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  • 20. Re: Elemental nerf in 3.3   10/26/2009 02:47:16 PM PDT
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Q u o t e:
1. The main issue was shaman using the PvE set bonus in Arenas. We don't want to lock PvE gear out at the door, but we want it to always feel like a poor man's alternative to the PvP gear.

4. We have some other ideas we're exploring to make PvE gear in PvP less attractive.


Interesting...

How did you guys rationalize the repercussions of removing Fire Nova Totem stun for Elemental Shamans? I think all of us PvPers would like to hear your rationale.
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  • Ursin
  • 21. Re: Elemental nerf in 3.3   10/26/2009 02:50:27 PM PDT
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Q u o t e:


I really don't think a minor DPS nerf to a situation where an enemy is going to live for less than 6 seconds is really worth crying about.. it's negligible really.




both.
sorry, I do agree it is a minor dps nerf, but its still a nerf... makes me really happy that GC finaly said something about fixing t10
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  • The Forgotten Coast
  • 22. Re: Elemental nerf in 3.3   10/26/2009 02:51:15 PM PDT
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Q u o t e:
1. The main issue was shaman using the PvE set bonus in Arenas. We don't want to lock PvE gear out at the door, but we want it to always feel like a poor man's alternative to the PvP gear.

2. The change should have very small if any PvE implications.

3. You should be upgrading to the Icecrown tier of gear "soon," which is why we made the change now.

4. We have some other ideas we're exploring to make PvE gear in PvP less attractive.

5. We are still evaluating the Elemental T10 set bonuses, especially the 2 piece.


I don't really think set bonuses are the only problem here. In higher rated arena matches I often see a broad spectrum of classes (though rogues, warlocks, and mages especially) who don't even use PVP gear, they just use PVE gear and rely on crowd control for damage mitigation.

In fact if they were to change things up and use PVP gear, they would be worse off.

[ Post edited by Rakeesh ]

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  • Daggerspine
  • 23. Re: Elemental nerf in 3.3   10/26/2009 02:51:40 PM PDT
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i would trade development time on fixing the ToW vs DP issue, vs fixing our 2 piece. id love to have both, but hey, im not greedy =)
thats of course assuming the same team handles both tasks. if not, we would love both to be fixed.
im running out of ways of bribing the locks to stay demo so i can stay in the top 10 :p
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  • Kil'jaeden
  • 24. Re: Elemental nerf in 3.3   10/26/2009 02:58:03 PM PDT
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Q u o t e:
5. We are still evaluating the Elemental T10 set bonuses, especially the 2 piece.


Yay! (it's bad right now)

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  • Magtheridon
  • 25. Re: Elemental nerf in 3.3   10/26/2009 03:03:39 PM PDT
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If it were me we'd take the (somewhat) elegant solution of getting rid of the pve / pvp gear disparity by incorporating resilience into all gear some way and buffing resilience to compensate for damage gained. Though I can understand the reasons for keeping it in place.

At any rate making pve gear "less attractive" in pvp is kinda ehhh, concerning to say the least. Watching arena players don pve gear to push out the numbers is certainly a problem, but at the same time I only do bg's in my down-time and I'd hate to be punished for using what is mostly pve gear to that end.

I'm from Maryland but Ghostcrawler is the only crab I like.
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  • 26. Re: Elemental nerf in 3.3   10/26/2009 03:16:01 PM PDT
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Q u o t e:
1. The main issue was shaman using the PvE set bonus in Arenas. We don't want to lock PvE gear out at the door, but we want it to always feel like a poor man's alternative to the PvP gear.


That's funny.
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  • Andorhal
  • 27. Re: Elemental nerf in 3.3   10/26/2009 03:26:32 PM PDT
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Q u o t e:
1. The main issue was shaman using the PvE set bonus in Arenas. We don't want to lock PvE gear out at the door, but we want it to always feel like a poor man's alternative to the PvP gear.

2. The change should have very small if any PvE implications.

3. You should be upgrading to the Icecrown tier of gear "soon," which is why we made the change now.

4. We have some other ideas we're exploring to make PvE gear in PvP less attractive.

5. We are still evaluating the Elemental T10 set bonuses, especially the 2 piece.


Just an FYI...rated BGs will result in an increase of PvE gear in PvP...why?

In short, there will be much more healing than now in BGs and that will lessen the current dependence on resilience.

More specifically...Rated BGs will result in organized groups...Organized groups will stack certain class comps much like Arena...This will inevitably result in more healer specs in BGs...You made healers so OP for 3v3 arena and high end PvE content that almost every organized group will select healers much more than you see in current PuGs...having more healing offsets the need for resilience on many (if not all DPS classes/specs).

if gear matching in BGs had been a success, then maybe resilience would matter, but i can see most well organized groups just forgetting about resilience and farming other teams by just blowing them up with their uber PvE gear.

i could be wrong though.
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  • Trollbane
  • 28. Re: Elemental nerf in 3.3   10/26/2009 03:26:41 PM PDT
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I really wish PVP gear could only be used in PVP, and the same would go for PVE gear.

You want to do Arena and/or Battlegrounds? Here...you must wear this Battleground and Arena approved gear. Separate the 2 and most problems will go away.....maybe :) It's just my thoughts on the subject.

[ Post edited by Clun ]

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Ghostcrawler
Blizzard Poster
  • 29. Re: Elemental nerf in 3.3   10/26/2009 03:33:58 PM PDT
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Q u o t e:
I don't really think set bonuses are the only problem here. In higher rated arena matches I often see a broad spectrum of classes (though rogues, warlocks, and mages especially) who don't even use PVP gear, they just use PVE gear and rely on crowd control for damage mitigation.


This thread feels to me more like an Elemental topic than a PvP gear topic, so I'll respect that direction. However, just to clarify, shaman are not the only one who like to wear PvE gear in PvP. Rogues used to do it more than they do now. Mages do it a lot and their looking at the T10 mage bonus hungrily was one of the things that prompted us to look at the whole situation of PvE set bonuses in PvP again.

Ghostcrawler
Lead Systems Designer
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  • 30. Re: Elemental nerf in 3.3   10/26/2009 03:39:50 PM PDT
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If you are looking at alternatives for the 2pc, I'd love a reason to put earth shock back on my bar as elemental.
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  • Lightninghoof
  • 31. Re: Elemental nerf in 3.3   10/26/2009 03:39:57 PM PDT
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Q u o t e:

5. We are still evaluating the Elemental T10 set bonuses, especially the 2 piece.


Holy crap there is a Crab....

Awesome to hear...

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  • The Underbog
  • 32. Re: Elemental nerf in 3.3   10/26/2009 03:42:55 PM PDT
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Q u o t e:
When the mob dies, the DoT damage will be clipped, damage will be reduced.



So shaman are concerned that bosses die?

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  • 33. Re: Elemental nerf in 3.3   10/26/2009 03:44:33 PM PDT
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I'm an advocate of restricting PvE weapons and significant spell effects from PvP. The damage is out of control. There is no reason why a healer should suffer the mana pool and output loss of PvP gear and dps get to take top tier weapons in for damage. If dps can get the output of PvE in PvP, then as a healer I should also have my output, or be able to kill that dps. I have neither such ability as taking my PvE gear vs. dps PvE gear results in faster death.

Perhaps once the damage is balance I may give arena futher creedence. However, it seems completely imba favoring damage output.
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  • 34. Re: Elemental nerf in 3.3   10/26/2009 03:49:08 PM PDT
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Q u o t e:
When the mob dies, the DoT damage will be clipped, damage will be reduced.

This is easily the dumbest argument I've ever seen. If the mob dies, then the spell has done its job regardless of any unused debuff time.

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  • 36. Re: Elemental nerf in 3.3   10/26/2009 03:58:04 PM PDT
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Thanks for letting us know you guys are reevaluating the 2pc bonus GC. Very much appreciated by the elemental shaman community.

Let me rub some love on your body, baby.

http://forums.worldofwarcraft.com/thread.html?topicId=17367981962&sid=1&pageNo=1

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  • 37. Re: Elemental nerf in 3.3   10/26/2009 03:58:34 PM PDT
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Q u o t e:

This is easily the dumbest argument I've ever seen. If the mob dies, then the spell has done its job regardless of any unused debuff time.


You missed the point of the thread. Right now Elemental DPS is low and we need a Buff not a Nerf. Having ones DPS reduced is a nerf (yes I know it's not a big nerf, but it's still a nerf).
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  • The Underbog
  • 38. Re: Elemental nerf in 3.3   10/26/2009 03:58:47 PM PDT
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Q u o t e:

This is easily the dumbest argument I've ever seen. If the mob dies, then the spell has done its job regardless of any unused debuff time.


It's even funnier because nearly every class has DoTs.

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  • The Underbog
  • 39. Re: Elemental nerf in 3.3   10/26/2009 04:00:18 PM PDT
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Q u o t e:


You missed the point of the thread. Right now Elemental DPS is low and we need a Buff not a Nerf. Having ones DPS reduced is a nerf (yes I know it's not a big nerf, but it's still a nerf).


But you're arguing that game mechanics which cannot possibly change are unfair. You're arguing... physics. You lose damage on your flame shock when bosses die, too. EVERYONE'S DoTs stop ticking when a boss dies.

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