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Daelo
Blizzard Poster
  • 0. Icecrown Citadel Raid Access Progression   11/18/2009 09:08:32 AM PST
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Icecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. I want to thank everyone who has logged onto the PTR and tried the encounters there.

As we're now getting closer to the release of 3.3.0, I wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point I can't give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I'll update the community so they can plan appropriately.

The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana'thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.

There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.

The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.

There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).

In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.

Daelo
Lead Encounter Designer
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  • 1. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:41:12 AM PST
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Inb4catering to the casuals.
This actually limits attempts making killing those last bosses for the lich king more difficult with the attempts being limited each week.

I actually like this and it caters to a more "elitist" view which I havn't seen in awhile.


Edit: 1st post

[ Post edited by Spiritoffire ]


Brewmaster Spiritoffire 80 Human Mage <The Highland Army> Dunemaul(PvP)
Ayra 80 Draenei Priest <The Highland Army> Dunemaul(PvP)
[What A Long, Strange Trip It's Been]-Complete
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  • 3. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:47:50 AM PST
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Q u o t e:
Inb4catering to the casuals.
This actually limits attempts making killing those last bosses for the lich king more difficult with the attempts being limited each week.

I actually like this and it caters to a more "elitist" view which I havn't seen in awhile.


Edit: 1st post


Actually, I see this more of a PUG killer than anything else. Casual guilds generally don't take 20-30 attempts to kill a boss, they get 5ish or so tries in, then come back the next week with more gear. As for PUGs, you're gonna see less people wanting to forfeit their raid ID's due to this. I'm not saying this is a horrible thing, though.
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  • 5. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:50:21 AM PST
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I prefer at least "1" raid in Wrath to be none pug friendly, instead of people guild hoping thinking they can get through content guildless and in a pug.

I hated being 7-8 weeks into ToC and able to pug 10 ToGC up to twin valk before the faction champs nerf.

Brewmaster Spiritoffire 80 Human Mage <The Highland Army> Dunemaul(PvP)
Ayra 80 Draenei Priest <The Highland Army> Dunemaul(PvP)
[What A Long, Strange Trip It's Been]-Complete
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  • 6. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:50:29 AM PST
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So its gonna be like 3-4 months before we even get to see the Lich King?




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  • Shadow Council
  • 7. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:51:33 AM PST
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I was wondering how they were going to fill the gap. There seemed to be a huge gap between 3.3 and Cataclysm, and now it is filled with this delayed release schedule.

[ Post edited by Arrok ]

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  • 8. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:55:23 AM PST
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I like it. Gated puts me in mind of Sunwell. Attempt limits might be a bit tight but we'll see. I'm very, very happy to see no "Tribute to Farm Status" achievement.

All in all it seems like they actually learned from the horribleness than ToC and this next iteration is building on those lessons.
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  • 9. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:55:34 AM PST
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I like the idea of the zone gaining a buff over time to help the more casual types.
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  • Tichondrius
  • 10. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:56:41 AM PST
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Two questions-

1. Will there be a "several weeks" gap in between each wing unlocking?

2. Will the number of attempts be capped at 15 with all four wings open, or will that number continue to slowly increase?
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  • Kul Tiras
  • 11. Re: Icecrown Citadel Raid Access Progression   11/18/2009 09:59:04 AM PST
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Q u o t e:

2. Will the number of attempts be capped at 15 with all four wings open, or will that number continue to slowly increase?



Q u o t e:

In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel.


Just because it's purple doesn't mean it's useful.
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  • 12. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:00:41 AM PST
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Awesome idea. Love it.

Loose lips sink ships.
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  • Burning Legion
  • 13. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:00:58 AM PST
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15 attempts for the final 4 bosses seems pretty punishing for normal mode.
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  • Emerald Dream
  • 15. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:01:59 AM PST
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Makes sense with Cataclysm up next. Allthough I'm not sure how I feel about normal mode having limited attempts.
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  • 16. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:04:15 AM PST
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"There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity)."


Thats the only good thing about this. everything else pretty much sounds terrible. It reminds me of those commercials where a guy gives a kid a bike but doesnt let them ride it out of the small square he drew on the floor. Maybe we can buy keys to unlock the other wings in the Blizzard Store.

[ Post edited by Moothora ]


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  • Cenarius
  • 17. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:05:39 AM PST
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In terms of characters pushing a story, this is amazing. I didn't think sunwell gates could be done well, but I like this.
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  • Bonechewer
  • 18. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:05:44 AM PST
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WoW after the non-stop negative feedback from your playerbase regarding limited attempts you go ahead and put it back in - there are some things you should listen to your players about - and this is one of them.
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  • Thunderlord
  • 19. Re: Icecrown Citadel Raid Access Progression   11/18/2009 10:05:58 AM PST
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Q u o t e:
15 attempts for the final 4 bosses seems pretty punishing for normal mode.


Not really depending on how long the gates are up inbetween them.

If its 2-3 weeks per gate, the top end guilds should be roughly getting to the Lich King with 5+ left(3 attempts used on each of the previous bosses).

The faster you progress per gate opening the more chances you have left when they are all open.


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