World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 0. Hypothermia pah!   10/18/2007 02:00:50 AM PDT
limit-reached limit-reached
Before i begin just know im very bored and heading to bed after i write this.

Concerning Hypthermia lasting 30 secs, or whats more that it even exists, i'm a little disappointed in Blizzard due to the fact they're slowly butchering this originally PvE based game into a PvE-PvP one. I've got no issue with PvP, i love it, as my pvp record will show (including my varius twinks) so im a big fan of it... however when you start nerfing talents specifically because of their use in one variation of the game (PvP) i think that's going just a little too far.

I will admit that for PvE, Hypthermia isnt as big a hit as it is in PvP, and i'm in no way saying that 'zomg i sucks without double iceblocking'... for one i'm Arcane raid specced so please save your 'lrn2play' comments. What i'm pointing out is that, undeniabley, there are occasions where a double block is necessary to survive an encounter because despite how greatly you played, that's just how the cards fell in that situation. Getting back on track, the only means we have to get 2 uses out of iceblock within its normal cooldown, is Coldsnap, which only resets Frost spells (Frost Nova, Cone of Cold, Frost Ward, Ice Barrier, Ice Block) and a talent "Ice Floes" that reduces Coldsnap cooldown (among others) by 2mins. Given the obvious advnatages these other spells provide, much like a rogue's Preparation and their cooldowns, why specifically is Iceblock singled out? Why indeed does Vanish not have a 30 second debuff preventing its immediate reuse, or Evasion for that matter.

One could argue that these abilites dont provide near the effect of Iceblock, but that's not exactly true now is it. Evasion = untouchable rogue for 15 seconds, Vanish = where'd he go? Rogue pops cloak of skill and vanishes = hrm, dead caster (possibley). Mage pops Iceblock, removes all debuffs but cant do a single effing thing and is still there for all to see/kill afterwards. These abilities are equal, so i ask again, why does Vanish, Evasion, Sprint, Blind or any other ability that gets a timer reset from a talent, not subject to the same constraints as a Mage's Iceblock, which mind you is a 21 point talent versus all the others that Rogues get simply for leveling... And then i see they're going to up Hypothermia's duration from 30 to 45secs, granted i knew this weeks ago but im commenting now, but honestly Blizzard... what the hell is wrong with you?

Lrn2program

That is all.

When greatness presents itself, you must rise to meet it.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Gorgonnash
  • 2. Re: Hypothermia pah!   10/18/2007 02:50:10 AM PDT
limit-reached limit-reached

Q u o t e:
I agree with this one... Although the programming in wow is beyond fine, its the concept thats screwed, more like L2balance.

As the situation from here, i think mages should either

-Be allowed to evocate, bandage heal in iceblock
OR
-Iceblock debuff removed
OR
-Rogue's vanish prevents the rogue from attacking to break vanish, he must first un-stealth, then strike. (no ambushes etc. because vanish =/= stealth)

Clearly you'd all agree option 2 is the best most balanced.


The fact Pallies can heal themselves/team to full with 1 bubble, you are right.

Too bad the lead Developer is a MS war is more concerned with switching DW/SS to make his war pwn more, I doubt he really cares about mages, as 2.3 proves.

My suggestion is go make a war or pally.

A snide remark mocking your arena ratings and saying that you should leave if you don't have anything serious to say (ala in favor of the original poster's proposed nerfs),
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Stormscale
  • 3. Re: Hypothermia pah!   10/18/2007 03:42:02 AM PDT
limit-reached limit-reached
Seriously, don't start comparing Rogue to Mage abilities. When speaking of PvP, fact is, Rogues are truly burst oriented class, which Mage once was but that's not the case now. Mage is only a burst class when the situation calls for it, and defensive crowd-control based otherwise. Both classes have their respective advantages and weaknesses. I'd say I'm now quite familiar with both classes, but my preferred playstyle have always been the Mage.

Anyway, I do object the plans making hypothermia 45secs. It was announced even before PTR came up with no reasoning given by the Devs. Drysc saying Mages getting "10 or so buffs" - which are actually a combination of PvE fixes/breaking and PvP nerfs - worries me as to how they approached 2.3 as a whole.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Eyonix
Blizzard Poster
  • 4. Re: Hypothermia pah!   10/18/2007 05:09:40 PM PDT
limit-reached limit-reached
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponents. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.

[ Post edited by Eyonix ]

70
View All Posts by This User Toggle Ignore / Unignore This User
  • The Venture Co
  • 5. Re: Hypothermia pah!   10/18/2007 05:12:18 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


Is living to OP or something?
70
View All Posts by This User Toggle Ignore / Unignore This User
  • The Underbog
  • 6. Re: Hypothermia pah!   10/18/2007 05:14:19 PM PDT
limit-reached limit-reached
Mages being able to iceblock twice against the same player - heaven forbid we sit in a block of ice hoping to god we get a heal while not being able to do anything but sit there while the MS warrior is sitting there with his World Breaker ready to finish us off.

He trabbed all over my face...
PiDub Reppin'
Spotlights - Beckumsftl - Tailgunner

The Prizefighter
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Nathrezim
  • 8. Re: Hypothermia pah!   10/18/2007 05:14:29 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


Have you ever played a 5v5? You've got to be kidding me.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Earthen Ring
  • 9. Re: Hypothermia pah!   10/18/2007 05:15:00 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


If a mage should only use ice block once per fight, what is the point of cold snap? Surely it can't be intended just for frost nova and our elemental?

edit: Considering the latest changes to hypothermia, is there any chance of revising the ability to mass dispel ice block? As I understand (and feel free correct me if I'm wrong), it was to prevent mages from avoiding focus fire for extended periods of time, which seems to be the same reasoning behind the new hypothermia duration. Any team with a priest will be able to make a big joke out of mage survivability after the patch it seems.

And as we can see here: http://vhairi.blogspot.com/

Priests are extremely popular. In fact in 5s, they make up 25% of the players above 2300 rating.

[ Post edited by Kolenzo ]



Q u o t e:
2v2 Euro 2300 rating upwards - mages: 2%



Q u o t e:
Patch 2.3: Hypothermia now lasts 45 seconds


Please explain.
19
View All Posts by This User Toggle Ignore / Unignore This User
  • 10. Re: Hypothermia pah!   10/18/2007 05:15:12 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


You found wrong. Please nerf druids/warriors/pallies in arena before nerfing mages, who are already forced to go into 1 spec, frost.

GM of <The Twinks Unite>. HKs: 40,000+, 57,000+ (Overall @ 19) Alt Twinks: Ihealkath, Kathirdine, Cathordine. Main: Bronzbomba (Duelist 5v5 Team!)
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 11. Re: Hypothermia pah!   10/18/2007 05:15:44 PM PDT
limit-reached limit-reached
Why'd you put Cold Snap in the game if you don't want us to Ice Block twice?

And don't tell me it's to reset our Frost Nova and Cone of Cold cooldowns. And it was in the game before Water Elemental.

Seems like that's exactly what WAS intended.

NERF DEMORALIZING ROAR
71
View All Posts by This User Toggle Ignore / Unignore This User
  • 12. Re: Hypothermia pah!   10/18/2007 05:16:37 PM PDT
limit-reached limit-reached
so does that mean you are going to keep increasing hypothermia duration until we can be killed after the first iceblock and not get the second one off on a consistent basis?

this seems to be the logic you are using with the 15 addition seconds being added in 2.3.

Is this the last time it will be increased?
19
View All Posts by This User Toggle Ignore / Unignore This User
  • 13. Re: Hypothermia pah!   10/18/2007 05:18:10 PM PDT
limit-reached limit-reached

Q u o t e:
so does that mean you are going to keep increasing hypothermia duration until we can be killed after the first iceblock and not get the second one off on a consistent basis?

this seems to be the logic you are using with the 15 addition seconds being added in 2.3.

Is this the last time it will be increased?


They are trying really hard to make people quit WoW, because secretly, they own Warhammer Online :P

GM of <The Twinks Unite>. HKs: 40,000+, 57,000+ (Overall @ 19) Alt Twinks: Ihealkath, Kathirdine, Cathordine. Main: Bronzbomba (Duelist 5v5 Team!)
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 15. Re: Hypothermia pah!   10/18/2007 05:18:46 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


Did it ever occur to you that there may be a reason that mages "have" to ib twice and that the greater problem doesn't lie in that they do, but that at times they "have" to.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Cenarion Circle
  • 16. Re: Hypothermia pah!   10/18/2007 05:19:11 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


LAME! This is part of what we bring.... it's not OP. a druid that can tank... dps.. and heal it self is a tad OP.. don't see much being done about that..... hello pally bubble anyone? Pally's get it once but they can heal and fight while in it... right... what ever Blizz thanks....
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 17. Re: Hypothermia pah!   10/18/2007 05:19:19 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.


o so you want mages to fail in pvp. i see your logic blizz. gg

◑ ◔ IMMA FIRIN THAT LAZER RITE THERE!
╔═╗
║▓▒░░░░░░░░░░░░░░░░░
╚═╝

Q u o t e:
what the heck is trolling???? like takeing up space for no rezson???
Blizzard Entertainment
View All Posts by This User ignore-inactive
Eyonix
Blizzard Poster
  • 18. Re: Hypothermia pah!   10/18/2007 05:19:30 PM PDT
limit-reached limit-reached

Q u o t e:
so does that mean you are going to keep increasing hypothermia duration until we can be killed after the first iceblock and not get the second one off on a consistent basis?

this seems to be the logic you are using with the 15 addition seconds being added in 2.3.

Is this the last time it will be increased?


Keeping feedback constructive is to your own advantage. I promise you.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 19. Re: Hypothermia pah!   10/18/2007 05:20:00 PM PDT
limit-reached limit-reached

Q u o t e:
We were finding that the current duration of hypothermia was simply not long enough. Mages were easily able to buy the time they needed to iceblock a second time when fighting the same opponent. This is basically what we were looking to prevent. I understand that this isn't the answer you're looking for, but these are the facts.

Your argument loses merit when you bring the PvP nerf into PvE. Since we know you're lurking here, can you explain why this change affects PvE also? Since you're freely admitting now in public that the ice block nerf was based solely on PvP needs, why have it affect PvE?

Please choose one of the following options...

1) Developer laziness
2) WoW is all about PvP - there is no PvE
3) Just because
4) "Hmmm, PvE hey? We didn't even consider that."
5) All of the above


Yes, I am better than you, in every way. You are the scum between my toes.
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26
Forum Nav : Jump To This Forum
Blizzard Entertainment