healing debuff applied and having the healing debuff applied AND THEN having Focused Will applied.
Scenario 1: (100+30) * .5 = 65% healing
Scenario 2: 100 * .5 + 30 = 80% healing.
Want more concerns about THIS SPECIFIC TALENT in this post? Send me an IM at yonbeast or post in a coherent fashion below.
<3 you all.
Remember! When you pull aggro your tanks will be very mad at you and you should run as far away from them as possible!