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  • Thaurissan
  • 0. GC& Soul shard resource system implementation   11/19/2009 05:42:28 AM PST
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Yeah bad boy. I know fishing for blues is bad but this question has me and some other warlocks wrapping our brains around the new soul shard system and other concerns.

1. Will it be implemented in Cataclsysm or faded in through patches considering the seemingly huge gap in content?

2. Even with the new system will warlocks be given a secondary defense to fall back on, on a long CD should fear become useless?

3. Are there plans to link the system to a warlock pet? I know fel domination is one of them, but popping soul shards for more power for the pet are being considered? Example- Refreshing CD's?

4. What is going to happen to those spells that required soul shards?

5. Are there plans to change hellfire to an AoE knockback snare like a secondary defense warlocks can fall back on or will it be outright removed?

6. Are there plans to extend Inferno's duration similar to before where we have to enslave him, but with no capping prohibitions?

7. Are there plans to reduce slot problems with curses? Like CoT and CoEx being merged?

8. Are there plans to add dispel resistance to curses through talents?

9. Will CoD be modified to be castable on players? If so will you modify the damage/duration/CD on it or will it remain the same?

10. Do you plan on fixing the debuff problems to pets. The fact the duration on debuffs remain the same until the pet is out on the field while buffs continue their duration course regardless of the pet being summoned or not?

11. Will soul link be removed from the demon should it despawn/dimiss?

12. What are the plans for drain soul in the new shard system?

13. Are there plans to make enslave demon a little more viable for PvP and example is the doomguard and inferno?
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  • Velen
  • 1. Re: GC& Soul shard resource system implementa   11/19/2009 05:52:31 AM PST
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I like to add the following questions:

11) Will the soul shard system allow you to empower our primary nukes chaos bolt/soul fire for increased damage on a short cd?

12) What will happen to soul fire? Will it still require a shard to use? Could it find more acceptance in our normal rotation considering its potentially our most powerful nuke

13) How will the soul shard change work in regards to different trees?
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Tyl
  • Spirestone
  • 2. Re: GC& Soul shard resource system implementa   11/19/2009 07:39:06 AM PST
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Q u o t e:
Yeah bad boy. I know fishing for blues is bad but this question has me and some other warlocks wrapping our brains around the new soul shard system and other concerns.

1. Will it be implemented in Cataclsysm or faded in through patches considering the seemingly huge gap in content?


Almost certainly all at once, as is generally the case with expansions shifts. Look to 4.0.


Q u o t e:
4. What is going to happen to those spells that required soul shards?


I imagine they won't.


Q u o t e:
9. Will CoD be modified to be castable on players? If so will you modify the damage/duration/CD on it or will it remain the same?


It's unlikely to stay the same and be castable on players. Since I doubt they want it to bump into CoA territory (in terms of length), it'll probably stay as it is.


Q u o t e:
12. What are the plans for drain soul in the new shard system?


Looks like it'll continue to be aff's execute.

The rest of the questions are sort of "here's a list of random warlock questions" rather than specific to soul shards, making answering them nothing but guessing (where here I can at least hypothesize based on Blizzcon and the current game).
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Ghostcrawler
Blizzard Poster
  • 3. Re: GC& Soul shard resource system implementa   11/19/2009 10:34:02 AM PST
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I can't answer Q&As like this all the time or even very often. I probably won't be able to keep coming back to this thread to answer follow up questions. Understand that when I do answer some questions and it drives expectations that everyone is entitled to have *their* questions answers, things get complicated. Sorry for all of the caveats, but I've kind of learned what to expect.


Q u o t e:
1. Will it be implemented in Cataclsysm or faded in through patches considering the seemingly huge gap in content?


Cataclysm.


Q u o t e:
2. Even with the new system will warlocks be given a secondary defense to fall back on, on a long CD should fear become useless?


You mean like Demonic Circle? :)


Q u o t e:
3. Are there plans to link the system to a warlock pet? I know fel domination is one of them, but popping soul shards for more power for the pet are being considered? Example- Refreshing CD's?


Sure. We don't have a lot of details we can share yet.


Q u o t e:
4. What is going to happen to those spells that required soul shards?


They won't. Some of them may change though. Perhaps the un-enhanced version will be weaker than the current shard version. Stuff like summoning (people and demons) just won't cost shards.


Q u o t e:
5. Are there plans to change hellfire to an AoE knockback snare like a secondary defense warlocks can fall back on or will it be outright removed?


No, there are no plans.


Q u o t e:
6. Are there plans to extend Inferno's duration similar to before where we have to enslave him, but with no capping prohibitions?


As I opined recently, IN-FER-NO probably just needs a different mechanic. The trade-off for getting the demon can just be the cooldown.


Q u o t e:
7. Are there plans to reduce slot problems with curses? Like CoT and CoEx being merged?


Yes to the general question, no to the specific example.


Q u o t e:
8. Are there plans to add dispel resistance to curses through talents?


Probably not. We'd rather tone down the potency of dispels in general, not require everyone to stack more defenses for them.


Q u o t e:
9. Will CoD be modified to be castable on players? If so will you modify the damage/duration/CD on it or will it remain the same?


We haven't talked about it.


Q u o t e:
10. Do you plan on fixing the debuff problems to pets. The fact the duration on debuffs remain the same until the pet is out on the field while buffs continue their duration course regardless of the pet being summoned or not?


This isn't really a soul shard question is it? That is more of a technical limitation and not a design goal. The answer has more to do with prioritization than intent.


Q u o t e:
11. Will soul link be removed from the demon should it despawn/dimiss?


Don't know yet.


Q u o t e:
12. What are the plans for drain soul in the new shard system?


Don't know yet. One idea is an emergency backup system for long fights or situations where you screw up. Ideally we don't need this though so we haven't resolved it.


Q u o t e:
13. Are there plans to make enslave demon a little more viable for PvP and example is the doomguard and inferno?


If you're talking about warlocks stealing each other's demons, I'm not sure that will lead to those demons getting more use. It might make you giggle when you steal one though.


Q u o t e:
11) Will the soul shard system allow you to empower our primary nukes chaos bolt/soul fire for increased damage on a short cd?


Yes. The example we used at Blizzcon was some kind of duration-limited or "your next spell" limitation. We haven't set this in stone yet.


Q u o t e:
12) What will happen to soul fire? Will it still require a shard to use? Could it find more acceptance in our normal rotation considering its potentially our most powerful nuke


It won't require a shard. It might require a shard to make it something you want to cast though (imagine a PoM - Pyro).


Q u o t e:
13) How will the soul shard change work in regards to different trees?


No idea yet. The talent trees aren't done. One thing we threw out at Blizzcon was maybe Demo gets an extra shard, but that's just hand-waving at this point.

Ghostcrawler
Lead Systems Designer
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  • Laughing Skull
  • 4. Re: GC& Soul shard resource system implementa   11/19/2009 10:48:22 AM PST
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I'm just wondering, do you guys plan on adding more unique UI features for different classes? The most obvious possibility I think would be displaying a druid's mana when he's in bear/cat, below the rage/energy bar, as so many mods do.

The soul shard thing made me think of it.

edit: by the way GC, thanks for not ruining sacred shield, I do appreciate that!

[ Post edited by Iapetes ]

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  • Burning Blade
  • 5. Re: GC& Soul shard resource system implementa   11/19/2009 10:48:47 AM PST
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Warlocks are going to have a PoM type ability? Dear god.
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  • Scarlet Crusade
  • 7. Re: GC& Soul shard resource system implementa   11/19/2009 10:54:32 AM PST
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Thank you for the quick Q&A. Much appreciated. However, should you find the time to answer any follow ups, I do have one concern:

Q u o t e:

You mean like Demonic Circle? :)


That doesn't have many PvE defense applications. When raid damage is going out, almost every class has some way to shield themselves to it such as Ice Block, Deterrence, Barkskin, Shamanistic Rage, etc. Warlocks have nothing but the ability to cross our fingers.

I know that you generally answer complaints of "every class but mine" with "good" but is it still good in this case? Not having a response to incoming damage is disappointing. Perhaps with the new system add some kind of defensive measure to Soul Shatter?

Draenei warlocks or Cataclysm is a waste.
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  • Darrowmere
  • 8. Re: GC& Soul shard resource system implementa   11/19/2009 10:55:28 AM PST
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Seems like warlocks are getting some crazy functionality changes. I assume the same is true for hunters because of how differently focus plays than magic.

I wonder if many of the classes will get such a drastic overhaul.

Jesus was a resto shaman.

Capslock: UNLEASH THE FURY!
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  • Tanaris
  • 9. Re: GC& Soul shard resource system implementa   11/19/2009 11:00:31 AM PST
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Q u o t e:
Warlocks are going to have a PoM type ability? Dear god.

haha. i like how you took that TINY example GC used and have now extrapolated it into a "sky is falling" scenario.

sup chicken little.
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  • Darrowmere
  • 10. Re: GC& Soul shard resource system implementa   11/19/2009 11:02:12 AM PST
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The drain soul thing is kind of funny. They spent this expansion updating the graphics. Now it might end up being useless. Seems like bad resource management between the art team and the game designers. oh well... I think visuals are important in video games to a degree otherwise I'd play a board game.
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  • 11. Re: GC& Soul shard resource system implementa   11/19/2009 11:02:49 AM PST
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Q u o t e:
You mean like Demonic Circle? :)

Did you really say this with a straight face and not expect locks to come out of the woodworks pointing out how DC:T fails as a defensive cd?
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  • 13. Re: GC& Soul shard resource system implementa   11/19/2009 11:06:15 AM PST
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Thanks for stopping by.

Cant wait to see what the future holds. From the bits of info we've seen so far, Im liking it!

Also, I can kill you with my brain.
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  • 14. Re: GC& Soul shard resource system implementa   11/19/2009 11:06:34 AM PST
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Q u o t e:
I

You mean like Demonic Circle? :)




Hey maybe you can make an "empowered" version of DC that I can actually use when I'm moving from place to place in a BG, or which can be placed in Ring of Valor before I get chargehamstringmortalbladestormed.
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  • Stormscale
  • 15. Re: GC& Soul shard resource system implementa   11/19/2009 11:07:15 AM PST
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Q u o t e:
I don't play a Warlock, and kind of hate them, but I enjoy seeing news about Cataclysm.


I agree.

Ballin!
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  • Shadowsong
  • 16. Re: GC& Soul shard resource system implementa   11/19/2009 11:10:15 AM PST
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Q u o t e:
That doesn't have many PvE defense applications. When raid damage is going out, almost every class has some way to shield themselves to it such as Ice Block, Deterrence, Barkskin, Shamanistic Rage, etc. Warlocks have nothing but the ability to cross our fingers.


Soul LInk, Nether Protection and the various life drains? Plus you can whip up your own replacement Healthstones. I think you have a bit more than finger crossing.
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  • 17. Re: GC& Soul shard resource system implementa   11/19/2009 11:13:09 AM PST
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Q u o t e:
I'm just wondering, do you guys plan on adding more unique UI features for different classes? The most obvious possibility I think would be displaying a druid's mana when he's in bear/cat, below the rage/energy bar, as so many mods do.

The soul shard thing made me think of it.

edit: by the way GC, thanks for not ruining sacred shield, I do appreciate that!

They're waaaaay ahead of you.
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  • Laughing Skull
  • 18. Re: GC& Soul shard resource system implementa   11/19/2009 11:13:43 AM PST
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Q u o t e:

Did you really say this with a straight face and not expect locks to come out of the woodworks pointing out how DC:T fails as a defensive cd?
works fine, stop whining.

would be nice if placing the circle were instant, but i dont see any need to change it otherwise.

[ Post edited by Iapetes ]

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  • Laughing Skull
  • 19. Re: GC& Soul shard resource system implementa   11/19/2009 11:14:58 AM PST
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Q u o t e:

They're waaaaay ahead of you.
really? default UI shows that now? huh, I had no idea.
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