World of Warcraft

1 . 2 . 3 . 4 . 5
73
View All Posts by This User Toggle Ignore / Unignore This User
  • Scarlet Crusade
  • 0. Replenishment and Cataclysm.   11/02/2009 06:50:51 PM PST
quote reply
The more I think about it, the more I think Replenishment should just be removed from the game.

Early LK, it caused (and still do) a lot of issues between groups who had someone who could do it, and a raid without. This was espcially noticiable on 10 man.

So they tried the "spread the love" tactic. Hunters took it for a few weeks, but I rarely see any Hunter nowadays who want to pick it up, for DPS reasons. Frost Mages aren't PvE viable, and Locks... yeah, I've yet to see one give me Replenishment. The only specs who bring Replenishment nowadays, are the same two specs who did at the begining of LK. Seems like this strategy failed.

Throughout LK, mana regen was "nerfed" a few times, as they wanted healing to be less spammy, while making more dangerous fights for tanks, where the risk of one dying in 0.5sec was present during all the encounter, and more fights with insane raid damage.

So they gave up on the "let's nerf" mana regen, and just allowed healers to not worry about mana. Ever. Let's not talk about the 0.25% nerf to Replenishment, there's barely any difference.

I know it's "old" and has been discussed a lot... but could we just get rid of it for Cataclysm, and make sure healers are able to heal, without spamming all the time, and do it without having to rely on someone else to bring it? It's still doesn't make sense to me, it's as if they were expecting tanks to rely on a Hunter / Rogue's Tricks to do their job.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 1. Re: Replenishment and Cataclysm.   11/02/2009 10:07:14 PM PST
quote reply
Our 10 man ToGC run actually rarely has replenishment. To me (with minimal mp5 from gear) mana is actually sort of a concern without replenishment. With it, i don't think i could go OOM even if i tried with any reasonable healing strat. It feels to me that if replenishment were removed, i'd actually think more about mana and people might start to consider mp5 a non-trash stat compared to SP/haste (for non-pallies)

Simply nerfing non-replenishment regen would suck in other parts of the game and make it 100% required. In PvP i use full mp5 gear and still go OOM really fast :/

Caryna- 80 Resto shammy
Deltax- 80 Warrior
Deltaa- 80 Druid
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 3. Re: Replenishment and Cataclysm.   11/03/2009 10:10:04 AM PST
quote reply
Clearly healer regen is going to take a hit it is just a matter of how. Ret/Prot/Enh will get some numbers tweaked to boost regen... as they all already have mechanisms.

Perhaps what will happen is JoW and replenishment will be merged.... become a debuff that allows dps to gain mana but not healers. With spirit on all healers - shaman/pallies will still regen based on int.

No more kings! Now I can boot the warrior giving battle shout and bless might!
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 4. Re: Replenishment and Cataclysm.   11/03/2009 10:12:32 AM PST
quote reply
I imagine Replenishment is going to go away in Cataclysm.

Nobody could have predicted, etc etc.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 5. Re: Replenishment and Cataclysm.   11/03/2009 10:24:00 AM PST
quote reply
Replenishment probably will go away, simply because it increases regen based off int, while Blizzard seems to want regen to be based off spirit, at least for healers.

It's just loot.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 6. Re: Replenishment and Cataclysm.   11/03/2009 10:40:27 AM PST
quote reply

Q u o t e:
Replenishment probably will go away, simply because it increases regen based off int, while Blizzard seems to want regen to be based off spirit, at least for healers.


Pretty much all non mp5 based regen mechanics are Int based, with Innervate being the only exception?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Firetree
  • 7. Re: Replenishment and Cataclysm.   11/03/2009 10:52:44 AM PST
quote reply
From what we can tell, all stats are being DotA-Fied, with spellpower absorbed into Intellect, and Mp5 Absorbed into spirit. They also mentioned that the various forms of mana-regen were going to be thrown into Meditation-like talents. Awkwardly for the non-warlock casters, they also mentioned that spirit was going to be removed from dps gear as a homogenization-distinction issue, which I think is a huge mistake.

Will replenishment be going away? That's a strange question. Technically, a form of Replenishment will already be a baseline item in raids due to Kings, of the Wild, and Divine spirit, increasing each player's mp5 amount without spell interference. The other option is to turn ALL current sources of replenishment (vamp touch, Soul leech, Hunting party, judgement of the Wise, enduring winter) into a Valonforth's Remembrance -esque timed spirit boost.

This would make sense only if those other classes like Hunter 4.0 and ret Pallies would have something to gain from spirit, but we shall see
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Windrunner
  • 8. Re: Replenishment and Cataclysm.   11/03/2009 11:01:16 AM PST
quote reply
Replenishment should definitely be toned down and some of it's power transferred over to personal mana regen through spirit. An ability that gives at least twice as much mp/5 as blessing of wisdom in a raid is putting too much emphasis on one ability. It should be comparable or slightly better, but that's just way too much.

This makes pvp and soloing or even small groups without replenishment very lopsided. I think it should be nerfed another 30% and compensate through stats that we can more customize.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 9. Re: Replenishment and Cataclysm.   11/03/2009 11:10:21 AM PST
quote reply
I really think the advent of replenishment is what ruined mana management in this expansion. It took the responsibility away from the individual, and outsourced it to an outside class. Back in BC, when I started healing, it was a pride-thing, to gear for regen and manage keeping everyone alive without going oom. Now granted, we had the ability to chug mana pots and use more than 2 elixirs. Today, not having replenishment in your raid is a punishment for those who don't gear for regen, but having replenishment in your raid causes those of us who DO gear for regen, to appear like we never go oom. Which in a way, is true - but not because our own class is OP, but because of how replen works and how it interacts with the higher tiers of gear.

There is no question that once you begin to outgear the content, it becomes easier - thats kind of the entire point to doing the weekly raid clearings, to get the gear.

I'm hoping that Blizzard accepts that replenishment was a bad idea - as testers stated it was back when Wrath was being tested, and they posted in the PTR forums about its potential to create an imbalance in mana regen - and place responsibility for mana back into the hands of the individual. Of course, in doing that, they will need to reverse many of the nerfs they implemented in Wrath, which I look forward to because honestly, I don't like relying on others for my toon's basic functioning. I want to control when and how my priest and druid regen their mana - not rely on whether our hunters and ret pallies decide to log on and join us for that night's raid.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Azjol-Nerub
  • 11. Re: Replenishment and Cataclysm.   11/03/2009 01:51:23 PM PST
quote reply

Q u o t e:
The more I think about it, the more I think Replenishment should just be removed from the game.



/agreed 100%

The only thing that made healers powerful was their regen. Now they are literally useless outside raids and do not scale with gear like tanks and DPS does. In BC a healer in epic gear NEVER ran OOM outside their raids, now a healer farming NEEDs to drink. Healer mana regen was what made a healer powerful, now they scale poorly.

On the other hand, DPS gets gear and literally vaporizes stuff ousdie raids.
Tanks get gear and can pull 50+ mobs and never take damage (or they can solo lower level instances).
Healers get gear and... Heal for a lot... assuming nothing is attacking them pushing back their spells or 1-2 shotting them before their heal can land.

Please give healers something that makes them feel powerful outside raids.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 12. Re: Replenishment and Cataclysm.   11/03/2009 02:02:26 PM PST
quote reply
We still like Replenishment. There are only so many ways a class can buff a group's damage or stats, so boosting regen is a distinct buff that is brought by a sufficiently large number of classes. It's really nice to have Replenishment, but with mana regen from gear and talents being what they are now, you can certainly run without it.

We don't plan on cutting Replenishment for Cataclysm. However, since Spirit largely becomes a stat that only healers care about, one of two things will likely happen: you bring Replenishment just for the healers, or Replenishment changes to affect both Spirit and non-Spirit based regen, but affects Spirit more.

Replenishment seems to offend some healers who don't want to feel reliant on other classes. But we have explicitly designed WoW's endgame content to be largely group-based, and synergies like this are a part of that. Tanks have to depend on priests for stamina buffs and hunters and rogues for threat buffs. At a higher level, all dps have to rely on dps buffs to do their job.

Ghostcrawler
Lead Systems Designer
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Blackwater Raiders
  • 13. Re: Replenishment and Cataclysm.   11/03/2009 02:13:46 PM PST
quote reply
Well i hope you don't forget about certain caster classes that are very dependent on mana regen.
60
View All Posts by This User Toggle Ignore / Unignore This User
  • 14. Re: Replenishment and Cataclysm.   11/03/2009 02:20:18 PM PST
quote reply
Ultimately the only problem is that while there are a good number of specs that bring it, they just aren't very prevalent in PvE with the exception of ret paladins and shadow priests.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Burning Legion
  • 15. Re: Replenishment and Cataclysm.   11/03/2009 02:21:46 PM PST
quote reply

Q u o t e:
Replenishment seems to offend some healers who don't want to feel reliant on other classes. But we have explicitly designed WoW's endgame content to be largely group-based, and synergies like this are a part of that. Tanks have to depend on priests for stamina buffs and hunters and rogues for threat buffs. At a higher level, all dps have to rely on dps buffs to do their job.

I think the problem with looking at it like this is that currently different classes rely on Replenishment in varying degrees. An Int-stacking paladin is hugely dependent on having Replenishment in many hard mode situations, where other classes wouldn't suffer as much from its absence. It's not quite the same as a Fort or a Kings.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Twisting Nether
  • 16. Re: Replenishment and Cataclysm.   11/03/2009 02:22:42 PM PST
quote reply

Q u o t e:
Tanks have to depend on priests for stamina buffs and hunters and rogues for threat buffs. At a higher level, all dps have to rely on dps buffs to do their job.


Tanks depend on threat buffs? Since when?

[ Post edited by Sykid ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 17. Re: Replenishment and Cataclysm.   11/03/2009 02:22:55 PM PST
quote reply

Q u o t e:
We still like Replenishment. There are only so many ways a class can buff a group's damage or stats, so boosting regen is a distinct buff that is brought by a sufficiently large number of classes. It's really nice to have Replenishment, but with mana regen from gear and talents being what they are now, you can certainly run without it.

We don't plan on cutting Replenishment for Cataclysm. However, since Spirit largely becomes a stat that only healers care about, one of two things will likely happen: you bring Replenishment just for the healers, or Replenishment changes to affect both Spirit and non-Spirit based regen, but affects Spirit more.

Replenishment seems to offend some healers who don't want to feel reliant on other classes. But we have explicitly designed WoW's endgame content to be largely group-based, and synergies like this are a part of that. Tanks have to depend on priests for stamina buffs and hunters and rogues for threat buffs. At a higher level, all dps have to rely on dps buffs to do their job.


The problem lies when you have that idiot warlock or hunter who wont respec to replenishment because it lowers his dps. Then when you ask him, he says don't tell me how to play my class.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 18. Re: Replenishment and Cataclysm.   11/03/2009 02:23:07 PM PST
quote reply

Q u o t e:
Well i hope you don't forget about certain caster classes that are very dependent on mana regen.


I have a solution! Turn Fire/Frost Ward into Magic Ward and make Frost Warding 50/100% instead of 15/30%. Mages mitigate Damage and regen mana at the same time! Ghostcrawler promised me a pony. That change is more of a Ferrari than it is a pony, but I'd take a Ferrari too.


Q u o t e:
Tanks rely on threat buffs? Since when?


In situations when snap threat/sustained threat over many targets is important Phase 3 Alone in the Darkness is a pretty good example.

[ Post edited by Raycallaghan ]


Grand Crusader Tessman <Og> -- Burning Legion

My main account: Banned.
Brother posted on my toon.
Please unban my main.
1 . 2 . 3 . 4 . 5
Forum Nav : Jump To This Forum
Blizzard Entertainment