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  • 120. Re: What's the point of Ulduar   11/17/2009 03:09:10 PM PST
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Q u o t e:

No, there was a point to running old raids before, to gear up. Now you can do that in heroics.


You mean like in mid-late TBC?

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  • Blackrock
  • 121. Re: What's the point of Ulduar   11/17/2009 03:10:00 PM PST
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Q u o t e:


I hadn't seen Thorim's - I'll have to check it out.


http://www.youtube.com/watch?v=2yBY-T2MDkU&feature=related


Q u o t e:
The pure and simple truth is rarely pure and never simple.

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Bornakk
Blizzard Poster
  • 122. Re: What's the point of Ulduar   11/17/2009 03:11:27 PM PST
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Q u o t e:


one problem your ignoring... and it actually ties into the gearscore complaints...

people will simply run the heroics for farming badges to skip toc/ulduar/naxx and only want those with top gear to be in thier runs. they will be badge farming plain and simple. poof all that content sitting there useless and new players having a hard time getting into content because everyone is looking for a quick badge run.


I'm not entirely sure what the problem is here, but yes, with the way the emblems change from patch to patch, we don't want to force players into months of Naxxramas/Ulduar/etc. just to set foot in Icecrown Citadel. While badges may not cover every slot, they are a good boost and often players (at least currently) still run some Naxxramas and/or Ulduar when they want to gear up faster.
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  • 123. Re: What's the point of Ulduar   11/17/2009 03:13:27 PM PST
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Q u o t e:

I didn't say that, exactly. There's just no point in running old raids that don't drop loot nearly as good as heroic loot. Anyone who hasn't already experienced these raids never will because they'll just skip straight to arthas, and anyone who already has would rather gut their eyeballs out than do it again.


Oh, really? While I'm in no great rush to do Naxx some more, I'll go with guildies who are new so they can see it, and learn to raid (if they're new to that) in a forgiving environment. While my (casual) guild has trouble filling Uldaur hard-mode runs some weeks, we had a very strong turn out to a 'come and see Ulduar and get some gear maybe' run for new 80s last week. The place is visually awesome and has interesting fights. I'll be going to Ulduar runs for some time just for the fun of doing the fights with my guildies, and because we'll do hard modes from time to time, and I'd like to beat them all.

Sharrow: http://www.wowarmory.com/character-sheet.xml?r=Kirin+Tor&n=Sharrow
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  • Blackrock
  • 124. Re: What's the point of Ulduar   11/17/2009 03:14:34 PM PST
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Q u o t e:


I'm not entirely sure what the problem is here, but yes, with the way the emblems change from patch to patch, we don't want to force players into months of Naxxramas/Ulduar/etc. just to set foot in Icecrown Citadel. While badges may not cover every slot, they are a good boost and often players (at least currently) still run some Naxxramas and/or Ulduar when they want to gear up faster.


The problem, Bornakk, is that a good number of players require something ridiculous like Naxx 25 gear for heroic VH or ToC 25 gear for Ulduar 10.

I don't envy Blizzard's position at all, tbh. Balancing between the casuals and the gearscore nuts who cling desperately to their mod and their gear.


Q u o t e:
The pure and simple truth is rarely pure and never simple.

Oscar Wilde
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  • Icecrown
  • 125. Re: What's the point of Ulduar   11/17/2009 03:17:25 PM PST
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Q u o t e:


IMO Ulduar "hard modes" or at least the keepers should have 245 gear, and have ToC 25 have 226 level gear.

the skill it takes to do ToC < the skill it takes to do ulduar.


And in the expansion level 85 blues will probably be better than ilevel 245+ gear, so should they lower the stats on 85 blues to be like 226 quality because it will be easier to obtain than 245 gear?

It's called progression.

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  • 127. Re: What's the point of Ulduar   11/17/2009 03:20:56 PM PST
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I understand Blizzard wants players to see all of the content so they make it easy to get current gear which allows new players to raid. But what about Naxx, Malygos, OS, Ulduar? If people can just run heroics to get ToC gear, they will most likely skip all of the previously mentioned raids. Introducing weekly raids won't help there. As a new player, I'd rather work my way up slowly like everyone else had to and then be at the same level come next expansion instead of skipping most of WotLK raid content.
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  • 128. Re: What's the point of Ulduar   11/17/2009 03:21:25 PM PST
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Q u o t e:

Maybe an upgrade for the first day you have it until you replace it with emblems. And even then, this stuff is like, ilevel 213 gear -ilevel 226 gear, it's going to easily be destroyed by everything in the new heroic.


The new heroic is ilevel 232. The plate DPS chest might replace my current Ulduar-25 one, though probably only after I've picked up some other ilevel 232 pieces with Expertise on them. Actually, scratch that - after I've gotten something from a raid or from the T10 emblem gear with the required Expertise on it - the plate chests from the new 5-mans, both normal and heroic, are not well itemised and so will not replace my Steelbreaker's Embrace until all my other gear can cover the deficiency.

The fact that you think that ilevel means everything shows how little you understand gearing.

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  • Blackrock
  • 129. Re: What's the point of Ulduar   11/17/2009 03:21:40 PM PST
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Q u o t e:


And in the expansion level 85 blues will probably be better than ilevel 245+ gear, so should they lower the stats on 85 blues to be like 226 quality because it will be easier to obtain than 245 gear?

It's called progression.


Actually, if WoTLK is any indication, I'd say it would be more accurate to expect 85 blues to be iLvL226 quality. My hunter still has pieces of T5 at level 75 and probably won't be upgrading a lot of his SSC loot until 78 or higher.


Q u o t e:
The pure and simple truth is rarely pure and never simple.

Oscar Wilde
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  • 130. Re: What's the point of Ulduar   11/17/2009 03:24:15 PM PST
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Q u o t e:

The only thing I could see this with is how no one runs Naxx10 anymore because of how all the gear is comparable to the epics from rep or what dropped in the Heroics....

But no one ran 10man anyways... XD


Our guild did, but most of the more 'serious' of us also got into 25-man pugs or run by guilds we had friends in. Doing both was a great way to round out gear sets, gear up a secondary spec, and so on.

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  • 131. Re: What's the point of Ulduar   11/17/2009 03:31:01 PM PST
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@topic

The point of Ulduar is Kologarn....

He IS very large, after all.

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Bornakk
Blizzard Poster
  • 132. Re: What's the point of Ulduar   11/17/2009 03:34:36 PM PST
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Q u o t e:
I understand Blizzard wants players to see all of the content so they make it easy to get current gear which allows new players to raid. But what about Naxx, Malygos, OS, Ulduar? If people can just run heroics to get ToC gear, they will most likely skip all of the previously mentioned raids. Introducing weekly raids won't help there. As a new player, I'd rather work my way up slowly like everyone else had to and then be at the same level come next expansion instead of skipping most of WotLK raid content.


Nothing personal, but I don't think you are a new player, heh. We used to force players to work their way up the ladder and it lead to barely anybody seeing the newest content along with a bunch of complaints about the content being too hard/inaccessible.

I think it's safe to say that while we want the content to be accessible, we don't want it to be forced and we are okay with players eventually leaving it behind to see new content. The weekly raids will probably help a bit for visiting the older raids as those are for emblems of frost, not triumph, and in my experience people will do almost anything for the highest emblem-tier.
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  • Velen
  • 133. Re: What's the point of Ulduar   11/17/2009 03:40:52 PM PST
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Q u o t e:


Nothing personal, but I don't think you are a new player, heh. We used to force players to work their way up the ladder and it lead to barely anybody seeing the newest content along with a bunch of complaints about the content being too hard/inaccessible.

I think it's safe to say that while we want the content to be accessible, we don't want it to be forced and we are okay with players eventually leaving it behind to see new content. The weekly raids will probably help a bit for visiting the older raids as those are for emblems of frost, not triumph, and in my experience people will do almost anything for the highest emblem-tier.


I agree on this front. Its also great for alt-aholics like me. I decided to reroll rogue for cata and bust my hunter out of retirement. Getting them into t9 and getting them ready at least for 10 man ulduar, will help. This way i can pick up weapons gear and stuff without being totally carried.
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  • 134. Re: What's the point of Ulduar   11/17/2009 03:44:30 PM PST
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Q u o t e:

in my experience people will do almost anything for the highest emblem-tier.


"I would do anything for Frost Emblems, but I won't do that!"

This post is nonsensical, but it's what came to mind when i read that part.

"We like to focus on the negative stuff first. Kind of like we heal the person with the least health first. "
Divinix
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  • 135. Re: What's the point of Ulduar   11/17/2009 03:51:42 PM PST
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Brelm famous blackrock troll strikes again

well done brelm well done

http://www.straferight.com/forums/world-warcraft/180651-blackrock-raid-safe-list.html
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  • Azuremyst
  • 136. Re: What's the point of Ulduar   11/17/2009 04:00:13 PM PST
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I don't know what to tell you - I get bored riading the same raid for 3 months - Let alone the same heroics for a year!
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  • 137. Re: What's the point of Ulduar   11/17/2009 04:05:41 PM PST
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I sympathize with Blizz on this one.

Heroics need to be worthwhile.
Old raids too.
You want a fair amount of people to get to see the latest raids before Cataclysm.

There's no way you can force people to run Ulduar and Naxx to gear up for TOC and ICC.

The new raid weeklies will however mean that my guild gets to take a trip down memory lane every week.

Just wish the raid weeklies included MC/BWL/AQ stuff also, Emblems of Frost were Account-bound and the raid weekly quest had a level-req to every player in the raid on it, so when MC popped up as a weekly, you'd need to have a 55-65 toon to get the extra emblem that week.

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  • Cenarion Circle
  • 138. Re: What's the point of Ulduar   11/17/2009 04:08:02 PM PST
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Q u o t e:


I've seen this question come up from time to time and it doesn't really make sense to me. Yes, lower level gear gets easier to get as time goes by, but the general point of getting the items is to get them quickly to avoid being left behind.

I think you could compare this to many items in the real world, you could wait to see if it goes on sale in the future or get it when it comes out. If waiting is your style and you are okay with that level of gear, then it's up to you when you want to play and get the gear. If you want to get the gear as soon as possible, then keep an eye out for when the patch launches and good luck!
But we KNOW it's going to go on sale. You told us it will.

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  • 139. Re: What's the point of Ulduar   11/17/2009 04:08:10 PM PST
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Q u o t e:


Nothing personal, but I don't think you are a new player, heh. We used to force players to work their way up the ladder and it lead to barely anybody seeing the newest content along with a bunch of complaints about the content being too hard/inaccessible.

I think it's safe to say that while we want the content to be accessible, we don't want it to be forced and we are okay with players eventually leaving it behind to see new content. The weekly raids will probably help a bit for visiting the older raids as those are for emblems of frost, not triumph, and in my experience people will do almost anything for the highest emblem-tier.


TBC was one extreme, WotLK is just the complete opposite. There's got to be something in between the two don't you think? The rep grind to be able to run heroics in TBC was painful. But being able to skip two complete raid tiers doesn't seem right either.
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