6. Re: Alterac Valley Changes for Patch 2.3 10/04/2007 04:11:38 PM PDT
Sounds like it will be alot more fun, but it also sounds like it will take longer, so if we get about the same honor at the end, thats a huge nerf to honor gain.... since thats like the only place i go for honor except on weekends.
I like the changes though, sounds alot likfe battlefield rules though, and i would have liked to see toggled towers and some of the other things added back in.
Also, no mention on lok and other turnins, which are useless now but sound like they wont be with these changes.
12. Re: Alterac Valley Changes for Patch 2.3 10/04/2007 04:13:25 PM PDT
This will be a good change to create more pvp atmoshpehere than it is now, but with more named NPC's leaving it reminds me that I'm glad I got to experience the original AV.
14. Re: Alterac Valley Changes for Patch 2.3 10/04/2007 04:14:28 PM PDT
and i bet people will still whine after the change XD
having lvl 61's~ coming in and dying left and right is gonna suck with that whole "reinforcement count". That is, if i understood it correctly. it also seems that people could potentially sabotage their own victory by going suicidal :p.
16. Re: Alterac Valley Changes for Patch 2.3 10/04/2007 04:14:56 PM PDT
Will you be decreasing or removing diminishing returns on HKs due to this?
I mean the DR on HKs was to prevent GY camping... well the reinforcment mechanic is a built in deterrent to GY camping since the game will end eventually if this happens.
These changes sound really good as long as the honor per hour goes up!