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  • Shattered Hand
  • 40. Re: New LO is 50% Base Damage   10/12/2007 11:12:24 AM PDT
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Q u o t e:



Didn't someone report LO procs being halved in damage for each extra proc? If so, that would make your math wrong.
Sequential procs don't stack the half-ing. Check the screenshot in the OP. She gets 4 (!!!) procs.

[ Post edited by Reikachu ]


DON'T TASE ME BRO!!
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  • Runetotem
  • 41. Re: New LO is 50% Base Damage   10/12/2007 11:12:25 AM PDT
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Well, regardless of what's been stated. I'm not gonna truly believe anything until I've tested these changes firsthand.

It's the only way I can be sure of this.


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  • Ravencrest
  • 42. Re: New LO is 50% Base Damage   10/12/2007 11:17:02 AM PDT
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Q u o t e:
Sequential procs don't stack the half-ing. Check the screenshot in the OP. She gets 4 (!!!) procs.


Incidentally, there's a .16% chance per cast for that to happen. On average, 1 in every 625 Lightning Bolts.

Gnomish Engineer with Explosive Personality and Astronomical Devotion seeks Heavenly Body with Significant Figures.
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  • Shattered Hand
  • 43. Re: New LO is 50% Base Damage   10/12/2007 11:23:43 AM PDT
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Q u o t e:


Incidentally, there's a .16% chance per cast for that to happen. On average, 1 in every 625 Lightning Bolts.
Yeah, when people say that chain-procs don't matter, I hope they realize that the chance of a double-proc in 2.3 is almost as good as the chance of a single-proc in 2.2. And will do far more damage than a 2.2 single proc.

[ Post edited by Reikachu ]


DON'T TASE ME BRO!!
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  • Wildhammer
  • 44. Re: New LO is 50% Base Damage   10/12/2007 12:05:49 PM PDT
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Q u o t e:



Didn't someone report LO procs being halved in damage for each extra proc? If so, that would make your math wrong.


-If- this was true, then the following would also have to be true:

You crit whatever for 3250 damage.
Lightning Overload crits for 3250 damage.

Again, if one lightning overload is 50% of the previous bolt, then that means crits of the first bolt greatly increases the damage of the first overload proc. Considdering the fact that Overload itself can crit, the above would be possible.

However, most everyone here can agree that intuitively, this is not what will be happening.

In addition, recent screenshots from the PTR have disproved this.


The above is what made people believe that the Overload bolt's 50% reduction is only applied to base damage, and not the bolt before it.

[ Post edited by Glorin ]


"I gain rage when I crit mortal strike." -Joebo
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  • 45. Re: New LO is 50% Base Damage   10/12/2007 12:13:18 PM PDT
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/cheer

/roar

/flex
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  • Frostmourne
  • 46. Re: New LO is 50% Base Damage   10/12/2007 12:21:40 PM PDT
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i know some people are saying that even tho this change appears to b an overall dps buff but a burst dps nerf it seems to be consistent with how Blizzard expect shamans to do damage...

It has become a lot more popular for enhance shamans to pvp with dual wield, which is considered to be better dps but poorer burst damage over 2h weapons, that said it is becoming apparent that many enhance shamans are quite successful in arena with DW despite their drawbacks.

I would expect the same with elementals in post2.3 arena, especially if u hav the 4piece pushback bonus... which u should if u hav been doing arena for a while but even in post2.3 s1 gear will b available for honour.

Talk to the honourable hand,
honourable face ain't ristening.
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  • 48. Re: New LO is 50% Base Damage   10/12/2007 12:33:18 PM PDT
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Q u o t e:


Obi-Wan: Aaah!

Luke: What is it?

Obi-Wan: I felt a great disturbance in the WoW, as if a million elemental shaman cried out in orgasmic joy, and then were silenced because they were spent and needed a nap.



And count me among them. Spontaneous orgasms for all!



I'm not Elemental, but I just had to quote this one.

"<Nefarion>: I know I should be killing the healers, but this warrior is just so shiny." ~ Leena of Dalaran

http://www.exquisitepain.dkpsystem.com
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  • 49. Re: New LO is 50% Base Damage   10/12/2007 12:37:07 PM PDT
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Q u o t e:
Given that DPS is an average statistic there is no such thing as random factors.

In terms of the probability distribution, it's a nerf to top-end burst damage, but a buff to average DPS and to the probability of above-average hits.

Even that's not quite accurate. In reality, Shaman top-end burst damage is infinite because LO could proc indefinitely. What I just said is kind of a general statement.


It's not even a nerf to burst damage. Old LO was 100% damage with a 5% chance to proc.

New LO has a 20% chance to proc for > 50% damage and a 4.5% chance to proc for > 100% damage. Double procs happen 90% as often as current LO single procs and do more damage in total. It's not a nerf to burst damage any way you look at it.
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  • 50. Re: New LO is 50% Base Damage   10/12/2007 12:57:10 PM PDT
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Some updated theorycraft, because we always need more theorycraft.

Q u o t e:

2.2
(603 + .857 * 500) * 1.0526 = 1085.8
(603 + .857 * 1000) * 1.0526 = 1536.8
(603 + .857 * 1500) * 1.0526 = 1987.8

2.3
(603 + .714 * 500) + (301.5 + .714 * 500) * .25 = 1124.6
(603 + .714 * 1000) + (301.5 + .714 * 1000) * .25 = 1570.8
(603 + .714 * 1500) + (301.5 + .714 * 1500) * .25 = 2017.1

Difference
500: 38.8, +3.5%
1000: 34, +2.2%
1500: 29.2, 1.5%
4558: 0, 0%


AHA!!!

It has diminishing returns! So at +5k damage it goes into a net LOSS of DPS.

Thanks Blizz, GG.



----------------

Seriously though, because for getting this right mister blizzard developer, I will now voluntarily plant a sloppy wet kiss on the cheek of your choice. <3 <3 <3 <3 <3 <3
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  • Frostmourne
  • 51. Re: New LO is 50% Base Damage   10/12/2007 01:07:44 PM PDT
quote reply

Q u o t e:
Some updated theorycraft, because we always need more theorycraft.


AHA!!!

It has diminishing returns! So at +5k damage it goes into a net LOSS of DPS.

Thanks Blizz, GG.



----------------

Seriously though, because for getting this right mister blizzard developer, I will now voluntarily plant a sloppy wet kiss on the cheek of your choice. <3 <3 <3 <3 <3 <3


lol i pity the poor shaman who reaches 5k +spell damage... no wait

Talk to the honourable hand,
honourable face ain't ristening.
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  • 52. Re: New LO is 50% Base Damage   10/12/2007 01:09:46 PM PDT
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Q u o t e:
Some updated theorycraft, because we always need more theorycraft.

2.2
(603 + .857 * 500) * 1.0526 = 1085.8
(603 + .857 * 1000) * 1.0526 = 1536.8
(603 + .857 * 1500) * 1.0526 = 1987.8

2.3
(603 + .714 * 500) + (301.5 + .714 * 500) * .25 = 1124.6
(603 + .714 * 1000) + (301.5 + .714 * 1000) * .25 = 1570.8
(603 + .714 * 1500) + (301.5 + .714 * 1500) * .25 = 2017.1


I think your proc rate is wrong here. You're using 25% when it's 20%. Are you assuming LO can proc off itself? I'm fairly sure that's erroneous and using the correct co-efficient the situation becomes much worse. Let x be your +damage:

2.2
Average Lightning Bolt Damage = (603 + .857 * x) + 0.05 * (603 + .857 * x) = 633.15 + 0.9 * x

2.3
Average Lightning Bolt Damage = (603+x*0.714)+0.20*(301.5+x*0.714) = 663.3 + 0.8568 * x

As you can see our damage per lightning is still scaling better in 2.2 than it is in 2.3. I plotted a graph of this here: http://img265.imageshack.us/img265/4221/damageyy7.png

Please correct my math if I'm wrong anywhere. Of course if LO *can* proc off itself, it's a different story.

[ Post edited by Leriin ]


Let me just ram the Eye of Kilrogg into it.
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  • 53. Re: New LO is 50% Base Damage   10/12/2007 01:11:45 PM PDT
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This is so sexy.
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  • Shattered Hand
  • 54. Re: New LO is 50% Base Damage   10/12/2007 01:29:49 PM PDT
quote reply

Q u o t e:


I think your proc rate is wrong here. You're using 25% when it's 20%. Are you assuming LO can proc off itself? I'm fairly sure that's erroneous and using the correct co-efficient the situation becomes much worse. Let x be your +damage:

2.2
Average Lightning Bolt Damage = (603 + .857 * x) + 0.05 * (603 + .857 * x) = 633.15 + 0.9 * x

2.3
Average Lightning Bolt Damage = (603+x*0.714)+0.20*(301.5+x*0.714) = 663.3 + 0.8568 * x

As you can see our damage per lightning is still scaling better in 2.2 than it is in 2.3. I plotted a graph of this here: http://img265.imageshack.us/img265/4221/damageyy7.png

Please correct my math if I'm wrong anywhere. Of course if LO *can* proc off itself, it's a different story.
LO can proc off itself. There is a 4-chain LO proc in the OP screenshot. His use of 24% is correct.

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  • 55. Re: New LO is 50% Base Damage   10/12/2007 01:33:06 PM PDT
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Is it true that LO cannot crit anymore?

If so the findings are a little difference as covered in this thread:
http://forums.worldofwarcraft.com/thread.html?topicId=2366727757&postId=23663651740&sid=1#15


Q u o t e:
Here's some math with the new info, +1500 spell damage R12 LB w/ 30% crit chance assuming LO can't crit:

2.3 LO proc:
spell damage = base damage + bonus spell damage
spell damage = 603 + 1071

( spell damage + 30% crit chance ) + 20% of ( 1/2 of spell damage + bonus spell damage )
( 1674 + ( .3 * 3348 ) ) + .2 * 1371 = 2.3 LO damage
2679 + 274 = 2.3 LO damage
Average damage per cast = 2953
DPS of LB spam = 1477
Damage per mana = 11

2.2 LO proc:
spell damage = base damage + bonus spell damage
spell damage = 603 + 1286

( spell damage + 30% crit chance ) + 5% of ( spell damage + 30% crit chance )
( 1889 + ( .3 * 3778 ) + .05 * ( 1889 + ( .3 * 3778 ) = 2.2 LO damage
3022 + 151 = 2.2 LO damage
Average damage per cast = 3173
DPS of LB spam = 1587
Damage per mana = 11

According to this new info the end result with same gear/talents they are equal in damage per mana at 1500 +spell damage, 2.3 is worse in dps but you can cast for a longer period of time.
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  • Shattered Hand
  • 56. Re: New LO is 50% Base Damage   10/12/2007 01:34:16 PM PDT
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LO can crit. Look at the OP screenshot. Two of her four LO procs are crits.

[ Post edited by Reikachu ]


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  • 57. Re: New LO is 50% Base Damage   10/12/2007 01:36:12 PM PDT
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WONDERFUL! I'll redo math in a sec

[edit for math]

Here's some math with the new info, +1500 spell damage R12 LB w/ 30% crit chance assuming LO CAN crit:

2.3 LO proc:
spell damage = base damage + bonus spell damage
spell damage = 603 + 1071

( spell damage + 30% crit chance ) + 20% of ( ( 1/2 of spell damage + bonus spell damage ) + 30% crit chance )
( 1674 + ( .3 * 3348 ) ) + .2 * ( 1371 + ( .3 * 2742 ) ) = 2.3 LO damage
2679 + 439 = 2.3 LO damage
Average damage per cast = 3118
DPS of LB spam = 1559
Damage per mana = 12

2.2 LO proc:
spell damage = base damage + bonus spell damage
spell damage = 603 + 1286

( spell damage + 30% crit chance ) + 5% of ( spell damage + 30% crit chance )
( 1889 + ( .3 * 3778 ) + .05 * ( 1889 + ( .3 * 3778 ) = 2.2 LO damage
3022 + 151 = 2.2 LO damage
Average damage per cast = 3173
DPS of LB spam = 1587
Damage per mana = 11

Ok, so DPS is still going down a little at +1500 spell damage w/ 30% crit... but you're getting better mana efficiency as well as being able to cast longer.

[ Post edited by Azzah ]

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  • Skullcrusher
  • 59. Re: New LO is 50% Base Damage   10/12/2007 01:47:31 PM PDT
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Q u o t e:



Didn't someone report LO procs being halved in damage for each extra proc? If so, that would make your math wrong.


Look again at the screenshot. One active lightning bolt was cast -- 5 came out.

Master of Elements... now if only I could figure out how to harness the power of fire or water.
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