Q: There's plenty of great endgame content, what about some new early/mid content to keep new players entertained? A: We actually have some small changes to the early game going live in 3.3.0 to help eliminate some new player confusion. This is not content specific, it is more focused around easing the new player pain.
Q: Will leveling from 80-85 be like leveling from 70-80? A: It's too early to say. We base our leveling more around how much quest content we have and how good the reward pacing feels. If we have as many quests as we did from 70-80 and if it feels like your character is getting a reasonable amount of new stuff for the time invested, then it could end up being similar.
Q: Are hardmodes going to get anything to make them feel like a different fight visually or auditory A: I find the hard modes very different visually. Much more black and white imo.
Q: Will players be able to do 'old world' quests after Cataclysm is released? A: Only "old world" quests that we don't change. However, once the Cataclysm happens, it happens for everyone and there's no going back.
Q: How will you handle beginning characters and higher level friends after Cataclysm? WIll they be out of phase? Players will not be out of phase. The Cataclysm changes the world for everyone.
Q: Any chance the Legendary items will grow stronger as players level up as heirlooms? Its too much work, just to ditch after a patch. A: This is something we have talked about a great deal. One of the concerns about making a weapon “best in the game” that scales up, is that players will continue to do old, outdated content in order to obtain the weapon. This ends up being not very fun for the other participants. While obtaining a legendary weapon is an incredible accomplishment, it is important cycle out weapons on a somewhat regular basis to make sure players are always playing new content.
Q: Any chance that the hybrid system that is going to be implemented for T10, could be retro fitted to all WotLK raids? A: I'll take that as a good reaction to the t10 system. =] However, it unfortunately won't be retroactively applied.
Q: Will there be events where ally + horde players have to work together to kill a boss? A: Generally speaking we don't do this because we prefer that the horde and alliance feel like enemies rather than a big happy family working together to defeat a common foe. If anything, we want tension between the sides to rise.
Q: Do you have plans to have acheivement points redeemable? A: Achievement points are a prestige reward only. There are no plans to turn them into some kind of currency.
Q: Will 10-man raiding guilds see Legendary quality weapons (items) drop in their raids anytime soon? Or in Cataclysm? A: Our current plan is to reserve Legendary weapons for the 25 person encounters, I wouldn’t rule it out in the future though.
Q: Any chance of being able to link more then one authenticator on one account? (in case I lose or break one) A: We are talking about the authenticator and how to make it a better experience. Your suggestion is one we are talking about.
Q: Any plans for a gated system in IIC like in Colliseum that prevents us from doing hardmodes from day 1? A: We do have a system that unlocks bosses similar to how we handled TOC and Sunwell. We are restricting hard modes to raid leaders that have defeated Arthas in regular mode.
Q: In the future will hard modes have greater fidelity like Sarth, Sarth+1, Sarth+2, Sarth+3 rather than the Binary Normal/Hard? A: Generally we have learned that hard modes should be more binary, but that doesn’t mean we will never do something like Sarth 3 drakes again.
Q: When Race change is live will we be able to change to any race in our faction no matter what class we are? A: No, you can only Race Change to a race that allows your specific class.