Overview:
Expertise is a new stat being introduced in 2.3 that is replacing weapon skill. It reduces the chance that your attacks will be dodged or parried. Unlike weapon skill, there is no "mace expertise" or "dagger expertise". Expertise is expertise, and it will affect any weapon you wield. 3.9 expertise rating will equal 1 expertise at level 70, and each point of expertise reduces your chance to be dodged and parried by 0.25%.
Weapon Skill:
All weapon skill increasing effects have been removed. In the case of racial traits, +5 weapon skill has been changed to a +1% crit chance with that weapon type. This includes melee racials, even though the patch notes fail to mention them. Gear and talents that formerly gave weapon skill now give expertise instead.
Rogue Talents:
Mace Specialization and Weapon Expertise have been changed. The following links are screenshots of their new tooltips.
http://www.reverierealms.com/macespec.jpg
http://www.reverierealms.com/weaponex.jpg
Expertise vs. Hit Rating:
Just like hit rating, expertise reduces the changes that your attack will "fail". Because you should normally be attacking from behind, the parry portion of expertise will not have any impact on your DPS. However, mobs can still dodge attacks from behind. The amount of impact expertise and hit have on your attack table are as follows:
15.8 hit rating = -1% miss
15.8 expertise rating = -1% dodge
Thus, hit and expertise are both equally beneficial. As long as you're not at the cap for either, 1 hit rating is equivalent to 1 expertise rating when making gear choices.
Caps:
Base miss chance when attacking a raid boss is 28% for a dual-wielding rogue. I'm not sure about dodge, but I'm going to assume that it starts with a 5% base chance. The two current theories on how weapon skill affects dodge chance when attacking a mob are 0.04% per point and 0.1% per point. The first would mean (assuming the base is 5%) a 5.6% dodge chance from a boss, and the second would result in a 6.5% dodge chance. So, caps for hit and expertise rating would be...
442 hit rating without talents or 363 hit rating with 5/5 Precision
78 expertise rating or 39 expertise rating with 2/2 Weapon Expertise if dodge chance is 5%
90 expertise rating or 51 expertise rating with 2/2 Weapon Expertise if dodge chance is 5.6%
102 expertise rating or 63 expertise rating with 2/2 Weapon Expertise if dodge chance is 6.5%
Why raise the hit cap again?
Some of you may be complaining that now you have another stat that you have to stack up to a cap before you can focus on AP, crit, and haste. Well, you're wrong. You don't
have to stack expertise rating, just like you don't
have to stack hit rating. You
should stack them, though, because until you reach the cap, they're going to be the cheapest way to use your item points to increase your DPS. Adding expertise isn't gimping your possible DPS by making you have to stack yet another stat. It's
increasing your potential DPS by allowing you to completely remove all of a boss's avoidance from the attack table and ensure that every attack you make will hit or crit.
Is this a buff or a nerf?
To those who had at least +5 weapon skill prior to 2.3 (meaning every Combat rogue), this is going to be a nerf at first. You're going to have to spend extra item points to make up for what you've lost. However, in the end, you'll be able to completely remove avoidance from your attack table, which you couldn't do before. Additionally, expertise is expertise. What that means is that you don't have to worry about getting dagger skill or sword skill; you can just get expertise. It also frees Blizzard up to put expertise on items other than weapons. Some of the new heroic badge rewards have expertise on them, for example.
Conclusion:
Expertise is an interesting new stat that opens up new possibilities for melee DPS classes. For the first time in WoW, you are able to ensure that every attack you make will land (whether it be a hit, a crit, or a glance).
Edit: Added expertise cap with 2/2 Weapon Expertise talent. (10/12/07)
Edit: Added additional dodge possibilities to the Caps section. (10/25/07)
Devil's advocate. He's really a nice guy when you get to know him.